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0021859: SMESH : Add conversion from QUAD8 to QUAD9 and from HEXA20 to HEXA27
- def ConvertToQuadratic(self, theForce3d, theSubMesh=None): + def ConvertToQuadratic(self, theForce3d, theSubMesh=None, theToBiQuad=False):
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@ -691,6 +691,20 @@ class smeshDC(SMESH._objref_SMESH_Gen):
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return None
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pass
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pass
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elif CritType == FT_EntityType:
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# Checks the Threshold
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try:
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aCriterion.Threshold = self.EnumToLong(aThreshold)
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assert( aThreshold in SMESH.EntityType._items )
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except:
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if isinstance(aThreshold, int):
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aCriterion.Threshold = aThreshold
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else:
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print "Error: The Threshold should be an integer or SMESH.EntityType."
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return None
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pass
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pass
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elif CritType == FT_GroupColor:
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# Checks the Threshold
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try:
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@ -2161,7 +2175,7 @@ class Mesh:
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def GetElemNbNodes(self, id):
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return self.mesh.GetElemNbNodes(id)
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## Returns the node ID the given index for the given element
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## Returns the node ID the given (zero based) index for the given element
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# \n If there is no element for the given ID - returns -1
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# \n If there is no node for the given index - returns -2
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# @return an integer value
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@ -3002,18 +3016,22 @@ class Mesh:
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return self.editor.SmoothParametricObject(theObject, IDsOfFixedNodes,
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MaxNbOfIterations, MaxAspectRatio, Method)
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## Converts the mesh to quadratic, deletes old elements, replacing
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## Converts the mesh to quadratic or bi-quadratic, deletes old elements, replacing
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# them with quadratic with the same id.
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# @param theForce3d new node creation method:
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# 0 - the medium node lies at the geometrical entity from which the mesh element is built
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# 1 - the medium node lies at the middle of the line segments connecting start and end node of a mesh element
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# @param theSubMesh a group or a sub-mesh to convert; WARNING: in this case the mesh can become not conformal
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# @param theToBiQuad If True, converts the mesh to bi-quadratic
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# @ingroup l2_modif_tofromqu
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def ConvertToQuadratic(self, theForce3d, theSubMesh=None):
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if theSubMesh:
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self.editor.ConvertToQuadraticObject(theForce3d,theSubMesh)
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def ConvertToQuadratic(self, theForce3d, theSubMesh=None, theToBiQuad=False):
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if theToBiQuad:
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self.editor.ConvertToBiQuadratic(theForce3d,theSubMesh)
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else:
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self.editor.ConvertToQuadratic(theForce3d)
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if theSubMesh:
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self.editor.ConvertToQuadraticObject(theForce3d,theSubMesh)
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else:
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self.editor.ConvertToQuadratic(theForce3d)
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## Converts the mesh from quadratic to ordinary,
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# deletes old quadratic elements, \n replacing
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