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@ -267,7 +267,7 @@ void SMESH_Mesh::Clear()
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// update compute state of submeshes
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if ( SMESH_subMesh *sm = GetSubMeshContaining( GetShapeToMesh() ) ) {
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SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/true,
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/*complexShapeFirst=*/false);
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/*complexShapeFirst=*/true);
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while ( smIt->more() ) {
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sm = smIt->next();
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sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
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