mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-04-12 12:17:27 +05:00
Just adding debug infos and removing printing infos for the debugging !!
This commit is contained in:
parent
363392061c
commit
dae888c0a1
@ -259,14 +259,15 @@ bool SMESH_MEFISTO_2D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
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nblf, nudslf, uvslf, nbpti, uvpti, nbst, uvst, nbt, nust, ierr);
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nblf, nudslf, uvslf, nbpti, uvpti, nbst, uvst, nbt, nust, ierr);
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if (ierr == 0)
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if (ierr == 0)
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{
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{
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MESSAGE("... End Triangulation");
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MESSAGE("... End Triangulation Generated Triangle Number " << nbt);
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//SCRUTE(nbst);
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MESSAGE(" Node Number " << nbst);
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//SCRUTE(nbt);
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//SCRUTE(nbst);
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StoreResult(aMesh, nbst, uvst, nbt, nust, F,
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//SCRUTE(nbt);
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StoreResult(aMesh, nbst, uvst, nbt, nust, F,
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faceIsForward, mefistoToDS);
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faceIsForward, mefistoToDS);
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isOk = true;
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isOk = true;
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}
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}
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else
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else
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{
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{
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MESSAGE("Error in Triangulation");
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MESSAGE("Error in Triangulation");
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@ -213,11 +213,11 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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{
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{
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index++;
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index++;
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const SMDS_MeshNode * node = iteratorNodes->next();
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const SMDS_MeshNode * node = iteratorNodes->next();
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int nodeId = node->GetID();
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// int nodeId = node->GetID();
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double nodeX = node->X();
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// double nodeX = node->X();
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double nodeY = node->Y();
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// double nodeY = node->Y();
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double nodeZ = node->Z();
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// double nodeZ = node->Z();
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MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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// MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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}
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}
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delete iteratorNodes;
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delete iteratorNodes;
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@ -227,6 +227,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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SCRUTE(nbTria);
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SCRUTE(nbTria);
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index = 0;
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index = 0;
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int numberOfDegeneratedTriangle = 0;
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while(iteratorTriangle->more())
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while(iteratorTriangle->more())
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{
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{
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index++;
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index++;
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@ -235,18 +236,58 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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SMDS_Iterator<const SMDS_MeshElement *> * triangleNodesIt = triangle->nodesIterator();
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SMDS_Iterator<const SMDS_MeshElement *> * triangleNodesIt = triangle->nodesIterator();
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int triangleNode1 = (triangleNodesIt->next())->GetID();
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const SMDS_MeshNode * node1 = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next());
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int triangleNode2 = (triangleNodesIt->next())->GetID();
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double node1X = node1->X();
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int triangleNode3 = (triangleNodesIt->next())->GetID();
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double node1Y = node1->Y();
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double node1Z = node1->Z();
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MESSAGE("TRIANGLE -> ID = " << triangleId << " N1 = " << triangleNode1 << " N2 = " << triangleNode2 << " N3 = " << triangleNode3);
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const SMDS_MeshNode * node2 = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next());
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double node2X = node2->X();
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double node2Y = node2->Y();
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double node2Z = node2->Z();
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const SMDS_MeshNode * node3 = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next());
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double node3X = node3->X();
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double node3Y = node3->Y();
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double node3Z = node3->Z();
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int triangleNode1 = node1->GetID();
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int triangleNode2 = node2->GetID();
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int triangleNode3 = node3->GetID();
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// Compute the triangle surface
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double vect1 = ((node2Y - node1Y)*(node3Z - node1Z) - (node2Z - node1Z)*(node3Y - node1Y));
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double vect2 = - ((node2X - node1X)*(node3Z - node1Z) - (node2Z - node1Z)*(node3X - node1X));
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double vect3 = ((node2X - node1X)*(node3Y - node1Y) - (node2Y - node1Y)*(node3X - node1X));
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double epsilon = 1.0e-6;
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bool triangleIsDegenerated = ((abs(vect1)<epsilon) && (abs(vect2)<epsilon) && (abs(vect3)<epsilon));
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if (triangleIsDegenerated)
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{
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// MESSAGE("TRIANGLE -> ID = " << triangleId << " N1 = " << triangleNode1 << " N2 = " << triangleNode2 << " N3 = " << triangleNode3 << " is degenerated");
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// MESSAGE("NODE -> ID = " << triangleNode1 << " X = " << node1X << " Y = " << node1Y << " Z = " << node1Z);
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// MESSAGE("NODE -> ID = " << triangleNode2 << " X = " << node2X << " Y = " << node2Y << " Z = " << node2Z);
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// MESSAGE("NODE -> ID = " << triangleNode3 << " X = " << node3X << " Y = " << node3Y << " Z = " << node3Z);
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numberOfDegeneratedTriangle++;
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}
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else
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{
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// MESSAGE("TRIANGLE -> ID = " << triangleId << " N1 = " << triangleNode1 << " N2 = " << triangleNode2 << " N3 = " << triangleNode3 << " is normal");
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}
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}
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}
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delete iteratorTriangle;
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delete iteratorTriangle;
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if (numberOfDegeneratedTriangle > 0)
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MESSAGE("WARNING THERE IS(ARE) " << numberOfDegeneratedTriangle << " degenerated triangle on this face");
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SCRUTE(index);
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SCRUTE(index);
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}
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}
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SCRUTE(NbTotOfTria);
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SCRUTE(NbTotOfTria);
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SCRUTE(NbTotOfNodesFaces);
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SCRUTE(NbTotOfNodesFaces);
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@ -305,12 +346,12 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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while(iteratorNodes->more())
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while(iteratorNodes->more())
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{
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{
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index++;
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index++;
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const SMDS_MeshNode * node = iteratorNodes->next();
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const SMDS_MeshNode * node = iteratorNodes->next();
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int nodeId = node->GetID();
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// int nodeId = node->GetID();
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double nodeX = node->X();
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// double nodeX = node->X();
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double nodeY = node->Y();
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// double nodeY = node->Y();
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double nodeZ = node->Z();
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// double nodeZ = node->Z();
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MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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// MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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}
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}
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delete iteratorNodes;
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delete iteratorNodes;
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@ -361,12 +402,12 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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while(iteratorNodes->more())
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while(iteratorNodes->more())
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{
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{
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index++;
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index++;
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const SMDS_MeshNode * node = iteratorNodes->next();
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const SMDS_MeshNode * node = iteratorNodes->next();
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int nodeId = node->GetID();
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// int nodeId = node->GetID();
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double nodeX = node->X();
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// double nodeX = node->X();
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double nodeY = node->Y();
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// double nodeY = node->Y();
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double nodeZ = node->Z();
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// double nodeZ = node->Z();
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MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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// MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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}
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}
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delete iteratorNodes;
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delete iteratorNodes;
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@ -455,7 +496,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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double nodeX = node->X();
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double nodeX = node->X();
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double nodeY = node->Y();
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double nodeY = node->Y();
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double nodeZ = node->Z();
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double nodeZ = node->Z();
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MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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// MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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listNodeCoresNetgenSmesh[indexNodes] = nodeId;
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listNodeCoresNetgenSmesh[indexNodes] = nodeId;
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int index = indexNodes*spaceDimension;
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int index = indexNodes*spaceDimension;
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Netgen_Coordinates[index] = nodeX;
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Netgen_Coordinates[index] = nodeX;
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@ -481,7 +522,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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double nodeX = node->X();
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double nodeX = node->X();
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double nodeY = node->Y();
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double nodeY = node->Y();
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double nodeZ = node->Z();
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double nodeZ = node->Z();
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MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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// MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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listNodeCoresNetgenSmesh[indexNodes] = node->GetID();
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listNodeCoresNetgenSmesh[indexNodes] = node->GetID();
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int index = indexNodes*spaceDimension;
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int index = indexNodes*spaceDimension;
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Netgen_Coordinates[index] = node->X();
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Netgen_Coordinates[index] = node->X();
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@ -507,7 +548,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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double nodeX = node->X();
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double nodeX = node->X();
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double nodeY = node->Y();
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double nodeY = node->Y();
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double nodeZ = node->Z();
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double nodeZ = node->Z();
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MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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// MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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listNodeCoresNetgenSmesh[indexNodes] = nodeId;
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listNodeCoresNetgenSmesh[indexNodes] = nodeId;
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int index = indexNodes*spaceDimension;
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int index = indexNodes*spaceDimension;
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Netgen_Coordinates[index] = nodeX;
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Netgen_Coordinates[index] = nodeX;
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@ -563,7 +604,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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int triangleNode2 = (triangleNodesIt->next())->GetID();
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int triangleNode2 = (triangleNodesIt->next())->GetID();
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int triangleNode3 = (triangleNodesIt->next())->GetID();
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int triangleNode3 = (triangleNodesIt->next())->GetID();
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MESSAGE("TRIANGLE -> ID = " << triangleId << " N1 = " << triangleNode1 << " N2 = " << triangleNode2 << " N3 = " << triangleNode3);
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// MESSAGE("TRIANGLE -> ID = " << triangleId << " N1 = " << triangleNode1 << " N2 = " << triangleNode2 << " N3 = " << triangleNode3);
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int N1New = 0;
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int N1New = 0;
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int N2New = 0;
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int N2New = 0;
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@ -609,7 +650,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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int triangleNode3 = (triangleNodesIt->next())->GetID();
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int triangleNode3 = (triangleNodesIt->next())->GetID();
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int triangleNode2 = (triangleNodesIt->next())->GetID();
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int triangleNode2 = (triangleNodesIt->next())->GetID();
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MESSAGE("TRIANGLE -> ID = " << triangleId << " N1 = " << triangleNode1 << " N2 = " << triangleNode2 << " N3 = " << triangleNode3);
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// MESSAGE("TRIANGLE -> ID = " << triangleId << " N1 = " << triangleNode1 << " N2 = " << triangleNode2 << " N3 = " << triangleNode3);
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int N1New = 0;
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int N1New = 0;
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int N2New = 0;
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int N2New = 0;
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@ -939,7 +980,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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double nodeX = node->X();
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double nodeX = node->X();
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double nodeY = node->Y();
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double nodeY = node->Y();
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double nodeZ = node->Z();
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double nodeZ = node->Z();
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MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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// MESSAGE("NODE -> ID = " << nodeId << " X = " << nodeX << " Y = " << nodeY << " Z = " << nodeZ);
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}
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}
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delete iteratorNodes;
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delete iteratorNodes;
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@ -963,7 +1004,7 @@ bool SMESH_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
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int tetraNode3 = (tetraNodesIt->next())->GetID();
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int tetraNode3 = (tetraNodesIt->next())->GetID();
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int tetraNode4 = (tetraNodesIt->next())->GetID();
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int tetraNode4 = (tetraNodesIt->next())->GetID();
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MESSAGE("TETRAHEDRON -> ID = " << tetraId << " N1 = " << tetraNode1 << " N2 = " << tetraNode2 << " N3 = " << tetraNode3 << " N4 = " << tetraNode4);
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// MESSAGE("TETRAHEDRON -> ID = " << tetraId << " N1 = " << tetraNode1 << " N2 = " << tetraNode2 << " N3 = " << tetraNode3 << " N4 = " << tetraNode4);
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}
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}
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delete iteratorTetra;
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delete iteratorTetra;
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@ -249,12 +249,60 @@ bool SMESH_subMesh::SubMeshesComputed() throw(SALOME_Exception)
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for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
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for (itsub = subMeshes.begin(); itsub != subMeshes.end(); itsub++)
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{
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{
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SMESH_subMesh *sm = (*itsub).second;
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SMESH_subMesh *sm = (*itsub).second;
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const TopoDS_Shape & ss = sm->GetSubShape();
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int type = ss.ShapeType();
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// SCRUTE(sm->GetId());
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// SCRUTE(sm->GetId());
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// SCRUTE(sm->GetComputeState());
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// SCRUTE(sm->GetComputeState());
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bool computeOk = (sm->GetComputeState() == COMPUTE_OK);
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bool computeOk = (sm->GetComputeState() == COMPUTE_OK);
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if (!computeOk)
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if (!computeOk)
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{
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{
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subMeshesComputed = false;
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subMeshesComputed = false;
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switch (type)
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{
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case TopAbs_COMPOUND:
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{
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MESSAGE("The not computed sub mesh is a COMPOUND");
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break;
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}
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case TopAbs_COMPSOLID:
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{
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MESSAGE("The not computed sub mesh is a COMPSOLID");
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break;
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}
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case TopAbs_SHELL:
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{
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MESSAGE("The not computed sub mesh is a SHEL");
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break;
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}
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case TopAbs_WIRE:
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{
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MESSAGE("The not computed sub mesh is a WIRE");
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break;
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}
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case TopAbs_SOLID:
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{
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MESSAGE("The not computed sub mesh is a SOLID");
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break;
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}
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case TopAbs_FACE:
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{
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MESSAGE("The not computed sub mesh is a FACE");
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break;
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}
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case TopAbs_EDGE:
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{
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MESSAGE("The not computed sub mesh is a EDGE");
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break;
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}
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default:
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{
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MESSAGE("The not computed sub mesh is of unknown type");
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break;
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}
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}
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SCRUTE(sm->GetId());
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SCRUTE(sm->GetId());
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break;
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break;
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}
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}
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