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22658. Avoid unnecessary merge of pyramids at hex-tet interface
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@ -25,7 +25,6 @@
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#include "StdMeshers_QuadToTriaAdaptor.hxx"
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#include "SMDS_SetIterator.hxx"
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#include "SMESHDS_GroupBase.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_Group.hxx"
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@ -41,6 +40,7 @@
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#include <TopoDS.hxx>
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#include <gp_Lin.hxx>
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#include <gp_Pln.hxx>
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#include "utilities.h"
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#include <string>
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@ -119,7 +119,7 @@ namespace
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bool tooClose = ( angle < 15. * M_PI / 180. );
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// Check if pyramids collide
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if ( !tooClose && baI * baJ > 0 )
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if ( !tooClose && ( baI * baJ > 0 ) && ( nI * nJ > 0 ))
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{
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// find out if nI points outside of PrmI or inside
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int dInd = baseNodesIndI[1] - baseNodesIndI[0];
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@ -1290,7 +1290,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
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nodesToMove.insert( aNode1 );
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nodesToMove.insert( aNode2 );
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}
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// fix intersections that could appear after apex movement
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// fix intersections that can appear after apex movement
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MergeAdjacent( PrmI, nodesToMove );
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MergeAdjacent( PrmJ, nodesToMove );
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