fix the bug 8924: correct edges orientation definition, remove unused variables

This commit is contained in:
eap 2005-05-26 10:39:00 +00:00
parent 5ec1fbd250
commit e90b1a5ede

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@ -136,16 +136,7 @@ bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
int nbhoriz = Min(nbdown, nbup);
int nbvertic = Min(nbright, nbleft);
int nbVertices = nbhoriz * nbvertic;
int nbQuad = (nbhoriz - 1) * (nbvertic - 1);
//SCRUTE(nbVertices);
//SCRUTE(nbQuad);
// const TopoDS_Face& FF = TopoDS::Face(aShape);
// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
const TopoDS_Face& F = TopoDS::Face(aShape);
bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
// internal mesh nodes
@ -520,26 +511,18 @@ FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
// MESSAGE("StdMeshers_Quadrangle_2D::CheckAnd2Dcompute");
SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
//SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
// const TopoDS_Face& FF = TopoDS::Face(aShape);
// bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
// TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
const TopoDS_Face & F = TopoDS::Face(aShape);
bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
// verify 1 wire only, with 4 edges
if (NumberOfWires(F) != 1)
{
MESSAGE("only 1 wire by face (quadrangles)");
INFOS("only 1 wire by face (quadrangles)");
return 0;
//throw SALOME_Exception(LOCALIZED("only 1 wire by face (quadrangles)"));
}
// const TopoDS_Wire WW = BRepTools::OuterWire(F);
// TopoDS_Wire W = TopoDS::Wire(WW.Oriented(TopAbs_FORWARD));
const TopoDS_Wire& W = BRepTools::OuterWire(F);
BRepTools_WireExplorer wexp (W, F);
@ -551,8 +534,6 @@ FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
int nbEdges = 0;
for (wexp.Init(W, F); wexp.More(); wexp.Next())
{
// const TopoDS_Edge& EE = wexp.Current();
// TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
const TopoDS_Edge& E = wexp.Current();
int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
if (nbEdges < 4)
@ -565,26 +546,11 @@ FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
if (nbEdges != 4)
{
MESSAGE("face must have 4 edges /quadrangles");
INFOS("face must have 4 edges /quadrangles");
QuadDelete(quad);
return 0;
//throw SALOME_Exception(LOCALIZED("face must have 4 edges /quadrangles"));
}
// if (quad->nbPts[0] != quad->nbPts[2]) {
// MESSAGE("different point number-opposed edge");
// QuadDelete(quad);
// return 0;
// //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
// }
//
// if (quad->nbPts[1] != quad->nbPts[3]) {
// MESSAGE("different point number-opposed edge");
// QuadDelete(quad);
// return 0;
// //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
// }
// set normalized grid on unit square in parametric domain
SetNormalizedGrid(aMesh, F, quad);
@ -660,10 +626,11 @@ void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
quad->isEdgeForward[i] = false;
}
double eps2d = 1.e-3; // *** utiliser plutot TopExp::CommonVertex, puis
// distances si piece fausse
// int i = 0;
if ((pf[1].Distance(pl[0]) < eps2d) || (pl[1].Distance(pl[0]) < eps2d))
double l0f1 = pl[0].SquareDistance(pf[1]);
double l0l1 = pl[0].SquareDistance(pl[1]);
double f0f1 = pf[0].SquareDistance(pf[1]);
double f0l1 = pf[0].SquareDistance(pl[1]);
if ( Min( l0f1, l0l1 ) < Min ( f0f1, f0l1 ))
{
quad->isEdgeForward[0] = true;
} else {
@ -673,10 +640,11 @@ void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
pf[0] = c2d[0]->Value(quad->first[0]);
pl[0] = c2d[0]->Value(quad->last[0]);
}
for (int i = 1; i < 4; i++)
{
quad->isEdgeForward[i] = (pf[i].Distance(pl[i - 1]) < eps2d);
l0l1 = pl[i - 1].SquareDistance(pl[i]);
l0f1 = pl[i - 1].SquareDistance(pf[i]);
quad->isEdgeForward[i] = ( l0f1 < l0l1 );
if (!quad->isEdgeForward[i])
{
double tmp = quad->first[i];
@ -684,19 +652,8 @@ void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
quad->last[i] = tmp;
pf[i] = c2d[i]->Value(quad->first[i]);
pl[i] = c2d[i]->Value(quad->last[i]);
//SCRUTE(pf[i].Distance(pl[i-1]));
ASSERT(pf[i].Distance(pl[i - 1]) < eps2d);
}
}
//SCRUTE(pf[0].Distance(pl[3]));
ASSERT(pf[0].Distance(pl[3]) < eps2d);
// for (int i=0; i<4; i++)
// {
// SCRUTE(quad->isEdgeForward[i]);
// MESSAGE(" -first "<<i<<" "<<pf[i].X()<<" "<<pf[i].Y());
// MESSAGE(" -last "<<i<<" "<<pl[i].X()<<" "<<pl[i].Y());
// }
// 2 --- load 2d edge points (u,v) with orientation and value on unit square
@ -706,7 +663,6 @@ void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
quad->first[i], quad->last[i]);
if (!quad->uv_edges[i]) loadOk = false;
// quad->isEdgeForward[i]);
}
for (int i = 2; i < 4; i++)
@ -714,23 +670,19 @@ void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
quad->last[i], quad->first[i]);
if (!quad->uv_edges[i]) loadOk = false;
// !quad->isEdgeForward[i]);
}
if (!loadOk)
{
// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid - LoadEdgePoints failed");
INFOS("StdMeshers_Quadrangle_2D::SetNormalizedGrid - LoadEdgePoints failed");
QuadDelete( quad );
quad = 0;
return;
}
// 3 --- 2D normalized values on unit square [0..1][0..1]
// int nbdown = quad->nbPts[0];
// int nbright = quad->nbPts[1];
int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]);
int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]);
// MESSAGE("nbhoriz, nbvertic = " << nbhoriz << nbvertic);
quad->isEdgeOut[0] = (quad->nbPts[0] > quad->nbPts[2]);
quad->isEdgeOut[1] = (quad->nbPts[1] > quad->nbPts[3]);
@ -846,8 +798,6 @@ void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
uv_grid[ij].u = u;
uv_grid[ij].v = v;
//MESSAGE("-uv- "<<i<<" "<<j<<" "<<uv_grid[ij].u<<" "<<uv_grid[ij].v);
}
}
}
@ -865,7 +815,7 @@ UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints (SMESH_Mesh & aMesh,
{
//MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
SMDS_Mesh* meshDS = aMesh.GetMeshDS();
//SMDS_Mesh* meshDS = aMesh.GetMeshDS();
// --- IDNodes of first and last Vertex
@ -982,7 +932,6 @@ UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints (SMESH_Mesh & aMesh,
for (int i = 0; i < nbPoints + 2; i++)
{
uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
//SCRUTE(uvslf[i].normParam);
}
return uvslf;