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- return ( e && e->NbNodes() == ( e->IsQuadratic() ? 8 : 4 ));
+ return ( e && e->NbCornerNodes() == 4 );
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@ -136,7 +136,7 @@ namespace
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bool isQuadrangle(const SMDS_MeshElement* e)
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{
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return ( e && e->NbNodes() == ( e->IsQuadratic() ? 8 : 4 ));
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return ( e && e->NbCornerNodes() == 4 );
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}
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//================================================================================
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