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0022136: EDF 2345 SMESH: Improving documentation of Quadrangle mapping with the type "Reduced"
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@ -13,11 +13,10 @@
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\anchor max_element_area_anchor
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<h2>Max Element Area</h2>
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<b>Max Element Area</b> hypothesis is applied for meshing of 2D faces
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<b>Max Element Area</b> hypothesis is applied for meshing of faces
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composing your geometrical object. Definition of this hypothesis
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consists of setting the <b>maximum area</b> of meshing elements (depending on
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the chosen meshing algorithm it can be <b>triangles</b> or <b>quadrangles</b>),
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which will compose the mesh of these 2D faces.
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consists of setting the <b>maximum area</b> of mesh elements,
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which will compose the mesh of these faces.
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\image html a-maxelarea.png
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@ -33,8 +32,9 @@ operation.
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\anchor length_from_edges_anchor
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<h2>Length from Edges</h2>
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<b>Length from edges</b> hypothesis builds 2D mesh segments having a
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length calculated as an average edge length for a given wire.
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<b>Length from edges</b> hypothesis builds 2D mesh elements having a
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maximum linear size calculated as an average segment length for a wire
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of a given face.
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<b>See Also</b> a sample TUI Script of a
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\ref tui_length_from_edges "Length from Edges" hypothesis operation.
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@ -48,7 +48,7 @@ length calculated as an average edge length for a given wire.
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<b>Quadrangle parameters</b> is a hypothesis for Quadrangle (Mapping).
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<b>Base vertex</b> parameter allows using Quadrangle (Mapping)
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algorithm for meshing of triangular faces. In this case it is
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algorithm for meshing of trilateral faces. In this case it is
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necessary to select the vertex, which will be used as the fourth edge
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(degenerated).
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@ -86,13 +86,22 @@ between them. The following types are available:
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<i>This type corresponds to <b>Quadrangle Preference</b>
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additional hypothesis, which is obsolete now.</i></li>
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<li><b>Quadrangle preference (reversed)</b> works in the same way and
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with the same restriction as <b>Quadrangle preference</b>, but
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the transition area is located along the coarser meshed sides.</li>
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with the same restriction as <b>Quadrangle preference</b>, but
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the transition area is located along the coarser meshed sides.</li>
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<li><b>Reduced</b> type forces building only quadrangles and the transition
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between the sides is made gradually, layer by layer. This type has
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a limitation on the number of segments: one pair of opposite sides must have
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the same number of segments, the other pair must have an even difference
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between the numbers of segments on the sides.</li>
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between the numbers of segments on the sides. In addition, number
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of rows of faces between sides with different discretization
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should be enough for the transition. At the fastest transition
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pattern, tree segments become one (see the image below), hence
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the least number of face rows needed to reduce from Nmax segments
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to Nmin segments is log<sub>3</sub>( Nmax / Nmin ). The number of
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face rows is equal to number of segments on each of equally
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discretized sides.
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\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
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</li>
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</ul>
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<b>See Also</b> a sample TUI Script of a
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