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Optimize SMDS_MeshElement::GetNodeIndex()
- int GetNodeIndex( const SMDS_MeshNode* node ) const; + virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
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@ -141,7 +141,7 @@ public:
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* \param node - the node to check
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* \retval int - node index within the element, -1 if not found
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*/
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int GetNodeIndex( const SMDS_MeshNode* node ) const;
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virtual int GetNodeIndex( const SMDS_MeshNode* node ) const;
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inline ShortType getMeshId() const { return myMeshId; }
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inline LongType getshapeId() const { return myShapeId; }
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