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0020693: EDF 1288 SMESH: Problem to recompute a mesh with a sub-mesh and a conversion linear-quadratic
+ void SetIsModified(bool isModified); + bool GetIsModified() const { return _isModified; } + bool HasModificationsToDiscard() const; + bool _isModified; //!< modified since last total re-compute, issue 0020693
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@ -99,6 +99,7 @@ SMESH_Mesh::SMESH_Mesh(int theLocalId,
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_myMeshDS = theDocument->GetMesh(_idDoc);
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_isShapeToMesh = false;
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_isAutoColor = false;
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_isModified = false;
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_shapeDiagonal = 0.0;
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_myMeshDS->ShapeToMesh( PseudoShape() );
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}
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@ -187,6 +188,7 @@ void SMESH_Mesh::ShapeToMesh(const TopoDS_Shape & aShape)
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_shapeDiagonal = 0.0;
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_myMeshDS->ShapeToMesh( PseudoShape() );
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}
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_isModified = false;
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}
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//=======================================================================
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@ -267,6 +269,7 @@ void SMESH_Mesh::Clear()
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sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
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}
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}
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_isModified = false;
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}
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//=======================================================================
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@ -496,6 +499,7 @@ SMESH_Hypothesis::Hypothesis_Status
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}
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}
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}
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HasModificationsToDiscard(); // to reset _isModified flag if mesh become empty
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if(MYDEBUG) subMesh->DumpAlgoState(true);
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if(MYDEBUG) SCRUTE(ret);
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@ -567,7 +571,9 @@ SMESH_Hypothesis::Hypothesis_Status
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}
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}
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}
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HasModificationsToDiscard(); // to reset _isModified flag if mesh become empty
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if(MYDEBUG) subMesh->DumpAlgoState(true);
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if(MYDEBUG) SCRUTE(ret);
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return ret;
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@ -964,6 +970,7 @@ void SMESH_Mesh::NotifySubMeshesHypothesisModification(const SMESH_Hypothesis* h
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}
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}
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}
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HasModificationsToDiscard(); // to reset _isModified flag if mesh become empty
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}
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//=============================================================================
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@ -983,6 +990,57 @@ bool SMESH_Mesh::GetAutoColor() throw(SALOME_Exception)
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return _isAutoColor;
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}
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//=======================================================================
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//function : SetIsModified
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//purpose : Set the flag meaning that the mesh has been edited "manually"
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//=======================================================================
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void SMESH_Mesh::SetIsModified(bool isModified)
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{
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_isModified = isModified;
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if ( _isModified )
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// check if mesh becomes empty as result of modification
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HasModificationsToDiscard();
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}
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//=======================================================================
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//function : HasModificationsToDiscard
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//purpose : Return true if the mesh has been edited since a total re-compute
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// and those modifications may prevent successful partial re-compute.
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// As a side effect reset _isModified flag if mesh is empty
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//issue : 0020693
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//=======================================================================
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bool SMESH_Mesh::HasModificationsToDiscard() const
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{
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if ( ! _isModified )
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return false;
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// return true if there the next Compute() will be partial and
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// existing but changed elements may prevent successful re-compute
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bool hasComputed = false, hasNotComputed = false;
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map <int, SMESH_subMesh*>::const_iterator i_sm = _mapSubMesh.begin();
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for ( ; i_sm != _mapSubMesh.end() ; ++i_sm )
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switch ( i_sm->second->GetSubShape().ShapeType() )
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{
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case TopAbs_EDGE:
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case TopAbs_FACE:
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case TopAbs_SOLID:
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if ( i_sm->second->IsMeshComputed() )
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hasComputed = true;
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else
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hasNotComputed = true;
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if ( hasComputed && hasNotComputed)
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return true;
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}
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if ( !hasComputed )
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const_cast<SMESH_Mesh*>(this)->_isModified = false;
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return false;
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}
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//=============================================================================
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/*! Export* methods.
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* To store mesh contents on disk in different formats.
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@ -188,6 +188,21 @@ public:
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bool GetAutoColor() throw(SALOME_Exception);
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/*!
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* \brief Set the flag meaning that the mesh has been edited "manually".
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* It is to set to false after Clear() and to set to true by MeshEditor
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*/
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void SetIsModified(bool isModified);
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bool GetIsModified() const { return _isModified; }
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/*!
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* \brief Return true if the mesh has been edited since a total re-compute
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* and those modifications may prevent successful partial re-compute.
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* As a side effect reset _isModified flag if mesh is empty
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*/
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bool HasModificationsToDiscard() const;
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/*!
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* \brief Return data map of descendant to ancestor shapes
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*/
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@ -293,6 +308,7 @@ protected:
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SMESH_Gen * _gen;
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bool _isAutoColor;
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bool _isModified; //!< modified since last total re-compute, issue 0020693
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double _shapeDiagonal; //!< diagonal size of bounding box of shape to mesh
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