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5252428: Viscous Layers 2D creates badly shaped quadrangles on a circle
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@ -1023,7 +1023,7 @@ void _ViscousBuilder2D::adjustCommonEdge( _PolyLine& LL, _PolyLine& LR )
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// Remove _LayerEdge's intersecting the normAvg to avoid collisions
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// during inflate().
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//
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// find max length of the VERTEX based _LayerEdge whose direction is normAvg
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// find max length of the VERTEX-based _LayerEdge whose direction is normAvg
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double maxLen2D = _thickness * EL._len2dTo3dRatio;
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const gp_XY& pCommOut = ER._uvOut;
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gp_XY pCommIn = pCommOut + normAvg * maxLen2D;
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@ -2010,14 +2010,29 @@ bool _ViscousBuilder2D::refine()
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}
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// limit length of neighbour _LayerEdge's to avoid sharp change of layers thickness
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vector< double > segLen( L._lEdges.size() );
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segLen[0] = 0.0;
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// check if length modification is usefull: look for _LayerEdge's
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// with length limited due to collisions
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bool lenLimited = false;
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for ( size_t iLE = 1; ( iLE < L._lEdges.size()-1 && !lenLimited ); ++iLE )
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lenLimited = L._lEdges[ iLE ]._isBlocked;
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if ( lenLimited )
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{
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for ( size_t i = 1; i < segLen.size(); ++i )
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{
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// accumulate length of segments
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double sLen = (L._lEdges[i-1]._uvOut - L._lEdges[i]._uvOut ).Modulus();
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segLen[i] = segLen[i-1] + sLen;
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}
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const double totSegLen = segLen.back();
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// normalize the accumulated length
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for ( size_t iS = 1; iS < segLen.size(); ++iS )
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segLen[iS] /= totSegLen;
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for ( int isR = 0; isR < 2; ++isR )
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{
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size_t iF = 0, iL = L._lEdges.size()-1;
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@ -2030,7 +2045,7 @@ bool _ViscousBuilder2D::refine()
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if ( prevLE->_length2D > 0 )
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{
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gp_XY tangent ( LE._normal2D.Y(), -LE._normal2D.X() );
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weight += Abs( tangent * ( prevLE->_uvIn - LE._uvIn )) / segLen.back();
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weight += Abs( tangent * ( prevLE->_uvIn - LE._uvIn )) / totSegLen;
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// gp_XY prevTang( LE._uvOut - prevLE->_uvOut );
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// gp_XY prevNorm( -prevTang.Y(), prevTang.X() );
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gp_XY prevNorm = LE._normal2D;
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@ -2046,53 +2061,13 @@ bool _ViscousBuilder2D::refine()
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prevLE = & LE;
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}
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}
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}
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// DEBUG: to see _uvRefined. cout can be redirected to hide NETGEN output
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// cerr << "import smesh" << endl << "mesh = smesh.Mesh()"<< endl;
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// calculate intermediate UV on _LayerEdge's ( _LayerEdge::_uvRefined )
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size_t iLE = 0, nbLE = L._lEdges.size();
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if ( ! L._lEdges[0]._uvRefined.empty() ) ++iLE;
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if ( ! L._lEdges.back()._uvRefined.empty() ) --nbLE;
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for ( ; iLE < nbLE; ++iLE )
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{
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_LayerEdge& LE = L._lEdges[iLE];
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if ( fabs( LE._length2D - prevLen2D ) > LE._length2D / 100. )
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{
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calcLayersHeight( LE._length2D, layersHeight );
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prevLen2D = LE._length2D;
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}
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for ( size_t i = 0; i < layersHeight.size(); ++i )
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LE._uvRefined.push_back( LE._uvOut + LE._normal2D * layersHeight[i] );
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// DEBUG: to see _uvRefined
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// for ( size_t i = 0; i < LE._uvRefined.size(); ++i )
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// {
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// gp_XY uv = LE._uvRefined[i];
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// gp_Pnt p = _surface->Value( uv.X(), uv.Y() );
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// cerr << "mesh.AddNode( " << p.X() << ", " << p.Y() << ", " << p.Z() << " )" << endl;
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// }
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}
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// nodes to create 1 layer of faces
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vector< const SMDS_MeshNode* > outerNodes( L._lastPntInd - L._firstPntInd + 1 );
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vector< const SMDS_MeshNode* > innerNodes( L._lastPntInd - L._firstPntInd + 1 );
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// initialize outerNodes by nodes of the L._wire
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const vector<UVPtStruct>& points = L._wire->GetUVPtStruct();
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for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
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outerNodes[ i-L._firstPntInd ] = points[i].node;
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// compute normalized [0;1] node parameters of outerNodes
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vector< double > normPar( L._lastPntInd - L._firstPntInd + 1 );
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const double
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normF = L._wire->FirstParameter( L._edgeInd ),
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normL = L._wire->LastParameter ( L._edgeInd ),
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normDist = normL - normF;
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for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
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normPar[ i - L._firstPntInd ] = ( points[i].normParam - normF ) / normDist;
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// Create layers of faces
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// analyse extremities of the _PolyLine to find existing nodes
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const TopoDS_Vertex& V1 = L._wire->FirstVertex( L._edgeInd );
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const TopoDS_Vertex& V2 = L._wire->LastVertex ( L._edgeInd );
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const int v1ID = getMeshDS()->ShapeToIndex( V1 );
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@ -2104,28 +2079,81 @@ bool _ViscousBuilder2D::refine()
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bool hasRightNode = ( !L._rightLine->_leftNodes.empty() && rightEdgeShared );
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bool hasOwnLeftNode = ( !L._leftNodes.empty() );
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bool hasOwnRightNode = ( !L._rightNodes.empty() );
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bool isClosedEdge = ( outerNodes.front() == outerNodes.back() );
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size_t iS,
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bool isClosedEdge = ( points[ L._firstPntInd ].node == points[ L._lastPntInd ].node );
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const size_t
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nbN = L._lastPntInd - L._firstPntInd + 1,
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iN0 = ( hasLeftNode || hasOwnLeftNode || isClosedEdge || !isShrinkableL ),
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nbN = innerNodes.size() - ( hasRightNode || hasOwnRightNode || !isShrinkableR);
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L._leftNodes .reserve( _hyp->GetNumberLayers() );
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L._rightNodes.reserve( _hyp->GetNumberLayers() );
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int cur = 0, prev = -1; // to take into account orientation of _face
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if ( isReverse ) std::swap( cur, prev );
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for ( int iF = 0; iF < _hyp->GetNumberLayers(); ++iF ) // loop on layers of faces
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iNE = nbN - ( hasRightNode || hasOwnRightNode || !isShrinkableR );
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// update _uvIn of end _LayerEdge's by existing nodes
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const SMDS_MeshNode *nL = 0, *nR = 0;
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if ( hasOwnLeftNode ) nL = L._leftNodes.back();
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else if ( hasLeftNode ) nL = L._leftLine->_rightNodes.back();
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if ( hasOwnRightNode ) nR = L._rightNodes.back();
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else if ( hasRightNode ) nR = L._rightLine->_leftNodes.back();
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if ( nL )
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L._lEdges[0]._uvIn = _helper.GetNodeUV( _face, nL, points[ L._firstPntInd + 1 ].node );
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if ( nR )
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L._lEdges.back()._uvIn = _helper.GetNodeUV( _face, nR, points[ L._lastPntInd - 1 ].node );
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// compute normalized [0;1] node parameters of nodes on a _PolyLine
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vector< double > normPar( nbN );
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const double
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normF = L._wire->FirstParameter( L._edgeInd ),
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normL = L._wire->LastParameter ( L._edgeInd ),
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normDist = normL - normF;
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for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
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normPar[ i - L._firstPntInd ] = ( points[i].normParam - normF ) / normDist;
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// Calculate UV of most inner nodes
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vector< gp_XY > innerUV( nbN );
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// check if innerUV should be interpolated between _LayerEdge::_uvIn's
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const size_t nbLE = L._lEdges.size();
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bool needInterpol = ( nbN != nbLE );
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if ( !needInterpol )
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{
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// get accumulated length of intermediate segments
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// more check: compare length of inner and outer end segments
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double lenIn, lenOut;
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for ( int isR = 0; isR < 2 && !needInterpol; ++isR )
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{
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const _Segment& segIn = isR ? L._segments.back() : L._segments[0];
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const gp_XY& uvIn1 = segIn.p1();
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const gp_XY& uvIn2 = segIn.p2();
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const gp_XY& uvOut1 = L._lEdges[ isR ? nbLE-1 : 0 ]._uvOut;
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const gp_XY& uvOut2 = L._lEdges[ isR ? nbLE-2 : 1 ]._uvOut;
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if ( _is2DIsotropic )
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{
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lenIn = ( uvIn1 - uvIn2 ).Modulus();
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lenOut = ( uvOut1 - uvOut2 ).Modulus();
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}
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else
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{
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lenIn = _surface->Value( uvIn1.X(), uvIn1.Y() )
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.Distance( _surface->Value( uvIn2.X(), uvIn2.Y() ));
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lenOut = _surface->Value( uvOut1.X(), uvOut1.Y() )
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.Distance( _surface->Value( uvOut2.X(), uvOut2.Y() ));
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}
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needInterpol = ( lenIn < 0.66 * lenOut );
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}
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}
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if ( needInterpol )
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{
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// compute normalized accumulated length of inner segments
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size_t iS;
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if ( _is2DIsotropic )
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for ( iS = 1; iS < segLen.size(); ++iS )
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{
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double sLen = (L._lEdges[iS-1]._uvRefined[iF] - L._lEdges[iS]._uvRefined[iF] ).Modulus();
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double sLen = ( L._lEdges[iS-1]._uvIn - L._lEdges[iS]._uvIn ).Modulus();
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segLen[iS] = segLen[iS-1] + sLen;
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}
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else
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for ( iS = 1; iS < segLen.size(); ++iS )
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{
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const gp_XY& uv1 = L._lEdges[iS-1]._uvRefined[iF];
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const gp_XY& uv2 = L._lEdges[iS ]._uvRefined[iF];
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const gp_XY& uv1 = L._lEdges[iS-1]._uvIn;
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const gp_XY& uv2 = L._lEdges[iS ]._uvIn;
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gp_Pnt p1 = _surface->Value( uv1.X(), uv1.Y() );
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gp_Pnt p2 = _surface->Value( uv2.X(), uv2.Y() );
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double sLen = p1.Distance( p2 );
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@ -2135,14 +2163,47 @@ bool _ViscousBuilder2D::refine()
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for ( iS = 1; iS < segLen.size(); ++iS )
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segLen[iS] /= segLen.back();
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// create innerNodes of a current layer
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// calculate UV of most inner nodes according to the normalized node parameters
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iS = 0;
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for ( size_t i = iN0; i < nbN; ++i )
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for ( size_t i = 0; i < innerUV.size(); ++i )
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{
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while ( normPar[i] > segLen[iS+1] )
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++iS;
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double r = ( normPar[i] - segLen[iS] ) / ( segLen[iS+1] - segLen[iS] );
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gp_XY uv = r * L._lEdges[iS+1]._uvRefined[iF] + (1-r) * L._lEdges[iS]._uvRefined[iF];
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innerUV[ i ] = r * L._lEdges[iS+1]._uvIn + (1-r) * L._lEdges[iS]._uvIn;
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}
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}
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else // ! needInterpol
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{
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for ( size_t i = 0; i < nbLE; ++i )
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innerUV[ i ] = L._lEdges[i]._uvIn;
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}
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// normalized height of layers
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calcLayersHeight( 1., layersHeight );
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// Create layers of faces
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// nodes to create 1 layer of faces
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vector< const SMDS_MeshNode* > outerNodes( nbN );
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vector< const SMDS_MeshNode* > innerNodes( nbN );
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// initialize outerNodes by nodes of the L._wire
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for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
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outerNodes[ i-L._firstPntInd ] = points[i].node;
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L._leftNodes .reserve( _hyp->GetNumberLayers() );
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L._rightNodes.reserve( _hyp->GetNumberLayers() );
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int cur = 0, prev = -1; // to take into account orientation of _face
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if ( isReverse ) std::swap( cur, prev );
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for ( int iF = 0; iF < _hyp->GetNumberLayers(); ++iF ) // loop on layers of faces
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{
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// create innerNodes of a current layer
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for ( size_t i = iN0; i < iNE; ++i )
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{
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gp_XY uvOut = points[ L._firstPntInd + i ].UV();
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gp_XY& uvIn = innerUV[ i ];
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gp_XY uv = layersHeight[ iF ] * uvIn + ( 1.-layersHeight[ iF ]) * uvOut;
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gp_Pnt p = _surface->Value( uv.X(), uv.Y() );
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innerNodes[i] = _helper.AddNode( p.X(), p.Y(), p.Z(), /*id=*/0, uv.X(), uv.Y() );
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}
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@ -2165,6 +2226,7 @@ bool _ViscousBuilder2D::refine()
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outerNodes.swap( innerNodes );
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}
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// faces between not shared _LayerEdge's (at concave VERTEX)
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for ( int isR = 0; isR < 2; ++isR )
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{
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