[SALOME platform 0013410]: SubMesh not taken into account with Netgen 1D-2D et 1D-2D-3D

rearrange Compute()
This commit is contained in:
eap 2008-09-16 08:43:43 +00:00
parent 864b91b488
commit e373b6970b
2 changed files with 108 additions and 46 deletions

View File

@ -129,7 +129,9 @@ SMESH_Mesh* SMESH_Gen::CreateMesh(int theStudyId, bool theIsEmbeddedMode)
*/
//=============================================================================
bool SMESH_Gen::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
const bool anUpward)
{
MESSAGE("SMESH_Gen::Compute");
@ -137,55 +139,112 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
// -----------------------------------------------------------------
// apply algos that do not require descretized boundaries, starting
// from the most complex shapes
// -----------------------------------------------------------------
const bool includeSelf = true;
const bool complexShapeFirst = true;
SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(includeSelf,
complexShapeFirst);
while ( smIt->more() )
SMESH_subMeshIteratorPtr smIt;
if ( anUpward ) // is called from below code here
{
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
if ( GetShapeDim( aSubShape ) < 1 ) break;
SMESH_Algo* algo = GetAlgo( aMesh, aSubShape );
if (algo && !algo->NeedDescretBoundary())
// -----------------------------------------------
// mesh all the subshapes starting from vertices
// -----------------------------------------------
smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
// do not mesh vertices of a pseudo shape
if ( !aMesh.HasShapeToMesh() &&
smToCompute->GetSubShape().ShapeType() == TopAbs_VERTEX )
continue;
if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
// we check all the submeshes here and detect if any of them failed to compute
if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
ret = false;;
}
if ((algo && !aMesh.HasShapeToMesh()))
{
if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
ret = false;;
ret = false;
}
return ret;
}
// -----------------------------------------------
// mesh the rest subshapes starting from vertices
// -----------------------------------------------
smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
while ( smIt->more() )
else
{
SMESH_subMesh* smToCompute = smIt->next();
// -----------------------------------------------------------------
// apply algos that DO NOT require descretized boundaries and DO NOT
// support submeshes, starting from the most complex shapes
// and collect submeshes with algos that DO support submeshes
// -----------------------------------------------------------------
list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
if ( smToCompute->GetComputeState() != SMESH_subMesh::READY_TO_COMPUTE )
continue;
if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
if ( GetShapeDim( aSubShape ) < 1 ) break;
if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
ret = false;
SMESH_Algo* algo = GetAlgo( aMesh, aSubShape );
if ( algo && !algo->NeedDescretBoundary() )
{
if ( algo->SupportSubmeshes() )
smWithAlgoSupportingSubmeshes.push_back( smToCompute );
else
smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
}
}
// ------------------------------------------------------------
// compute submeshes under shapes with algos that DO NOT require
// descretized boundaries and DO support submeshes
// ------------------------------------------------------------
list< SMESH_subMesh* >::reverse_iterator subIt, subEnd;
subIt = smWithAlgoSupportingSubmeshes.rbegin();
subEnd = smWithAlgoSupportingSubmeshes.rend();
// start from lower shapes
for ( ; subIt != subEnd; ++subIt )
{
sm = *subIt;
// get a shape the algo is assigned to
TopoDS_Shape algoShape;
if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
continue; // strange...
// look for more local algos
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
if ( aSubShape.ShapeType() == TopAbs_VERTEX ) continue;
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape ));
if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
Compute( aMesh, aSubShape, /*anUpward=*/true );
}
}
}
// ----------------------------------------------------------
// apply the algos that do not require descretized boundaries
// ----------------------------------------------------------
for ( subIt = smWithAlgoSupportingSubmeshes.rbegin(); subIt != subEnd; ++subIt )
if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
sm->ComputeStateEngine( SMESH_subMesh::COMPUTE );
// -----------------------------------------------
// mesh the rest subshapes starting from vertices
// -----------------------------------------------
ret = Compute( aMesh, aShape, /*anUpward=*/true );
}
MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
@ -576,19 +635,15 @@ bool SMESH_Gen::IsGlobalHypothesis(const SMESH_Hypothesis* theHyp, SMESH_Mesh& a
*/
//=============================================================================
SMESH_Algo *SMESH_Gen::GetAlgo(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
SMESH_Algo *SMESH_Gen::GetAlgo(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
TopoDS_Shape* assignedTo)
{
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter.And( filter.IsApplicableTo( aShape ));
list <const SMESHDS_Hypothesis * > algoList;
aMesh.GetHypotheses( aShape, filter, algoList, true );
if ( algoList.empty() )
return NULL;
return const_cast<SMESH_Algo*> ( static_cast<const SMESH_Algo* >( algoList.front() ));
return (SMESH_Algo*) aMesh.GetHypothesis( aShape, filter, true, assignedTo );
}
//=============================================================================

View File

@ -66,7 +66,14 @@ class SMESH_EXPORT SMESH_Gen
SMESH_Mesh* CreateMesh(int theStudyId, bool theIsEmbeddedMode)
throw(SALOME_Exception);
bool Compute(::SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
/*!
* \brief Computes aMesh on aShape
* \param anUpward - compute from vertices up to more complex shape (internal usage)
* \retval bool - true if none submesh failed to compute
*/
bool Compute(::SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape,
const bool anUpward=false);
bool CheckAlgoState(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
// notify on bad state of attached algos, return false
@ -98,7 +105,7 @@ class SMESH_EXPORT SMESH_Gen
static int GetShapeDim(const TopAbs_ShapeEnum & aShapeType);
static int GetShapeDim(const TopoDS_Shape & aShape)
{ return GetShapeDim( aShape.ShapeType() ); }
SMESH_Algo* GetAlgo(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
SMESH_Algo* GetAlgo(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, TopoDS_Shape* assignedTo=0);
static bool IsGlobalHypothesis(const SMESH_Hypothesis* theHyp, SMESH_Mesh& aMesh);
// inherited methods from SALOMEDS::Driver