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https://git.salome-platform.org/gitpub/modules/smesh.git
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fix bug PAL10974: add IsReversedSubMesh()
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@ -31,16 +31,28 @@ using namespace std;
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#include "SMESH_Gen.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_HypoFilter.hxx"
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#include "SMDS_FacePosition.hxx"
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#include "SMDS_MeshElement.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESHDS_SubMesh.hxx"
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#include <GeomAdaptor_Curve.hxx>
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#include <BRep_Tool.hxx>
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#include <GCPnts_AbscissaPoint.hxx>
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#include <GeomAdaptor_Curve.hxx>
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#include <Geom_Surface.hxx>
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#include <TopLoc_Location.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS_Face.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Pnt2d.hxx>
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#include <gp_Vec.hxx>
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#include "utilities.h"
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#include <algorithm>
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#include <TopTools_ListOfShape.hxx>
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#include <TopTools_ListIteratorOfListOfShape.hxx>
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//=============================================================================
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/*!
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@ -147,3 +159,111 @@ double SMESH_Algo::EdgeLength(const TopoDS_Edge & E)
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double length = gabs.Length(AdaptCurve, UMin, UMax);
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return length;
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}
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//================================================================================
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/*!
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* \brief Find out elements orientation on a geometrical face
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* \param theFace - The face correctly oriented in the shape being meshed
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* \param theMeshDS - The mesh data structure
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* \retval bool - true if the face normal and the normal of first element
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* in the correspoding submesh point in different directions
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*/
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//================================================================================
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bool SMESH_Algo::IsReversedSubMesh (const TopoDS_Face& theFace,
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SMESHDS_Mesh* theMeshDS)
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{
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if ( theFace.IsNull() || !theMeshDS )
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return false;
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// find out orientation of a meshed face
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int faceID = theMeshDS->ShapeToIndex( theFace );
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TopoDS_Shape aMeshedFace = theMeshDS->IndexToShape( faceID );
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bool isReversed = ( theFace.Orientation() != aMeshedFace.Orientation() );
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const SMESHDS_SubMesh * aSubMeshDSFace = theMeshDS->MeshElements( faceID );
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if ( !aSubMeshDSFace )
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return isReversed;
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// find element with node located on face and get its normal
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const SMDS_FacePosition* facePos = 0;
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int vertexID = 0;
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gp_Pnt nPnt[3];
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gp_Vec Ne;
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bool normalOK = false;
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SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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while ( iteratorElem->more() ) // loop on elements on theFace
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{
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const SMDS_MeshElement* elem = iteratorElem->next();
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if ( elem && elem->NbNodes() > 2 ) {
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SMDS_ElemIteratorPtr nodesIt = elem->nodesIterator();
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const SMDS_FacePosition* fPos = 0;
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int i = 0, vID = 0;
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while ( nodesIt->more() ) { // loop on nodes
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const SMDS_MeshNode* node
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= static_cast<const SMDS_MeshNode *>(nodesIt->next());
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if ( i == 3 ) i = 2;
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nPnt[ i++ ].SetCoord( node->X(), node->Y(), node->Z() );
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// check position
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const SMDS_PositionPtr& pos = node->GetPosition();
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if ( !pos ) continue;
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if ( pos->GetTypeOfPosition() == SMDS_TOP_FACE ) {
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fPos = dynamic_cast< const SMDS_FacePosition* >( pos.get() );
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}
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else if ( pos->GetTypeOfPosition() == SMDS_TOP_VERTEX ) {
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vID = pos->GetShapeId();
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}
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}
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if ( fPos || ( !normalOK && vID )) {
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// compute normal
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gp_Vec v01( nPnt[0], nPnt[1] ), v02( nPnt[0], nPnt[2] );
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if ( v01.SquareMagnitude() > RealSmall() &&
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v02.SquareMagnitude() > RealSmall() )
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{
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Ne = v01 ^ v02;
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normalOK = ( Ne.SquareMagnitude() > RealSmall() );
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}
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// we need position on theFace or at least on vertex
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if ( normalOK ) {
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vertexID = vID;
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if ((facePos = fPos))
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break;
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}
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}
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}
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}
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if ( !normalOK )
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return isReversed;
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// node position on face
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double u,v;
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if ( facePos ) {
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u = facePos->GetUParameter();
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v = facePos->GetVParameter();
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}
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else if ( vertexID ) {
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TopoDS_Shape V = theMeshDS->IndexToShape( vertexID );
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if ( V.IsNull() || V.ShapeType() != TopAbs_VERTEX )
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return isReversed;
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gp_Pnt2d uv = BRep_Tool::Parameters( TopoDS::Vertex( V ), theFace );
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u = uv.X();
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v = uv.Y();
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}
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else
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{
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return isReversed;
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}
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// face normal at node position
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TopLoc_Location loc;
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Handle(Geom_Surface) surf = BRep_Tool::Surface( theFace, loc );
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if ( surf.IsNull() || surf->Continuity() < GeomAbs_C1 ) return isReversed;
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gp_Vec d1u, d1v;
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surf->D1( u, v, nPnt[0], d1u, d1v );
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gp_Vec Nf = (d1u ^ d1v).Transformed( loc );
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if ( theFace.Orientation() == TopAbs_REVERSED )
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Nf.Reverse();
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return Ne * Nf < 0.;
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}
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@ -40,6 +40,8 @@
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class SMESH_Gen;
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class SMESH_Mesh;
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class TopoDS_Face;
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class SMESHDS_Mesh;
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class SMESH_Algo:public SMESH_Hypothesis
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{
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@ -62,6 +64,16 @@ class SMESH_Algo:public SMESH_Hypothesis
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static double EdgeLength(const TopoDS_Edge & E);
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/*!
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* \brief Find out elements orientation on a geometrical face
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* \param theFace - The face correctly oriented in the shape being meshed
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* \param theMeshDS - The mesh data structure
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* \retval bool - true if the face normal and the normal of first element
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* in the correspoding submesh point in different directions
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*/
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static bool IsReversedSubMesh (const TopoDS_Face& theFace,
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SMESHDS_Mesh* theMeshDS);
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public:
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// algo features
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