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0021139: EDF 1758 SMESH: Projection 1D of closed edges (or group of edges)
Precisions on source and target groups
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@ -23,9 +23,12 @@ It could also be necessary to define the orientation of edges,
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which is done by indicating the <b>Source Vertex</b> being the first point
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which is done by indicating the <b>Source Vertex</b> being the first point
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of the Source Edge and the <b>Target Vertex</b> being the first point of
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of the Source Edge and the <b>Target Vertex</b> being the first point of
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the created \b Edge.
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the created \b Edge.
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<br>
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For a group of edges, <b>Source</b> and <b>Target</b> vertices should be
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For a group of edges, <b>Source</b> and <b>Target</b> vertices should be
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shared by only one edge of the group. If <b>Source</b> and
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shared by one edge of the group. If <b>Source</b> and <b>Target</b>
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<b>Target</b> vertices are specified, the elements of the group must be ajacent.
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vertices are specified, the elements of the group must be ajacent.
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The source and target groups must contain equal number of edges
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and they must form topologically equal structures.
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\n <b>Projection 2D</b> algorithm allows to define the mesh of a face
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\n <b>Projection 2D</b> algorithm allows to define the mesh of a face
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(or group of faces) by the
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(or group of faces) by the
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@ -45,10 +48,12 @@ following dialog box will appear:
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In this menu you can define the \b Name of the algorithm, the already
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In this menu you can define the \b Name of the algorithm, the already
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meshed source \b Face and the \b Mesh (It can be omitted only when
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meshed source \b Face and the \b Mesh (It can be omitted only when
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projecting a submesh on another one from the same global Mesh).
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projecting a submesh on another one from the same global Mesh).
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It could also be necessary to define the orientation of mesh on the face
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It could also be necessary to define the orientation of mesh on the
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, which is done by indicating two <b>Source Vertices</b>, which belong
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face, which is done by indicating two <b>Source Vertices</b>, which
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to the same edge of the source face, and two <b>Target Vertices</b>, which
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belong to the same edge of the source face, and two <b>Target
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belong to the same edge of the created \b Face.
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Vertices</b>, which belong to the same edge of the created \b Face.
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For groups of face, they must contain equal number of faces
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and they must form topologically equal structures.
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\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
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\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
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the projection of another already meshed shape. This algorithm works
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the projection of another already meshed shape. This algorithm works
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