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Merge from V5_1_main 26/11/2010
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@ -54,9 +54,9 @@ copyright = '2010 EDF R&D'
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# built documents.
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#
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# The short X.Y version.
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version = '5.1.4'
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version = '6.2.0'
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# The full version, including alpha/beta/rc tags.
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release = '5.1.4'
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release = '6.2.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -315,6 +315,31 @@ void SMESH_MesherHelper::AddTLinkNode(const SMDS_MeshNode* n1,
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myTLinkNodeMap.insert( make_pair(link,n12));
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}
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//================================================================================
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/*!
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* \brief Return true if position of nodes on the shape hasn't yet been checked or
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* the positions proved to be invalid
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*/
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//================================================================================
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bool SMESH_MesherHelper::toCheckPosOnShape(int shapeID ) const
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{
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map< int,bool >::const_iterator id_ok = myNodePosShapesValidity.find( shapeID );
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return ( id_ok == myNodePosShapesValidity.end() || !id_ok->second );
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}
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//================================================================================
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/*!
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* \brief Set validity of positions of nodes on the shape.
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* Once set, validity is not changed
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*/
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//================================================================================
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void SMESH_MesherHelper::setPosOnShapeValidity(int shapeID, bool ok ) const
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{
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((SMESH_MesherHelper*)this)->myNodePosShapesValidity.insert( make_pair( shapeID, ok));
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}
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//=======================================================================
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//function : GetUVOnSeam
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//purpose : Select UV on either of 2 pcurves of a seam edge, closest to the given UV
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@ -477,7 +502,8 @@ bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
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const double tol,
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const bool force) const
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{
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if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
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int shapeID = n->GetPosition()->GetShapeId();
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if ( force || toCheckPosOnShape( shapeID ))
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{
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// check that uv is correct
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TopLoc_Location loc;
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@ -488,6 +514,7 @@ bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
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Precision::IsInfinite( uv.Y() ) ||
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nodePnt.Distance( surface->Value( uv.X(), uv.Y() )) > tol )
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{
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setPosOnShapeValidity( shapeID, false );
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// uv incorrect, project the node to surface
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GeomAPI_ProjectPointOnSurf& projector = GetProjector( F, loc, tol );
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projector.Perform( nodePnt );
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@ -504,10 +531,14 @@ bool SMESH_MesherHelper::CheckNodeUV(const TopoDS_Face& F,
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MESSAGE( "SMESH_MesherHelper::CheckNodeUV(), invalid projection" );
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return false;
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}
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// store the fixed UV on the face
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if ( myShape.IsSame(F) && shapeID == myShapeID )
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const_cast<SMDS_MeshNode*>(n)->SetPosition
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( SMDS_PositionPtr( new SMDS_FacePosition( shapeID, U, V )));
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}
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else if ( uv.Modulus() > numeric_limits<double>::min() )
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{
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((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
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setPosOnShapeValidity( shapeID, true );
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}
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}
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return true;
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@ -657,7 +688,8 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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const bool force,
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double* distance) const
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{
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if ( force || !myOkNodePosShapes.count( n->GetPosition()->GetShapeId() ))
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int shapeID = n->GetPosition()->GetShapeId();
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if ( force || toCheckPosOnShape( shapeID ))
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{
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// check that u is correct
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TopLoc_Location loc; double f,l;
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@ -678,6 +710,7 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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if ( distance ) *distance = dist;
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if ( dist > tol )
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{
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setPosOnShapeValidity( shapeID, false );
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// u incorrect, project the node to the curve
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int edgeID = GetMeshDS()->ShapeToIndex( E );
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TID2ProjectorOnCurve& i2proj = const_cast< TID2ProjectorOnCurve&>( myEdge2Projector );
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@ -704,11 +737,14 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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MESSAGE( "SMESH_MesherHelper::CheckNodeU(), invalid projection" );
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return false;
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}
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//u = double( U );
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// store the fixed U on the edge
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if ( myShape.IsSame(E) && shapeID == myShapeID )
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const_cast<SMDS_MeshNode*>(n)->SetPosition
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( SMDS_PositionPtr( new SMDS_EdgePosition( shapeID, U )));
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}
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else if ( fabs( u ) > numeric_limits<double>::min() )
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{
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((SMESH_MesherHelper*) this)->myOkNodePosShapes.insert( n->GetPosition()->GetShapeId() );
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setPosOnShapeValidity( shapeID, true );
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}
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if (( u < f-tol || u > l+tol ) && force )
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{
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@ -751,6 +787,10 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
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SMDS_MeshNode* n12;
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SMESHDS_Mesh* meshDS = GetMeshDS();
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if ( IsSeamShape( n1->GetPosition()->GetShapeId() ))
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// to get a correct UV of a node on seam, the second node must have checked UV
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std::swap( n1, n2 );
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// get type of shape for the new medium node
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int faceID = -1, edgeID = -1;
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const SMDS_PositionPtr Pos1 = n1->GetPosition();
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@ -1665,9 +1705,9 @@ namespace { // Structures used by FixQuadraticElements()
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node2()->GetID() < other.node2()->GetID() :
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node1()->GetID() < other.node1()->GetID());
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}
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struct PtrComparator {
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bool operator() (const QLink* l1, const QLink* l2 ) const { return *l1 < *l2; }
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};
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// struct PtrComparator {
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// bool operator() (const QLink* l1, const QLink* l2 ) const { return *l1 < *l2; }
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// };
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};
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// ---------------------------------------------------------
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/*!
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@ -1714,7 +1754,7 @@ namespace { // Structures used by FixQuadraticElements()
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/*!
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* \brief Face shared by two volumes and bound by QLinks
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*/
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struct QFace: public TIDSortedElemSet
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struct QFace: public TIDSortedNodeSet
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{
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mutable const SMDS_MeshElement* _volumes[2];
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mutable vector< const QLink* > _sides;
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@ -1753,6 +1793,8 @@ namespace { // Structures used by FixQuadraticElements()
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bool Contains( const SMDS_MeshNode* node ) const { return count(node); }
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bool IsSpoiled(const QLink* bentLink ) const;
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TLinkInSet GetBoundaryLink( const TLinkSet& links,
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const TChainLink& avoidLink,
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TLinkInSet * notBoundaryLink = 0,
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@ -1797,7 +1839,7 @@ namespace { // Structures used by FixQuadraticElements()
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ostream& operator << (ostream& out, const QFace& f)
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{
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out <<"QFace nodes: "/*<< &f << " "*/;
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for ( TIDSortedElemSet::const_iterator n = f.begin(); n != f.end(); ++n )
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for ( TIDSortedNodeSet::const_iterator n = f.begin(); n != f.end(); ++n )
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out << (*n)->GetID() << " ";
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out << " \tvolumes: "
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<< (f._volumes[0] ? f._volumes[0]->GetID() : 0) << " "
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@ -2139,6 +2181,37 @@ namespace { // Structures used by FixQuadraticElements()
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return fullLen;
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}
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//================================================================================
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/*!
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* \brief Checks if the face is distorted due to bentLink
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*/
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//================================================================================
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bool QFace::IsSpoiled(const QLink* bentLink ) const
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{
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// code is valid for convex faces only
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gp_XYZ gc(0,0,0);
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for ( TIDSortedNodeSet::const_iterator n = begin(); n!=end(); ++n)
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gc += XYZ( *n ) / size();
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for (unsigned i = 0; i < _sides.size(); ++i )
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{
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if ( _sides[i] == bentLink ) continue;
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gp_Vec linkNorm = _normal ^ gp_Vec( XYZ(_sides[i]->node1()), XYZ(_sides[i]->node2()));
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gp_Vec vecOut( gc, _sides[i]->MiddlePnt() );
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if ( linkNorm * vecOut < 0 )
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linkNorm.Reverse();
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double mag2 = linkNorm.SquareMagnitude();
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if ( mag2 > numeric_limits<double>::min() )
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linkNorm /= sqrt( mag2 );
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gp_Vec vecBent ( _sides[i]->MiddlePnt(), bentLink->MediumPnt());
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gp_Vec vecStraight( _sides[i]->MiddlePnt(), bentLink->MiddlePnt());
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if ( vecBent * linkNorm > -0.1*vecStraight.Magnitude() )
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return true;
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}
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return false;
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}
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//================================================================================
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/*!
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* \brief Find pairs of continues faces
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@ -2284,41 +2357,20 @@ namespace { // Structures used by FixQuadraticElements()
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TLinkSet linkSet( allLinks.begin(), allLinks.end());
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TLinkInSet linkIt = linkSet.begin(), linksEnd = linkSet.end();
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// move in 2d if we are on geom face
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// TopoDS_Face face;
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// TopLoc_Location loc;
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// SMESH_MesherHelper faceHelper( *helper.GetMesh());
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// while ( linkIt->IsBoundary()) ++linkIt;
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// if ( linkIt == linksEnd ) return;
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// if ( (*linkIt)->MediumPos() == SMDS_TOP_FACE ) {
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// bool checkPos = true;
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// TopoDS_Shape f = helper.GetSubShapeByNode( (*linkIt)->_mediumNode, helper.GetMeshDS() );
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// if ( !f.IsNull() && f.ShapeType() == TopAbs_FACE ) {
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// face = TopoDS::Face( f );
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// helper.GetNodeUV( face, (*linkIt)->_mediumNode, 0, &checkPos);
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// if (checkPos)
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// face.Nullify();
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// else
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// faceHelper.SetSubShape( face );
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// }
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// }
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for ( linkIt = linkSet.begin(); linkIt != linksEnd; ++linkIt)
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{
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if ( linkIt->IsBoundary() && !(*linkIt)->IsStraight() && linkIt->_qfaces[0])
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{
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// if ( !face.IsNull() ) {
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// const SMDS_MeshNode* inFaceNode =
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// faceHelper.GetNodeUVneedInFaceNode() ? linkIt->_qfaces[0]->GetNodeInFace() : 0;
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// gp_XY uvm = helper.GetNodeUV( face, (*linkIt)->_mediumNode, inFaceNode );
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// gp_XY uv1 = helper.GetNodeUV( face, (*linkIt)->node1(), inFaceNode);
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// gp_XY uv2 = helper.GetNodeUV( face, (*linkIt)->node2(), inFaceNode);
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// gp_XY uvMove = uvm - helper.GetMiddleUV( BRep_Tool::Surface(face,loc), uv1, uv2);
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// gp_Vec move( uvMove.X(), uvMove.Y(), 0 );
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// linkIt->_qfaces[0]->MoveByBoundary( *linkIt, move, linkSet, &faceHelper );
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// }
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// else {
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linkIt->_qfaces[0]->MoveByBoundary( *linkIt, (*linkIt)->_nodeMove, linkSet );
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//}
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// move iff a boundary link is bent towards inside of a face (issue 0021084)
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const QFace* face = linkIt->_qfaces[0];
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gp_XYZ pIn = ( face->_sides[0]->MiddlePnt() +
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face->_sides[1]->MiddlePnt() +
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face->_sides[2]->MiddlePnt() ) / 3.;
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gp_XYZ insideDir( pIn - (*linkIt)->MiddlePnt());
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bool linkBentInside = ((*linkIt)->_nodeMove.Dot( insideDir ) > 0 );
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//if ( face->IsSpoiled( linkIt->_qlink ))
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if ( linkBentInside )
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face->MoveByBoundary( *linkIt, (*linkIt)->_nodeMove, linkSet );
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}
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}
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}
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@ -2589,7 +2641,7 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
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bool isCurved = false;
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//bool hasRectFaces = false;
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set<int> nbElemNodeSet;
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//set<int> nbElemNodeSet;
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if ( elemType == SMDSAbs_Volume )
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{
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@ -2602,7 +2654,7 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
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for ( int iF = 0; iF < volTool.NbFaces(); ++iF ) // loop on faces of volume
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{
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int nbN = volTool.NbFaceNodes( iF );
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nbElemNodeSet.insert( nbN );
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//nbElemNodeSet.insert( nbN );
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const SMDS_MeshNode** faceNodes = volTool.GetFaceNodes( iF );
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vector< const QLink* > faceLinks( nbN/2 );
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for ( int iN = 0; iN < nbN; iN += 2 ) // loop on links of a face
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@ -2644,7 +2696,7 @@ void SMESH_MesherHelper::FixQuadraticElements(bool volumeOnly)
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const SMDS_MeshElement* face = elemIt->next();
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if ( !face->IsQuadratic() )
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continue;
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nbElemNodeSet.insert( face->NbNodes() );
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//nbElemNodeSet.insert( face->NbNodes() );
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int nbN = face->NbNodes()/2;
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vector< const QLink* > faceLinks( nbN );
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for ( int iN = 0; iN < nbN; ++iN ) // loop on links of a face
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// to create quadratic elements
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bool myCreateQuadratic;
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bool mySetElemOnShape;
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std::set< int > myOkNodePosShapes;
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std::map< int,bool > myNodePosShapesValidity;
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bool toCheckPosOnShape(int shapeID ) const;
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void setPosOnShapeValidity(int shapeID, bool ok ) const;
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};
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