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Compute Progress bar: ignore sub-meshes that are NOT_READY to compute
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@ -1476,13 +1476,16 @@ double SMESH_Mesh::GetComputeProgress() const
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while ( smIt->more() )
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{
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SMESH_subMesh* sm = smIt->next();
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const int smCost = sm->GetComputeCost();
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totalCost += smCost;
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if ( sm != curSM &&
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( !sm->IsEmpty() ||
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sm->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE ))
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if ( sm->GetComputeState() != SMESH_subMesh::NOT_READY )
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{
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computedCost += smCost;
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const int smCost = sm->GetComputeCost();
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totalCost += smCost;
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if ( sm != curSM &&
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( !sm->IsEmpty() ||
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sm->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE ))
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{
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computedCost += smCost;
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}
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}
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}
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}
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@ -1496,10 +1499,14 @@ double SMESH_Mesh::GetComputeProgress() const
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//cout << " rate: " << rate << " cost " << algo->GetComputeCost() << endl;
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computedCost += rate * algo->GetComputeCost();
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}
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else
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else if ( curSM->IsEmpty() )
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{
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computedCost += algo->GetProgressByTic() * algo->GetComputeCost();
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}
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else
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{
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computedCost += 0.99 * algo->GetComputeCost();
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}
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}
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//cout << "Total: " << totalCost << " progress: " << computedCost / totalCost << endl;
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return computedCost / totalCost;
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@ -2089,7 +2089,8 @@ TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * theGen,
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{
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const TopoDS_Shape& S = anExplorer.Current();
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SMESH_subMesh* subMesh = _father->GetSubMesh( S );
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theComputeCost += subMesh->GetComputeCost();
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if ( subMesh->GetComputeState() != NOT_READY )
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theComputeCost += subMesh->GetComputeCost();
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if ( subMesh == this )
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{
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aBuilder.Add( aCompound, S );
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@ -2109,7 +2110,8 @@ TopoDS_Shape SMESH_subMesh::getCollection(SMESH_Gen * theGen,
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while ( smIt->more() )
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{
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SMESH_subMesh* sm = smIt->next();
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if ( sm->IsEmpty() )
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if ( sm->GetComputeState() != NOT_READY &&
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sm->IsEmpty() )
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theComputeCost += sm->GetComputeCost();
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}
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}
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