Merge remote-tracking branch 'origin/master' into V9_dev

This commit is contained in:
rnv 2017-08-03 18:33:11 +03:00
commit d502984073
6 changed files with 232 additions and 39 deletions

View File

@ -4287,6 +4287,7 @@ void ElementsOnShape::SetShape (const TopoDS_Shape& theShape,
if ( shapeChanges )
{
// find most complex shapes
TopTools_IndexedMapOfShape shapesMap;
TopAbs_ShapeEnum shapeTypes[4] = { TopAbs_SOLID, TopAbs_FACE, TopAbs_EDGE, TopAbs_VERTEX };
TopExp_Explorer sub;
@ -4329,10 +4330,18 @@ void ElementsOnShape::clearClassifiers()
bool ElementsOnShape::IsSatisfy( long elemId )
{
const SMDS_Mesh* mesh = myMeshModifTracer.GetMesh();
const SMDS_MeshElement* elem =
( myType == SMDSAbs_Node ? mesh->FindNode( elemId ) : mesh->FindElement( elemId ));
if ( !elem || myClassifiers.empty() )
if ( myClassifiers.empty() )
return false;
const SMDS_Mesh* mesh = myMeshModifTracer.GetMesh();
if ( myType == SMDSAbs_Node )
return IsSatisfy( mesh->FindNode( elemId ));
return IsSatisfy( mesh->FindElement( elemId ));
}
bool ElementsOnShape::IsSatisfy (const SMDS_MeshElement* elem)
{
if ( !elem )
return false;
bool isSatisfy = myAllNodesFlag, isNodeOut;
@ -4396,6 +4405,60 @@ bool ElementsOnShape::IsSatisfy( long elemId )
return isSatisfy;
}
bool ElementsOnShape::IsSatisfy (const SMDS_MeshNode* node,
TopoDS_Shape* okShape)
{
if ( !node )
return false;
if ( !myOctree && myClassifiers.size() > 5 )
{
myWorkClassifiers.resize( myClassifiers.size() );
for ( size_t i = 0; i < myClassifiers.size(); ++i )
myWorkClassifiers[ i ] = & myClassifiers[ i ];
myOctree = new OctreeClassifier( myWorkClassifiers );
}
bool isNodeOut = true;
if ( okShape || !getNodeIsOut( node, isNodeOut ))
{
SMESH_NodeXYZ aPnt = node;
if ( myOctree )
{
myWorkClassifiers.clear();
myOctree->GetClassifiersAtPoint( aPnt, myWorkClassifiers );
for ( size_t i = 0; i < myWorkClassifiers.size(); ++i )
myWorkClassifiers[i]->SetChecked( false );
for ( size_t i = 0; i < myWorkClassifiers.size(); ++i )
if ( !myWorkClassifiers[i]->IsChecked() &&
!myWorkClassifiers[i]->IsOut( aPnt ))
{
isNodeOut = false;
if ( okShape )
*okShape = myWorkClassifiers[i]->Shape();
break;
}
}
else
{
for ( size_t i = 0; i < myClassifiers.size(); ++i )
if ( !myClassifiers[i].IsOut( aPnt ))
{
isNodeOut = false;
if ( okShape )
*okShape = myWorkClassifiers[i]->Shape();
break;
}
}
setNodeIsOut( node, isNodeOut );
}
return !isNodeOut;
}
void ElementsOnShape::Classifier::Init( const TopoDS_Shape& theShape,
double theTol,
const Bnd_B3d* theBox )

View File

@ -902,6 +902,8 @@ namespace SMESH{
bool GetAllNodes() const { return myAllNodesFlag; }
void SetShape (const TopoDS_Shape& theShape,
const SMDSAbs_ElementType theType);
bool IsSatisfy (const SMDS_MeshElement* elem);
bool IsSatisfy (const SMDS_MeshNode* node, TopoDS_Shape* okShape=0);
private:

View File

@ -50,6 +50,7 @@
#include <SalomeApp_Application.h>
#include <LightApp_SelectionMgr.h>
#include <SVTK_RenderWindowInteractor.h>
#include <VTKViewer_Algorithm.h>
// OCCT includes
#include <TopAbs.hxx>
@ -63,6 +64,10 @@
#include CORBA_SERVER_HEADER(SMESH_Gen)
#include CORBA_SERVER_HEADER(SMESH_Hypothesis)
// VTK includes
#include <vtkActorCollection.h>
#include <vtkRenderer.h>
static CORBA::ORB_var anORB;
namespace
@ -870,17 +875,18 @@ public:
{}
virtual void Execute()
{
SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
if( !aSMESHGUI )
return;
LightApp_SelectionMgr* selMgr = SMESH::GetSelectionMgr( aSMESHGUI );
LightApp_SelectionMgr* selMgr = 0;
SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
if( anApp )
selMgr = dynamic_cast<LightApp_SelectionMgr*>( anApp->selectionMgr() );
if( !selMgr )
return;
selMgr->clearFilters();
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
if(!aViewWindow)
return;
@ -938,26 +944,106 @@ void SMESH_Swig::select( const char* id, int id1, bool append ) {
class TGetSelectionModeEvent : public SALOME_Event
{
public:
typedef int TResult;
typedef SelectionMode TResult;
TResult myResult;
TGetSelectionModeEvent() : myResult( -1 ) {}
TGetSelectionModeEvent() : myResult( Undefined ) {}
virtual void Execute()
{
SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
if( !aSMESHGUI )
return;
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( );
if(!aViewWindow)
return;
myResult = aViewWindow->SelectionMode();
myResult = (SelectionMode) aViewWindow->SelectionMode();
}
};
/*!
\brief Get selection mode of the active VTK View window.
*/
int SMESH_Swig::getSelectionMode() {
SelectionMode SMESH_Swig::getSelectionMode() {
return ProcessEvent( new TGetSelectionModeEvent() );
}
/*!
* Event to set selection mode
*/
class TSetSelectionModeEvent : public SALOME_Event
{
SelectionMode mySelectionMode;
public:
TSetSelectionModeEvent(const SelectionMode selectionMode) :
mySelectionMode(selectionMode)
{}
virtual void Execute()
{
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
if(!aViewWindow)
return;
Selection_Mode prevMode = aViewWindow->SelectionMode();
bool changePointRepresentation = ( prevMode == NodeSelection && mySelectionMode != Node ) ||
(prevMode != NodeSelection && mySelectionMode == Node);
if( changePointRepresentation ) {
vtkRenderer *aRenderer = aViewWindow->getRenderer();
VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
vtkActorCollection *aCollection = aCopy.GetActors();
aCollection->InitTraversal();
while(vtkActor *anAct = aCollection->GetNextActor()){
if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
if(anActor->GetVisibility()){
anActor->SetPointRepresentation(mySelectionMode == Node);
}
}
}
}
aViewWindow->SetSelectionMode(mySelectionMode);
}
};
void SMESH_Swig::setSelectionMode(SelectionMode selectionMode){
ProcessVoidEvent( new TSetSelectionModeEvent( selectionMode ) );
}
class TGetSelectedEvent : public SALOME_Event
{
public:
typedef std::vector<int> TResult;
TResult myResult;
const char* myId;
TGetSelectedEvent( const char* id) :
myResult( std::vector<int>() ),
myId(id)
{}
virtual void Execute()
{
SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
if( !aViewWindow )
return;
SVTK_Selector* aSelector = aViewWindow->GetSelector();
if( !aSelector )
return;
SMESH_Actor* anActor = SMESH::FindActorByEntry( myId );
if ( !anActor || !anActor->hasIO() )
return;
TColStd_IndexedMapOfInteger aMapIndex;
aSelector->GetIndex(anActor->getIO(),aMapIndex);
for( int i = 1; i <= aMapIndex.Extent(); i++ )
myResult.push_back( aMapIndex( i ) );
}
};
std::vector<int> SMESH_Swig::getSelected( const char* Mesh_Entry ) {
return ProcessEvent( new TGetSelectedEvent(Mesh_Entry) );
}

View File

@ -45,8 +45,9 @@
#include <SVTK_Selection.h>
enum
typedef enum
{
Undefined = -1,
Node = NodeSelection,
Cell = CellSelection,
EdgeOfCell = EdgeOfCellSelection,
@ -56,7 +57,7 @@ enum
Actor = ActorSelection,
Elem0D = Elem0DSelection,
Ball = BallSelection
};
} SelectionMode;
typedef struct
{
@ -128,8 +129,11 @@ public:
actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
void setSelectionMode( SelectionMode selectionMode );
std::vector<int> getSelected( const char* Mesh_Entry );
// --------------------- for the test purposes -----------------------
int getSelectionMode();
SelectionMode getSelectionMode();
void select( const char *id, std::vector<int> ids, bool append = false );
void select( const char *id, int id1, bool append = false );

View File

@ -55,9 +55,10 @@ namespace std {
/* Selection mode enumeration (corresponds to constants from the SALOME_Selection.h) */
enum
enum SelectionMode
{
Node,
Undefined = -1,
Node = 0,
Cell,
EdgeOfCell,
Edge,
@ -131,8 +132,11 @@ class SMESH_Swig
actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
void setSelectionMode( SelectionMode selectionMode);
std::vector<int> getSelected( const char* Mesh_Entry );
// --------------------- for the test purposes -----------------------
int getSelectionMode();
SelectionMode getSelectionMode();
void select( const char *id, std::vector<int> ids, bool append = false );
void select( const char *id, int id1, bool append = false );

View File

@ -34,6 +34,7 @@
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_Comment.hxx"
#include "SMESH_ControlsDef.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Group.hxx"
#include "SMESH_Mesh.hxx"
@ -187,8 +188,8 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
SMESHDS_Mesh* tgtMesh = theMesh.GetMeshDS();
const TopoDS_Face& geomFace = TopoDS::Face( theShape );
const double faceTol = helper.MaxTolerance( geomFace );
const int shapeID = tgtMesh->ShapeToIndex( geomFace );
const double faceTol = helper.MaxTolerance( geomFace );
const int shapeID = tgtMesh->ShapeToIndex( geomFace );
const bool toCheckOri = (helper.NbAncestors( geomFace, theMesh, TopAbs_SOLID ) == 1 );
@ -269,12 +270,25 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
map<TLink, int>::iterator link2Nb;
double minGroupTol = Precision::Infinite();
SMESH::Controls::ElementsOnShape onEdgeClassifier;
if ( helper.HasSeam() )
{
TopoDS_Compound edgesCompound;
BRep_Builder builder;
builder.MakeCompound( edgesCompound );
for ( size_t iE = 0; iE < edges.size(); ++iE )
builder.Add( edgesCompound, edges[ iE ]);
onEdgeClassifier.SetShape( edgesCompound, SMDSAbs_Node );
}
// =========================
// Import faces from groups
// =========================
StdMeshers_Import_1D::TNodeNodeMap* n2n;
StdMeshers_Import_1D::TElemElemMap* e2e;
StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
vector<TopAbs_State> nodeState;
vector<const SMDS_MeshNode*> newNodes; // of a face
set <const SMDS_MeshNode*> bndNodes; // nodes classified ON
@ -297,8 +311,8 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
// S.VResolution( 0.1 * groupTol ));
const double clsfTol = BRep_Tool::Tolerance( geomFace );
StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
if ( helper.HasSeam() )
onEdgeClassifier.SetMesh( srcMesh->GetMeshDS() );
SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
while ( srcElems->more() ) // loop on group contents
@ -356,11 +370,21 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
gp_XY uv( Precision::Infinite(), 0 );
isOut = ( !helper.CheckNodeUV( geomFace, *node, uv, groupTol, /*force=*/true ) ||
bndBox2d.IsOut( uv ));
//int iCoo;
if ( !isOut && !isIn ) // classify
{
classifier.Perform( geomFace, uv, clsfTol );
nodeState[i] = classifier.State();
isOut = ( nodeState[i] == TopAbs_OUT );
if ( isOut && helper.IsOnSeam( uv ) && onEdgeClassifier.IsSatisfy( (*node)->GetID() ))
{
// uv.SetCoord( iCoo, helper.GetOtherParam( uv.Coord( iCoo )));
// classifier.Perform( geomFace, uv, clsfTol );
// nodeState[i] = classifier.State();
// isOut = ( nodeState[i] == TopAbs_OUT );
nodeState[i] = TopAbs_ON;
isOut = false;
}
}
if ( !isOut ) // create a new node
{
@ -374,13 +398,14 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
}
if ( nodeState[i] == TopAbs_ON )
bndNodes.insert( *node );
else
else if ( nodeState[i] != TopAbs_UNKNOWN )
isNodeIn[ newNode->GetID() ] = isIn = true;
}
}
if ( !(newNodes[i] = newNode ) || isOut )
break;
}
} // loop on face nodes
if ( !newNodes.back() )
continue; // not all nodes of the face lie on theShape
@ -491,23 +516,32 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
medium = newNodes[i+nbCorners];
link2Nb = linkCount.insert( make_pair( TLink( n1, n2, medium ), 0)).first;
++link2Nb->second;
// if ( link2Nb->second == 1 )
// {
// // measure link length
// double len2 = SMESH_TNodeXYZ( n1 ).SquareDistance( n2 );
// if ( len2 < minGroupTol )
// minGroupTol = len2;
// }
}
}
} // loop on group contents
// Remove OUT nodes from n2n map
for ( n2nIt = n2n->begin(); n2nIt != n2n->end(); )
if ( !n2nIt->second )
n2n->erase( n2nIt++ );
else
++n2nIt;
}
} // loop on src groups
// remove free nodes created on EDGEs
{
set<const SMDS_MeshNode*>::iterator node = bndNodes.begin();
for ( ; node != bndNodes.end(); ++node )
{
n2nIt = n2n->find( *node );
const SMDS_MeshNode* newNode = n2nIt->second;
if ( newNode && newNode->NbInverseElements() == 0 )
{
tgtMesh->RemoveFreeNode( newNode, 0, false );
n2n->erase( n2nIt );
}
}
}
// ==========================================================
// Put nodes on geom edges and create edges on them;