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BUG: mesh.Append( nodeGroup ) adds nodes twice
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@ -2542,7 +2542,7 @@ SMESH_Gen_i::ConcatenateCommon(const SMESH::ListOfIDSources& theMeshesArray,
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continue;
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initImpl->Load();
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// assure that IDs increments by one during iteration
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// assure that IDs increment by one during iteration
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::SMESH_Mesh& initLocMesh = initImpl->GetImpl();
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SMESHDS_Mesh* initMeshDS = initLocMesh.GetMeshDS();
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if ( initMeshDS->MaxNodeID() > initMeshDS->NbNodes() ||
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@ -2567,6 +2567,9 @@ SMESH_Gen_i::ConcatenateCommon(const SMESH::ListOfIDSources& theMeshesArray,
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// copy elements
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SMESH::array_of_ElementType_var srcElemTypes = theMeshesArray[i]->GetTypes();
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if ( srcElemTypes->length() == 1 && srcElemTypes[0] == SMESH::NODE ) // group of nodes
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continue;
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std::vector< const SMDS_MeshElement* > newElems( initMeshDS->NbElements() + 1, 0 );
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elemIt = initImpl->GetElements( theMeshesArray[i], SMESH::ALL );
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while ( elemIt->more() )
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