0022136: EDF 2345 SMESH: Improving documentation of Quadrangle mapping with the type "Reduced"

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eap 2013-05-29 13:34:03 +00:00
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@ -13,11 +13,10 @@
\anchor max_element_area_anchor
<h2>Max Element Area</h2>
<b>Max Element Area</b> hypothesis is applied for meshing of 2D faces
<b>Max Element Area</b> hypothesis is applied for meshing of faces
composing your geometrical object. Definition of this hypothesis
consists of setting the <b>maximum area</b> of meshing elements (depending on
the chosen meshing algorithm it can be <b>triangles</b> or <b>quadrangles</b>),
which will compose the mesh of these 2D faces.
consists of setting the <b>maximum area</b> of mesh elements,
which will compose the mesh of these faces.
\image html a-maxelarea.png
@ -33,8 +32,9 @@ operation.
\anchor length_from_edges_anchor
<h2>Length from Edges</h2>
<b>Length from edges</b> hypothesis builds 2D mesh segments having a
length calculated as an average edge length for a given wire.
<b>Length from edges</b> hypothesis builds 2D mesh elements having a
maximum linear size calculated as an average segment length for a wire
of a given face.
<b>See Also</b> a sample TUI Script of a
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
@ -48,7 +48,7 @@ length calculated as an average edge length for a given wire.
<b>Quadrangle parameters</b> is a hypothesis for Quadrangle (Mapping).
<b>Base vertex</b> parameter allows using Quadrangle (Mapping)
algorithm for meshing of triangular faces. In this case it is
algorithm for meshing of trilateral faces. In this case it is
necessary to select the vertex, which will be used as the fourth edge
(degenerated).
@ -86,13 +86,22 @@ between them. The following types are available:
<i>This type corresponds to <b>Quadrangle Preference</b>
additional hypothesis, which is obsolete now.</i></li>
<li><b>Quadrangle preference (reversed)</b> works in the same way and
with the same restriction as <b>Quadrangle preference</b>, but
the transition area is located along the coarser meshed sides.</li>
with the same restriction as <b>Quadrangle preference</b>, but
the transition area is located along the coarser meshed sides.</li>
<li><b>Reduced</b> type forces building only quadrangles and the transition
between the sides is made gradually, layer by layer. This type has
a limitation on the number of segments: one pair of opposite sides must have
the same number of segments, the other pair must have an even difference
between the numbers of segments on the sides.</li>
between the numbers of segments on the sides. In addition, number
of rows of faces between sides with different discretization
should be enough for the transition. At the fastest transition
pattern, tree segments become one (see the image below), hence
the least number of face rows needed to reduce from Nmax segments
to Nmin segments is log<sub>3</sub>( Nmax / Nmin ). The number of
face rows is equal to number of segments on each of equally
discretized sides.
\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
</li>
</ul>
<b>See Also</b> a sample TUI Script of a