Implement PAL7218: Sweep mesh elements along discretized curve

This commit is contained in:
vsr 2005-01-17 12:48:21 +00:00
parent 98b7f7a44e
commit d590247c64
8 changed files with 373 additions and 2 deletions

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@ -99,6 +99,7 @@ mesh_smoothing.png \
mesh_renumbering_nodes.png \
mesh_renumbering_elements.png \
mesh_extrusion.png \
mesh_extrusionpath.png \
mesh_revolution.png \
ModuleMesh.png \
mesh_unionGroups.png \
@ -124,7 +125,9 @@ SMESHCatalog.xml \
flight_solid.brep \
mesh_pattern.png \
pattern_sample_2d.png \
pattern_sample_3D.png
pattern_sample_3D.png \
mesh_add.png \
mesh_remove.png
BIN_SCRIPT= \
VERSION

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@ -335,6 +335,9 @@ module SMESH
long NbNodes()
raises (SALOME::SALOME_Exception);
long NbElements()
raises (SALOME::SALOME_Exception);
long NbEdges()
raises (SALOME::SALOME_Exception);
@ -365,6 +368,15 @@ module SMESH
long NbSubMesh()
raises (SALOME::SALOME_Exception);
long_array GetElementsId()
raises (SALOME::SALOME_Exception);
long_array GetElementsByType( in ElementType theType )
raises (SALOME::SALOME_Exception);
long_array GetNodesId()
raises (SALOME::SALOME_Exception);
string Dump();
};
@ -508,6 +520,24 @@ module SMESH
in DirStruct StepVector,
in long NbOfSteps);
void ExtrusionAlongPath(in long_array IDsOfElements,
in SMESH_Mesh PathMesh,
in GEOM::GEOM_Object PathShape,
in long NodeStart,
in boolean HasAngles,
in double_array Angles,
in boolean HasRefPoint,
in PointStruct RefPoint);
void ExtrusionAlongPathObject(in SMESH_IDSource theObject,
in SMESH_Mesh PathMesh,
in GEOM::GEOM_Object PathShape,
in long NodeStart,
in boolean HasAngles,
in double_array Angles,
in boolean HasRefPoint,
in PointStruct RefPoint);
enum MirrorType { POINT, AXIS, PLANE };
void Mirror (in long_array IDsOfElements,

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@ -127,6 +127,7 @@
<popup-item item-id="411" pos-id="" label-id="Cutting of quadrangles" icon-id="mesh_cutquad.png" tooltip-id="" accel-id="" toggle-id="" execute-action=""/>
<popup-item item-id="412" pos-id="" label-id="Smoothing" icon-id="mesh_smoothing.png" tooltip-id="" accel-id="" toggle-id="" execute-action=""/>
<popup-item item-id="413" pos-id="" label-id="Extrusion" icon-id="mesh_extrusion.png" tooltip-id="" accel-id="" toggle-id="" execute-action=""/>
<popup-item item-id="416" pos-id="" label-id="Extrusion along a path" icon-id="mesh_extrusionpath.png" tooltip-id="" accel-id="" toggle-id="" execute-action=""/>
<popup-item item-id="414" pos-id="" label-id="Revolution" icon-id="mesh_revolution.png" tooltip-id="" accel-id="" toggle-id="" execute-action=""/>
<popup-item item-id="415" pos-id="" label-id="Pattern mapping" icon-id="mesh_pattern.png" tooltip-id="" accel-id="" toggle-id="" execute-action=""/>
</menu-item>
@ -464,6 +465,7 @@
<toolbutton-item item-id="411" label-id="Cutting of quadrangles" icon-id="mesh_cutquad.png" tooltip-id="Cutting of quadrangles" accel-id="" toggle-id="" execute-action=""/>
<toolbutton-item item-id="412" label-id="Smoothing" icon-id="mesh_smoothing.png" tooltip-id="Smoothing" accel-id="" toggle-id="" execute-action=""/>
<toolbutton-item item-id="413" label-id="Extrusion" icon-id="mesh_extrusion.png" tooltip-id="Extrusion along a line" accel-id="" toggle-id="" execute-action=""/>
<toolbutton-item item-id="416" label-id="Extrusion along a path" icon-id="mesh_extrusionpath.png" tooltip-id="Extrusion along a path" accel-id="" toggle-id="" execute-action=""/>
<toolbutton-item item-id="414" label-id="Revolution" icon-id="mesh_revolution.png" tooltip-id="Revolution around an axis" accel-id="" toggle-id="" execute-action=""/>
<toolbutton-item item-id="415" label-id="Pattern mapping" icon-id="mesh_pattern.png" tooltip-id="2D and 3D pattern mapping" accel-id="" toggle-id="" execute-action=""/>
</toolbar>

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@ -39,12 +39,18 @@
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <TopTools_ListOfShape.hxx>
#include <gp_Dir.hxx>
#include <gp_Vec.hxx>
#include <gp_Ax1.hxx>
#include <gp_Trsf.hxx>
#include <gp_Lin.hxx>
#include <gp_XYZ.hxx>
#include <gp.hxx>
#include <gp_Pln.hxx>
#include <BRep_Tool.hxx>
#include <SMDS_EdgePosition.hxx>
#include <Geom_Curve.hxx>
#include <map>
@ -1937,6 +1943,327 @@ void SMESH_MeshEditor::ExtrusionSweep(set<const SMDS_MeshElement*> & theElems,
}
class SMESH_MeshEditor_PathPoint {
public:
SMESH_MeshEditor_PathPoint() {
myPnt.SetCoord(99., 99., 99.);
myTgt.SetCoord(1.,0.,0.);
myAngle=0.;
myPrm=0.;
}
void SetPnt(const gp_Pnt& aP3D){
myPnt=aP3D;
}
void SetTangent(const gp_Dir& aTgt){
myTgt=aTgt;
}
void SetAngle(const double& aBeta){
myAngle=aBeta;
}
void SetParameter(const double& aPrm){
myPrm=aPrm;
}
const gp_Pnt& Pnt()const{
return myPnt;
}
const gp_Dir& Tangent()const{
return myTgt;
}
double Angle()const{
return myAngle;
}
double Parameter()const{
return myPrm;
}
protected:
gp_Pnt myPnt;
gp_Dir myTgt;
double myAngle;
double myPrm;
};
//=======================================================================
//function : ExtrusionAlongTrack
//purpose :
//=======================================================================
int SMESH_MeshEditor::ExtrusionAlongTrack (std::set<const SMDS_MeshElement*> & theElements,
SMESH_subMesh* theTrack,
const SMDS_MeshNode* theN1,
const bool theHasAngles,
std::list<double>& theAngles,
const bool theHasRefPoint,
const gp_Pnt& theRefPoint)
{
MESSAGE("SMESH_MeshEditor::ExtrusionAlongTrack")
int j, iErr, aNbTP, aNbAngles, aNbE, aNb;
double aT1, aT2, aT, aAngle, aX, aY, aZ;
std::list<double> aPrms;
std::list<double>::iterator aItD;
std::set< const SMDS_MeshElement* >::iterator itElem;
Standard_Real aTx1, aTx2, aL2, aTolVec, aTolVec2;
gp_Pnt aP3D, aV0;
gp_Vec aVec;
gp_XYZ aGC;
Handle(Geom_Curve) aC3D;
TopoDS_Edge aTrackEdge;
TopoDS_Vertex aV1, aV2;
SMDS_ElemIteratorPtr aItE;
SMDS_NodeIteratorPtr aItN;
SMDSAbs_ElementType aTypeE;
TNodeOfNodeListMap mapNewNodes;
TElemOfVecOfNnlmiMap mapElemNewNodes;
TElemOfElemListMap newElemsMap;
aTolVec=1.e-7;
aTolVec2=aTolVec*aTolVec;
iErr=0;
// 1. Check data
aNbE=theElements.size();
if ( !aNbE ) {
iErr = 10; // nothing to do
return iErr;
}
// 1.1 Track Pattern
ASSERT( theTrack );
SMESHDS_SubMesh* pSubMeshDS=theTrack->GetSubMeshDS();
if ( !pSubMeshDS->Contains( theN1 ) ) {
iErr = 2; // No match found for start node
return iErr;
}
aItE = pSubMeshDS->GetElements();
while ( aItE->more() ) {
const SMDS_MeshElement* pE = aItE->next();
aTypeE = pE->GetType();
if ( aTypeE != SMDSAbs_Edge ) {
iErr = 3; // Pattern must contain links only
return iErr;
}
}
const TopoDS_Shape& aS = theTrack->GetSubShape();
if ( aS.ShapeType() != TopAbs_EDGE) {
iErr = 3; // Sub shape for the Pattern must be an Edge
return iErr;
aTrackEdge = TopoDS::Edge( aS );
if ( BRep_Tool::Degenerated( aTrackEdge ) ) {
iErr = 4; // the Edge must not be degenerated
return iErr;
}
}
TopExp::Vertices( aTrackEdge, aV1, aV2 );
aT1=BRep_Tool::Parameter( aV1, aTrackEdge );
aT2=BRep_Tool::Parameter( aV2, aTrackEdge );
aItN = myMesh->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
const SMDS_MeshNode* aN1 = aItN->next();
aItN = myMesh->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
const SMDS_MeshNode* aN2 = aItN->next();
if ( !( aN1 == theN1 || aN2 == theN1 ) ) {
iErr = 5; // starting node must be aN1 or aN2
return iErr;
}
aNbTP = pSubMeshDS->NbNodes() + 2;
// 1.2. Angles
vector<double> aAngles( aNbTP );
if ( theHasAngles ) {
aNbAngles = theAngles.size();
if ( aNbTP != aNbAngles ) {
iErr = 6; // number of Angles does not match to the number of track points
return iErr;
}
aItD = theAngles.begin();
for ( j=0; aItD != aPrms.end(); ++aItD, ++j ) {
aAngle = *aItD;
aAngles[j] = aAngle;
}
}
else {
for ( j=0; j < aNbTP; ++j ) {
aAngles[j] = 0.;
}
}
// 2. Collect parameters on the track edge
aPrms.push_back( aT1 );
aPrms.push_back( aT2 );
aItN = pSubMeshDS->GetNodes();
while ( aItN->more() ) {
const SMDS_MeshNode* pNode = aItN->next();
const SMDS_EdgePosition* pEPos =
static_cast<const SMDS_EdgePosition*>( pNode->GetPosition().get() );
aT = pEPos->GetUParameter();
aPrms.push_back( aT );
}
// sort parameters
aPrms.sort();
if ( aN1 == theN1 ) {
if ( aT1 > aT2 ) {
aPrms.reverse();
}
}
else {
if ( aT2 > aT1 ) {
aPrms.reverse();
}
}
// 3. Path Points
SMESH_MeshEditor_PathPoint aPP;
vector<SMESH_MeshEditor_PathPoint> aPPs( aNbTP );
//
aC3D = BRep_Tool::Curve( aTrackEdge, aTx1, aTx2 );
//
aItD = aPrms.begin();
for ( j=0; aItD != aPrms.end(); ++aItD, ++j ) {
aT = *aItD;
aC3D->D1( aT, aP3D, aVec );
aL2 = aVec.SquareMagnitude();
if ( aL2 < aTolVec2 ) {
iErr = 20; // can not obtain the tangent;
return iErr;
}
gp_Dir aTgt( aVec );
aAngle = aAngles[j];
aPP.SetPnt( aP3D );
aPP.SetTangent( aTgt );
aPP.SetAngle( aAngle );
aPP.SetParameter( aT );
aPPs[j]=aPP;
}
// 3. Center of rotation aV0
aV0 = theRefPoint;
if ( !theHasRefPoint ) {
aNb = 0;
aGC.SetCoord( 0.,0.,0. );
itElem = theElements.begin();
for ( ; itElem != theElements.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem);
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( itN->next() );
aX = node->X();
aY = node->Y();
aZ = node->Z();
if ( mapNewNodes.find( node ) == mapNewNodes.end() ) {
list<const SMDS_MeshNode*> aLNx;
mapNewNodes[node] = aLNx;
//
gp_XYZ aXYZ( aX, aY, aZ );
aGC += aXYZ;
++aNb;
}
}
}
aGC /= aNb;
aV0.SetXYZ( aGC );
} // if (!theHasRefPoint) {
mapNewNodes.clear();
// 4. Processing the elements
SMESHDS_Mesh* aMesh = GetMeshDS();
for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
// check element type
const SMDS_MeshElement* elem = (*itElem);
aTypeE = elem->GetType();
if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
continue;
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
newNodesItVec.reserve( elem->NbNodes() );
// loop on elem nodes
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
// check if a node has been already processed
const SMDS_MeshNode* node =
static_cast<const SMDS_MeshNode*>( itN->next() );
TNodeOfNodeListMap::iterator nIt = mapNewNodes.find( node );
if ( nIt == mapNewNodes.end() ) {
nIt = mapNewNodes.insert( make_pair( node, list<const SMDS_MeshNode*>() )).first;
list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
// make new nodes
aX = node->X(); aY = node->Y(); aZ = node->Z();
Standard_Real aAngle1x;
gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
gp_Ax1 anAx1;
aV0x = aV0;
aPN0.SetCoord(aX, aY, aZ);
const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
aP0x = aPP0.Pnt();
for ( j = 1; j < aNbTP; ++j ) {
const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
aP1x = aPP1.Pnt();
const gp_Dir& aDT1x = aPP1.Tangent();
aAngle1x = aPP1.Angle();
gp_Trsf aTrsf, aTrsfRot;
// Translation
gp_Vec aV01x( aP0x, aP1x );
aTrsf.SetTranslation( aV01x );
// traslated point
aV1x = aV0x.Transformed( aTrsf );
aPN1 = aPN0.Transformed( aTrsf );
if ( theHasAngles ) {
anAx1.SetLocation( aV1x );
anAx1.SetDirection( aDT1x );
aTrsfRot.SetRotation( anAx1, aAngle1x );
aPN1 = aPN1.Transformed( aTrsfRot );
}
// make new node
aX = aPN1.X();
aY = aPN1.X();
aZ = aPN1.X();
const SMDS_MeshNode* newNode = aMesh->AddNode( aX, aY, aZ );
listNewNodes.push_back( newNode );
aPN0 = aPN1;
aP0x = aP1x;
aV0x = aV1x;
}
}
newNodesItVec.push_back( nIt );
}
// make new elements
sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem] );
}
makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElements );
return iErr;
}
//=======================================================================
//function : Transform
//purpose :

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@ -41,6 +41,7 @@ class SMDS_MeshFace;
class SMDS_MeshNode;
class gp_Ax1;
class gp_Vec;
class gp_Pnt;
class SMESH_MeshEditor {
public:
@ -121,13 +122,21 @@ class SMESH_MeshEditor {
// Generate new elements by extrusion of theElements
// by theStep by theNbSteps
int ExtrusionAlongTrack (std::set<const SMDS_MeshElement*> & theElements,
SMESH_subMesh* theTrackPattern,
const SMDS_MeshNode* theNodeStart,
const bool theHasAngles,
std::list<double>& theAngles,
const bool theHasRefPoint,
const gp_Pnt& theRefPoint);
// Generate new elements by extrusion of theElements along path given by theTrackPattern,
// theHasAngles are the rotation angles, base point can be given by theRefPoint
void Transform (std::set<const SMDS_MeshElement*> & theElements,
const gp_Trsf& theTrsf,
const bool theCopy);
// Move or copy theElements applying theTrsf to their nodes
typedef std::list< std::list< const SMDS_MeshNode* > > TListOfListOfNodes;
void FindCoincidentNodes (std::set<const SMDS_MeshNode*> & theNodes,