bos #29266 EDF 24971 - SALOME crashes

Fix intersecting pyramids by applying gradation 2.0 to pyramids height
This commit is contained in:
eap 2022-04-19 14:30:36 +03:00
parent 7ab73a330a
commit d69e4fb6c7
2 changed files with 159 additions and 26 deletions

View File

@ -59,6 +59,23 @@ enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD, PYRAM_APEX = 4, TRIA_APEX = 0 };
// std-like iterator used to get coordinates of nodes of mesh element
typedef SMDS_StdIterator< SMESH_TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
//================================================================================
/*!
* \brief Return ID of pyramid base face, for debug
*/
//================================================================================
int getFaceID(const SMDS_MeshElement* pyram)
{
if ( pyram )
if ( const SMDS_MeshElement* f = SMDS_Mesh::FindFace( pyram->GetNode(0),
pyram->GetNode(1),
pyram->GetNode(2),
pyram->GetNode(3)))
return f->GetID();
return -1;
}
namespace
{
//================================================================================
@ -350,8 +367,6 @@ void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* Pr
const SMDS_MeshElement* PrmJ,
set<const SMDS_MeshNode*> & nodesToMove)
{
// cout << endl << "Merge " << PrmI->GetID() << " " << PrmJ->GetID() << " "
// << PrmI->GetNode(4)->GetID() << " " << PrmJ->GetNode(4)->GetID() << endl;
const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
//int nbJ = Nrem->NbInverseElements( SMDSAbs_Volume );
SMESH_TNodeXYZ Pj( Nrem );
@ -367,6 +382,8 @@ void StdMeshers_QuadToTriaAdaptor::MergePiramids( const SMDS_MeshElement* Pr
nodesToMove.insert( CommonNode );
nodesToMove.erase ( Nrem );
//cout << "MergePiramids F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl;
typedef SMDS_StdIterator< const SMDS_MeshElement*, SMDS_ElemIteratorPtr > TStdElemIterator;
TStdElemIterator itEnd;
@ -472,6 +489,61 @@ void StdMeshers_QuadToTriaAdaptor::MergeAdjacent(const SMDS_MeshElement* PrmI
return;
}
//================================================================================
/*!
* \brief Decrease height of a given or adjacent pyramids if height difference
* is too large
* \param [in] pyram - a pyramid to treat
* \param [inout] h2 - pyramid's square height
* \return bool - true if the height changes
*/
//================================================================================
bool StdMeshers_QuadToTriaAdaptor::DecreaseHeightDifference( const SMDS_MeshElement* thePyram,
const double theH2 )
{
const double allowedFactor2 = 2. * 2.;
bool modif = false;
myNodes[0] = thePyram->GetNode( 3 );
for ( int i = 0; i < 4; ++i )
{
myNodes[1] = thePyram->GetNode( i );
SMDS_Mesh::GetElementsByNodes( myNodes, myAdjPyrams, SMDSAbs_Volume );
myNodes[0] = myNodes[1];
for ( const SMDS_MeshElement* pyramAdj : myAdjPyrams )
{
if ( pyramAdj == thePyram )
continue;
if ( !myPyramHeight2.IsBound( pyramAdj ))
continue;
double h2Adj = Abs( myPyramHeight2( pyramAdj ));
double h2 = Abs( theH2 );
if ( h2Adj > h2 )
{
if ( h2 * allowedFactor2 < h2Adj )
{
// bind negative value to allow finding pyramids whose height must change
myPyramHeight2.Bind( pyramAdj, - h2 * allowedFactor2 );
modif = true;
}
}
else
{
if ( h2Adj * allowedFactor2 < h2 )
{
// bind negative value to allow finding pyramids whose height must change
myPyramHeight2.Bind( thePyram, - h2Adj * allowedFactor2 );
modif = true;
}
}
}
}
return modif;
}
//================================================================================
/*!
* \brief Constructor
@ -504,9 +576,11 @@ StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
//=======================================================================
static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
const gp_Pnt& PC, const gp_Vec& V)
const gp_Pnt& PC, const gp_Vec& V,
double & shift)
{
gp_Pnt Pbest = PC;
shift = 0;
const double a2 = P1.SquareDistance(P2);
const double b2 = P1.SquareDistance(PC);
const double c2 = P2.SquareDistance(PC);
@ -517,7 +591,7 @@ static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
const double Vsize = V.Magnitude();
if ( fabs( Vsize ) > std::numeric_limits<double>::min() )
{
const double shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
shift = sqrt( a2 + (b2-c2)*(b2-c2)/16/a2 - (b2+c2)/2 );
Pbest.ChangeCoord() += shift * V.XYZ() / Vsize;
}
}
@ -603,7 +677,7 @@ static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& P
//=======================================================================
//function : HasIntersection
//purpose : Auxilare for CheckIntersection()
//purpose : Auxiliary for CheckIntersection()
//=======================================================================
static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
@ -991,19 +1065,23 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
case QUAD:
{
if(!isRev) VNorm.Reverse();
double xc = 0., yc = 0., zc = 0.;
//double xc = 0., yc = 0., zc = 0.;
double h, hMin = Precision::Infinite();
gp_Pnt PCbest = PC;
int i = 1;
for(; i<=4; i++) {
gp_Pnt Pbest;
if(!isRev)
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed());
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i).Reversed(), h);
else
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
xc += Pbest.X();
yc += Pbest.Y();
zc += Pbest.Z();
Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
if ( 0 < h && h < hMin )
{
PCbest = Pbest;
hMin = h;
}
gp_Pnt PCbest(xc/4., yc/4., zc/4.);
}
//gp_Pnt PCbest(xc/4., yc/4., zc/4.);
// check PCbest
double height = PCbest.Distance(PC);
@ -1027,6 +1105,9 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
else
aPyram = helper->AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
myPyramids.push_back(aPyram);
//cout << "F" << face->GetID() << " - V" << aPyram->GetID() << endl;
myPyramHeight2.Bind( aPyram, PCbest.SquareDistance( PC ));
// add triangles to result map
helper->SetElementsOnShape( false );
@ -1236,13 +1317,19 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
// Find pyramid peak
gp_XYZ PCbest(0., 0., 0.); // pyramid peak
gp_XYZ PCbest = PC.XYZ();//(0., 0., 0.); // pyramid peak
double h, hMin = Precision::Infinite();
int i = 1;
for ( ; i <= 4; i++ ) {
gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i));
PCbest += Pbest.XYZ();
gp_Pnt Pbest = FindBestPoint(PN(i), PN(i+1), PC, VN(i), h);
if ( 0 < h && h < hMin )
{
PCbest = Pbest.XYZ();
h = hMin;
}
PCbest /= 4;
//PCbest += Pbest.XYZ();
}
//PCbest /= 4;
double height = PC.Distance(PCbest); // pyramid height to precise
if ( height < 1.e-6 ) {
@ -1354,6 +1441,8 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
aPyram = helper.AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
myPyramids.push_back(aPyram);
//myPyramHeight2.Bind( aPyram, Papex.SquareDistance( PC ));
// add triangles to result map
helper.SetElementsOnShape( false );
for ( i = 0; i < 4; i++) {
@ -1398,10 +1487,37 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
// check adjacent pyramids
for ( i = 0; i < myPyramids.size(); ++i )
// for ( i = 0; i < myPyramids.size(); ++i )
// {
// const SMDS_MeshElement* PrmI = myPyramids[i];
// MergeAdjacent( PrmI, nodesToMove );
// }
// Fix adjacent pyramids whose heights differ too much
myNodes.resize(2);
bool modifHeight = true;
typedef NCollection_DataMap< const SMDS_MeshElement*, double >::Iterator TPyramToH2Iter;
while ( modifHeight )
{
const SMDS_MeshElement* PrmI = myPyramids[i];
MergeAdjacent( PrmI, nodesToMove );
modifHeight = false;
for ( TPyramToH2Iter pyramToH2( myPyramHeight2 ); pyramToH2.More(); pyramToH2.Next() )
modifHeight |= DecreaseHeightDifference( pyramToH2.Key(), pyramToH2.Value() );
}
for ( TPyramToH2Iter pyramToH2( myPyramHeight2 ); pyramToH2.More(); pyramToH2.Next() )
{
if ( pyramToH2.Value() > 0 )
continue; // not changed
const double h = Sqrt( - pyramToH2.Value() );
const SMDS_MeshElement* pyram = pyramToH2.Key();
SMESH_NodeXYZ Papex = pyram->GetNode( PYRAM_APEX );
gp_XYZ PC( 0,0,0 );
for ( int i = 0; i < 4; ++i )
PC += SMESH_NodeXYZ( pyram->GetNode( i ));
PC /= 4;
gp_Vec V( PC, Papex );
gp_Pnt newApex = gp_Pnt( PC ).Translated( h * V.Normalized() );
meshDS->MoveNode( Papex.Node(), newApex.X(), newApex.Y(), newApex.Z() );
}
// iterate on all new pyramids
@ -1490,7 +1606,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
if ( nbc == 4 )
continue; // pyrams have a common base face
if ( nbc > 0 )
if ( nbc > 1 )
{
// Merge the two pyramids and others already merged with them
MergePiramids( PrmI, PrmJ, nodesToMove );
@ -1524,10 +1640,11 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
aNode2->setXYZ( PCj.X()+VN2.X(), PCj.Y()+VN2.Y(), PCj.Z()+VN2.Z() );
nodesToMove.insert( aNode1 );
nodesToMove.insert( aNode2 );
//cout << "Limit H F" << getFaceID( PrmI ) << " - F" << getFaceID( PrmJ ) << endl;
}
// fix intersections that can appear after apex movement
MergeAdjacent( PrmI, nodesToMove );
MergeAdjacent( PrmJ, nodesToMove );
//MergeAdjacent( PrmI, nodesToMove );
//MergeAdjacent( PrmJ, nodesToMove );
apexI = PrmI->GetNode( PYRAM_APEX ); // apexI can be removed by merge
@ -1537,6 +1654,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
} // loop on all pyramids
//smIdType nbNodes = aMesh.NbNodes();
for ( i = 0; i < myPyramids.size(); ++i )
{
const SMDS_MeshElement* PrmI = myPyramids[i];
MergeAdjacent( PrmI, nodesToMove );
}
if( !nodesToMove.empty() && !meshDS->IsEmbeddedMode() )
{
set<const SMDS_MeshNode*>::iterator n = nodesToMove.begin();

View File

@ -44,6 +44,7 @@ class gp_Vec;
#include <vector>
#include <TopoDS_Shape.hxx>
#include <NCollection_DataMap.hxx>
/*!
* \brief "Transforms" quadrilateral faces into triangular ones by creation of pyramids
@ -93,11 +94,19 @@ protected:
std::set<const SMDS_MeshNode*>& nodesToMove,
const bool isRecursion = false);
bool DecreaseHeightDifference( const SMDS_MeshElement* pyram,
const double h2 );
TopoDS_Shape myShape;
std::set<const SMDS_MeshElement*> myRemovedTrias;
std::list< const SMDS_MeshNode* > myDegNodes;
const SMESH_ElementSearcher* myElemSearcher;
NCollection_DataMap< const SMDS_MeshElement*, double > myPyramHeight2;
// work buffers of DecreaseHeightDifference()
std::vector< const SMDS_MeshElement* > myAdjPyrams;
std::vector<const SMDS_MeshNode *> myNodes;
};
#endif