22252: EDF 2684 SMESH: Extrusion along a path with a curvilinear edge

Some decorations in ExtrusionAlongTrack()
This commit is contained in:
eap 2013-07-16 14:30:30 +00:00
parent 29c8bbb275
commit e7dbe802e0

View File

@ -5144,7 +5144,7 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
const TopoDS_Shape& aS = theTrack->GetShapeToMesh(); const TopoDS_Shape& aS = theTrack->GetShapeToMesh();
if( aS == SMESH_Mesh::PseudoShape() ) { if ( !theTrack->HasShapeToMesh() ) {
//Mesh without shape //Mesh without shape
const SMDS_MeshNode* currentNode = NULL; const SMDS_MeshNode* currentNode = NULL;
const SMDS_MeshNode* prevNode = theN1; const SMDS_MeshNode* prevNode = theN1;
@ -5267,16 +5267,8 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
if ( BRep_Tool::Degenerated( aTrackEdge ) ) if ( BRep_Tool::Degenerated( aTrackEdge ) )
return EXTR_BAD_PATH_SHAPE; return EXTR_BAD_PATH_SHAPE;
TopExp::Vertices( aTrackEdge, aV1, aV2 ); TopExp::Vertices( aTrackEdge, aV1, aV2 );
const SMDS_MeshNode* aN1 = 0; const SMDS_MeshNode* aN1 = SMESH_Algo::VertexNode( aV1, pMeshDS );
const SMDS_MeshNode* aN2 = 0; const SMDS_MeshNode* aN2 = SMESH_Algo::VertexNode( aV2, pMeshDS );
if ( theTrack->GetSubMesh( aV1 ) && theTrack->GetSubMesh( aV1 )->GetSubMeshDS() ) {
aItN = theTrack->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
aN1 = aItN->next();
}
if ( theTrack->GetSubMesh( aV2 ) && theTrack->GetSubMesh( aV2 )->GetSubMeshDS() ) {
aItN = theTrack->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
aN2 = aItN->next();
}
// starting node must be aN1 or aN2 // starting node must be aN1 or aN2
if ( !( aN1 == theN1 || aN2 == theN1 ) ) if ( !( aN1 == theN1 || aN2 == theN1 ) )
return EXTR_BAD_STARTING_NODE; return EXTR_BAD_STARTING_NODE;
@ -5324,17 +5316,8 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
if ( aVprev.IsNull() ) { if ( aVprev.IsNull() ) {
// if previous vertex is not yet defined, it means that we in the beginning of wire // if previous vertex is not yet defined, it means that we in the beginning of wire
// and we have to find initial vertex corresponding to starting node theN1 // and we have to find initial vertex corresponding to starting node theN1
const SMDS_MeshNode* aN1 = 0; const SMDS_MeshNode* aN1 = SMESH_Algo::VertexNode( aV1, pMeshDS );
const SMDS_MeshNode* aN2 = 0; const SMDS_MeshNode* aN2 = SMESH_Algo::VertexNode( aV2, pMeshDS );
if ( locTrack->GetFather()->GetSubMesh(aV1) && locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS() ) {
aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
aN1 = aItN->next();
}
if ( locTrack->GetFather()->GetSubMesh(aV2) && locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS() ) {
aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
aN2 = aItN->next();
}
// starting node must be aN1 or aN2 // starting node must be aN1 or aN2
aN1isOK = ( aN1 && aN1 == theN1 ); aN1isOK = ( aN1 && aN1 == theN1 );
aN2isOK = ( aN2 && aN2 == theN1 ); aN2isOK = ( aN2 && aN2 == theN1 );
@ -5368,27 +5351,21 @@ SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
} }
} }
list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin(); list< list<SMESH_MeshEditor_PathPoint> >::iterator itLLPP = LLPPs.begin();
list<SMESH_MeshEditor_PathPoint> firstList = *itLLPP; list<SMESH_MeshEditor_PathPoint>& firstList = *itLLPP;
list<SMESH_MeshEditor_PathPoint>::iterator itPP = firstList.begin(); fullList.splice( fullList.end(), firstList );
for(; itPP!=firstList.end(); itPP++) {
fullList.push_back( *itPP );
}
SMESH_MeshEditor_PathPoint PP1 = fullList.back(); SMESH_MeshEditor_PathPoint PP1 = fullList.back();
fullList.pop_back(); fullList.pop_back();
itLLPP++; itLLPP++;
for(; itLLPP!=LLPPs.end(); itLLPP++) { for(; itLLPP!=LLPPs.end(); itLLPP++) {
list<SMESH_MeshEditor_PathPoint> currList = *itLLPP; list<SMESH_MeshEditor_PathPoint>& currList = *itLLPP;
itPP = currList.begin();
SMESH_MeshEditor_PathPoint PP2 = currList.front(); SMESH_MeshEditor_PathPoint PP2 = currList.front();
gp_Dir D1 = PP1.Tangent(); gp_Dir D1 = PP1.Tangent();
gp_Dir D2 = PP2.Tangent(); gp_Dir D2 = PP2.Tangent();
gp_Dir Dnew( ( D1.XYZ() + D2.XYZ() ) / 2 ); gp_Dir Dnew( ( D1.XYZ() + D2.XYZ() ) / 2 );
PP1.SetTangent(Dnew); PP1.SetTangent(Dnew);
fullList.push_back(PP1); fullList.push_back(PP1);
itPP++; fullList.splice( fullList.end(), currList, ++currList.begin(), currList.end() );
for(; itPP!=currList.end(); itPP++) {
fullList.push_back( *itPP );
}
PP1 = fullList.back(); PP1 = fullList.back();
fullList.pop_back(); fullList.pop_back();
} }
@ -5474,54 +5451,34 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
const gp_Pnt& theRefPoint, const gp_Pnt& theRefPoint,
const bool theMakeGroups) const bool theMakeGroups)
{ {
MESSAGE("MakeExtrElements"); const int aNbTP = fullList.size();
//cout<<"MakeExtrElements fullList.size() = "<<fullList.size()<<endl;
int aNbTP = fullList.size();
vector<SMESH_MeshEditor_PathPoint> aPPs(aNbTP);
// Angles // Angles
if( theHasAngles && theAngles.size()>0 && theLinearVariation ) { if( theHasAngles && !theAngles.empty() && theLinearVariation )
LinearAngleVariation(aNbTP-1, theAngles); LinearAngleVariation(aNbTP-1, theAngles);
}
vector<double> aAngles( aNbTP );
int j = 0;
for(; j<aNbTP; ++j) {
aAngles[j] = 0.;
}
if ( theHasAngles ) {
double anAngle;;
std::list<double>::iterator aItD = theAngles.begin();
for ( j=1; (aItD != theAngles.end()) && (j<aNbTP); ++aItD, ++j ) {
anAngle = *aItD;
aAngles[j] = anAngle;
}
}
// fill vector of path points with angles // fill vector of path points with angles
//aPPs.resize(fullList.size()); vector<SMESH_MeshEditor_PathPoint> aPPs;
j = -1;
list<SMESH_MeshEditor_PathPoint>::iterator itPP = fullList.begin(); list<SMESH_MeshEditor_PathPoint>::iterator itPP = fullList.begin();
for(; itPP!=fullList.end(); itPP++) { list<double>::iterator itAngles = theAngles.begin();
j++; aPPs.push_back( *itPP++ );
SMESH_MeshEditor_PathPoint PP = *itPP; for( ; itPP != fullList.end(); itPP++) {
PP.SetAngle(aAngles[j]); aPPs.push_back( *itPP );
aPPs[j] = PP; if ( theHasAngles && itAngles != theAngles.end() )
aPPs.back().SetAngle( *itAngles );
} }
TNodeOfNodeListMap mapNewNodes; TNodeOfNodeListMap mapNewNodes;
TElemOfVecOfNnlmiMap mapElemNewNodes; TElemOfVecOfNnlmiMap mapElemNewNodes;
TElemOfElemListMap newElemsMap; TElemOfElemListMap newElemsMap;
TIDSortedElemSet::iterator itElem; TIDSortedElemSet::iterator itElem;
double aX, aY, aZ;
int aNb;
SMDSAbs_ElementType aTypeE;
// source elements for each generated one // source elements for each generated one
SMESH_SequenceOfElemPtr srcElems, srcNodes; SMESH_SequenceOfElemPtr srcElems, srcNodes;
// 3. Center of rotation aV0 // 3. Center of rotation aV0
gp_Pnt aV0 = theRefPoint; gp_Pnt aV0 = theRefPoint;
gp_XYZ aGC; if ( !theHasRefPoint )
if ( !theHasRefPoint ) { {
aNb = 0; gp_XYZ aGC( 0.,0.,0. );
aGC.SetCoord( 0.,0.,0. ); TIDSortedElemSet newNodes;
itElem = theElements.begin(); itElem = theElements.begin();
for ( ; itElem != theElements.end(); itElem++ ) { for ( ; itElem != theElements.end(); itElem++ ) {
@ -5529,25 +5486,14 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
SMDS_ElemIteratorPtr itN = elem->nodesIterator(); SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) { while ( itN->more() ) {
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( itN->next() ); const SMDS_MeshElement* node = itN->next();
aX = node->X(); if ( newNodes.insert( node ).second )
aY = node->Y(); aGC += SMESH_TNodeXYZ( node );
aZ = node->Z();
if ( mapNewNodes.find( node ) == mapNewNodes.end() ) {
list<const SMDS_MeshNode*> aLNx;
mapNewNodes[node] = aLNx;
//
gp_XYZ aXYZ( aX, aY, aZ );
aGC += aXYZ;
++aNb;
} }
} }
} aGC /= newNodes.size();
aGC /= aNb;
aV0.SetXYZ( aGC ); aV0.SetXYZ( aGC );
} // if (!theHasRefPoint) { } // if (!theHasRefPoint) {
mapNewNodes.clear();
// 4. Processing the elements // 4. Processing the elements
SMESHDS_Mesh* aMesh = GetMeshDS(); SMESHDS_Mesh* aMesh = GetMeshDS();
@ -5555,7 +5501,7 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) { for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
// check element type // check element type
const SMDS_MeshElement* elem = *itElem; const SMDS_MeshElement* elem = *itElem;
aTypeE = elem->GetType(); SMDSAbs_ElementType aTypeE = elem->GetType();
if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) ) if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
continue; continue;
@ -5577,8 +5523,6 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
list<const SMDS_MeshNode*>& listNewNodes = nIt->second; list<const SMDS_MeshNode*>& listNewNodes = nIt->second;
// make new nodes // make new nodes
aX = node->X(); aY = node->Y(); aZ = node->Z();
Standard_Real aAngle1x, aAngleT1T0, aTolAng; Standard_Real aAngle1x, aAngleT1T0, aTolAng;
gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x; gp_Pnt aP0x, aP1x, aPN0, aPN1, aV0x, aV1x;
gp_Ax1 anAx1, anAxT1T0; gp_Ax1 anAx1, anAxT1T0;
@ -5587,14 +5531,14 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
aTolAng=1.e-4; aTolAng=1.e-4;
aV0x = aV0; aV0x = aV0;
aPN0.SetCoord(aX, aY, aZ); aPN0 = SMESH_TNodeXYZ( node );
const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0]; const SMESH_MeshEditor_PathPoint& aPP0 = aPPs[0];
aP0x = aPP0.Pnt(); aP0x = aPP0.Pnt();
aDT0x= aPP0.Tangent(); aDT0x= aPP0.Tangent();
//cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl; //cout<<"j = 0 PP: Pnt("<<aP0x.X()<<","<<aP0x.Y()<<","<<aP0x.Z()<<")"<<endl;
for ( j = 1; j < aNbTP; ++j ) { for ( int j = 1; j < aNbTP; ++j ) {
const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j]; const SMESH_MeshEditor_PathPoint& aPP1 = aPPs[j];
aP1x = aPP1.Pnt(); aP1x = aPP1.Pnt();
aDT1x = aPP1.Tangent(); aDT1x = aPP1.Tangent();
@ -5641,10 +5585,7 @@ SMESH_MeshEditor::MakeExtrElements(TIDSortedElemSet& theElements,
srcNodes.Append( node ); srcNodes.Append( node );
listNewNodes.push_back( newNode ); listNewNodes.push_back( newNode );
} }
aX = aPN1.X(); const SMDS_MeshNode* newNode = aMesh->AddNode( aPN1.X(), aPN1.Y(), aPN1.Z() );
aY = aPN1.Y();
aZ = aPN1.Z();
const SMDS_MeshNode* newNode = aMesh->AddNode( aX, aY, aZ );
myLastCreatedNodes.Append(newNode); myLastCreatedNodes.Append(newNode);
srcNodes.Append( node ); srcNodes.Append( node );
listNewNodes.push_back( newNode ); listNewNodes.push_back( newNode );