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Review of reference documentation.
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@ -48,7 +48,7 @@ beginning from a given starting length and up to a given end length.
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The direction of the splitting is defined by the orientation of the underlying geometrical edge.
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<b>"Reverse Edges"</b> list box allows to specify the edges for which the splitting should be made
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in the direction opposing to their orientation. This list box is enabled only if the geometry object
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is selected for the meshing. In this case the user can select edges to be reversed either directly
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is selected for the meshing. In this case the user can select edges to be reversed either by directly
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picking them in the 3D viewer or by selecting the edges or groups of edges in the Object Browser.
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\image html a-arithmetic1d.png
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@ -62,17 +62,14 @@ picking them in the 3D viewer or by selecting the edges or groups of edges in th
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\anchor geometric_1d_anchor
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<h2>Geometric Progression hypothesis</h2>
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<b>Geometric Progression</b> hypothesis allows to split edges into
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<b>Geometric Progression</b> hypothesis allows splitting edges into
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segments with a length that changes in geometric progression (Lk =
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Lk-1 * d) beginning from a given starting length and with a given
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common ratio.
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Lk-1 * d) starting from a given <b>Start Length</b> and <b>Common Ratio</b>.
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The direction of the splitting is defined by the orientation of the
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underlying geometrical edge. <b>"Reverse Edges"</b> list box allows to
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specify the edges for which the splitting should be made in the
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direction opposing to their orientation. This list box is enabled only
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if the geometry object is selected for the meshing. In this case the
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user can select edges to be reversed either directly picking them in
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The splitting direction is defined by the orientation of the
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underlying geometrical edge.
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<b>Reverse Edges</b> list box allows specifying the edges, for which the splitting should be made in the
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direction opposite to their orientation. This list box is filled after a geometry object is selected for meshing. In this case it is possible to select edges to be reversed either directly picking them in
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the 3D viewer or by selecting the edges or groups of edges in the
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Object Browser.
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|
@ -36,13 +36,13 @@ of a given face.
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\anchor hypo_quad_params_anchor
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<h2>Quadrangle parameters</h2>
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\image html hypo_quad_params_dialog.png "Quadrangle parameters creation/edition dialog"
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\image html hypo_quad_params_dialog.png "Quadrangle parameters: Transition"
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<b>Quadrangle parameters</b> is a hypothesis for Quadrangle (Mapping) algorithm.
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<b>Transition</b> tab is used to define the algorithm of transition
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between opposite sides of faces with a different number of
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segments on opposite sides. The following types of transition
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segments on them. The following types of transition
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algorithms are available:
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- <b>Standard</b> is the default case, when both triangles and quadrangles
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@ -80,7 +80,7 @@ algorithm for meshing of trilateral faces. In this case it is
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necessary to select the vertex, which will be used as the fourth edge
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(degenerated).
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\image html hypo_quad_params_dialog_vert.png "Base Vertex tab of Quadrangle parameters creation/edition dialog"
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\image html hypo_quad_params_dialog_vert.png "Quadrangle parameters: Base Vertex"
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\image html hypo_quad_params_1.png "A face built from 3 edges"
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@ -98,9 +98,9 @@ shows the good (left) and the bad (right) results of meshing.
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\image html hypo_quad_params_res_2.png "The resulting meshes"
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\image html hypo_quad_params_dialog_enf.png "Enforced nodes tab of Quadrangle parameters creation/edition dialog"
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\image html hypo_quad_params_dialog_enf.png "Quadrangle parameters: Enforced nodes"
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<b>Enforced nodes</b> tab allows for defining points where the
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<b>Enforced nodes</b> tab allows defining points, where the
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algorithm should create nodes. There are two ways to define positions
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of the enforced nodes.
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<ul>
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@ -113,22 +113,30 @@ of the enforced nodes.
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projected to the meshed face and located close enough to the
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meshed face will be used to create the enforced nodes.</li>
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</ul>
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Algorithm of creation of the enforced nodes is following.
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\image html hypo_quad_params_enfnodes_algo.png "Steps of the algorithm of creation of the enforced nodes"
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<ol>
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<li> Left image: Positions of nodes are computed without taking into
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Let us see how the algorithm works:
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<ul>
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<li> Initially positions of nodes are computed without taking into
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account the enforced vertex (yellow point).</li>
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<li> Middle image: A node closest to the enforced vertex is
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\image html hypo_quad_params_enfnodes_algo1.png "Initial mesh"
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<li> Then the node closest to the enforced vertex is
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detected. Extreme nodes of the row and column of the detected node
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are used to create virtual edges (yellow lines) ending at the
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enforced vertex. </li>
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<li> Right image: The meshed face is thus divided by the virtual
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\image html hypo_quad_params_enfnodes_algo2.png "Creation of virtual edges"
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<li> Consequently, the meshed face is divided by the virtual
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edges into four quadrilateral sub-domains each of which is meshed
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as usually: the nodes of the row and column of detected node are
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as usually: the nodes of the row and column of the detected node are
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moved to the virtual edges and the quadrilateral elements are
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constructed.
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</ol>
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\image html hypo_quad_params_enfnodes_algo3.png "Final mesh"
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</ul>
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If there are several enforced vertices, the algorithm is applied
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recursively to the formed sub-domains.
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@ -10,7 +10,7 @@ on the basis of geometrical shapes produced in the GEOM module.
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It is also possible to
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\subpage constructing_submeshes_page "construct mesh on a part of the geometrical object",
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for example, a face, with different meshing parameters or using
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another meshing algorithm than the whole mesh.
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another meshing algorithm.
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Several created meshes can be \subpage building_compounds_page "combined into another mesh".
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@ -1,11 +0,0 @@
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/*!
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\page arranging_study_objects_page Arranging objects in study
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If sub-meshes or groups container item has more than one child sub-object, then there is a possibility to sort these children in ascending order.
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To use sort functionality select "Sort children" popup menu item for the parent object.
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\image html smesh_sort.png "Sorting of sub-objects"
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*/
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@ -9,9 +9,9 @@ used for meshing entities (1D, 2D, 3D) composing geometrical objects.
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<li>For meshing of 1D entities (<b>edges</b>):</li>
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<ul>
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<li>Wire Discretisation meshing algorithm - splits a wire into a
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<li>Wire Discretization meshing algorithm - splits a wire into a
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number of mesh segments following any 1D hypothesis.</li>
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<li>Composite Side Discretisation algorithm - allows to apply any 1D
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<li>Composite Side Discretization algorithm - allows to apply any 1D
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hypothesis to a whole side of a geometrical face even if it is
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composed of several edges provided that they form C1 curve, have the
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same hypotheses assigned and form one side in all faces of the main
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@ -58,10 +58,10 @@ There is also a number of more specific algorithms:
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<li>\subpage segments_around_vertex_algo_page "for defining the local size of elements around a certain node"</li>
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<li>\subpage prism_3d_algo_page "for meshing prismatic shapes"</li>
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<li>\subpage radial_quadrangle_1D2D_algo_page "for meshing special 2d faces (circles and part of circles)"</li>
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<li>\subpage use_existing_page "Use Edges to be Created Manually" and
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\ref use_existing_page "Use Faces to be Created Manually" algorithms can be
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used to create a 1D or a 2D mesh in a python script.</li>
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</ul>
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\ref use_existing_anchor "Use Edges to be Created Manually" and
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\ref use_existing_anchor "Use Faces to be Created Manually" algorithms can be
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used to create a 1D or a 2D mesh in a python script.
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\ref constructing_meshes_page "Constructing meshes" page describes in
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detail how to apply meshing algorithms.
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@ -7,7 +7,7 @@ the internal part of geometry and polyhedrons and other types of
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elements at the intersection of Cartesian cells with the geometrical
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boundary.
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\image html cartesian3D_sphere.png "A shpere meshed by Body Fitting algorithm"
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\image html cartesian3D_sphere.png "A sphere meshed by Body Fitting algorithm"
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The meshing algorithm is as follows.
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<ol>
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@ -29,10 +29,7 @@ nodes are inside and some outside. </li>
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</li>
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</ol>
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To apply this algorithm when you define your mesh, select <b>Body
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Fitting</b> in the list of 3D algorithms and click <em> "Add
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Hypothesis" </em> button and <em>"Body Fitting Parameters"</em>" menu
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item. Dialog of <b>Body Fitting Parameters
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hypothesis</b> will appear.
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Fitting</b> in the list of 3D algorithms and add <b>Body Fitting Parameters</b> hypothesis. The following dialog will appear:
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<br>
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\anchor cartesian_hyp_anchor
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@ -43,19 +40,21 @@ item. Dialog of <b>Body Fitting Parameters
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This dialog allows to define
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<ul>
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<li>\b Name of the algorithm. </li>
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<li> Minimal size of a cell truncated by the geometry boundary. If the
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size of a truncated grid cell is \b Threshold times less than a
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initial cell size, then a mesh element is not created. </li>
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<li> <b> Implement Edges </b> check-box activates incorporation of
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geometrical edges in the mesh.
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\image html cartesian_implement_edge.png "'Implement Edges' switched off (left) and on (right)"
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<li> Cartesian structured grid. Location of nodes along each grid axis
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is defined individually. <b> Definition mode </b> chooses a way of
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grid definition:
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\image html cartesian_implement_edge.png "Implement Edges switched off to the left and on to the right"
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<li> <b>Definition mode</b> allows choosing how Cartesian structured grid is defined. Location of nodes along each grid axis is defined individually:
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<ul>
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<li> You can specify the \b Coordinates of grid nodes. \b Insert button
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inserts a node at distance \b Step (negative or positive) from a
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selected node. \b Delete button removes a selected node. Double
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inserts a node at \b Step distance(negative or positive) from the
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selected node. \b Delete button removes the selected node. Double
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click on a coordinate in the list enables its edition.
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\b Note that node coordinates are measured along directions of
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axes that can differ from the directions of the Global Coordinate
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@ -65,38 +64,37 @@ This dialog allows to define
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normalized at [0.0,1.0]. The whole range of geometry can be
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divided into sub-ranges with their own spacing formulas to apply;
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\a t varies between 0.0 and 1.0 within each sub-range. \b Insert button
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divides a selected range into two ones. \b Delete button adds the
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divides a selected range into two. \b Delete button adds the
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selected sub-range to the previous one. Double click on a range in
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the list enables edition of its right boundary. Double click on a
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function in the list enables its edition.
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</li> </ul>
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</li>
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<li> Coordinates of a <b> Fixed Point</b>. They allow to exactly
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locate a grid node in a direction defined by spacing. If all the three
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directions are defined by spacing, then there will be a mesh node at
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the <b> Fixed Point</b>. If two directions are defined by spacing,
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then there will be at least a link between mesh nodes passing through
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the <b> Fixed Point</b>. If only one direction is defined by spacing,
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then there will be at least an element facet passing through
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the <b> Fixed Point</b>. If no directions are defined by spacing,
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<b> Fixed Point</b> is disabled.</li>
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<li> <b> Directions of Axes</b>. You can set up almost any
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directions of grid axes that can help in generation of as many as
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possible hexahedral elements.
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<li> <b> Fixed Point</b> group allows defining an exact location of a grid node in the direction defined by spacing. The following cases are possible:
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<ul>
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<li>If all three directions are defined by spacing, there will be a mesh node at the <b> Fixed Point</b>. </li>
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<li>If two directions are defined by spacing, there will be at least a link between mesh nodes passing through the <b> Fixed Point</b>.</li>
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<li> If only one direction is defined by spacing, there will be at least an element facet passing through the <b> Fixed Point</b>.</li>
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<li>If no directions are defined by spacing, <b> Fixed Point</b> is disabled.</li>
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</ul>
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</li>
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<li> <b> Directions of Axes</b> group allows setting the directions of grid axes.
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<ul>
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<li><b> Orthogonal Axes </b> check-box, if activated, keeps the
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axes orthogonal during their modification. </li>
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<li>If <b> Orthogonal Axes </b> check-box is activated the
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axes remain orthogonal during their modification. </li>
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<li> Selection buttons enable snapping corresponding axes to
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direction of a geometrical edge selected in the Object
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Browser. Edge direction is defined by coordinates of its end
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points.</li>
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<li><b> Optimal Axes</b> button runs an algorithm that tries to
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set the axes so that a number of generated hexahedra to be
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maximal.</li>
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set the axes to maximize the number of generated hexahedra.</li>
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<li><b> Reset </b> button returns the axes in a default position
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parallel to the axes of the Global Coordinate System.</li>
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</ul></li>
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</ul>
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</ul>
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</li>
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</ul>
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<br>
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<b>See Also</b> a sample TUI Script of a
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@ -10,9 +10,6 @@
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<li> \ref submesh_order_anchor "Changing sub-mesh priority" (optional)</li>
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<li> \ref compute_anchor "Computing the mesh"</li>
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</ul>
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Mesh can be \ref use_existing_anchor "computed using your own meshing algorithms"
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written in Python.
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\anchor create_mesh_anchor
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<h2>Creation of a mesh object</h2>
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@ -32,6 +29,10 @@ written in Python.
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\image html createmesh-inv.png
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<br>
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</li>
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<li>Select <b>Mesh Type</b> in the corresponding list from <b>Any, Hexahedral, Tetrahedral, Triangular </b> and \b Quadrilateral (there can be less items for lower dimensions).
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Selection of a mesh type hides any algorithms that are not able to create elements of this type.</li>
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<li>Apply \subpage basic_meshing_algos_page "meshing algorithms" and
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\subpage about_hypo_page "hypotheses" which will be used to compute
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this mesh.
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@ -87,23 +88,20 @@ written in Python.
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<em>"Edit Hypothesis" button</em>
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</center>
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Most 2D and 3D algorithms can work without hypotheses using some
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default meshing parameters. Some algorithms does not require any
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hypothesis. After selection of an algorithm "Hypothesis" field of
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Most 2D and 3D algorithms can work without hypotheses using default meshing parameters. Some algorithms do not require any hypotheses. After selection of an algorithm "Hypothesis" field of
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the dialog can contain:
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<ul>
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<li> <em>\<Default\></em> if the algorithm can work using default
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parameters.</li>
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<li> <em>\<None\></em> if the algorithm requires a hypothesis defining
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its parameters.</li>
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<li> Nothing if the algorithm has no parameters to tune.</li>
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<li> If the algorithm does not use hypotheses, this field is grayed.</li>
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</ul>
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After selection of an algorithm "Add. Hypothesis" field of
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the dialog can contain:
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After selection of an algorithm <b>Add. Hypothesis</b> field can contain:
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<ul>
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<li> <em>\<None\></em> if the algorithm can be additionally tuned
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<li> <em>\<None\></em> if the algorithm can be tuned
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using an additional hypothesis.</li>
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<li> Nothing if the algorithm has no additional parameters to tune.</li>
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<li> If the algorithm does not use additional hypotheses, this field is grayed.</li>
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</ul>
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Proceed in the same way with 2D and 1D Algorithms and Hypotheses that
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@ -346,33 +344,6 @@ By default, the information box is always shown after mesh computation operation
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<br><br>
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\anchor use_existing_anchor
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<h2>"Use Edges to be Created Manually" and "Use Faces to be Created Manually" algorithms</h2>
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It is possible to create a 1D or a 2D mesh in a python script
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(using <em>AddNode, AddEdge</em> and <em>AddFace</em> commands) and
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then use such sub-meshes in the construction of a 2D or a 3D mesh. For
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this, there exist two algorithms: <b>Use Edges to be Created
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Manually</b> and <b>Use Faces to be Created Manually</b>.
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Imagine, you want to use standard algorithms to generate 1D and 3D
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meshes and to create 2D mesh by your python code. Then you
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<ol>
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<li> create a mesh object, assign a 1D algorithm,</li>
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<li> invoke \b Compute command, which computes a 1D mesh,</li>
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<li> assign <b>Use Faces to be Created Manually</b> and a 3D algorithm,</li>
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<li> run your python code, which creates a 2D mesh,</li>
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<li> invoke \b Compute command, which computes a 3D mesh.</li>
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</ol>
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\warning <b>Use Edges to be Created Manually</b> and <b>Use Faces to
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be Created Manually</b> algorithms should be assigned _before_
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mesh generation by the Python code.
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Consider trying a sample script demonstrating the usage of
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\ref tui_use_existing_faces "Use Faces to be Created Manually"
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algorithm for construction of a 2D mesh using Python commands.
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\image html use_existing_face_sample_mesh.png
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<em> Mesh computed by \ref tui_use_existing_faces "the sample script"
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shown in a Shrink mode.</em>
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*/
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|
29
doc/salome/gui/SMESH/input/define_mesh_by_script.doc
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29
doc/salome/gui/SMESH/input/define_mesh_by_script.doc
Normal file
@ -0,0 +1,29 @@
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/*!
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\page use_existing_page Use Edges/Faces to be Created Manually"
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The algorithms <b>Use Edges to be Created Manually</b> and <b>Use Faces to be Created Manually</b> allow creating a 1D or a 2D mesh in a python script (using <em>AddNode, AddEdge</em> and <em>AddFace</em> commands) and then using such sub-meshes in the construction of a 2D or a 3D mesh.
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For example, you want to use standard algorithms to generate 1D and 3D
|
||||
meshes and to create 2D mesh by your python code. For this, you
|
||||
<ol>
|
||||
<li> create a mesh object, assign a 1D algorithm,</li>
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<li> invoke \b Compute command, which computes a 1D mesh,</li>
|
||||
<li> assign <b>Use Faces to be Created Manually</b> and a 3D algorithm,</li>
|
||||
<li> run your python code, which creates a 2D mesh,</li>
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||||
<li> invoke \b Compute command, which computes a 3D mesh.</li>
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||||
</ol>
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|
||||
\warning <b>Use Edges to be Created Manually</b> and <b>Use Faces to
|
||||
be Created Manually</b> algorithms should be assigned _before_
|
||||
mesh generation by the Python code.
|
||||
|
||||
Consider trying a sample script demonstrating the usage of
|
||||
\ref tui_use_existing_faces "Use Faces to be Created Manually"
|
||||
algorithm for construction of a 2D mesh using Python commands.
|
||||
|
||||
\image html use_existing_face_sample_mesh.png
|
||||
<em> Mesh computed by \ref tui_use_existing_faces "the sample script"
|
||||
shown in a Shrink mode.</em>
|
||||
|
||||
*/
|
@ -122,18 +122,7 @@ Parameters to be defined in this mode:
|
||||
\anchor mode_group_boundary_anchor
|
||||
<h2>Duplicate nodes on group boundaries</h2>
|
||||
|
||||
This mode duplicates nodes located on boundaries between given groups of
|
||||
volumes. If required, flat elements are created on the duplicated
|
||||
nodes: a triangular facet shared by two volumes of two groups generates
|
||||
a flat prism, a quadrangular facet generates a flat hexahedron.
|
||||
<br>
|
||||
The created flat volumes are stored in groups. These groups are named
|
||||
according to the position of the group in the list of groups: group
|
||||
"j_n_p" is a group of flat elements that are built between the group \#n
|
||||
and the group \#p in the group list. All the flat elements are gathered
|
||||
into the group named "joints3D". The flat element of the multiple
|
||||
junctions between the simple junction are stored in a group named
|
||||
"jointsMultiples".
|
||||
This mode duplicates nodes located on boundaries between given groups of volumes.
|
||||
|
||||
<br>
|
||||
|
||||
@ -142,12 +131,12 @@ junctions between the simple junction are stored in a group named
|
||||
Parameters to be defined in this mode:
|
||||
<ul>
|
||||
<li><b>Groups of volumes</b> (<em>mandatory</em>): list of volume
|
||||
groups. These groups should be disjoint, i.e. should not share volumes.</li>
|
||||
<li><b>Create joint elements</b> : if checked - the flat elements are created.</li>
|
||||
<li><b>On all boundaries</b> : if checked - then the volumes not
|
||||
included into the <b>Groups of volumes</b> are considered as another given
|
||||
group. And thus nodes on boundary between <b>Groups of volumes</b> and the
|
||||
rest mesh are also duplicated.</li>
|
||||
groups. These groups should be disjoint, i.e. should not have shared volumes.</li>
|
||||
<li> If <b>Create joint elements</b> option is activated, flat elements are created on the duplicated
|
||||
nodes: a triangular facet shared by two volumes of two groups generates
|
||||
a flat prism, a quadrangular facet generates a flat hexahedron.</li>
|
||||
<li> If <b>On all boundaries</b> : option is activated, the volumes, which are not
|
||||
included into <b>Groups of volumes</b>, are considered as another group and thus the nodes on the boundary between <b>Groups of volumes</b> and the remaining mesh are also duplicated.</li>
|
||||
</ul>
|
||||
|
||||
<br><b>See Also</b> a sample TUI Script of a
|
||||
|
@ -32,6 +32,10 @@ The created groups can be later:
|
||||
- \subpage using_operations_on_groups_page "Subjected to Boolean operations"
|
||||
- \subpage deleting_groups_page "Deleted"
|
||||
|
||||
If sub-meshes or groups container item has more than one child sub-object, it is possible to sort the children in ascending order. For this, select the parent object in the Object Browser and choose <b>Sort children</b> context menu item.
|
||||
|
||||
\image html smesh_sort.png "Sorting of sub-objects"
|
||||
|
||||
An important tool, providing filters for creation of \b Standalone
|
||||
groups is \ref selection_filter_library_page.
|
||||
|
||||
|
@ -25,7 +25,6 @@ It is possible to easily set parameters via the variables predefined in
|
||||
\subpage using_notebook_mesh_page "Salome notebook".
|
||||
|
||||
Mesh module preferences are described in the \subpage mesh_preferences_page section of SALOME Mesh Help.
|
||||
Also, there is a possibility to \subpage arranging_study_objects_page "re-arrange sub-meshes and groups in the SALOME study".
|
||||
|
||||
Almost all mesh module functionalities are accessible via
|
||||
\subpage smeshpy_interface_page "Mesh module Python interface".
|
||||
|
@ -14,17 +14,19 @@ click <em>"Move Node"</em> button in the toolbar.
|
||||
\image html image67.png
|
||||
<center><em>"Move Node" button</em></center>
|
||||
|
||||
One of the following dialogs will appear:
|
||||
The following dialog will appear:
|
||||
|
||||
\image html meshtopass1.png "manual method of selecting node"
|
||||
\image html meshtopass2.png "automatic method of selecting node"
|
||||
\image html meshtopass1.png "Manual node selection"
|
||||
|
||||
\image html meshtopass2.png "Automatic node selection"
|
||||
|
||||
</li>
|
||||
<li>Specify the way of selection of the node: manually (first radio button) or automatically (second radio button).</li>
|
||||
<li>If the manual method selected, select the necessary node (X, Y, Z fields show the original coordinates of the node to move) or set the ID node.</li>
|
||||
<li>Specify the way of node selection: manually (the first radio button) or automatically (the second radio button).</li>
|
||||
|
||||
<li>If the manual method is selected, select the necessary node (X, Y, Z fields show the original coordinates of the node to move) or set the node ID.</li>
|
||||
<li>Enter the coordinates of the destination point.</li>
|
||||
<li>Click <b>Update Destination</b> button to update the coordinates of the destination point.</li>
|
||||
<li>Activate \b Preview checkbox to show the result of move in the viewer</li>
|
||||
<li>Activate \b Preview check-box to show the result of move in the viewer</li>
|
||||
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
|
||||
</ol>
|
||||
|
||||
|
@ -19,70 +19,50 @@ The following dialog box will appear:
|
||||
\image html split_into_tetra.png
|
||||
|
||||
<br>
|
||||
<b>Target element type</b> group of radio-buttons allows to select
|
||||
a type of operation. If \b Tetrahedron button is checked, then the
|
||||
operation will split volumes of any type into tetrahedra.
|
||||
If \b Prism button is checked, then the operation will split hexahedra
|
||||
into prisms, and the dialog will look as follows:
|
||||
|
||||
\image html split_into_prisms.png
|
||||
First it is possible to select the type of operation:
|
||||
- If \b Tetrahedron button is checked, the operation will split volumes of any type into tetrahedra.
|
||||
- If \b Prism button is checked, the operation will split hexahedra into prisms.
|
||||
|
||||
<ul>
|
||||
<li>The main list contains list of volumes to split. You can click on
|
||||
<li>The main list contains the list of volumes to split. You can click on
|
||||
a volume in the 3D viewer and it will be highlighted (lock Shift
|
||||
keyboard button to select several volumes). Click \b Add button and
|
||||
the ID of this volume will be added to the list. To remove the
|
||||
selected element or elements from the list click \b Remove button. <b>Sort
|
||||
list</b> button allows to sort the list of IDs. \b Filter button allows to
|
||||
apply a definite filter to the selection of volumes.
|
||||
list</b> button allows to sort the list of IDs. \b Filter button allows applying a filter to the selection of volumes.
|
||||
<br><b>Note:</b> If you split not all adjacent non-tetrahedral
|
||||
volumes, your mesh becomes non-conform.</li>
|
||||
<li><b>Apply to all</b> radio button allows to split all
|
||||
|
||||
<li><b>Apply to all</b> radio button allows splitting all
|
||||
volumes of the currently selected mesh.</li>
|
||||
|
||||
<li>If \b Tetrahedron element type is selected, <b> Split hexahedron </b> group allows specifying the number of tetrahedra a hexahedron will be split into. If the chosen method does not allow to get a conform mesh, a generic solution is applied: an additional node is created at the gravity center of a hexahedron, serving an apex of tetrahedra, all quadrangle sides of the hexahedron are split into two triangles each serving a base of a new tetrahedron.</li>
|
||||
|
||||
<li>If \Prism element type is selected, the <b>Split hexahedron</b> group looks as follows:
|
||||
|
||||
\image html split_into_prisms.png
|
||||
|
||||
<ul>
|
||||
<li><b>Into 2 (or 4) prisms</b> allows to specify the number of prisms a hexahedron will be split into.</li>
|
||||
<li> <b> Facet to split </b> group allows to specify the side (facet) of the hexahedron, which is split into triangles. This facet is defined by a point and a direction. The algorithm finds a hexahedron closest to the specified point and splits a facet whose normal is closest to the specified direction. Then the splitting is propagated from that hexahedron to all adjacent hexahedra.
|
||||
The point and the direction by which the first split hexahedron is found can be specified:
|
||||
<ul>
|
||||
<li> by input of coordinates in <b> Hexa location </b> and <b> Facet normal </b> fields, or </li>
|
||||
<li> by clicking <b>Selection</b> button and selecting in the viewer the element whose barycenter will be used as the start point and whose direction will be used as a normal to facet to split into triangles. Switch this button
|
||||
off to return to selection of volumes to split.</li>
|
||||
</ul>
|
||||
|
||||
<ul>
|
||||
<li><b> Split hexahedron </b> group allows to specify a method of
|
||||
splitting hexahedra.
|
||||
|
||||
<ul>
|
||||
<li><b>Into N tetrahedra/prisms</b> allows to specify the number of
|
||||
tetrahedra or prisms a hexahedron will be split into. If the
|
||||
specified method does not allow to get a conform mesh, a generic
|
||||
solution is applied: an additional node is created at the gravity
|
||||
center of a hexahedron, serving an apex of tetrahedra, all
|
||||
quadrangle sides of the hexahedron are split into two triangles each
|
||||
serving a base of a new tetrahedron.</li>
|
||||
<li> <b> Facet to split </b> group allows to specify a side (facet) of a
|
||||
hexahedron to split into triangles when splitting into prisms.
|
||||
The facet to split is defined by specifying a point and a direction
|
||||
close to normal of the facet. The operation finds a hexahedron most
|
||||
close to the specified point and splits a facet whose normal is most
|
||||
close to the specified direction. Then the splitting is propagated
|
||||
from that hexahedron to all adjacent hexahedra.
|
||||
<ul>
|
||||
<li> <b> Hexa location </b> allows to specify a <em> start
|
||||
point </em> by which a first split hexahedron is found. <em>
|
||||
Selection button</em> switches to selection of the element whose
|
||||
barycenter will be used the start point and whose direction will be
|
||||
used as a normal to facet to split into triangles. To return to
|
||||
selection of volumes to split it is necessary to switch this button
|
||||
off. </li>
|
||||
<li> <b> Facet normal </b> allows to specify a direction of the
|
||||
normal to hexahedron facet to split into triangles.</li>
|
||||
</ul>
|
||||
<li><b> All domains </b> - if it is off the operation stops as all
|
||||
|
||||
<li> If <b> All domains </b> option is off, the operation stops when all
|
||||
hehexedra adjacent to the start hexahedron are split into
|
||||
prisms. Else the operation tries to continue splitting starting from
|
||||
another hexahedron closest to the <b> Hexa location</b>. </li>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<li><b>Select from</b> a set of fields allows to choose a sub-mesh or an
|
||||
existing group whose elements will be added to the list as you ckick
|
||||
\b Add button.</li>
|
||||
<li><b>Select from</b> set of fields allows choosing a sub-mesh or an
|
||||
existing group whose elements will be added to the list as you click \b Add button.</li>
|
||||
</ul>
|
||||
|
||||
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
|
||||
<li>Click \b Apply or <b>Apply and Close</b> button to confirm the operation.</li>
|
||||
</ol>
|
||||
*/
|
||||
|
@ -1,8 +1,8 @@
|
||||
/*!
|
||||
|
||||
\page import_algos_page "Import Elements from Another Mesh" Algorithms
|
||||
\page import_algos_page Import Elements from Another Mesh Algorithms
|
||||
|
||||
\n <em>Import nD Elements from Another Mesh </em>algorithms allow to
|
||||
\n <b>Import Elements from Another Mesh</b> algorithms allow to
|
||||
define the mesh of a geometrical
|
||||
object by importing suitably located mesh elements from another
|
||||
mesh. The mesh elements to import from the other mesh should be contained in
|
||||
|
Loading…
Reference in New Issue
Block a user