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https://git.salome-platform.org/gitpub/modules/smesh.git
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PAL13639 (EDF PAL 317 : SMESH : Create "0D Hypothesis")
add SetIsAlwaysComputed(), enable 0D hypotheses
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@ -26,7 +26,6 @@
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// Module : SMESH
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// $Header$
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using namespace std;
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#include "SMESH_subMesh.hxx"
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#include "SMESH_subMeshEventListener.hxx"
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@ -35,6 +34,7 @@ using namespace std;
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#include "SMESH_Hypothesis.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_HypoFilter.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "utilities.h"
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#include "OpUtil.hxx"
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@ -58,13 +58,17 @@ using namespace std;
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#include <Standard_Failure.hxx>
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#include <Standard_ErrorHandler.hxx>
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using namespace std;
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//=============================================================================
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/*!
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* default constructor:
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*/
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//=============================================================================
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SMESH_subMesh::SMESH_subMesh(int Id, SMESH_Mesh * father, SMESHDS_Mesh * meshDS,
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SMESH_subMesh::SMESH_subMesh(int Id,
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SMESH_Mesh * father,
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SMESHDS_Mesh * meshDS,
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const TopoDS_Shape & aSubShape)
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{
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_subShape = aSubShape;
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@ -72,7 +76,7 @@ SMESH_subMesh::SMESH_subMesh(int Id, SMESH_Mesh * father, SMESHDS_Mesh * meshDS,
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_subMeshDS = meshDS->MeshElements(_subShape); // may be null ...
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_father = father;
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_Id = Id;
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_dependenceAnalysed = false;
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_dependenceAnalysed = _alwaysComputed = false;
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if (_subShape.ShapeType() == TopAbs_VERTEX)
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{
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@ -118,16 +122,8 @@ int SMESH_subMesh::GetId() const
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SMESHDS_SubMesh * SMESH_subMesh::GetSubMeshDS()
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{
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// submesh appears in DS only when a mesher set nodes and elements on it
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if (_subMeshDS==NULL)
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{
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_subMeshDS = _meshDS->MeshElements(_subShape); // may be null ...
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// if (_subMeshDS==NULL)
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// {
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// MESSAGE("problem... subMesh still empty");
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// }
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}
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return _subMeshDS;
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// submesh appears in DS only when a mesher set nodes and elements on a shape
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return _subMeshDS ? _subMeshDS : _subMeshDS = _meshDS->MeshElements(_subShape); // may be null
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}
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//=============================================================================
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@ -177,6 +173,54 @@ SMESH_subMesh *SMESH_subMesh::GetFirstToCompute()
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return 0; // nothing to compute
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}
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//================================================================================
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/*!
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* \brief Allow algo->Compute() if a subshape of lower dim is meshed but
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* none mesh entity is bound to it (PAL13615, 2nd part)
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*/
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//================================================================================
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void SMESH_subMesh::SetIsAlwaysComputed(bool isAlCo)
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{
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_alwaysComputed = isAlCo;
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if ( _alwaysComputed )
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_computeState = COMPUTE_OK;
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else
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ComputeStateEngine( CHECK_COMPUTE_STATE );
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}
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//=======================================================================
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//function : IsMeshComputed
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//purpose : check if _subMeshDS contains mesh elements
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//=======================================================================
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bool SMESH_subMesh::IsMeshComputed() const
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{
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if ( _alwaysComputed )
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return true;
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// algo may bind a submesh not to _subShape, eg 3D algo
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// sets nodes on SHELL while _subShape may be SOLID
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int dim = SMESH_Gen::GetShapeDim( _subShape );
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int type = _subShape.ShapeType();
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for ( ; type <= TopAbs_VERTEX; type++) {
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if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
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{
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TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
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for ( ; exp.More(); exp.Next() )
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{
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SMESHDS_SubMesh * smDS = _meshDS->MeshElements( exp.Current() );
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if ( smDS && ( smDS->NbElements() || smDS->NbNodes()))
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return true;
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}
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}
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else
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break;
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}
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return false;
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}
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//=============================================================================
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/*!
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*
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@ -191,25 +235,23 @@ bool SMESH_subMesh::SubMeshesComputed()
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int myDim = SMESH_Gen::GetShapeDim( _subShape );
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int dimToCheck = myDim - 1;
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bool subMeshesComputed = true;
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map < int, SMESH_subMesh * >::const_iterator itsub;
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for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
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// check subMeshes with upper dimension => reverse iteration
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map < int, SMESH_subMesh * >::const_reverse_iterator itsub;
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for (itsub = subMeshes.rbegin(); itsub != subMeshes.rend(); itsub++)
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{
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SMESH_subMesh *sm = (*itsub).second;
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if ( sm->_alwaysComputed )
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continue;
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const TopoDS_Shape & ss = sm->GetSubShape();
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// MSV 07.04.2006: restrict checking to myDim-1 only. Ex., there is no sense
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// in checking of existence of edges if the algo needs only faces. Moreover,
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// degenerated edges may have no submesh, as after computing NETGEN_2D.
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int dim = SMESH_Gen::GetShapeDim( ss );
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if (dim < dimToCheck)
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continue;
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break; // the rest subMeshes are all of less dimension
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SMESHDS_SubMesh * ds = sm->GetSubMeshDS();
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// PAL10974.
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// There are some tricks with compute states, e.g. Penta_3D leaves
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// one face with READY_TO_COMPUTE state in order to be able to
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// recompute 3D when a locale triangle hypo changes (see PAL7428).
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// So we check if mesh is really present
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bool computeOk = (sm->GetComputeState() == COMPUTE_OK ||
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(ds && ( ds->GetNodes()->more() || ds->GetElements()->more() )));
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(ds && ( ds->NbNodes() || ds->NbElements() )));
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if (!computeOk)
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{
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int type = ss.ShapeType();
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@ -482,6 +524,7 @@ bool SMESH_subMesh::IsApplicableHypotesis(const SMESH_Hypothesis* theHypothesis,
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// hypothesis
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switch ( theShapeType ) {
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case TopAbs_VERTEX:
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case TopAbs_EDGE:
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case TopAbs_FACE:
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case TopAbs_SOLID:
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@ -523,31 +566,46 @@ SMESH_Hypothesis::Hypothesis_Status
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SMESH_Hypothesis::Hypothesis_Status aux_ret, ret = SMESH_Hypothesis::HYP_OK;
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int dim = SMESH_Gen::GetShapeDim(_subShape);
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SMESH_Gen* gen =_father->GetGen();
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SMESH_Algo* algo = 0;
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if (dim < 1)
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if (_subShape.ShapeType() == TopAbs_VERTEX )
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{
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_algoState = HYP_OK;
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if ( anHyp->GetDim() != 0) {
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if (event == ADD_HYP || event == ADD_ALGO)
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return SMESH_Hypothesis::HYP_BAD_DIM; // do not allow to assign any hyp
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return SMESH_Hypothesis::HYP_BAD_DIM;
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else
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return SMESH_Hypothesis::HYP_OK;
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}
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// 0D hypothesis
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else if ( _algoState == HYP_OK ) { // update default _algoState
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_algoState = NO_ALGO;
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algo = gen->GetAlgo(*_father, _subShape);
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if ( algo ) {
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_algoState = MISSING_HYP;
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if ( algo->CheckHypothesis(*_father,_subShape, aux_ret))
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_algoState = HYP_OK;
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}
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}
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}
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SMESH_Gen* gen =_father->GetGen();
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SMESH_Algo* algo = 0;
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int oldAlgoState = _algoState;
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bool modifiedHyp = false; // if set to true, force event MODIF_ALGO_STATE
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// in ComputeStateEngine
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bool modifiedHyp = (event == MODIF_HYP); // if set to true, force event MODIF_ALGO_STATE
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bool isApplicableHyp = IsApplicableHypotesis( anHyp );
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if (event == ADD_ALGO || event == ADD_FATHER_ALGO)
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{
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// -------------------------------------------
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// check if a shape needed by algo is present
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// -------------------------------------------
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algo = static_cast< SMESH_Algo* >( anHyp );
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if ( !_father->HasShapeToMesh() && algo->NeedShape() )
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return SMESH_Hypothesis::HYP_BAD_GEOMETRY;
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// ----------------------
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// check mesh conformity
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// ----------------------
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if (event == ADD_ALGO || event == ADD_FATHER_ALGO)
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{
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if (IsApplicableHypotesis( anHyp ) &&
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!_father->IsNotConformAllowed() &&
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!IsConform( static_cast< SMESH_Algo* >( anHyp )))
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if (isApplicableHyp && !_father->IsNotConformAllowed() && !IsConform( algo ))
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return SMESH_Hypothesis::HYP_NOTCONFORM;
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}
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@ -556,7 +614,7 @@ SMESH_Hypothesis::Hypothesis_Status
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// ----------------------------------
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if (event == ADD_HYP || event == ADD_ALGO)
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{
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if ( ! CanAddHypothesis( anHyp ))
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if ( ! CanAddHypothesis( anHyp )) // check dimension
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return SMESH_Hypothesis::HYP_BAD_DIM;
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if ( /*!anHyp->IsAuxiliary() &&*/ GetSimilarAttached( _subShape, anHyp ) )
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@ -673,7 +731,7 @@ SMESH_Hypothesis::Hypothesis_Status
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// ------------------
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// analyse algo state
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// ------------------
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if (!IsApplicableHypotesis( anHyp ))
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if (!isApplicableHyp)
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return ret; // not applicable hypotheses do not change algo state
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switch (_algoState)
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@ -699,9 +757,7 @@ SMESH_Hypothesis::Hypothesis_Status
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break;
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}
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case REMOVE_HYP:
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break;
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case REMOVE_ALGO:
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break;
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case ADD_FATHER_HYP:
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break;
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case ADD_FATHER_ALGO: { // Algo just added in father
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@ -728,6 +784,7 @@ SMESH_Hypothesis::Hypothesis_Status
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}
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break;
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}
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case MODIF_HYP: break;
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default:
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ASSERT(0);
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break;
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@ -783,6 +840,7 @@ SMESH_Hypothesis::Hypothesis_Status
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}
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break;
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}
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case MODIF_HYP: // assigned hypothesis value may become good
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case ADD_FATHER_HYP: {
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algo = gen->GetAlgo((*_father), _subShape);
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ASSERT(algo);
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@ -899,6 +957,7 @@ SMESH_Hypothesis::Hypothesis_Status
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}
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break;
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}
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case MODIF_HYP: // hypothesis value may become bad
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case ADD_FATHER_HYP: { // new father hypothesis ?
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algo = gen->GetAlgo((*_father), _subShape);
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ASSERT(algo);
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@ -973,7 +1032,7 @@ SMESH_Hypothesis::Hypothesis_Status
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break;
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}
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// detect algorithm hidding
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// detect algorithm hiding
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//
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if ( ret == SMESH_Hypothesis::HYP_OK &&
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( event == ADD_ALGO || event == ADD_FATHER_ALGO ) &&
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@ -996,22 +1055,28 @@ SMESH_Hypothesis::Hypothesis_Status
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}
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}
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if ( _algoState != oldAlgoState )
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{
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if (_algoState == HYP_OK )
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bool stateChange = ( _algoState != oldAlgoState );
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if ( stateChange && _algoState == HYP_OK ) // hyp becomes OK
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algo->SetEventListener( this );
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if ( oldAlgoState == HYP_OK )
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DeleteOwnListeners();
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}
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NotifyListenersOnEvent( event, ALGO_EVENT, anHyp );
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if (_algoState != oldAlgoState || modifiedHyp)
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if ( stateChange && oldAlgoState == HYP_OK ) { // hyp becomes KO
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DeleteOwnListeners();
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if (_subShape.ShapeType() == TopAbs_VERTEX ) {
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// restore default states
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_algoState = HYP_OK;
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_computeState = READY_TO_COMPUTE;
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}
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}
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if (stateChange || modifiedHyp)
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ComputeStateEngine(MODIF_ALGO_STATE);
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return ret;
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}
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//=======================================================================
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//function : IsConform
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//purpose : check if a conform mesh will be produced by the Algo
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@ -1220,21 +1285,21 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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//SCRUTE(_computeState);
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//SCRUTE(event);
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int dim = SMESH_Gen::GetShapeDim(_subShape);
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if (dim < 1)
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if (_subShape.ShapeType() == TopAbs_VERTEX)
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{
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if ( IsMeshComputed() )
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_computeState = COMPUTE_OK;
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else
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_computeState = READY_TO_COMPUTE;
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if ( event == MODIF_ALGO_STATE )
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CleanDependants();
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return true;
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}
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SMESH_Gen *gen = _father->GetGen();
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SMESH_Algo *algo = 0;
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bool ret = true;
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SMESH_Hypothesis::Hypothesis_Status hyp_status;
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algo_state oldAlgoState = (algo_state) GetAlgoState();
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//algo_state oldAlgoState = (algo_state) GetAlgoState();
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switch (_computeState)
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{
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@ -1244,21 +1309,12 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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case NOT_READY:
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switch (event)
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{
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case MODIF_HYP:
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case MODIF_ALGO_STATE:
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algo = gen->GetAlgo((*_father), _subShape);
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if (algo && !algo->NeedDescretBoundary())
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CleanDependsOn(); // clean sub-meshes with event CLEAN
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if (algo)
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{
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ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
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if (ret)
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if ( _algoState == HYP_OK )
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_computeState = READY_TO_COMPUTE;
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}
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if ( _computeState == READY_TO_COMPUTE )
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SetAlgoState(HYP_OK);
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else
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SetAlgoState(MISSING_HYP);
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break;
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case COMPUTE: // nothing to do
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break;
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@ -1269,7 +1325,7 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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case SUBMESH_COMPUTED: // nothing to do
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break;
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case SUBMESH_RESTORED:
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ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
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ComputeSubMeshStateEngine( SUBMESH_RESTORED );
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break;
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case MESH_ENTITY_REMOVED:
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break;
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@ -1288,22 +1344,16 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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case READY_TO_COMPUTE:
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switch (event)
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{
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case MODIF_HYP:
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case MODIF_ALGO_STATE:
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algo = gen->GetAlgo((*_father), _subShape);
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if (algo && !algo->NeedDescretBoundary())
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CleanDependsOn(); // clean sub-meshes with event CLEAN
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_computeState = NOT_READY;
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algo = gen->GetAlgo((*_father), _subShape);
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if (algo)
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{
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ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
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if (ret) {
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SetAlgoState(HYP_OK); // it might be KO if BAD_PARAM_VALUE
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if (!algo->NeedDescretBoundary())
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CleanDependsOn(); // clean sub-meshes with event CLEAN
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if ( _algoState == HYP_OK )
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_computeState = READY_TO_COMPUTE;
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}
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else
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SetAlgoState(MISSING_HYP);
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}
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break;
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case COMPUTE:
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{
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@ -1318,7 +1368,7 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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break;
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}
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// check submeshes needed
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if (algo->NeedDescretBoundary())
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if (_father->HasShapeToMesh() && algo->NeedDescretBoundary())
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ret = SubMeshesComputed();
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if (!ret)
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{
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@ -1334,11 +1384,20 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
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OCC_CATCH_SIGNALS;
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#endif
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if ( !_father->HasShapeToMesh() ) // no shape
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{
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SMESH_MesherHelper helper( *_father );
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helper.SetSubShape( _subShape );
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helper.SetElementsOnShape( true );
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ret = algo->Compute(*_father, &helper );
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}
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else {
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if (!algo->NeedDescretBoundary() && !algo->OnlyUnaryInput())
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ret = ApplyToCollection( algo, GetCollection( gen, algo ) );
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else
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ret = algo->Compute((*_father), _subShape);
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}
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}
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catch (Standard_Failure) {
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MESSAGE( "Exception in algo->Compute() ");
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ret = false;
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@ -1394,7 +1453,9 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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// check if a mesh is already computed that may
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// happen after retrieval from a file
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ComputeStateEngine( CHECK_COMPUTE_STATE );
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ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
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ComputeSubMeshStateEngine( SUBMESH_RESTORED );
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algo = gen->GetAlgo(*_father, _subShape);
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if (algo) algo->SubmeshRestored( this );
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break;
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case MESH_ENTITY_REMOVED:
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break;
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@ -1413,7 +1474,6 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
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case COMPUTE_OK:
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switch (event)
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{
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case MODIF_HYP:
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case MODIF_ALGO_STATE:
|
||||
ComputeStateEngine( CLEAN );
|
||||
algo = gen->GetAlgo((*_father), _subShape);
|
||||
@ -1426,21 +1486,16 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
|
||||
CleanDependants(); // clean sub-meshes, dependant on this one, with event CLEAN
|
||||
RemoveSubMeshElementsAndNodes();
|
||||
_computeState = NOT_READY;
|
||||
algo = gen->GetAlgo((*_father), _subShape);
|
||||
if (algo)
|
||||
{
|
||||
ret = algo->CheckHypothesis((*_father), _subShape, hyp_status);
|
||||
if (ret)
|
||||
if ( _algoState == HYP_OK )
|
||||
_computeState = READY_TO_COMPUTE;
|
||||
else
|
||||
SetAlgoState(MISSING_HYP);
|
||||
}
|
||||
break;
|
||||
case SUBMESH_COMPUTED: // nothing to do
|
||||
break;
|
||||
case SUBMESH_RESTORED:
|
||||
ComputeStateEngine( CHECK_COMPUTE_STATE );
|
||||
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
|
||||
ComputeSubMeshStateEngine( SUBMESH_RESTORED );
|
||||
algo = gen->GetAlgo(*_father, _subShape);
|
||||
if (algo) algo->SubmeshRestored( this );
|
||||
break;
|
||||
case MESH_ENTITY_REMOVED:
|
||||
UpdateDependantsState( CHECK_COMPUTE_STATE );
|
||||
@ -1465,12 +1520,6 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
|
||||
case FAILED_TO_COMPUTE:
|
||||
switch (event)
|
||||
{
|
||||
case MODIF_HYP:
|
||||
if (_algoState == HYP_OK)
|
||||
_computeState = READY_TO_COMPUTE;
|
||||
else
|
||||
_computeState = NOT_READY;
|
||||
break;
|
||||
case MODIF_ALGO_STATE:
|
||||
if (_algoState == HYP_OK)
|
||||
_computeState = READY_TO_COMPUTE;
|
||||
@ -1494,7 +1543,7 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
|
||||
_computeState = NOT_READY;
|
||||
break;
|
||||
case SUBMESH_RESTORED:
|
||||
ComputeSubMeshStateEngine( CHECK_COMPUTE_STATE );
|
||||
ComputeSubMeshStateEngine( SUBMESH_RESTORED );
|
||||
break;
|
||||
case MESH_ENTITY_REMOVED:
|
||||
break;
|
||||
@ -1519,16 +1568,8 @@ bool SMESH_subMesh::ComputeStateEngine(int event)
|
||||
break;
|
||||
}
|
||||
|
||||
if ( _algoState != oldAlgoState || event == MODIF_HYP )
|
||||
{
|
||||
if ( oldAlgoState == HYP_OK )
|
||||
DeleteOwnListeners();
|
||||
if (_algoState == HYP_OK && algo )
|
||||
algo->SetEventListener( this );
|
||||
}
|
||||
NotifyListenersOnEvent( event, COMPUTE_EVENT );
|
||||
|
||||
//SCRUTE(_computeState);
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -1678,37 +1719,6 @@ void SMESH_subMesh::RemoveSubMeshElementsAndNodes()
|
||||
}
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : IsMeshComputed
|
||||
//purpose : check if _subMeshDS contains mesh elements
|
||||
//=======================================================================
|
||||
|
||||
bool SMESH_subMesh::IsMeshComputed() const
|
||||
{
|
||||
// algo may bind a submesh not to _subShape, eg 3D algo
|
||||
// sets nodes on SHELL while _subShape may be SOLID
|
||||
|
||||
int dim = SMESH_Gen::GetShapeDim( _subShape );
|
||||
int type = _subShape.ShapeType();
|
||||
for ( ; type <= TopAbs_VERTEX; type++) {
|
||||
if ( dim == SMESH_Gen::GetShapeDim( (TopAbs_ShapeEnum) type ))
|
||||
{
|
||||
TopExp_Explorer exp( _subShape, (TopAbs_ShapeEnum) type );
|
||||
for ( ; exp.More(); exp.Next() )
|
||||
{
|
||||
SMESHDS_SubMesh * smDS = _meshDS->MeshElements( exp.Current() );
|
||||
if ( smDS && ( smDS->NbElements() || smDS->NbNodes()))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
//=======================================================================
|
||||
//function : GetCollection
|
||||
//purpose : return a shape containing all sub-shapes of the MainShape that can be
|
||||
@ -1859,6 +1869,14 @@ void SMESH_subMesh::SetEventListener(EventListener* listener,
|
||||
|
||||
void SMESH_subMesh::SetEventListener(EventListener* listener, EventListenerData* data)
|
||||
{
|
||||
map< EventListener*, EventListenerData* >::iterator l_d =
|
||||
myEventListeners.find( listener );
|
||||
if ( l_d != myEventListeners.end() ) {
|
||||
if ( l_d->second && l_d->second->IsDeletable() )
|
||||
delete l_d->second;
|
||||
l_d->second = data;
|
||||
}
|
||||
else
|
||||
myEventListeners.insert( make_pair( listener, data ));
|
||||
}
|
||||
|
||||
@ -1911,8 +1929,8 @@ void SMESH_subMesh::DeleteEventListener(EventListener* listener)
|
||||
map< EventListener*, EventListenerData* >::iterator l_d =
|
||||
myEventListeners.find( listener );
|
||||
if ( l_d != myEventListeners.end() ) {
|
||||
if ( l_d->first->IsDeletable() ) delete l_d->first;
|
||||
if ( l_d->second->IsDeletable() ) delete l_d->second;
|
||||
if ( l_d->first && l_d->first->IsDeletable() ) delete l_d->first;
|
||||
if ( l_d->second && l_d->second->IsDeletable() ) delete l_d->second;
|
||||
myEventListeners.erase( l_d );
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user