PAL13460 (PAL EDF 301 force the mesh to go through a point)

enable selection of vertices
This commit is contained in:
eap 2007-03-06 10:50:30 +00:00
parent 6b3655d049
commit e0af6f94f0
2 changed files with 43 additions and 7 deletions

View File

@ -40,6 +40,8 @@
#include "SMDS_MeshNode.hxx"
#include "SMESH_Actor.h"
#include "SMESH_ActorUtils.h"
#include "SMESH_NumberFilter.hxx"
#include "SMESH_LogicalFilter.hxx"
#include "GEOMBase.h"
#include "GeometryGUI.h"
@ -53,14 +55,15 @@
#include "SVTK_ViewWindow.h"
#include "SVTK_ViewModel.h"
#include "SalomeApp_Tools.h"
#include "SalomeApp_TypeFilter.h"
#include "SUIT_ResourceMgr.h"
#include "SUIT_OverrideCursor.h"
#include "SUIT_MessageBox.h"
// OCCT Includes
#include <TColStd_MapOfInteger.hxx>
#include <TopoDS_Shape.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS_Vertex.hxx>
#include <BRep_Tool.hxx>
// QT Includes
#include <qframe.h>
@ -254,6 +257,7 @@ SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
{
mySimulation = 0;
myDlg = new SMESHGUI_MakeNodeAtPointDlg;
myFilter = 0;
// connect signals and slots
connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
@ -288,6 +292,15 @@ void SMESHGUI_MakeNodeAtPointOp::startOperation()
SMESHGUI_SelectionOp::startOperation();
// SalomeApp_TypeFilter depends on a current study
if ( myFilter ) delete myFilter;
QPtrList<SUIT_SelectionFilter> filters;
filters.append( new SalomeApp_TypeFilter((SalomeApp_Study*)study(), "SMESH" ));
TColStd_MapOfInteger vertexType;
vertexType.Add( TopAbs_VERTEX );
filters.append( new SMESH_NumberFilter("GEOM", TopAbs_VERTEX, 1, vertexType ));
myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR );
activateSelection(); // set filters
myDlg->myX->SetValue(0);
@ -323,6 +336,7 @@ void SMESHGUI_MakeNodeAtPointOp::stopOperation()
SMESH::RepaintCurrentView();
myMeshActor = 0;
}
selectionMgr()->removeFilter( myFilter );
SMESHGUI_SelectionOp::stopOperation();
}
@ -434,10 +448,30 @@ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
return;
Handle(SALOME_InteractiveObject) anIO = aList.First();
SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
if (!aMeshActor)
return;
if (!aMeshActor) { // coord by geom
if ( myDlg->myCoordBtn->isOn() ) {
GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
if ( !geom->_is_nil() ) {
TopoDS_Vertex aShape;
if ( GEOMBase::GetShape(geom, aShape) &&
aShape.ShapeType() == TopAbs_VERTEX ) {
gp_Pnt P = BRep_Tool::Pnt(aShape);
myNoPreview = true;
myDlg->myX->SetValue(P.X());
myDlg->myY->SetValue(P.Y());
myDlg->myZ->SetValue(P.Z());
myNoPreview = false;
redisplayPreview();
}
}
return;
}
}
if ( !myMeshActor )
myMeshActor = aMeshActor;
QString aString;
int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
if (nbElems == 1) {
@ -561,6 +595,7 @@ void SMESHGUI_MakeNodeAtPointOp::activateSelection()
{
selectionMgr()->clearFilters();
SMESH::SetPointRepresentation(false);
selectionMgr()->installFilter( myFilter );
setSelectionMode( NodeSelection );
}
@ -572,9 +607,9 @@ void SMESHGUI_MakeNodeAtPointOp::activateSelection()
SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp()
{
if ( myDlg )
delete myDlg;
delete mySimulation;
if ( myDlg ) delete myDlg;
if ( mySimulation ) delete mySimulation;
if ( myFilter ) delete myFilter;
}
//================================================================================

View File

@ -80,6 +80,7 @@ private:
SMESHGUI_MakeNodeAtPointDlg* myDlg;
SUIT_SelectionFilter* myFilter;
int myMeshOldDisplayMode;
SMESHGUI_MeshEditPreview* mySimulation;
SMESH_Actor* myMeshActor;