bug 15579 (Mesh on shell is not updated after change Hypothesis NETGEN 2D)

fix GetNodeUV() for a node on vertex not belonging to a face after
    merging nodes
This commit is contained in:
eap 2007-04-18 06:52:42 +00:00
parent 2cef76d691
commit df4828bb9f

View File

@ -39,6 +39,10 @@
#include <TopTools_MapOfShape.hxx>
#include <gp_Pnt2d.hxx>
#include <ShapeAnalysis.hxx>
#include <TopTools_ListIteratorOfListOfShape.hxx>
#include <Standard_Failure.hxx>
#include <Standard_ErrorHandler.hxx>
#include <utilities.h>
@ -307,11 +311,56 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX)
{
int vertexID = n->GetPosition()->GetShapeId();
const TopoDS_Vertex& V = TopoDS::Vertex(GetMeshDS()->IndexToShape(vertexID));
uv = BRep_Tool::Parameters( V, F );
if ( n2 && mySeamShapeIds.find( vertexID ) != mySeamShapeIds.end() )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
if ( int vertexID = n->GetPosition()->GetShapeId() ) {
bool ok = true;
const TopoDS_Vertex& V = TopoDS::Vertex(GetMeshDS()->IndexToShape(vertexID));
try {
uv = BRep_Tool::Parameters( V, F );
}
catch (Standard_Failure& exc) {
ok = false;
}
if ( !ok ) {
for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !ok && vert.More(); vert.Next() )
ok = ( V == vert.Current() );
if ( !ok ) {
#ifdef _DEBUG_
cout << "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
<< " not in face " << GetMeshDS()->ShapeToIndex( F ) << endl;
#endif
// get UV of a vertex closest to the node
double dist = 1e100;
gp_Pnt pn ( n->X(),n->Y(),n->Z() );
for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !ok && vert.More(); vert.Next() ) {
TopoDS_Vertex curV = TopoDS::Vertex( vert.Current() );
gp_Pnt p = BRep_Tool::Pnt( curV );
double curDist = p.SquareDistance( pn );
if ( curDist < dist ) {
dist = curDist;
uv = BRep_Tool::Parameters( curV, F );
if ( dist < DBL_MIN ) break;
}
}
}
else {
TopTools_ListIteratorOfListOfShape it( myMesh->GetAncestors( V ));
for ( ; it.More(); it.Next() ) {
if ( it.Value().ShapeType() == TopAbs_EDGE ) {
const TopoDS_Edge & edge = TopoDS::Edge( it.Value() );
double f,l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(edge, F, f, l);
if ( !C2d.IsNull() ) {
double u = ( V == TopExp::FirstVertex( edge ) ) ? f : l;
uv = C2d->Value( u );
break;
}
}
}
}
}
if ( n2 && mySeamShapeIds.find( vertexID ) != mySeamShapeIds.end() )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
}
}
return uv.XY();
}