0021370: EDF SMESH: Hexahedron + Composite Side Disretization generate a bad mesh

Redesign to work with composite cube edges

0021369: EDF SMESH: Meshing of a cube in hexas fails
    fix defining orientation of a side in case of reversed wire
This commit is contained in:
eap 2011-10-06 09:46:34 +00:00
parent 1f44408d18
commit e30e0260ae

View File

@ -263,6 +263,20 @@ namespace
} }
return foundQuad; return foundQuad;
} }
//================================================================================
/*!
* \brief Returns true if the 1st base node of sideGrid1 belongs to sideGrid2
*/
//================================================================================
bool beginsAtSide( const _FaceGrid& sideGrid1, const _FaceGrid& sideGrid2 )
{
const SMDS_MeshNode* n00 = (sideGrid1._u2nodesMap.begin()->second)[0];
const TNodeColumn& col0 = sideGrid2._u2nodesMap.begin()->second;
const TNodeColumn& col1 = sideGrid2._u2nodesMap.rbegin()->second;
return ( n00 == col0.front() || n00 == col0.back() ||
n00 == col1.front() || n00 == col1.back() );
}
} }
//============================================================================= //=============================================================================
@ -327,7 +341,7 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
aCubeSide[B_BACK ]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_TOP ], quad ); aCubeSide[B_BACK ]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_TOP ], quad );
aCubeSide[B_LEFT ]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_LEFT ], quad ); aCubeSide[B_LEFT ]._quad = getQuadWithBottom( aCubeSide[B_BOTTOM]._quad->side[Q_LEFT ], quad );
if ( aCubeSide[B_FRONT ]._quad ) if ( aCubeSide[B_FRONT ]._quad )
aCubeSide[B_TOP ]._quad = getQuadWithBottom( aCubeSide[B_FRONT ]._quad->side[Q_TOP ], quad ); aCubeSide[B_TOP]._quad = getQuadWithBottom( aCubeSide[B_FRONT ]._quad->side[Q_TOP ], quad );
for ( int i = 1; i < 6; ++i ) for ( int i = 1; i < 6; ++i )
if ( !aCubeSide[i]._quad ) if ( !aCubeSide[i]._quad )
@ -381,15 +395,13 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
{ {
const TopoDS_Face& F = aCubeSide[i]._quad->face; const TopoDS_Face& F = aCubeSide[i]._quad->face;
StdMeshers_FaceSide* baseQuadSide = aCubeSide[i]._quad->side[ Q_BOTTOM ]; StdMeshers_FaceSide* baseQuadSide = aCubeSide[i]._quad->side[ Q_BOTTOM ];
vector< TopAbs_Orientation > eOri( baseQuadSide->NbEdges() ); list<TopoDS_Edge> baseEdges( baseQuadSide->Edges().begin(), baseQuadSide->Edges().end() );
// assure correctness of node positions on baseE:
// helper.GetNodeU() will fix positions if they are wrong
for ( int iE = 0; iE < baseQuadSide->NbEdges(); ++iE ) for ( int iE = 0; iE < baseQuadSide->NbEdges(); ++iE )
{ {
const TopoDS_Edge& baseE = baseQuadSide->Edge( iE ); const TopoDS_Edge& baseE = baseQuadSide->Edge( iE );
eOri[ iE ] = baseE.Orientation();
// assure correctness of node positions on baseE:
// helper.GetNodeU() will fix positions if they are wrong
if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( baseE )) if ( SMESHDS_SubMesh* smDS = meshDS->MeshElements( baseE ))
{ {
bool ok; bool ok;
@ -398,38 +410,29 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
while ( eIt->more() ) while ( eIt->more() )
{ {
const SMDS_MeshElement* e = eIt->next(); const SMDS_MeshElement* e = eIt->next();
helper.GetNodeU( baseE, e->GetNode(0), e->GetNode(1), &ok); // expect problems on a composite side
helper.GetNodeU( baseE, e->GetNode(1), e->GetNode(0), &ok); try { helper.GetNodeU( baseE, e->GetNode(0), e->GetNode(1), &ok); }
catch (...) {}
try { helper.GetNodeU( baseE, e->GetNode(1), e->GetNode(0), &ok); }
catch (...) {}
} }
} }
// load grid
TParam2ColumnMap u2nodesMap;
if ( !helper.LoadNodeColumns( u2nodesMap, F, baseE, meshDS, proxymesh.get() ))
{
SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape, proxymesh.get());
return error( err );
}
// store u2nodesMap
if ( iE == 0 )
{
aCubeSide[i]._u2nodesMap.swap( u2nodesMap );
}
else // unite 2 maps
{
if ( eOri[0] == eOri[iE] )
append( aCubeSide[i]._u2nodesMap, u2nodesMap.begin(), u2nodesMap.end());
else
append( aCubeSide[i]._u2nodesMap, u2nodesMap.rbegin(), u2nodesMap.rend());
}
} }
// check if the loaded grid corresponds to nb of quadrangles
const SMESHDS_SubMesh* faceSubMesh = // load grid
proxymesh ? proxymesh->GetSubMesh( F ) : meshDS->MeshElements( F ); bool ok =
const int nbQuads = faceSubMesh->NbElements(); helper.LoadNodeColumns( aCubeSide[i]._u2nodesMap, F, baseEdges, meshDS, proxymesh.get());
const int nbHor = aCubeSide[i]._u2nodesMap.size() - 1; if ( ok )
const int nbVer = aCubeSide[i]._u2nodesMap.begin()->second.size() - 1; {
if ( nbQuads != nbHor * nbVer ) // check if the loaded grid corresponds to nb of quadrangles on the FACE
const SMESHDS_SubMesh* faceSubMesh =
proxymesh ? proxymesh->GetSubMesh( F ) : meshDS->MeshElements( F );
const int nbQuads = faceSubMesh->NbElements();
const int nbHor = aCubeSide[i]._u2nodesMap.size() - 1;
const int nbVer = aCubeSide[i]._u2nodesMap.begin()->second.size() - 1;
ok = ( nbQuads == nbHor * nbVer );
}
if ( !ok )
{ {
SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape, proxymesh.get()); SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape, proxymesh.get());
return error( err ); return error( err );
@ -437,26 +440,19 @@ bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh,
} }
// Orient loaded grids of cube sides along axis of the unitary cube coord system // Orient loaded grids of cube sides along axis of the unitary cube coord system
bool isReverse[6];
isReverse[B_BOTTOM] = beginsAtSide( aCubeSide[B_BOTTOM], aCubeSide[B_RIGHT ] );
isReverse[B_TOP ] = beginsAtSide( aCubeSide[B_TOP ], aCubeSide[B_RIGHT ] );
isReverse[B_FRONT ] = beginsAtSide( aCubeSide[B_FRONT ], aCubeSide[B_RIGHT ] );
isReverse[B_BACK ] = beginsAtSide( aCubeSide[B_BACK ], aCubeSide[B_RIGHT ] );
isReverse[B_LEFT ] = beginsAtSide( aCubeSide[B_LEFT ], aCubeSide[B_BACK ] );
isReverse[B_RIGHT ] = beginsAtSide( aCubeSide[B_RIGHT ], aCubeSide[B_BACK ] );
for ( int i = 0; i < 6; ++i ) for ( int i = 0; i < 6; ++i )
{ {
bool reverse = false;
if ( helper.GetSubShapeOri( aShape.Oriented( TopAbs_FORWARD ),
aCubeSide[i]._quad->face ) == TopAbs_REVERSED )
reverse = !reverse;
if ( helper.GetSubShapeOri( aCubeSide[i]._quad->face.Oriented( TopAbs_FORWARD ),
aCubeSide[i]._quad->side[0]->Edge(0) ) == TopAbs_REVERSED )
reverse = !reverse;
if ( i == B_BOTTOM ||
i == B_LEFT ||
i == B_BACK )
reverse = !reverse;
aCubeSide[i]._columns.resize( aCubeSide[i]._u2nodesMap.size() ); aCubeSide[i]._columns.resize( aCubeSide[i]._u2nodesMap.size() );
int iFwd = 0, iRev = aCubeSide[i]._columns.size()-1; int iFwd = 0, iRev = aCubeSide[i]._columns.size()-1;
int* pi = reverse ? &iRev : &iFwd; int* pi = isReverse[i] ? &iRev : &iFwd;
TParam2ColumnMap::iterator u2nn = aCubeSide[i]._u2nodesMap.begin(); TParam2ColumnMap::iterator u2nn = aCubeSide[i]._u2nodesMap.begin();
for ( ; iFwd < aCubeSide[i]._columns.size(); --iRev, ++iFwd, ++u2nn ) for ( ; iFwd < aCubeSide[i]._columns.size(); --iRev, ++iFwd, ++u2nn )
aCubeSide[i]._columns[ *pi ].swap( u2nn->second ); aCubeSide[i]._columns[ *pi ].swap( u2nn->second );