mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 01:10:35 +05:00
Merge remote-tracking branch 'origin/master' into V9_dev
This commit is contained in:
commit
d502984073
@ -4287,6 +4287,7 @@ void ElementsOnShape::SetShape (const TopoDS_Shape& theShape,
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if ( shapeChanges )
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{
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// find most complex shapes
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TopTools_IndexedMapOfShape shapesMap;
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TopAbs_ShapeEnum shapeTypes[4] = { TopAbs_SOLID, TopAbs_FACE, TopAbs_EDGE, TopAbs_VERTEX };
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TopExp_Explorer sub;
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@ -4329,10 +4330,18 @@ void ElementsOnShape::clearClassifiers()
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bool ElementsOnShape::IsSatisfy( long elemId )
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{
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const SMDS_Mesh* mesh = myMeshModifTracer.GetMesh();
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const SMDS_MeshElement* elem =
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( myType == SMDSAbs_Node ? mesh->FindNode( elemId ) : mesh->FindElement( elemId ));
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if ( !elem || myClassifiers.empty() )
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if ( myClassifiers.empty() )
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return false;
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const SMDS_Mesh* mesh = myMeshModifTracer.GetMesh();
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if ( myType == SMDSAbs_Node )
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return IsSatisfy( mesh->FindNode( elemId ));
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return IsSatisfy( mesh->FindElement( elemId ));
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}
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bool ElementsOnShape::IsSatisfy (const SMDS_MeshElement* elem)
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{
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if ( !elem )
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return false;
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bool isSatisfy = myAllNodesFlag, isNodeOut;
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@ -4396,6 +4405,60 @@ bool ElementsOnShape::IsSatisfy( long elemId )
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return isSatisfy;
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}
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bool ElementsOnShape::IsSatisfy (const SMDS_MeshNode* node,
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TopoDS_Shape* okShape)
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{
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if ( !node )
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return false;
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if ( !myOctree && myClassifiers.size() > 5 )
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{
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myWorkClassifiers.resize( myClassifiers.size() );
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for ( size_t i = 0; i < myClassifiers.size(); ++i )
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myWorkClassifiers[ i ] = & myClassifiers[ i ];
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myOctree = new OctreeClassifier( myWorkClassifiers );
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}
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bool isNodeOut = true;
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if ( okShape || !getNodeIsOut( node, isNodeOut ))
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{
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SMESH_NodeXYZ aPnt = node;
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if ( myOctree )
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{
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myWorkClassifiers.clear();
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myOctree->GetClassifiersAtPoint( aPnt, myWorkClassifiers );
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for ( size_t i = 0; i < myWorkClassifiers.size(); ++i )
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myWorkClassifiers[i]->SetChecked( false );
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for ( size_t i = 0; i < myWorkClassifiers.size(); ++i )
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if ( !myWorkClassifiers[i]->IsChecked() &&
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!myWorkClassifiers[i]->IsOut( aPnt ))
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{
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isNodeOut = false;
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if ( okShape )
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*okShape = myWorkClassifiers[i]->Shape();
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break;
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}
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}
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else
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{
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for ( size_t i = 0; i < myClassifiers.size(); ++i )
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if ( !myClassifiers[i].IsOut( aPnt ))
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{
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isNodeOut = false;
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if ( okShape )
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*okShape = myWorkClassifiers[i]->Shape();
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break;
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}
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}
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setNodeIsOut( node, isNodeOut );
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}
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return !isNodeOut;
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}
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void ElementsOnShape::Classifier::Init( const TopoDS_Shape& theShape,
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double theTol,
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const Bnd_B3d* theBox )
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@ -902,6 +902,8 @@ namespace SMESH{
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bool GetAllNodes() const { return myAllNodesFlag; }
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void SetShape (const TopoDS_Shape& theShape,
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const SMDSAbs_ElementType theType);
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bool IsSatisfy (const SMDS_MeshElement* elem);
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bool IsSatisfy (const SMDS_MeshNode* node, TopoDS_Shape* okShape=0);
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private:
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@ -50,6 +50,7 @@
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#include <SalomeApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SVTK_RenderWindowInteractor.h>
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#include <VTKViewer_Algorithm.h>
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// OCCT includes
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#include <TopAbs.hxx>
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@ -63,6 +64,10 @@
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#include CORBA_SERVER_HEADER(SMESH_Gen)
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#include CORBA_SERVER_HEADER(SMESH_Hypothesis)
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// VTK includes
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#include <vtkActorCollection.h>
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#include <vtkRenderer.h>
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static CORBA::ORB_var anORB;
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namespace
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@ -870,17 +875,18 @@ public:
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{}
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virtual void Execute()
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{
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SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
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if( !aSMESHGUI )
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return;
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LightApp_SelectionMgr* selMgr = SMESH::GetSelectionMgr( aSMESHGUI );
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LightApp_SelectionMgr* selMgr = 0;
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SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>( SUIT_Session::session()->activeApplication() );
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if( anApp )
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selMgr = dynamic_cast<LightApp_SelectionMgr*>( anApp->selectionMgr() );
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if( !selMgr )
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return;
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selMgr->clearFilters();
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SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
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SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
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if(!aViewWindow)
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return;
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@ -938,26 +944,106 @@ void SMESH_Swig::select( const char* id, int id1, bool append ) {
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class TGetSelectionModeEvent : public SALOME_Event
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{
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public:
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typedef int TResult;
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typedef SelectionMode TResult;
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TResult myResult;
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TGetSelectionModeEvent() : myResult( -1 ) {}
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TGetSelectionModeEvent() : myResult( Undefined ) {}
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virtual void Execute()
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{
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SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI();
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if( !aSMESHGUI )
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return;
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SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( aSMESHGUI );
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SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( );
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if(!aViewWindow)
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return;
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myResult = aViewWindow->SelectionMode();
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myResult = (SelectionMode) aViewWindow->SelectionMode();
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}
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};
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/*!
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\brief Get selection mode of the active VTK View window.
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*/
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int SMESH_Swig::getSelectionMode() {
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SelectionMode SMESH_Swig::getSelectionMode() {
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return ProcessEvent( new TGetSelectionModeEvent() );
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}
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/*!
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* Event to set selection mode
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*/
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class TSetSelectionModeEvent : public SALOME_Event
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{
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SelectionMode mySelectionMode;
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public:
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TSetSelectionModeEvent(const SelectionMode selectionMode) :
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mySelectionMode(selectionMode)
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{}
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virtual void Execute()
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{
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SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
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if(!aViewWindow)
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return;
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Selection_Mode prevMode = aViewWindow->SelectionMode();
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bool changePointRepresentation = ( prevMode == NodeSelection && mySelectionMode != Node ) ||
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(prevMode != NodeSelection && mySelectionMode == Node);
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if( changePointRepresentation ) {
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vtkRenderer *aRenderer = aViewWindow->getRenderer();
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VTK::ActorCollectionCopy aCopy(aRenderer->GetActors());
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vtkActorCollection *aCollection = aCopy.GetActors();
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aCollection->InitTraversal();
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while(vtkActor *anAct = aCollection->GetNextActor()){
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if(SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(anAct)){
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if(anActor->GetVisibility()){
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anActor->SetPointRepresentation(mySelectionMode == Node);
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}
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}
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}
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}
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aViewWindow->SetSelectionMode(mySelectionMode);
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}
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};
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void SMESH_Swig::setSelectionMode(SelectionMode selectionMode){
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ProcessVoidEvent( new TSetSelectionModeEvent( selectionMode ) );
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}
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class TGetSelectedEvent : public SALOME_Event
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{
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public:
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typedef std::vector<int> TResult;
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TResult myResult;
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const char* myId;
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TGetSelectedEvent( const char* id) :
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myResult( std::vector<int>() ),
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myId(id)
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{}
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virtual void Execute()
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{
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SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow();
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if( !aViewWindow )
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return;
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SVTK_Selector* aSelector = aViewWindow->GetSelector();
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if( !aSelector )
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return;
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SMESH_Actor* anActor = SMESH::FindActorByEntry( myId );
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if ( !anActor || !anActor->hasIO() )
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return;
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TColStd_IndexedMapOfInteger aMapIndex;
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aSelector->GetIndex(anActor->getIO(),aMapIndex);
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for( int i = 1; i <= aMapIndex.Extent(); i++ )
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myResult.push_back( aMapIndex( i ) );
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}
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};
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std::vector<int> SMESH_Swig::getSelected( const char* Mesh_Entry ) {
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return ProcessEvent( new TGetSelectedEvent(Mesh_Entry) );
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}
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@ -45,8 +45,9 @@
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#include <SVTK_Selection.h>
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enum
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typedef enum
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{
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Undefined = -1,
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Node = NodeSelection,
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Cell = CellSelection,
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EdgeOfCell = EdgeOfCellSelection,
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@ -56,7 +57,7 @@ enum
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Actor = ActorSelection,
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Elem0D = Elem0DSelection,
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Ball = BallSelection
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};
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} SelectionMode;
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typedef struct
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{
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@ -128,8 +129,11 @@ public:
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actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
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void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
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void setSelectionMode( SelectionMode selectionMode );
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std::vector<int> getSelected( const char* Mesh_Entry );
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// --------------------- for the test purposes -----------------------
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int getSelectionMode();
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SelectionMode getSelectionMode();
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void select( const char *id, std::vector<int> ids, bool append = false );
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void select( const char *id, int id1, bool append = false );
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@ -55,9 +55,10 @@ namespace std {
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/* Selection mode enumeration (corresponds to constants from the SALOME_Selection.h) */
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enum
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enum SelectionMode
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{
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Node,
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Undefined = -1,
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Node = 0,
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Cell,
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EdgeOfCell,
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Edge,
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@ -131,8 +132,11 @@ class SMESH_Swig
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actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
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void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
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void setSelectionMode( SelectionMode selectionMode);
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std::vector<int> getSelected( const char* Mesh_Entry );
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// --------------------- for the test purposes -----------------------
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int getSelectionMode();
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SelectionMode getSelectionMode();
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void select( const char *id, std::vector<int> ids, bool append = false );
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void select( const char *id, int id1, bool append = false );
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@ -34,6 +34,7 @@
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_ControlsDef.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_Mesh.hxx"
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@ -187,8 +188,8 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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SMESHDS_Mesh* tgtMesh = theMesh.GetMeshDS();
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const TopoDS_Face& geomFace = TopoDS::Face( theShape );
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const double faceTol = helper.MaxTolerance( geomFace );
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const int shapeID = tgtMesh->ShapeToIndex( geomFace );
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const double faceTol = helper.MaxTolerance( geomFace );
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const int shapeID = tgtMesh->ShapeToIndex( geomFace );
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const bool toCheckOri = (helper.NbAncestors( geomFace, theMesh, TopAbs_SOLID ) == 1 );
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@ -269,12 +270,25 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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map<TLink, int>::iterator link2Nb;
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double minGroupTol = Precision::Infinite();
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SMESH::Controls::ElementsOnShape onEdgeClassifier;
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if ( helper.HasSeam() )
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{
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TopoDS_Compound edgesCompound;
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BRep_Builder builder;
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builder.MakeCompound( edgesCompound );
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for ( size_t iE = 0; iE < edges.size(); ++iE )
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builder.Add( edgesCompound, edges[ iE ]);
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onEdgeClassifier.SetShape( edgesCompound, SMDSAbs_Node );
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}
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// =========================
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// Import faces from groups
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// =========================
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StdMeshers_Import_1D::TNodeNodeMap* n2n;
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StdMeshers_Import_1D::TElemElemMap* e2e;
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StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
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pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
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vector<TopAbs_State> nodeState;
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vector<const SMDS_MeshNode*> newNodes; // of a face
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set <const SMDS_MeshNode*> bndNodes; // nodes classified ON
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@ -297,8 +311,8 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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// S.VResolution( 0.1 * groupTol ));
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const double clsfTol = BRep_Tool::Tolerance( geomFace );
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StdMeshers_Import_1D::TNodeNodeMap::iterator n2nIt;
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pair< StdMeshers_Import_1D::TNodeNodeMap::iterator, bool > it_isnew;
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if ( helper.HasSeam() )
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onEdgeClassifier.SetMesh( srcMesh->GetMeshDS() );
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SMDS_ElemIteratorPtr srcElems = srcGroup->GetElements();
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while ( srcElems->more() ) // loop on group contents
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@ -356,11 +370,21 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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gp_XY uv( Precision::Infinite(), 0 );
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isOut = ( !helper.CheckNodeUV( geomFace, *node, uv, groupTol, /*force=*/true ) ||
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bndBox2d.IsOut( uv ));
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//int iCoo;
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if ( !isOut && !isIn ) // classify
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{
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classifier.Perform( geomFace, uv, clsfTol );
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nodeState[i] = classifier.State();
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isOut = ( nodeState[i] == TopAbs_OUT );
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if ( isOut && helper.IsOnSeam( uv ) && onEdgeClassifier.IsSatisfy( (*node)->GetID() ))
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{
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// uv.SetCoord( iCoo, helper.GetOtherParam( uv.Coord( iCoo )));
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// classifier.Perform( geomFace, uv, clsfTol );
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// nodeState[i] = classifier.State();
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// isOut = ( nodeState[i] == TopAbs_OUT );
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nodeState[i] = TopAbs_ON;
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isOut = false;
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}
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}
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if ( !isOut ) // create a new node
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{
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@ -374,13 +398,14 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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}
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if ( nodeState[i] == TopAbs_ON )
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bndNodes.insert( *node );
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else
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else if ( nodeState[i] != TopAbs_UNKNOWN )
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isNodeIn[ newNode->GetID() ] = isIn = true;
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}
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}
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if ( !(newNodes[i] = newNode ) || isOut )
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break;
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}
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} // loop on face nodes
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if ( !newNodes.back() )
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continue; // not all nodes of the face lie on theShape
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@ -491,23 +516,32 @@ bool StdMeshers_Import_1D2D::Compute(SMESH_Mesh & theMesh, const TopoDS_Shape &
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medium = newNodes[i+nbCorners];
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link2Nb = linkCount.insert( make_pair( TLink( n1, n2, medium ), 0)).first;
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++link2Nb->second;
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// if ( link2Nb->second == 1 )
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// {
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// // measure link length
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// double len2 = SMESH_TNodeXYZ( n1 ).SquareDistance( n2 );
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// if ( len2 < minGroupTol )
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// minGroupTol = len2;
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// }
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}
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}
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} // loop on group contents
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// Remove OUT nodes from n2n map
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for ( n2nIt = n2n->begin(); n2nIt != n2n->end(); )
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if ( !n2nIt->second )
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n2n->erase( n2nIt++ );
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else
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++n2nIt;
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}
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} // loop on src groups
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// remove free nodes created on EDGEs
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{
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set<const SMDS_MeshNode*>::iterator node = bndNodes.begin();
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for ( ; node != bndNodes.end(); ++node )
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{
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n2nIt = n2n->find( *node );
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const SMDS_MeshNode* newNode = n2nIt->second;
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if ( newNode && newNode->NbInverseElements() == 0 )
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{
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tgtMesh->RemoveFreeNode( newNode, 0, false );
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n2n->erase( n2nIt );
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}
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}
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}
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// ==========================================================
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// Put nodes on geom edges and create edges on them;
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|
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