diff --git a/doc/salome/gui/SMESH/input/area.doc b/doc/salome/gui/SMESH/input/area.doc
index f650a3fd6..765d4d4f4 100644
--- a/doc/salome/gui/SMESH/input/area.doc
+++ b/doc/salome/gui/SMESH/input/area.doc
@@ -3,9 +3,7 @@
\page area_page Area
\n \b Area mesh quality control is based on the algorithm of area
-calculation of meshing elements. It can be applied to meshes
-consisting of 2D meshing elements with 3 and 4 nodes (triangles and
-quadrangles).
+calculation of mesh faces.
To apply the Area quality control to your mesh:
@@ -17,7 +15,7 @@ quadrangles).
\image html image35.png
"Area" button
-Your mesh will be displayed in the viewer with its elements colored
+Your mesh will be displayed in the viewer with its faces colored
according to the applied mesh quality control criterion:
\image html image5.jpg
diff --git a/doc/salome/gui/SMESH/input/borders_at_multi_connection.doc b/doc/salome/gui/SMESH/input/borders_at_multi_connection.doc
index 8f92d3995..b4f14481f 100644
--- a/doc/salome/gui/SMESH/input/borders_at_multi_connection.doc
+++ b/doc/salome/gui/SMESH/input/borders_at_multi_connection.doc
@@ -2,9 +2,8 @@
\page borders_at_multi_connection_page Borders at multi-connection
-\n This mesh quality control highlights borders of faces consisting of
-edges belonging to several faces. The amount of faces is specified by
-user.
+\n This mesh quality control highlights segments according to number
+of elements, faces and volumes, the segment belongs to.
\image html image151.gif
@@ -13,4 +12,4 @@ In this picture the borders at multi-connection are displayed in blue.
See Also a sample TUI Script of a
\ref tui_borders_at_multiconnection "Borders at Multi-Connection quality control" operation.
-*/
\ No newline at end of file
+*/
diff --git a/doc/salome/gui/SMESH/input/borders_at_multi_connection_2d.doc b/doc/salome/gui/SMESH/input/borders_at_multi_connection_2d.doc
index a0fe04290..e0e78959b 100644
--- a/doc/salome/gui/SMESH/input/borders_at_multi_connection_2d.doc
+++ b/doc/salome/gui/SMESH/input/borders_at_multi_connection_2d.doc
@@ -2,12 +2,12 @@
\page borders_at_multi_connection_2d_page Borders at multi-connection 2D
-\n This mesh quality control highlights borders of elements of mesh,
-consisting of edges belonging to several elements of mesh.
+\n This mesh quality control highlights borders of faces (links
+between nodes) according to number of faces the link belongs to.
\image html image127.gif
See Also a sample TUI Script of a
\ref tui_borders_at_multiconnection_2d "Borders at Multi-Connection quality control" operation.
-*/
\ No newline at end of file
+*/
diff --git a/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc b/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc
index d321a2f20..a8ad620b5 100644
--- a/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc
+++ b/doc/salome/gui/SMESH/input/convert_to_from_quadratic_mesh.doc
@@ -14,7 +14,7 @@ quadratic meshes.
To produce a conversion:
- Select a mesh or a sub-mesh in the Object Browser or in the
-Viewer.
+ Viewer.
- From the Modification menu or from the contextual menu in the
Object Browser choose Convert to/from Quadratic Mesh item,
or click "Convert to/from quadratic" button in the
diff --git a/doc/salome/gui/SMESH/input/extrusion_along_path.doc b/doc/salome/gui/SMESH/input/extrusion_along_path.doc
index 7151f77b8..03717c77f 100644
--- a/doc/salome/gui/SMESH/input/extrusion_along_path.doc
+++ b/doc/salome/gui/SMESH/input/extrusion_along_path.doc
@@ -3,8 +3,9 @@
\page extrusion_along_path_page Extrusion along Path
\n In principle, Extrusion along Path works in the same way
-as \ref extrusion_page "Extrusion", the main difference is that we define not a vector,
-but a path of extrusion which must be a 1D mesh or 1D sub-mesh.
+as \ref extrusion_page "Extrusion", the main difference is that we
+define not a vector, but a path of extrusion which must be an 1D mesh
+or 1D sub-mesh.
To get an idea of how this algorithm works, examine several examples,
starting from the most simple case of extrusion along a straight edge.
In the examples the sample mesh will be extruded along different
@@ -66,8 +67,8 @@ six coincident nodes and two coincident faces in the resulting
mesh.
\image html circle_angles_after.png
-The same, but using angles {45, -45, 45, -45, 45, -45, 45,
--45}
+The same, but using angles {45, -45, 45, -45, 45, -45, 45, -45}
+
To use Extrusion along Path:
@@ -93,7 +94,7 @@ The following dialog will appear:
of following means:
- Select the whole mesh, sub-mesh or group activating this
- checkbox.
+ check-box.
- Choose mesh elements with the mouse in the 3D Viewer. It is
possible to select a whole area with a mouse frame.
- Input the element IDs directly in Node IDs, Edge
@@ -107,10 +108,10 @@ The following dialog will appear:
- Define the \b Path along which the elements will be extruded.
Path definition consists of several elements:
- - Mesh or submesh - 1D mesh or sub-mesh, along which
+
- Mesh or sub-mesh - 1D mesh or sub-mesh, along which
proceeds the extrusion.
- - Start node - the start node. It is used to define
- the direction of extrusion.
+ - Start node - the start node of the Path. It is used
+ to define the direction of extrusion.
- If you activate Generate Groups check-box, the result elements
diff --git a/doc/salome/gui/SMESH/input/free_borders.doc b/doc/salome/gui/SMESH/input/free_borders.doc
index 824fbd9e0..86e5e2a37 100644
--- a/doc/salome/gui/SMESH/input/free_borders.doc
+++ b/doc/salome/gui/SMESH/input/free_borders.doc
@@ -3,7 +3,7 @@
\page free_borders_page Free borders
\n This mesh quality control highlights borders of faces consisting of
-edges belonging to one face only.
+1D elements (segments) belonging to one face only.
\image html free_borders1.png
diff --git a/doc/salome/gui/SMESH/input/free_edges.doc b/doc/salome/gui/SMESH/input/free_edges.doc
index 2d51733fc..1a5720ee2 100644
--- a/doc/salome/gui/SMESH/input/free_edges.doc
+++ b/doc/salome/gui/SMESH/input/free_edges.doc
@@ -2,8 +2,8 @@
\page free_edges_page Free edges
-\n This mesh quality control highlights borders of elements of mesh
-consisting of edges belonging to one element of mesh only.
+\n This mesh quality control highlights borders of faces
+consisting of node links belonging to one face only.
\image html free_edges.png
In this picture some elements of mesh have been deleted and
@@ -12,4 +12,4 @@ the "holes" are outlined in red.
See Also a sample TUI Script of a
\ref tui_free_edges "Free Edges quality control" operation.
-*/
\ No newline at end of file
+*/
diff --git a/doc/salome/gui/SMESH/input/length_2d.doc b/doc/salome/gui/SMESH/input/length_2d.doc
index 4ed5b69e6..b3599ae29 100644
--- a/doc/salome/gui/SMESH/input/length_2d.doc
+++ b/doc/salome/gui/SMESH/input/length_2d.doc
@@ -3,8 +3,7 @@
\page length_2d_page Length 2D
\n This quality control criterion consists of calculation of length of
-the edges combining the meshing elements (triangles and quadrangles)
-of your mesh.
+the links between corner nodes of mesh faces.
To apply the Length 2D quality criterion to your mesh:
@@ -16,7 +15,8 @@ of your mesh.
\image html image34.png
"Length 2D" button
-Your mesh will be displayed in the viewer with its elements colored according to the applied mesh quality control criterion:
+Your mesh will be displayed in the viewer with links colored according
+to the applied mesh quality control criterion:
\image html length2d.png
@@ -25,4 +25,4 @@ Your mesh will be displayed in the viewer with its elements colored according to
See Also a sample TUI Script of a
\ref tui_length_2d "Length 2D quality control" operation.
-*/
\ No newline at end of file
+*/
diff --git a/doc/salome/gui/SMESH/input/make_2dmesh_from_3d.doc b/doc/salome/gui/SMESH/input/make_2dmesh_from_3d.doc
index 8b9486e0a..3dfec30d5 100644
--- a/doc/salome/gui/SMESH/input/make_2dmesh_from_3d.doc
+++ b/doc/salome/gui/SMESH/input/make_2dmesh_from_3d.doc
@@ -28,8 +28,8 @@ the type of operation you would like to perform.
\n "Create boundary elements" dialog allows creation of boundary elements
of two types.
-- 2D from 3D creates mesh faces on free facets of volume elements
-- 1D from 2D creates mesh edges on free edges of mesh faces
+- 2D from 3D creates missing mesh faces on free facets of volume elements
+- 1D from 2D creates missing mesh edges on free edges of mesh faces
Here a free facet means a facet shared by only one volume, a free edge
means an edge shared by only one mesh face.
@@ -41,7 +41,7 @@ In this dialog:
- This mesh adds elements in the selected mesh.
- New mesh adds elements to a new mesh. The new mesh appears
- in the Object Browser with the name that you can change in the adjacent box.
+ in the Object Browser with the name that you can change in the adjacent box.
- activate Copy source mesh checkbox to copy all elements of
the selected mesh to the new mesh, else the new mesh will contain only
diff --git a/doc/salome/gui/SMESH/input/pattern_mapping.doc b/doc/salome/gui/SMESH/input/pattern_mapping.doc
index 969b9fc5e..0fee46ccc 100644
--- a/doc/salome/gui/SMESH/input/pattern_mapping.doc
+++ b/doc/salome/gui/SMESH/input/pattern_mapping.doc
@@ -14,17 +14,19 @@ The smp file contains 4 sections:
-# The first line indicates the total number of pattern nodes (N).
-# The next N lines describe nodes coordinates. Each line contains 2
-node coordinates for a 2D pattern or 3 node coordinates for a 3D pattern.
-Note, that node coordinates of a 3D pattern can be defined only by relative values in range [0;1].
+ node coordinates for a 2D pattern or 3 node coordinates for a 3D pattern.
+ Note, that node coordinates of a 3D pattern can be defined only by
+ relative values in range [0;1].
-# The key-points line contains the indices of the nodes to be mapped on geometrical
-vertices (for a 2D pattern only). Index n refers to the node described
-on the n-th line of section 2. The index of the first node zero. For a 3D pattern the key points are not specified.
+ vertices (for a 2D pattern only). Index n refers to the node described
+ on the n-th line of section 2. The index of the first node is
+ zero. For a 3D pattern the key points are not specified.
-# The remaining lines describe nodal connectivity of elements, one line
-for each element. Each line holds indices of nodes forming an element.
-Index n refers to the node described on the n-th line of section 2.
-The first node index is zero. There must be 3 or 4 indices on each
-line for a 2D pattern (only 2d elements are allowed) and 4, 5, 6 or 8
-indices for a 3D pattern (only 3d elements are allowed).
+ for each element. Each line holds indices of nodes forming an element.
+ Index n refers to the node described on the n-th line of section 2.
+ The first node index is zero. There must be 3 or 4 indices on each
+ line for a 2D pattern (only liner 2d elements are allowed) and 4, 5, 6 or 8
+ indices for a 3D pattern (only linear 3d elements are allowed).
A 2D pattern must contain at least one element and at least one
key-point. All key-points must lie on boundaries.
@@ -107,21 +109,24 @@ In this dialog you should specify:
- \b Pattern, which can be loaded from .smp pattern file previously
-created manually or generated automatically from an existing mesh or submesh.
+ created manually or generated automatically from an existing mesh or
+ sub-mesh.
- \b Face with the number of vertices equal to the number of
- key-points in the pattern; the number of key-points on internal
- boundaries of the pattern must also be equal to the number of vertices
- on internal boundaries of the face;
+ key-points in the pattern; the number of key-points on internal
+ boundaries of the pattern must also be equal to the number of vertices
+ on internal boundaries of the face;
- \b Vertex to which the first key-point should be mapped;
+
Alternatively, it is possible to select Refine selected mesh elements
check-box and apply the pattern to
-- Mesh Face instead of a geometric Face
-- and select \b Node instead of vertex.
+ - Mesh Face instead of a geometric Face
+ - and select \b Node instead of vertex.
+
Additionally it is possible to:
- Reverse the order of key-points. By default, the vertices of
- a face are ordered counterclockwise.
+ a face are ordered counterclockwise.
- Enable to Create polygons near boundary
- and Create polyhedrons near boundary
@@ -133,17 +138,18 @@ Additionally it is possible to:
In this dialog you should specify:
- \b Pattern, which can be loaded from .smp pattern file previously
-created manually or generated automatically from an existing mesh or submesh.
+ created manually or generated automatically from an existing mesh or
+ sub-mesh.
- A 3D block (Solid) object.
- Two vertices that specify the order of nodes in the resulting
mesh.
+
Alternatively, it is possible to select Refine selected mesh elements
-checkbox and apply the pattern to
+check-box and apply the pattern to
-- One or several Mesh volumes instead of a geometric 3D
-object
-- and select two /b Nodes instead of vertices.
+ - One or several Mesh volumes instead of a geometric 3D object
+ - and select two /b Nodes instead of vertices.
Additionally it is possible to:
@@ -152,7 +158,7 @@ Additionally it is possible to:
- Automatic Generation
+ Automatic Pattern Generation
To generate a pattern automatically from an existing mesh or sub-mesh,
click \b New button.
@@ -164,8 +170,8 @@ The following dialog box will appear:
In this dialog you should specify:
-- Mesh or Submesh, which is a meshed geometrical face (for a
-2D pattern) or a meshed solid (for a 3D pattern). Mesh nodes lying on
+
- Mesh or Sub-mesh, which is a meshed geometrical face (for a
+2D pattern) or a meshed solid block (for a 3D pattern). Mesh nodes lying on
the face vertices become key-points of the pattern.
- A custom Pattern Name
- Additionally, for a 2D pattern you may choose to
@@ -204,17 +210,17 @@ The mapping algorithm for a 2D case is as follows:
vertices. The node position on the edge depends on its distance from the
key-points.
\image html image96.gif
-- The cordinates of a non-boundary node in the parametric space of the face
- are defined in the following way. In the parametric space of the
+- The coordinates of a non-boundary node in the parametric space of the face
+ are defined in the following way. In the parametric space of the
pattern, the node lies at the intersection of two iso-lines. Both
of them intersect the pattern boundary at two
points at least. If the mapped positions of boundary nodes are known, it is
- possible to find, where the points at the intersection of isolines
+ possible to find, where the points at the intersection of iso-lines
and boundaries are mapped. Then it is possible to find
- the direction of mapped isolinesection and, filally, the poitions of
+ the direction of mapped iso-line section and, finally, the positions of
two nodes on two mapped isolines. The eventual mapped
- position of the node is found as an average of the positions on mapped
- isolines.
+ position of the node is found as an average of the positions on mapped
+ iso-lines.
\image html image97.gif
The 3D algorithm is similar.
diff --git a/doc/salome/gui/SMESH/input/smoothing.doc b/doc/salome/gui/SMESH/input/smoothing.doc
index dc15270a8..eb74611cf 100644
--- a/doc/salome/gui/SMESH/input/smoothing.doc
+++ b/doc/salome/gui/SMESH/input/smoothing.doc
@@ -2,8 +2,9 @@
\page smoothing_page Smoothing
-\n Smoothing is used to adjust the locations of element corners
-(nodes) to reduce distortions in these elements.
+\n Smoothing is used to improve quality of 2D mesh by adjusting the
+locations of element corners (nodes). \note Depending on smoothing
+method and mesh geometry smoothing can decrease quality of elements.
To apply smoothing to the elements of your mesh:
@@ -23,23 +24,25 @@ The following dialog will appear:
- specify the IDs of the elements which will be smoothed:
-- Select the whole mesh, submesh or group activating this
-checkbox; or
+- Select the whole mesh, sub-mesh or group activating this
+ check-box; or
- choose mesh elements with the mouse in the 3D Viewer. It is
-possible to select a whole area with a mouse frame; or
-- input the element IDs directly in ID Elements field. The selected elements will be highlighted in the
-viewer; or
-- apply Filters. Set filter button allows to apply a filter to the selection of elements. See more
-about filters in the \ref selection_filter_library_page "Selection filter library" page.
+ possible to select a whole area with a mouse frame; or
+- input the element IDs directly in ID Elements field. The
+ selected elements will be highlighted in the viewer; or
+- apply Filters. Set filters button allows to apply a filter
+ to the selection of elements. See more about filters in the
+ \ref filtering_elements "Selection filter library" page.
-- define the Fixed nodes ids that should remain at their location during
-smoothing. If a mesh is built on a shape, the nodes built on its
-geometric edges are always fixed. If the smoothing is applied to a part
-of the mesh, the nodes of boundary elements are also
-fixed. It is possible to additionally fix any other nodes. The fixed nodes can be
-selected manually or by filters, just as the smoothed elements.
+- define the Fixed nodes ids that should remain at their
+ location during smoothing. If a mesh is built on a shape, the nodes
+ built on its geometric edges are always fixed. If the smoothing is
+ applied to a part of the mesh (a set of element), the nodes on
+ boundary of the element set are also fixed. It is possible to
+ additionally fix any other nodes. The fixed nodes can be selected
+ manually or by filters, just as the smoothed elements.
- choose the Smoothing Method:
- \b Laplacian smoothing pulls a node toward the center of
@@ -48,27 +51,26 @@ edge.
- \b Centroidal smoothing pulls a node toward the
element-area-weighted centroid of the surrounding elements.
-Typically, the Laplacian method will produce the mesh with the least element
-distortion. It is also the fastest method. Centroidal smoothing usually
-produces a mesh with more uniform element sizes. Both methods
-produce good results with "free" meshes.
+Laplacian method will produce the mesh with the least element
+edge length. It is also the fastest method. Centroidal smoothing
+produces a mesh with more uniform element sizes.
\image html image83.gif
-- specify the Iteration limit. Both smoothing methods
-iterate through a number of steps to produce the resulting smoothed
-mesh. At each new step the smoothing is reevaluated with the updated nodal locations. This
-process continues till the limit of iterations has been
-exceeded, or till the aspect ratio of all element is less than or equal to the
-specified one.
-- specify the Max. aspect ratio - the target mesh quality at which the
-smoothing algorithm should stop the iterations.
-- activate in parametric space checkbox if it is necessary to
-to improve the shape of faces in the parametric space
-of geometrical surfaces on which they are generated, else the shape of
-faces in the 3D space is improved.
+- specify the Iteration limit. Both smoothing methods iterate
+ through a number of steps to produce the resulting smoothed mesh. At
+ each new step the smoothing is reevaluated with the updated nodal
+ locations. This process continues till the limit of iterations has
+ been exceeded, or till the aspect ratio of all element is less than
+ or equal to the specified one.
+- specify the Max. aspect ratio - the target mesh quality at
+ which the smoothing algorithm should stop the iterations.
+- activate in parametric space check-box if it is necessary to
+ improve the shape of faces in the parametric space of geometrical
+ surfaces on which they are generated, else the shape of faces in the
+ 3D space is improved that is suitable for planar meshes only.
- Click \b Apply or Apply and Close button to confirm the operation.
diff --git a/doc/salome/gui/SMESH/input/taper.doc b/doc/salome/gui/SMESH/input/taper.doc
index 143c34628..da3ed83f6 100644
--- a/doc/salome/gui/SMESH/input/taper.doc
+++ b/doc/salome/gui/SMESH/input/taper.doc
@@ -3,11 +3,10 @@
\page taper_page Taper
\n \b Taper mesh quality criterion represents the ratio of the areas
-of two triangles separated by a diagonal. So it can be calculated only
-for elements consisting of 4 nodes.
+of two triangles separated by a diagonal within a quadrilateral face.
- JA=0.25 * (A1 + A2 + A3 + A4)
-
TAPER= MAX(|A1/JA - 1|, |A2/JA - 1|, |A3/JA - 1|, |A4/JA - 1|)
+ JA = 0.25 * (A1 + A2 + A3 + A4)
+
TAPER = MAX(|A1/JA - 1|, |A2/JA - 1|, |A3/JA - 1|, |A4/JA - 1|)
To apply the Taper quality criterion to your mesh: