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23321: EDF 12916 - Meshing problem
detect non-conform mesh (overlapping faces) + At ClearMesh(), do not remove an actor of an imported mesh
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@ -3352,12 +3352,12 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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for ( ; It.More(); It.Next() )
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{
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Handle(SALOME_InteractiveObject) IOS = It.Value();
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SMESH::SMESH_Mesh_var aMesh =
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SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IOS);
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SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(IOS);
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if ( aMesh->_is_nil()) continue;
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try {
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SMESH::RemoveVisualObjectWithActors(IOS->getEntry(), true);
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aMesh->Clear();
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if ( aMesh->NbNodes() == 0 ) // imported mesh is not empty
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SMESH::RemoveVisualObjectWithActors(IOS->getEntry(), true);
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_PTR(SObject) aMeshSObj = SMESH::FindSObject(aMesh);
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SMESH::ModifiedMesh( aMeshSObj, false, true);
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// hide groups and submeshes
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@ -33,6 +33,7 @@
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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@ -41,6 +42,7 @@
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#include <TColgp_SequenceOfPnt.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Iterator.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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@ -257,6 +259,52 @@ namespace
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}
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}
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}
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//================================================================================
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/*!
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* \brief Store an error about overlapping faces
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*/
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//================================================================================
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bool overlapError( SMESH_Mesh& mesh,
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const SMDS_MeshElement* face1,
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const SMDS_MeshElement* face2,
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const TopoDS_Shape& shape = TopoDS_Shape())
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{
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if ( !face1 || !face2 ) return false;
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SMESH_Comment msg;
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msg << "face " << face1->GetID() << " overlaps face " << face2->GetID();
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SMESH_subMesh * sm = 0;
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if ( shape.IsNull() )
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{
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sm = mesh.GetSubMesh( mesh.GetShapeToMesh() );
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}
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else if ( shape.ShapeType() >= TopAbs_SOLID )
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{
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sm = mesh.GetSubMesh( shape );
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}
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else
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{
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TopoDS_Iterator it ( shape );
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if ( it.More() )
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sm = mesh.GetSubMesh( it.Value() );
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}
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if ( sm )
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{
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SMESH_ComputeErrorPtr& err = sm->GetComputeError();
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if ( !err || err->IsOK() )
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{
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err = SMESH_ComputeError::New( COMPERR_BAD_INPUT_MESH, msg, sm->GetAlgo() );
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err->myBadElements.push_back( face1 );
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err->myBadElements.push_back( face2 );
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}
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}
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//throw SALOME_Exception( msg.c_str() );
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return false; // == "algo fails"
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}
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}
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//================================================================================
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@ -402,17 +450,17 @@ static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
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const gp_Pnt& PC, const gp_Vec& V)
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{
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gp_Pnt Pbest = PC;
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const double a = P1.Distance(P2);
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const double b = P1.Distance(PC);
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const double c = P2.Distance(PC);
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if( a < (b+c)/2 )
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const double a2 = P1.SquareDistance(P2);
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const double b2 = P1.SquareDistance(PC);
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const double c2 = P2.SquareDistance(PC);
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if ( a2 < ( b2 + Sqrt( 4 * b2 * c2 ) + c2 ) / 4 ) // ( a < (b+c)/2 )
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return Pbest;
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else {
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// find shift along V in order a to became equal to (b+c)/2
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const double Vsize = V.Magnitude();
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if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
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{
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const double shift = sqrt( a*a + (b*b-c*c)*(b*b-c*c)/16/a/a - (b*b+c*c)/2 );
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const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
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Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
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}
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}
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@ -488,15 +536,15 @@ static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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}
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else {
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bool check = false;
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if( (aContour(1).Distance(aContour(2)) > 1.e-6) &&
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(aContour(1).Distance(aContour(3)) > 1.e-6) &&
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(aContour(2).Distance(aContour(3)) > 1.e-6) ) {
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if( (aContour(1).SquareDistance(aContour(2)) > 1.e-12) &&
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(aContour(1).SquareDistance(aContour(3)) > 1.e-12) &&
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(aContour(2).SquareDistance(aContour(3)) > 1.e-12) ) {
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check = HasIntersection3( P, PC, Pint, aContour(1), aContour(2), aContour(3) );
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}
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if(check) return true;
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if( (aContour(1).Distance(aContour(4)) > 1.e-6) &&
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(aContour(1).Distance(aContour(3)) > 1.e-6) &&
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(aContour(4).Distance(aContour(3)) > 1.e-6) ) {
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if( (aContour(1).SquareDistance(aContour(4)) > 1.e-12) &&
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(aContour(1).SquareDistance(aContour(3)) > 1.e-12) &&
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(aContour(4).SquareDistance(aContour(3)) > 1.e-12) ) {
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check = HasIntersection3( P, PC, Pint, aContour(1), aContour(3), aContour(4) );
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}
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if(check) return true;
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@ -513,17 +561,19 @@ static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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* \param PN - four nodes of the quadrangle
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* \param aMesh - mesh
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* \param NotCheckedFace - the quadrangle face
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* \retval double - pyramid height
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* \param Shape - the shape being meshed
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* \retval false if mesh invalidity detected
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*/
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//================================================================================
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void StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt& Papex,
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bool StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt& Papex,
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const gp_Pnt& PC,
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const TColgp_Array1OfPnt& PN,
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const vector<const SMDS_MeshNode*>& FNodes,
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SMESH_Mesh& aMesh,
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const SMDS_MeshElement* NotCheckedFace,
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const bool UseApexRay)
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const bool UseApexRay,
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const TopoDS_Shape& Shape)
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{
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if ( !myElemSearcher )
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myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *aMesh.GetMeshDS() );
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@ -539,6 +589,9 @@ void StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt&
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if ( UseApexRay )
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{
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double idealHeight = height;
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const SMDS_MeshElement* intFace = 0;
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// find intersection closest to PC
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Ptest = PC.XYZ() + line.Direction().XYZ() * height * 3;
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@ -554,11 +607,17 @@ void StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt&
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if ( HasIntersection( Ptest, PC, Pint, aContour ))
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{
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double dInt = PC.Distance( Pint );
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height = Min( height, dInt / 3. );
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double dInt = PC.Distance( Pint ) / 3.;
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if ( dInt < height )
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{
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height = dInt;
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intFace = face;
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}
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}
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}
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if ( height < 1e-5 * idealHeight && intFace )
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return overlapError( aMesh, NotCheckedFace, intFace, Shape );
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}
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// Find faces intersecting triangular facets of the pyramid (issue 23212)
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@ -600,6 +659,8 @@ void StdMeshers_QuadToTriaAdaptor::LimitHeight (gp_Pnt&
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}
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Papex = PC.XYZ() + line.Direction().XYZ() * height;
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return true;
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}
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//================================================================================
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@ -851,7 +912,8 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
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}
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else {
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// check possible intersection with other faces
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LimitHeight( PCbest, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/true );
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if ( !LimitHeight( PCbest, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/true, aShape ))
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return false;
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}
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// create node for PCbest
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SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
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@ -944,7 +1006,6 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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std::string grpName = group->GetName();
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if (grpName == groupName)
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{
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MESSAGE("group skinFaces provided");
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break;
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}
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else
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@ -1089,8 +1150,9 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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PC.XYZ() - tmpDir.XYZ() * tmp * 1.e6 };
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// check intersection for farPnt1 and farPnt2
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bool intersected[2] = { false, false };
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double dist [2] = { RealLast(), RealLast() };
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double dist2int [2] = { RealLast(), RealLast() };
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gp_Pnt intPnt [2];
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int intFaceInd [2] = { 0, 0 };
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gp_Ax1 line( PC, tmpDir );
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vector< const SMDS_MeshElement* > suspectFaces;
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@ -1107,13 +1169,15 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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gp_Pnt intP;
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for ( int isRev = 0; isRev < 2; ++isRev )
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{
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if( !volumes[isRev] && HasIntersection(farPnt[isRev], PC, intP, aContour) ) {
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intersected[isRev] = true;
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double d = PC.Distance( intP );
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if( d < dist[isRev] )
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if( !volumes[isRev] && HasIntersection(farPnt[isRev], PC, intP, aContour) )
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{
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double d = PC.Distance( intP );
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if ( d < dist2int[isRev] )
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{
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intersected[isRev] = true;
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intPnt [isRev] = intP;
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dist [isRev] = d;
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dist2int [isRev] = d;
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intFaceInd [isRev] = iF;
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}
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}
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}
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@ -1126,12 +1190,12 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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}
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else if ( intersected[0] && intersected[1] ) // check if one of pyramids is in a hole
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{
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gp_Pnt P ( PC.XYZ() + tmpDir.XYZ() * 0.5 * PC.Distance( intPnt[0] ));
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gp_Pnt P ( PC.XYZ() + tmpDir.XYZ() * 0.5 * dist2int[0] );
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if ( searcher->GetPointState( P ) == TopAbs_OUT )
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intersected[0] = false;
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else
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{
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P = ( PC.XYZ() - tmpDir.XYZ() * 0.5 * PC.Distance( intPnt[1] ));
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P = ( PC.XYZ() - tmpDir.XYZ() * 0.5 * dist2int[1] );
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if ( searcher->GetPointState( P ) == TopAbs_OUT )
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intersected[1] = false;
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}
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@ -1142,10 +1206,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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for ( int isRev = 0; isRev < 2; ++isRev )
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{
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if ( !intersected[isRev] ) continue;
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double pyramidH = Min( height, PC.Distance(intPnt[isRev])/3.);
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double pyramidH = Min( height, dist2int[isRev]/3. );
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gp_Pnt Papex = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
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if ( pyramidH < 1e-5 * height )
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return overlapError( aMesh, face, suspectFaces[ intFaceInd[isRev] ] );
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LimitHeight( Papex, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/false );
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if ( !LimitHeight( Papex, PC, PN, FNodes, aMesh, face, /*UseApexRay=*/false ))
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return false;
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// create node for Papex
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SMDS_MeshNode* NewNode = helper.AddNode( Papex.X(), Papex.Y(), Papex.Z() );
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@ -72,13 +72,14 @@ protected:
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gp_Pnt& PC, gp_Vec& VNorm,
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const SMDS_MeshElement** volumes=0);
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void LimitHeight (gp_Pnt& Papex,
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bool LimitHeight (gp_Pnt& Papex,
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const gp_Pnt& PC,
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const TColgp_Array1OfPnt& PN,
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const std::vector<const SMDS_MeshNode*>& FNodes,
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SMESH_Mesh& aMesh,
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const SMDS_MeshElement* NotCheckedFace,
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const bool UseApexRay);
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const bool UseApexRay,
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const TopoDS_Shape& Shape = TopoDS_Shape());
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bool Compute2ndPart(SMESH_Mesh& aMesh,
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const std::vector<const SMDS_MeshElement*>& pyramids);
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