0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27

-    def ConvertToQuadratic(self, theForce3d, theSubMesh=None):
+    def ConvertToQuadratic(self, theForce3d, theSubMesh=None, theToBiQuad=False):
This commit is contained in:
eap 2013-03-06 08:31:58 +00:00
parent 4b7538ca03
commit e8589cb6af

View File

@ -691,6 +691,20 @@ class smeshDC(SMESH._objref_SMESH_Gen):
return None
pass
pass
elif CritType == FT_EntityType:
# Checks the Threshold
try:
aCriterion.Threshold = self.EnumToLong(aThreshold)
assert( aThreshold in SMESH.EntityType._items )
except:
if isinstance(aThreshold, int):
aCriterion.Threshold = aThreshold
else:
print "Error: The Threshold should be an integer or SMESH.EntityType."
return None
pass
pass
elif CritType == FT_GroupColor:
# Checks the Threshold
try:
@ -2161,7 +2175,7 @@ class Mesh:
def GetElemNbNodes(self, id):
return self.mesh.GetElemNbNodes(id)
## Returns the node ID the given index for the given element
## Returns the node ID the given (zero based) index for the given element
# \n If there is no element for the given ID - returns -1
# \n If there is no node for the given index - returns -2
# @return an integer value
@ -3002,14 +3016,18 @@ class Mesh:
return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
MaxNbOfIterations, MaxAspectRatio, Method)
## Converts the mesh to quadratic, deletes old elements, replacing
## Converts the mesh to quadratic or bi-quadratic, deletes old elements, replacing
# them with quadratic with the same id.
# @param theForce3d new node creation method:
# 0 - the medium node lies at the geometrical entity from which the mesh element is built
# 1 - the medium node lies at the middle of the line segments connecting start and end node of a mesh element
# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
# @param theToBiQuad If True, converts the mesh to bi-quadratic
# @ingroup l2_modif_tofromqu
def ConvertToQuadratic(self, theForce3d, theSubMesh=None):
def ConvertToQuadratic(self, theForce3d, theSubMesh=None, theToBiQuad=False):
if theToBiQuad:
self.editor.ConvertToBiQuadratic(theForce3d,theSubMesh)
else:
if theSubMesh:
self.editor.ConvertToQuadraticObject(theForce3d,theSubMesh)
else: