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https://git.salome-platform.org/gitpub/modules/smesh.git
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[SALOME platform 0013410]: SubMesh not taken into account with Netgen 1D-2D et 1D-2D-3D
rearrange Compute()
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@ -129,7 +129,9 @@ SMESH_Mesh* SMESH_Gen::CreateMesh(int theStudyId, bool theIsEmbeddedMode)
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*/
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//=============================================================================
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bool SMESH_Gen::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
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bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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const bool anUpward)
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{
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MESSAGE("SMESH_Gen::Compute");
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@ -137,55 +139,112 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
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SMESH_subMesh *sm = aMesh.GetSubMesh(aShape);
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// -----------------------------------------------------------------
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// apply algos that do not require descretized boundaries, starting
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// from the most complex shapes
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// -----------------------------------------------------------------
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const bool includeSelf = true;
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const bool complexShapeFirst = true;
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SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(includeSelf,
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complexShapeFirst);
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while ( smIt->more() )
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SMESH_subMeshIteratorPtr smIt;
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if ( anUpward ) // is called from below code here
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{
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SMESH_subMesh* smToCompute = smIt->next();
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const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
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if ( GetShapeDim( aSubShape ) < 1 ) break;
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SMESH_Algo* algo = GetAlgo( aMesh, aSubShape );
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if (algo && !algo->NeedDescretBoundary())
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// -----------------------------------------------
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// mesh all the subshapes starting from vertices
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// -----------------------------------------------
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smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
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while ( smIt->more() )
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{
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SMESH_subMesh* smToCompute = smIt->next();
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// do not mesh vertices of a pseudo shape
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if ( !aMesh.HasShapeToMesh() &&
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smToCompute->GetSubShape().ShapeType() == TopAbs_VERTEX )
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continue;
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if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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// we check all the submeshes here and detect if any of them failed to compute
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if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
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ret = false;;
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}
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if ((algo && !aMesh.HasShapeToMesh()))
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{
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if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
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ret = false;;
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ret = false;
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}
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return ret;
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}
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// -----------------------------------------------
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// mesh the rest subshapes starting from vertices
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// -----------------------------------------------
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smIt = sm->getDependsOnIterator(includeSelf, !complexShapeFirst);
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while ( smIt->more() )
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else
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{
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SMESH_subMesh* smToCompute = smIt->next();
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// -----------------------------------------------------------------
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// apply algos that DO NOT require descretized boundaries and DO NOT
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// support submeshes, starting from the most complex shapes
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// and collect submeshes with algos that DO support submeshes
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// -----------------------------------------------------------------
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list< SMESH_subMesh* > smWithAlgoSupportingSubmeshes;
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smIt = sm->getDependsOnIterator(includeSelf, complexShapeFirst);
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while ( smIt->more() )
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{
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SMESH_subMesh* smToCompute = smIt->next();
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if ( smToCompute->GetComputeState() != SMESH_subMesh::READY_TO_COMPUTE )
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continue;
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if (smToCompute->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
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if ( GetShapeDim( aSubShape ) < 1 ) break;
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if (smToCompute->GetComputeState() == SMESH_subMesh::FAILED_TO_COMPUTE)
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ret = false;
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SMESH_Algo* algo = GetAlgo( aMesh, aSubShape );
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if ( algo && !algo->NeedDescretBoundary() )
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{
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if ( algo->SupportSubmeshes() )
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smWithAlgoSupportingSubmeshes.push_back( smToCompute );
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else
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smToCompute->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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}
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}
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// ------------------------------------------------------------
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// compute submeshes under shapes with algos that DO NOT require
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// descretized boundaries and DO support submeshes
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// ------------------------------------------------------------
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list< SMESH_subMesh* >::reverse_iterator subIt, subEnd;
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subIt = smWithAlgoSupportingSubmeshes.rbegin();
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subEnd = smWithAlgoSupportingSubmeshes.rend();
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// start from lower shapes
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for ( ; subIt != subEnd; ++subIt )
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{
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sm = *subIt;
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// get a shape the algo is assigned to
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TopoDS_Shape algoShape;
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if ( !GetAlgo( aMesh, sm->GetSubShape(), & algoShape ))
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continue; // strange...
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// look for more local algos
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smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
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while ( smIt->more() )
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{
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SMESH_subMesh* smToCompute = smIt->next();
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const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
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if ( aSubShape.ShapeType() == TopAbs_VERTEX ) continue;
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SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
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filter
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.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
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.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape ));
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if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( aSubShape, filter, true )) {
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SMESH_Hypothesis::Hypothesis_Status status;
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if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
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// mesh a lower smToCompute starting from vertices
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Compute( aMesh, aSubShape, /*anUpward=*/true );
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}
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}
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}
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// ----------------------------------------------------------
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// apply the algos that do not require descretized boundaries
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// ----------------------------------------------------------
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for ( subIt = smWithAlgoSupportingSubmeshes.rbegin(); subIt != subEnd; ++subIt )
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if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
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sm->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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// -----------------------------------------------
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// mesh the rest subshapes starting from vertices
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// -----------------------------------------------
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ret = Compute( aMesh, aShape, /*anUpward=*/true );
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}
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MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
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@ -576,19 +635,15 @@ bool SMESH_Gen::IsGlobalHypothesis(const SMESH_Hypothesis* theHyp, SMESH_Mesh& a
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*/
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//=============================================================================
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SMESH_Algo *SMESH_Gen::GetAlgo(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)
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SMESH_Algo *SMESH_Gen::GetAlgo(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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TopoDS_Shape* assignedTo)
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{
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SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
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filter.And( filter.IsApplicableTo( aShape ));
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list <const SMESHDS_Hypothesis * > algoList;
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aMesh.GetHypotheses( aShape, filter, algoList, true );
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if ( algoList.empty() )
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return NULL;
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return const_cast<SMESH_Algo*> ( static_cast<const SMESH_Algo* >( algoList.front() ));
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return (SMESH_Algo*) aMesh.GetHypothesis( aShape, filter, true, assignedTo );
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}
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//=============================================================================
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@ -66,7 +66,14 @@ class SMESH_EXPORT SMESH_Gen
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SMESH_Mesh* CreateMesh(int theStudyId, bool theIsEmbeddedMode)
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throw(SALOME_Exception);
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bool Compute(::SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
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/*!
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* \brief Computes aMesh on aShape
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* \param anUpward - compute from vertices up to more complex shape (internal usage)
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* \retval bool - true if none submesh failed to compute
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*/
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bool Compute(::SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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const bool anUpward=false);
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bool CheckAlgoState(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
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// notify on bad state of attached algos, return false
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@ -98,7 +105,7 @@ class SMESH_EXPORT SMESH_Gen
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static int GetShapeDim(const TopAbs_ShapeEnum & aShapeType);
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static int GetShapeDim(const TopoDS_Shape & aShape)
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{ return GetShapeDim( aShape.ShapeType() ); }
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SMESH_Algo* GetAlgo(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape);
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SMESH_Algo* GetAlgo(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, TopoDS_Shape* assignedTo=0);
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static bool IsGlobalHypothesis(const SMESH_Hypothesis* theHyp, SMESH_Mesh& aMesh);
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// inherited methods from SALOMEDS::Driver
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