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https://git.salome-platform.org/gitpub/modules/smesh.git
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0020714: EDF GHS3DPLUGIN: shapeToMesh when creating 3D mesh from 2D mesh
* Add function to find out if the given point is out of closed 2D mesh. + virtual TopAbs_State GetPointState(const gp_Pnt& point);
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@ -655,6 +655,12 @@ module SMESH
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*/
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long_array FindElementsByPoint(in double x, in double y, in double z, in ElementType type);
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/*!
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* Return point state in a closed 2D mesh in terms of TopAbs_State enumeration.
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* TopAbs_UNKNOWN state means that either mesh is wrong or the analysis fails.
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*/
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short GetPointState(in double x, in double y, in double z);
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enum Sew_Error {
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SEW_OK,
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SEW_BORDER1_NOT_FOUND,
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@ -38,11 +38,12 @@
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_ControlsDef.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_OctreeNode.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_subMesh.hxx"
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#include "utilities.h"
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@ -51,11 +52,17 @@
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#include <BRep_Tool.hxx>
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#include <ElCLib.hxx>
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#include <Extrema_GenExtPS.hxx>
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#include <Extrema_POnCurv.hxx>
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#include <Extrema_POnSurf.hxx>
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#include <GC_MakeSegment.hxx>
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#include <Geom2d_Curve.hxx>
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#include <GeomAPI_ExtremaCurveCurve.hxx>
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#include <GeomAdaptor_Surface.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom_Line.hxx>
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#include <Geom_Surface.hxx>
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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#include <Precision.hxx>
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#include <TColStd_ListOfInteger.hxx>
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#include <TopAbs_State.hxx>
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@ -75,6 +82,7 @@
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#include <gp_Vec.hxx>
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#include <gp_XY.hxx>
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#include <gp_XYZ.hxx>
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#include <math.h>
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#include <map>
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@ -1102,6 +1110,7 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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//function : BestSplit
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//purpose : Find better diagonal for cutting.
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//=======================================================================
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int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
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SMESH::Controls::NumericalFunctorPtr theCrit)
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{
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@ -1143,6 +1152,164 @@ int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
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return -1;
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}
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namespace
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{
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// Methods of splitting volumes into tetra
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const int theHexTo5[5*4] =
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{
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0, 1, 5, 2,
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0, 4, 5, 7,
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0, 3, 7, 2,
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5, 6, 7, 2,
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0, 2, 5, 7
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};
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const int theHexTo6[6*4] =
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{
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0, 1, 5, 2,
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0, 4, 5, 7,
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0, 3, 7, 2,
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5, 6, 7, 2,
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0, 2, 5, 7
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};
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const int thePyraTo2[2*4] =
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{
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0, 1, 2, 4,
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0, 2, 3, 4
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};
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const int thePentaTo8[8*4] =
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{
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0, 1, 2, 6,
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3, 5, 4, 6,
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0, 3, 4, 6,
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0, 4, 1, 6,
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1, 4, 5, 6,
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1, 5, 2, 6,
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2, 5, 3, 6,
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2, 3, 0, 6
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};
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struct TSplitMethod
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{
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int _nbTetra;
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const int* _connectivity;
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bool _addNode; // additional node is to be created
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TSplitMethod( int nbTet=0, const int* conn=0, bool addNode=false)
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: _nbTetra(nbTet), _connectivity(conn), _addNode(addNode) {}
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};
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/*!
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* \brief return TSplitMethod for the given element
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*/
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TSplitMethod getSplitMethod( const SMDS_MeshElement* vol, const int theMethodFlags)
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{
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TSplitMethod method;
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if ( vol->GetType() == SMDSAbs_Volume && !vol->IsPoly())
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switch ( vol->NbNodes() )
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{
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case 8:
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case 20:
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if ( theMethodFlags & SMESH_MeshEditor::HEXA_TO_5 )
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method = TSplitMethod( 5, theHexTo5 );
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else
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method = TSplitMethod( 6, theHexTo6 );
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break;
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case 5:
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case 13:
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method = TSplitMethod( 2, thePyraTo2 );
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break;
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case 6:
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case 15:
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method = TSplitMethod( 8, thePentaTo8, /*addNode=*/true );
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break;
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default:;
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}
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return method;
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}
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}
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//=======================================================================
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//function : SplitVolumesIntoTetra
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//purpose : Split volumic elements into tetrahedra.
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//=======================================================================
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// void SMESH_MeshEditor::SplitVolumesIntoTetra (const TIDSortedElemSet & theElems,
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// const int theMethodFlags)
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// {
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// // sdt-like iterator on coordinates of nodes of mesh element
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// typedef SMDS_StdIterator< TNodeXYZ, SMDS_ElemIteratorPtr > NXyzIterator;
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// NXyzIterator xyzEnd;
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// SMESH_MesherHelper helper( *GetMesh());
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// TIDSortedElemSet::const_iterator elem = theElems.begin();
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// for ( ; elem != theElems.end(); ++elem )
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// {
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// SMDSAbs_EntityType geomType = (*elem)->GetEntityType();
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// if ( geomType <= SMDSEntity_Quad_Tetra )
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// continue; // tetra or face or edge
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// if ( (*elem)->IsQuadratic() )
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// {
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// // add quadratic links to the helper
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// SMDS_VolumeTool vol( *elem );
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// for ( int iF = 0; iF < vol.NbFaces(); ++iF )
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// {
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// const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
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// for ( int iN = 0; iN < vol.NbFaceNodes( iF ); iN += 2)
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// helper.AddTLinkNode( fNodes[iF], fNodes[iF+2], fNodes[iF+1] );
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// }
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// helper.SetIsQuadratic( true );
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// }
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// else
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// {
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// helper.SetIsQuadratic( false );
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// }
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// vector<const SMDS_MeshElement* > tetras; // splits of a volume
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// if ( geomType == SMDSEntity_Polyhedra )
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// {
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// // Each face of a polyhedron is split into triangles and
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// // each of triangles and a cell barycenter form a tetrahedron.
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// SMDS_VolumeTool vol( *elem );
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// // make a node at barycenter
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// gp_XYZ gc = std::accumulate( NXyzIterator((*elem)->nodesIterator()), xyzEnd,gp_XYZ(0,0,0));
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// gc /= vol.NbNodes();
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// SMDS_MeshNode* gcNode = GetMeshDS()->AddNode( gc.X(), gc.Y(), gc.Z() );
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// for ( int iF = 0; iF < vol.NbFaces(); ++iF )
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// {
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// const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
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// int nbFNodes = vol.NbFaceNodes( iF );
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// int nbTria = nbFNodes - 2;
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// bool extFace = vol.IsFaceExternal( iF );
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// SMDS_MeshElement* tet;
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// for ( int i = 0; i < nbTria; ++i )
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// {
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// if ( extFace )
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// tet = helper.AddVolume( fNodes[0], fNodes[i+1], fNodes[i+2], gcNode );
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// else
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// tet = helper.AddVolume( fNodes[0], fNodes[i+2], fNodes[i+1], gcNode );
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// tetras.push_back( tet );
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// }
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// }
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// }
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// else
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// {
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// TSplitMethod splitMethod = getSplitMethod( *elem, theMethodFlags );
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// if ( splitMethod._nbTetra < 1 ) continue;
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// vector<const SMDS_MeshNode*> volNodes( (*elem)->begin_nodes(), (*elem)->end_nodes());
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// }
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// }
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// }
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//=======================================================================
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//function : AddToSameGroups
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//purpose : add elemToAdd to the groups the elemInGroups belongs to
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@ -5584,6 +5751,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType);
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void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems);
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void getElementsNearLine ( const gp_Ax1& line, TIDSortedElemSet& foundElems);
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~ElementBndBoxTree();
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protected:
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@ -5709,6 +5877,31 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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}
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}
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//================================================================================
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/*!
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* \brief Return elements which can be intersected by the line
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*/
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//================================================================================
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void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
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TIDSortedElemSet& foundElems)
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{
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if ( level() && getBox().IsOut( line ))
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return;
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if ( isLeaf() )
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{
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for ( int i = 0; i < _elements.size(); ++i )
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if ( !_elements[i]->IsOut( line ))
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foundElems.insert( _elements[i]->_element );
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}
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else
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{
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for (int i = 0; i < 8; i++)
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((ElementBndBoxTree*) myChildren[i])->getElementsNearLine( line, foundElems );
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}
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}
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//================================================================================
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/*!
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* \brief Construct the element box
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@ -5729,7 +5922,8 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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//=======================================================================
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/*!
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* \brief Implementation of search for the elements by point
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* \brief Implementation of search for the elements by point and
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* of classification of point in 2D mesh
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*/
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//=======================================================================
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@ -5739,50 +5933,78 @@ struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
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ElementBndBoxTree* _ebbTree;
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SMESH_NodeSearcherImpl* _nodeSearcher;
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SMDSAbs_ElementType _elementType;
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double _tolerance;
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bool _outerFacesFound;
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set<const SMDS_MeshElement*> _outerFaces; // empty means "no internal faces at all"
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SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh ): _mesh(&mesh),_ebbTree(0),_nodeSearcher(0) {}
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SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh )
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: _mesh(&mesh),_ebbTree(0),_nodeSearcher(0), _tolerance(-1), _outerFacesFound(false) {}
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~SMESH_ElementSearcherImpl()
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{
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if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
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if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
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}
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/*!
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* \brief Find elements of given type where the given point is IN or ON.
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* Returns nb of found elements and elements them-selves.
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*
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* 'ALL' type means elements of any type excluding nodes and 0D elements
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*/
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int FindElementsByPoint(const gp_Pnt& point,
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virtual int FindElementsByPoint(const gp_Pnt& point,
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SMDSAbs_ElementType type,
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vector< const SMDS_MeshElement* >& foundElements)
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{
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foundElements.clear();
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vector< const SMDS_MeshElement* >& foundElements);
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virtual TopAbs_State GetPointState(const gp_Pnt& point);
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double getTolerance();
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bool getIntersParamOnLine(const gp_Lin& line, const SMDS_MeshElement* face,
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const double tolerance, double & param);
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void findOuterBoundary(const SMDS_MeshElement* anyOuterFace);
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bool isOuterBoundary(const SMDS_MeshElement* face) const
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{
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return _outerFaces.empty() || _outerFaces.count(face);
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}
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struct TInters //!< data of intersection of the line and the mesh face used in GetPointState()
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{
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const SMDS_MeshElement* _face;
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gp_Vec _faceNorm;
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bool _coincides; //!< the line lays in face plane
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TInters(const SMDS_MeshElement* face, const gp_Vec& faceNorm, bool coinc=false)
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: _face(face), _faceNorm( faceNorm ), _coincides( coinc ) {}
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};
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struct TFaceLink //!< link and faces sharing it (used in findOuterBoundary())
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{
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SMESH_TLink _link;
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TIDSortedElemSet _faces;
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TFaceLink( const SMDS_MeshNode* n1, const SMDS_MeshNode* n2, const SMDS_MeshElement* face)
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: _link( n1, n2 ), _faces( &face, &face + 1) {}
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};
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};
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//=======================================================================
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/*!
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* \brief define tolerance for search
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*/
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//=======================================================================
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double SMESH_ElementSearcherImpl::getTolerance()
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{
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if ( _tolerance < 0 )
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{
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const SMDS_MeshInfo& meshInfo = _mesh->GetMeshInfo();
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// -----------------
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// define tolerance
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// -----------------
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double tolerance = 0;
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_tolerance = 0;
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if ( _nodeSearcher && meshInfo.NbNodes() > 1 )
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{
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double boxSize = _nodeSearcher->getTree()->maxSize();
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tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
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_tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
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}
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else if ( _ebbTree && meshInfo.NbElements() > 0 )
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{
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double boxSize = _ebbTree->maxSize();
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tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
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_tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
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}
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if ( tolerance == 0 )
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if ( _tolerance == 0 )
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{
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// define tolerance by size of a most complex element
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int complexType = SMDSAbs_Volume;
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while ( complexType > SMDSAbs_All &&
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meshInfo.NbElements( SMDSAbs_ElementType( complexType )) < 1 )
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--complexType;
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if ( complexType == SMDSAbs_All ) return foundElements.size(); // empty mesh
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if ( complexType == SMDSAbs_All ) return 0; // empty mesh
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double elemSize;
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if ( complexType == int( SMDSAbs_Node ))
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@ -5804,8 +6026,158 @@ struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
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elemSize = max( dist, elemSize );
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}
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}
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tolerance = 1e-6 * elemSize;
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_tolerance = 1e-6 * elemSize;
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}
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}
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return _tolerance;
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}
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//================================================================================
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/*!
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* \brief Find intersection of the line and an edge of face and return parameter on line
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*/
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//================================================================================
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bool SMESH_ElementSearcherImpl::getIntersParamOnLine(const gp_Lin& line,
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const SMDS_MeshElement* face,
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const double tol,
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double & param)
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{
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int nbInts = 0;
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param = 0;
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GeomAPI_ExtremaCurveCurve anExtCC;
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Handle(Geom_Curve) lineCurve = new Geom_Line( line );
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int nbNodes = face->IsQuadratic() ? face->NbNodes()/2 : face->NbNodes();
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for ( int i = 0; i < nbNodes && nbInts < 2; ++i )
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{
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GC_MakeSegment edge( SMESH_MeshEditor::TNodeXYZ( face->GetNode( i )),
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SMESH_MeshEditor::TNodeXYZ( face->GetNode( (i+1)%nbNodes) ));
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anExtCC.Init( lineCurve, edge);
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if ( anExtCC.NbExtrema() > 0 && anExtCC.LowerDistance() <= tol)
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{
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Quantity_Parameter pl, pe;
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anExtCC.LowerDistanceParameters( pl, pe );
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param += pl;
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if ( ++nbInts == 2 )
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break;
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}
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}
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if ( nbInts > 0 ) param /= nbInts;
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return nbInts > 0;
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}
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//================================================================================
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/*!
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* \brief Find all faces belonging to the outer boundary of mesh
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*/
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//================================================================================
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void SMESH_ElementSearcherImpl::findOuterBoundary(const SMDS_MeshElement* outerFace)
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{
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if ( _outerFacesFound ) return;
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// Collect all outer faces passing from one outer face to another via their links
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// and BTW find out if there are internal faces at all.
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bool hasInternal = false;
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// checked links
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set< SMESH_TLink > visitedLinks;
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// links to treat with already visited faces sharing them
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list < TFaceLink > startLinks;
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// load startLinks with the first outerFace
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startLinks.push_back( TFaceLink( outerFace->GetNode(0), outerFace->GetNode(1), outerFace));
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_outerFaces.insert( outerFace );
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TIDSortedElemSet emptySet;
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while ( !startLinks.empty() )
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{
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const SMESH_TLink& link = startLinks.front()._link;
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TIDSortedElemSet& faces = startLinks.front()._faces;
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outerFace = *faces.begin();
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// find other faces sharing the link
|
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const SMDS_MeshElement* f;
|
||||
while (( f = SMESH_MeshEditor::FindFaceInSet(link.node1(), link.node2(), emptySet, faces )))
|
||||
faces.insert( f );
|
||||
|
||||
// select another outer face among the found
|
||||
const SMDS_MeshElement* outerFace2 = 0;
|
||||
if ( faces.size() == 2 )
|
||||
{
|
||||
outerFace2 = (outerFace == *faces.begin() ? *faces.rbegin() : *faces.begin());
|
||||
}
|
||||
else if ( faces.size() > 2 )
|
||||
{
|
||||
hasInternal = true;
|
||||
// link direction within the outerFace
|
||||
gp_Vec n1n2( SMESH_MeshEditor::TNodeXYZ( link.node1()),
|
||||
SMESH_MeshEditor::TNodeXYZ( link.node2()));
|
||||
int i1 = outerFace->GetNodeIndex( link.node1() );
|
||||
int i2 = outerFace->GetNodeIndex( link.node2() );
|
||||
bool rev = ( abs(i2-i1) == 1 ? i1 > i2 : i2 > i1 );
|
||||
if ( rev ) n1n2.Reverse();
|
||||
// outerFace normal
|
||||
gp_XYZ ofNorm, fNorm;
|
||||
if ( SMESH_Algo::FaceNormal( outerFace, ofNorm, /*normalized=*/false ))
|
||||
{
|
||||
// direction from the link inside outerFace
|
||||
gp_Vec dirInOF = gp_Vec( ofNorm ) ^ n1n2;
|
||||
// sort all other faces by angle with the dirInOF
|
||||
map< double, const SMDS_MeshElement* > angle2Face;
|
||||
set< const SMDS_MeshElement* >::const_iterator face = faces.begin();
|
||||
for ( ; face != faces.end(); ++face )
|
||||
{
|
||||
if ( !SMESH_Algo::FaceNormal( *face, fNorm, /*normalized=*/false ))
|
||||
continue;
|
||||
gp_Vec dirInF = gp_Vec( fNorm ) ^ n1n2;
|
||||
double angle = dirInOF.AngleWithRef( dirInF, n1n2 );
|
||||
if ( angle < 0 ) angle += 2*PI;
|
||||
angle2Face.insert( make_pair( angle, *face ));
|
||||
}
|
||||
if ( !angle2Face.empty() )
|
||||
outerFace2 = angle2Face.begin()->second;
|
||||
}
|
||||
}
|
||||
// store the found outer face and add its links to continue seaching from
|
||||
if ( outerFace2 )
|
||||
{
|
||||
_outerFaces.insert( outerFace );
|
||||
int nbNodes = outerFace2->NbNodes()/( outerFace2->IsQuadratic() ? 2 : 1 );
|
||||
for ( int i = 0; i < nbNodes; ++i )
|
||||
{
|
||||
SMESH_TLink link2( outerFace2->GetNode(i), outerFace2->GetNode((i+1)%nbNodes));
|
||||
if ( visitedLinks.insert( link2 ).second )
|
||||
startLinks.push_back( TFaceLink( link2.node1(), link2.node2(), outerFace2 ));
|
||||
}
|
||||
}
|
||||
startLinks.pop_front();
|
||||
}
|
||||
_outerFacesFound = true;
|
||||
if ( !hasInternal )
|
||||
_outerFaces.clear();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* \brief Find elements of given type where the given point is IN or ON.
|
||||
* Returns nb of found elements and elements them-selves.
|
||||
*
|
||||
* 'ALL' type means elements of any type excluding nodes and 0D elements
|
||||
*/
|
||||
//=======================================================================
|
||||
|
||||
int SMESH_ElementSearcherImpl::
|
||||
FindElementsByPoint(const gp_Pnt& point,
|
||||
SMDSAbs_ElementType type,
|
||||
vector< const SMDS_MeshElement* >& foundElements)
|
||||
{
|
||||
foundElements.clear();
|
||||
|
||||
double tolerance = getTolerance();
|
||||
|
||||
// =================================================================================
|
||||
if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement )
|
||||
@ -5846,8 +6218,226 @@ struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
|
||||
foundElements.push_back( *elem );
|
||||
}
|
||||
return foundElements.size();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Classify the given point in the closed 2D mesh
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
|
||||
{
|
||||
double tolerance = getTolerance();
|
||||
if ( !_ebbTree || _elementType != SMDSAbs_Face )
|
||||
{
|
||||
if ( _ebbTree ) delete _ebbTree;
|
||||
_ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face );
|
||||
}
|
||||
}; // struct SMESH_ElementSearcherImpl
|
||||
// Algo: analyse transition of a line starting at the point through mesh boundary;
|
||||
// try three lines parallel to axis of the coordinate system and perform rough
|
||||
// analysis. If solution is not clear perform thorough analysis.
|
||||
|
||||
const int nbAxes = 3;
|
||||
gp_Dir axisDir[ nbAxes ] = { gp::DX(), gp::DY(), gp::DZ() };
|
||||
map< double, TInters > paramOnLine2TInters[ nbAxes ];
|
||||
list< TInters > tangentInters[ nbAxes ]; // of faces whose plane includes the line
|
||||
multimap< int, int > nbInt2Axis; // to find the simplest case
|
||||
for ( int axis = 0; axis < nbAxes; ++axis )
|
||||
{
|
||||
gp_Ax1 lineAxis( point, axisDir[axis]);
|
||||
gp_Lin line ( lineAxis );
|
||||
|
||||
TIDSortedElemSet suspectFaces; // faces possibly intersecting the line
|
||||
_ebbTree->getElementsNearLine( lineAxis, suspectFaces );
|
||||
|
||||
// Intersect faces with the line
|
||||
|
||||
map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
|
||||
TIDSortedElemSet::iterator face = suspectFaces.begin();
|
||||
for ( ; face != suspectFaces.end(); ++face )
|
||||
{
|
||||
// get face plane
|
||||
gp_XYZ fNorm;
|
||||
if ( !SMESH_Algo::FaceNormal( *face, fNorm, /*normalized=*/false)) continue;
|
||||
gp_Pln facePlane( SMESH_MeshEditor::TNodeXYZ( (*face)->GetNode(0)), fNorm );
|
||||
|
||||
// perform intersection
|
||||
IntAna_IntConicQuad intersection( line, IntAna_Quadric( facePlane ));
|
||||
if ( !intersection.IsDone() )
|
||||
continue;
|
||||
if ( intersection.IsInQuadric() )
|
||||
{
|
||||
tangentInters[ axis ].push_back( TInters( *face, fNorm, true ));
|
||||
}
|
||||
else if ( ! intersection.IsParallel() && intersection.NbPoints() > 0 )
|
||||
{
|
||||
gp_Pnt intersectionPoint = intersection.Point(1);
|
||||
if ( !SMESH_MeshEditor::isOut( *face, intersectionPoint, tolerance ))
|
||||
u2inters.insert(make_pair( intersection.ParamOnConic(1), TInters( *face, fNorm )));
|
||||
}
|
||||
}
|
||||
// Analyse intersections roughly
|
||||
|
||||
int nbInter = u2inters.size();
|
||||
if ( nbInter == 0 )
|
||||
return TopAbs_OUT;
|
||||
|
||||
double f = u2inters.begin()->first, l = u2inters.rbegin()->first;
|
||||
if ( nbInter == 1 ) // not closed mesh
|
||||
return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
|
||||
|
||||
if ( fabs( f ) < tolerance || fabs( l ) < tolerance )
|
||||
return TopAbs_ON;
|
||||
|
||||
if ( (f<0) == (l<0) )
|
||||
return TopAbs_OUT;
|
||||
|
||||
int nbIntBeforePoint = std::distance( u2inters.begin(), u2inters.lower_bound(0));
|
||||
int nbIntAfterPoint = nbInter - nbIntBeforePoint;
|
||||
if ( nbIntBeforePoint == 1 || nbIntAfterPoint == 1 )
|
||||
return TopAbs_IN;
|
||||
|
||||
nbInt2Axis.insert( make_pair( min( nbIntBeforePoint, nbIntAfterPoint ), axis ));
|
||||
|
||||
} // three attempts - loop on CS axes
|
||||
|
||||
// Analyse intersections thoroughly.
|
||||
// We make two loops maximum, on the first one we only exclude touching intersections,
|
||||
// on the second, if situation is still unclear, we gather and use information on
|
||||
// position of faces (internal or outer). If faces position is already gathered,
|
||||
// we make the second loop right away.
|
||||
|
||||
for ( int hasPositionInfo = _outerFacesFound; hasPositionInfo < 2; ++hasPositionInfo )
|
||||
{
|
||||
multimap< int, int >::const_iterator nb_axis = nbInt2Axis.begin();
|
||||
for ( ; nb_axis != nbInt2Axis.end(); ++nb_axis )
|
||||
{
|
||||
int axis = nb_axis->second;
|
||||
map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
|
||||
|
||||
gp_Ax1 lineAxis( point, axisDir[axis]);
|
||||
gp_Lin line ( lineAxis );
|
||||
|
||||
// add tangent intersections to u2inters
|
||||
double param;
|
||||
list< TInters >::const_iterator tgtInt = tangentInters[ axis ].begin();
|
||||
for ( ; tgtInt != tangentInters[ axis ].end(); ++tgtInt )
|
||||
if ( getIntersParamOnLine( line, tgtInt->_face, tolerance, param ))
|
||||
u2inters.insert(make_pair( param, *tgtInt ));
|
||||
tangentInters[ axis ].clear();
|
||||
|
||||
// Count intersections before and after the point excluding touching ones.
|
||||
// If hasPositionInfo we count intersections of outer boundary only
|
||||
|
||||
int nbIntBeforePoint = 0, nbIntAfterPoint = 0;
|
||||
double f = numeric_limits<double>::max(), l = -numeric_limits<double>::max();
|
||||
map< double, TInters >::iterator u_int2 = u2inters.begin(), u_int1 = u_int2++;
|
||||
bool ok = ! u_int1->second._coincides;
|
||||
while ( ok && u_int1 != u2inters.end() )
|
||||
{
|
||||
// skip intersections at the same point (if the line passes through edge or node)
|
||||
int nbSamePnt = 0;
|
||||
double u = u_int1->first;
|
||||
while ( u_int2 != u2inters.end() && fabs( u_int2->first - u ) < tolerance )
|
||||
{
|
||||
++nbSamePnt;
|
||||
++u_int2;
|
||||
}
|
||||
|
||||
// skip tangent intersections
|
||||
int nbTgt = 0;
|
||||
const SMDS_MeshElement* prevFace = u_int1->second._face;
|
||||
while ( ok && u_int2->second._coincides )
|
||||
{
|
||||
if ( SMESH_Algo::GetCommonNodes(prevFace , u_int2->second._face).empty() )
|
||||
ok = false;
|
||||
else
|
||||
{
|
||||
nbTgt++;
|
||||
u_int2++;
|
||||
ok = ( u_int2 != u2inters.end() );
|
||||
}
|
||||
}
|
||||
if ( !ok ) break;
|
||||
|
||||
// skip intersections at the same point after tangent intersections
|
||||
if ( nbTgt > 0 )
|
||||
{
|
||||
double u = u_int2->first;
|
||||
++u_int2;
|
||||
while ( u_int2 != u2inters.end() && fabs( u_int2->first - u ) < tolerance )
|
||||
{
|
||||
++nbSamePnt;
|
||||
++u_int2;
|
||||
}
|
||||
}
|
||||
|
||||
bool touchingInt = false;
|
||||
if ( nbSamePnt + nbTgt > 0 )
|
||||
{
|
||||
double minDot = numeric_limits<double>::max(), maxDot = -numeric_limits<double>::max();
|
||||
map< double, TInters >::iterator u_int = u_int1;
|
||||
for ( ; u_int != u_int2; ++u_int )
|
||||
{
|
||||
if ( u_int->second._coincides ) continue;
|
||||
double dot = u_int->second._faceNorm * line.Direction();
|
||||
if ( dot > maxDot ) maxDot = dot;
|
||||
if ( dot < minDot ) minDot = dot;
|
||||
}
|
||||
touchingInt = ( minDot*maxDot < 0 );
|
||||
}
|
||||
if ( !touchingInt )
|
||||
{
|
||||
if ( !hasPositionInfo || isOuterBoundary( u_int1->second._face ))
|
||||
{
|
||||
if ( u < 0 )
|
||||
++nbIntBeforePoint;
|
||||
else
|
||||
++nbIntAfterPoint;
|
||||
|
||||
}
|
||||
if ( u < f ) f = u;
|
||||
if ( u > l ) l = u;
|
||||
}
|
||||
|
||||
u_int1 = u_int2++; // to next intersection
|
||||
|
||||
} // loop on intersections with one line
|
||||
|
||||
if ( ok )
|
||||
{
|
||||
if ( fabs( f ) < tolerance || fabs( l ) < tolerance )
|
||||
return TopAbs_ON;
|
||||
|
||||
if ( nbIntBeforePoint == 0 || nbIntAfterPoint == 0)
|
||||
return TopAbs_OUT;
|
||||
|
||||
if ( nbIntBeforePoint + nbIntAfterPoint == 1 ) // not closed mesh
|
||||
return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
|
||||
|
||||
if ( nbIntBeforePoint == 1 || nbIntAfterPoint == 1 )
|
||||
return TopAbs_IN;
|
||||
|
||||
if ( (f<0) == (l<0) )
|
||||
return TopAbs_OUT;
|
||||
|
||||
if ( hasPositionInfo )
|
||||
return nbIntBeforePoint % 2 ? TopAbs_IN : TopAbs_OUT;
|
||||
}
|
||||
} // loop on intersections of the tree lines - thorough analysis
|
||||
|
||||
if ( !hasPositionInfo )
|
||||
{
|
||||
// gather info on faces position - is face in the outer boundary or not
|
||||
map< double, TInters > & u2inters = paramOnLine2TInters[ 0 ];
|
||||
findOuterBoundary( u2inters.begin()->second._face );
|
||||
}
|
||||
|
||||
} // two attempts - with and w/o faces position info in the mesh
|
||||
|
||||
return TopAbs_UNKNOWN;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
@ -9351,5 +9941,3 @@ bool SMESH_MeshEditor::Make2DMeshFrom3D()
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
|
@ -78,6 +78,7 @@ struct SMESH_NodeSearcher
|
||||
/*!
|
||||
* \brief Find elements of given type where the given point is IN or ON.
|
||||
* Returns nb of found elements and elements them-selves.
|
||||
* Another task is to find out if the given point is out of closed 2D mesh.
|
||||
*
|
||||
* 'ALL' type means elements of any type excluding nodes and 0D elements
|
||||
*/
|
||||
@ -88,6 +89,8 @@ struct SMESH_ElementSearcher
|
||||
virtual int FindElementsByPoint(const gp_Pnt& point,
|
||||
SMDSAbs_ElementType type,
|
||||
std::vector< const SMDS_MeshElement* >& foundElems)=0;
|
||||
|
||||
virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
|
||||
};
|
||||
|
||||
//=======================================================================
|
||||
@ -124,7 +127,7 @@ public:
|
||||
struct TNodeXYZ : public gp_XYZ
|
||||
{
|
||||
const SMDS_MeshNode* _node;
|
||||
TNodeXYZ( const SMDS_MeshElement* e):_node(0) {
|
||||
TNodeXYZ( const SMDS_MeshElement* e):gp_XYZ(0,0,0),_node(0) {
|
||||
if (e) {
|
||||
ASSERT( e->GetType() == SMDSAbs_Node );
|
||||
_node = static_cast<const SMDS_MeshNode*>(e);
|
||||
@ -221,6 +224,13 @@ public:
|
||||
SMESH::Controls::NumericalFunctorPtr theCriterion);
|
||||
|
||||
|
||||
enum SplitVolumToTetraFlags { HEXA_TO_5 = 1, HEXA_TO_6 = 2 };//!<arg of SplitVolumesIntoTetra()
|
||||
/*!
|
||||
* \brief Split volumic elements into tetrahedra.
|
||||
*/
|
||||
//void SplitVolumesIntoTetra (const TIDSortedElemSet & theElems, const int theMethodFlags);
|
||||
|
||||
|
||||
enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
|
||||
|
||||
void Smooth (TIDSortedElemSet & theElements,
|
||||
@ -724,5 +734,3 @@ private:
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -1159,6 +1159,10 @@ CORBA::Long SMESH_MeshEditor_i::BestSplit (CORBA::Long IDOfQuad,
|
||||
return -1;
|
||||
}
|
||||
|
||||
void SMESH_MeshEditor_i::SplitVolumesIntoTetra (SMESH::SMESH_IDSource_ptr elems,
|
||||
CORBA::Short methodFlags)
|
||||
{
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Smooth
|
||||
@ -3886,6 +3890,24 @@ SMESH::long_array* SMESH_MeshEditor_i::FindElementsByPoint(CORBA::Double x,
|
||||
return res._retn();
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : GetPointState
|
||||
//purpose : Return point state in a closed 2D mesh in terms of TopAbs_State enumeration.
|
||||
// TopAbs_UNKNOWN state means that either mesh is wrong or the analysis fails.
|
||||
//=======================================================================
|
||||
|
||||
CORBA::Short SMESH_MeshEditor_i::GetPointState(CORBA::Double x,
|
||||
CORBA::Double y,
|
||||
CORBA::Double z)
|
||||
{
|
||||
theSearchersDeleter.Set( myMesh );
|
||||
if ( !theElementSearcher ) {
|
||||
::SMESH_MeshEditor anEditor( myMesh );
|
||||
theElementSearcher = anEditor.GetElementSearcher();
|
||||
}
|
||||
return CORBA::Short( theElementSearcher->GetPointState( gp_Pnt( x,y,z )));
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : convError
|
||||
//purpose :
|
||||
|
@ -137,6 +137,8 @@ public:
|
||||
CORBA::Boolean Diag13);
|
||||
CORBA::Long BestSplit (CORBA::Long IDOfQuad,
|
||||
SMESH::NumericalFunctor_ptr Criterion);
|
||||
void SplitVolumesIntoTetra (SMESH::SMESH_IDSource_ptr elems,
|
||||
CORBA::Short methodFlags);
|
||||
|
||||
CORBA::Boolean Smooth(const SMESH::long_array & IDsOfElements,
|
||||
const SMESH::long_array & IDsOfFixedNodes,
|
||||
@ -463,7 +465,6 @@ public:
|
||||
CORBA::Double z);
|
||||
/*!
|
||||
* Return elements of given type where the given point is IN or ON.
|
||||
*
|
||||
* 'ALL' type means elements of any type excluding nodes
|
||||
*/
|
||||
SMESH::long_array* FindElementsByPoint(CORBA::Double x,
|
||||
@ -471,6 +472,11 @@ public:
|
||||
CORBA::Double z,
|
||||
SMESH::ElementType type);
|
||||
|
||||
/*!
|
||||
* Return point state in a closed 2D mesh in terms of TopAbs_State enumeration.
|
||||
* TopAbs_UNKNOWN state means that either mesh is wrong or the analysis fails.
|
||||
*/
|
||||
CORBA::Short GetPointState(CORBA::Double x, CORBA::Double y, CORBA::Double z);
|
||||
|
||||
SMESH::SMESH_MeshEditor::Sew_Error
|
||||
SewFreeBorders(CORBA::Long FirstNodeID1,
|
||||
|
Loading…
Reference in New Issue
Block a user