0021139: EDF 1758 SMESH: Projection 1D of closed edges (or group of edges)

Precisions on source and target groups
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eap 2011-01-28 17:38:37 +00:00
parent 17b5f093a6
commit e4f7dd39cd

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@ -23,9 +23,12 @@ It could also be necessary to define the orientation of edges,
which is done by indicating the <b>Source Vertex</b> being the first point which is done by indicating the <b>Source Vertex</b> being the first point
of the Source Edge and the <b>Target Vertex</b> being the first point of of the Source Edge and the <b>Target Vertex</b> being the first point of
the created \b Edge. the created \b Edge.
<br>
For a group of edges, <b>Source</b> and <b>Target</b> vertices should be For a group of edges, <b>Source</b> and <b>Target</b> vertices should be
shared by only one edge of the group. If <b>Source</b> and shared by one edge of the group. If <b>Source</b> and <b>Target</b>
<b>Target</b> vertices are specified, the elements of the group must be ajacent. vertices are specified, the elements of the group must be ajacent.
The source and target groups must contain equal number of edges
and they must form topologically equal structures.
\n <b>Projection 2D</b> algorithm allows to define the mesh of a face \n <b>Projection 2D</b> algorithm allows to define the mesh of a face
(or group of faces) by the (or group of faces) by the
@ -45,10 +48,12 @@ following dialog box will appear:
In this menu you can define the \b Name of the algorithm, the already In this menu you can define the \b Name of the algorithm, the already
meshed source \b Face and the \b Mesh (It can be omitted only when meshed source \b Face and the \b Mesh (It can be omitted only when
projecting a submesh on another one from the same global Mesh). projecting a submesh on another one from the same global Mesh).
It could also be necessary to define the orientation of mesh on the face It could also be necessary to define the orientation of mesh on the
, which is done by indicating two <b>Source Vertices</b>, which belong face, which is done by indicating two <b>Source Vertices</b>, which
to the same edge of the source face, and two <b>Target Vertices</b>, which belong to the same edge of the source face, and two <b>Target
belong to the same edge of the created \b Face. Vertices</b>, which belong to the same edge of the created \b Face.
For groups of face, they must contain equal number of faces
and they must form topologically equal structures.
\n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by \n <b>Projection 3D</b> algorithm allows to define the mesh of a shape by
the projection of another already meshed shape. This algorithm works the projection of another already meshed shape. This algorithm works