diff --git a/doc/salome/gui/SMESH/input/changing_orientation_of_elements.doc b/doc/salome/gui/SMESH/input/changing_orientation_of_elements.doc index e7a37eecc..673e43fda 100644 --- a/doc/salome/gui/SMESH/input/changing_orientation_of_elements.doc +++ b/doc/salome/gui/SMESH/input/changing_orientation_of_elements.doc @@ -2,62 +2,45 @@ \page changing_orientation_of_elements_page Changing orientation of elements -\n Orientation of an element is switched by changing the order of its nodes. +\n Orientation of an element is changed by changing the order of its nodes. To change orientation of elements:
    -
  1. Select a mesh.
  2. -
  3. Display a mesh, a group or a sub-mesh if you plan to select - elements to reorient in the 3D viewer.
  4. -
  5. In the \b Modification menu select the \b Orientation item or click -Orientation button in the toolbar. +
  6. Select a mesh (and display it in the 3D Viewer if you are going to pick elements by mouse).
  7. +
  8. In the \b Modification menu select the \b Orientation item or click + Orientation button in the toolbar. -
    +
    \image html image79.png "Orientation" button -
    +
    -The following dialog box will appear: + The following dialog box will appear: -
    +
    \image html orientaation1.png -
    -
    -
      -
    • Select Element Type to reorient: either \b Face or \b - Volume
    • -
    • The main list shall contain the elements which will be - reoriented. You can click on an element in the 3D viewer and it will - be highlighted. After that click the \b Add button and the ID of this - element will be added to the list. To remove a selected element or - elements from the list click the \b Remove button. The \b Sort button - allows to sort the list of elements IDs.
      - The Set filter button allows to apply a definite filter to - selection of elements of your group. Depending on \a Source of - elements to filter selected in \ref filtering_elements "Filter" - dialog, the filter will be applied to different sets of elements.
        -
      • To all elements of the mesh - for \a Mesh source. All - elements satisfying the filter criteria will be highlighted in the - Viewer. You can adjust the selection and add the selected elements - to the main list.
      • -
      • To the elements selected in the Viewer - for Initial - Selection source. As a result, elements rejected by the - filter will be deselected.
      • -
      • To the elemets present in the main list - - for Current Dialog source. As a result, elements rejected - by the filter will be remove from the list.
      -
    • -
    • Apply to all radio button allows to modify the orientation -of all elements of the mesh.
    • -
    • Select from set of fields allows to choose a sub-mesh or a -group whose elements can be added to the list.
    • -
    +
    + -
  9. -
  10. Click the \b Apply or Apply and Close button to confirm the operation.
  11. + +
  12. Click the \b Apply or Apply and Close button to confirm the operation.
-
See Also a sample TUI Script of a -\ref tui_orientation "Change Orientation" operation. +
See Also a sample TUI Script of a +\ref tui_orientation "Change Orientation" operation. */ diff --git a/doc/salome/gui/SMESH/input/constructing_meshes.doc b/doc/salome/gui/SMESH/input/constructing_meshes.doc index a1711c54a..66941609e 100644 --- a/doc/salome/gui/SMESH/input/constructing_meshes.doc +++ b/doc/salome/gui/SMESH/input/constructing_meshes.doc @@ -400,9 +400,11 @@ failure is provided in \b Errors table. After you select an error, Show Sub-shape button allows visualizing in magenta the geometrical entity that causes the error. +
\image html failed_computation.png 3D algorithm failed to compute mesh on a box shown using Show Sub-shape button +
Publish Sub-shape button publishes the sub-shape, whose meshing has failed, in the Geometry component as a child of the main shape, which @@ -420,9 +422,11 @@ the visualization of faces and volumes (if any). Bad Mesh to Group button creates groups of bad mesh entities to facilitate their analysis. +
\image html show_bad_mesh.png Edges bounding a hole in the surface are shown in magenta using Show bad Mesh button +
\note Mesh Computation Information box does not appear if you set "Mesh computation/Show a computation result notification" preference diff --git a/doc/salome/gui/SMESH/input/cutting_quadrangles.doc b/doc/salome/gui/SMESH/input/cutting_quadrangles.doc index 222ea8379..34f26a67d 100644 --- a/doc/salome/gui/SMESH/input/cutting_quadrangles.doc +++ b/doc/salome/gui/SMESH/input/cutting_quadrangles.doc @@ -6,7 +6,7 @@ This operation allows cutting one or several quadrangle elements into two or fou To cut quadrangles: -1) Display a mesh, a 2D sub-mesh or a group of faces in the 3D viewer. +1) Select a mesh (and display it in the 3D Viewer if you are going to pick elements by mouse). 2) In the \b Modification menu select the Cutting of quadrangles item or click "Cutting of quadrangles" button in the toolbar. @@ -25,8 +25,9 @@ keyboard button to select several quadrangles): - Click \b Add button and the ID of this quadrangle will be added to the list. - To remove a selected element or elements from the list click \b Remove button. - Sort list button allows sorting the list of IDs. - - \b Filter button allows applying a definite filter to the selection of quadrangles. -- Apply to all check box allows cutting all quadrangles of the selected mesh, sub-mesh or group. + - \b Filter button allows applying a definite \ref filtering_elements "filter" + to the selection of quadrangles. +- Apply to all check box allows cutting all quadrangles of the selected mesh. - \b Preview provides a preview of cutting in the viewer. It is disabled for Cut into 4 triangles as this cutting way implies no ambiguity. - \b Criterion defines the way of cutting: - Cut into 4 triangles allows cutting a quadrangle into four triangles by inserting a new node at the center of the quadrangle. The other options allow cutting a quadrangle into two triangles by connecting the nodes of a diagonal. @@ -36,7 +37,7 @@ keyboard button to select several quadrangles): - Aspect Ratio cuts by the diagonal splitting the quadrangle into triangles with \ref aspect_ratio_page "Aspect Ratio" closer to 1 - Minimum Angle cuts by the diagonal splitting the quadrangle into triangles with \ref minimum_angle_page "Minimum Angle" closer to 60 degrees. - Skew cuts by the diagonal splitting the quadrangle into triangles with \ref skew_page "Skew" closer to 0.0 degrees. -- Select from allows choosing a sub-mesh or an existing group, whose quadrangle elements will be automatically added to the main list. +- Select from allows choosing a sub-mesh or an existing group, whose quadrangle elements then can be added to the main list. 3) Click the \b Apply or Apply and Close button to confirm the operation. diff --git a/doc/salome/gui/SMESH/input/diagonal_inversion_of_elements.doc b/doc/salome/gui/SMESH/input/diagonal_inversion_of_elements.doc index 8642ebfdb..1bc75ef20 100644 --- a/doc/salome/gui/SMESH/input/diagonal_inversion_of_elements.doc +++ b/doc/salome/gui/SMESH/input/diagonal_inversion_of_elements.doc @@ -1,6 +1,6 @@ /*! -\page diagonal_inversion_of_elements_page Diagonal inversion of elements +\page diagonal_inversion_of_elements_page Diagonal inversion of two triangles \n In MESH you can inverse the diagonal (edge) of a pseudo-quadrangle formed by two neighboring triangles with one common edge. @@ -18,7 +18,7 @@ The following dialog box shall appear: \image html diagonalinversion.png -
  • Enter the ID of the required edge in the \b Edge field or select +
  • Enter IDs of nodes forming the required edge in the \b Edge field (the node IDs must be separated by a dash) or select this edge in the 3D viewer.
  • Click the \b Apply or Apply and Close button.
  • @@ -30,4 +30,4 @@ this edge in the 3D viewer.
    See Also a sample TUI Script of a \ref tui_diagonal_inversion "Diagonal Inversion of Elements" operation. -*/ \ No newline at end of file +*/ diff --git a/doc/salome/gui/SMESH/input/merging_elements.doc b/doc/salome/gui/SMESH/input/merging_elements.doc index bb65232d3..9cde2b0ce 100644 --- a/doc/salome/gui/SMESH/input/merging_elements.doc +++ b/doc/salome/gui/SMESH/input/merging_elements.doc @@ -3,57 +3,62 @@ \page merging_elements_page Merging Elements \n This functionality allows to merge coincident elements of a mesh -selectable in the dialog box. +object selectable in the dialog box. Two elements are considered coincident if they are based on the same set of nodes. -\image html mergeelems_ico.png "Merge elements button" +\image html mergeelems_ico.png "Merge elements menu button"
      -
    1. Choose in the main menu \b Modification -> \b Transformation -> Merge elements item. The following dialog box -shall appear:
    2. +
    3. Choose in the main menu \b Modification -> \b Transformation + -> Merge elements item. The following dialog box shall + appear:
    4. \image html mergeelems_auto.png
    5. Automatic mode:
    6. If the \b Manual Mode is selected, additional controls are -available: + available: \image html mergeelems.png