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Fix a bug. Quadrangles were added as triangles.
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@ -214,7 +214,7 @@ SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
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const SMDS_MeshNode * n3,
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const SMDS_MeshNode * n4)
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{
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return AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID());
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return AddFaceWithID(n1,n2,n3, n4, myElementIDFactory->GetFreeID());
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}
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///////////////////////////////////////////////////////////////////////////////
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