diff --git a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
index d72e4d504..33445e15b 100644
--- a/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
+++ b/doc/salome/gui/SMESH/input/2d_meshing_hypo.doc
@@ -13,11 +13,10 @@
\anchor max_element_area_anchor
Max Element Area
-Max Element Area hypothesis is applied for meshing of 2D faces
+Max Element Area hypothesis is applied for meshing of faces
composing your geometrical object. Definition of this hypothesis
-consists of setting the maximum area of meshing elements (depending on
-the chosen meshing algorithm it can be triangles or quadrangles),
-which will compose the mesh of these 2D faces.
+consists of setting the maximum area of mesh elements,
+which will compose the mesh of these faces.
\image html a-maxelarea.png
@@ -33,8 +32,9 @@ operation.
\anchor length_from_edges_anchor
Length from Edges
-Length from edges hypothesis builds 2D mesh segments having a
-length calculated as an average edge length for a given wire.
+Length from edges hypothesis builds 2D mesh elements having a
+maximum linear size calculated as an average segment length for a wire
+of a given face.
See Also a sample TUI Script of a
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
@@ -48,7 +48,7 @@ length calculated as an average edge length for a given wire.
Quadrangle parameters is a hypothesis for Quadrangle (Mapping).
Base vertex parameter allows using Quadrangle (Mapping)
-algorithm for meshing of triangular faces. In this case it is
+algorithm for meshing of trilateral faces. In this case it is
necessary to select the vertex, which will be used as the fourth edge
(degenerated).
@@ -86,13 +86,22 @@ between them. The following types are available:
This type corresponds to Quadrangle Preference
additional hypothesis, which is obsolete now.
Quadrangle preference (reversed) works in the same way and
-with the same restriction as Quadrangle preference, but
- the transition area is located along the coarser meshed sides.
+ with the same restriction as Quadrangle preference, but
+ the transition area is located along the coarser meshed sides.
Reduced type forces building only quadrangles and the transition
between the sides is made gradually, layer by layer. This type has
a limitation on the number of segments: one pair of opposite sides must have
the same number of segments, the other pair must have an even difference
- between the numbers of segments on the sides.
+ between the numbers of segments on the sides. In addition, number
+ of rows of faces between sides with different discretization
+ should be enough for the transition. At the fastest transition
+ pattern, tree segments become one (see the image below), hence
+ the least number of face rows needed to reduce from Nmax segments
+ to Nmin segments is log3( Nmax / Nmin ). The number of
+ face rows is equal to number of segments on each of equally
+ discretized sides.
+\image html reduce_three_to_one.png "The fastest transition pattern: 3 to 1"
+
See Also a sample TUI Script of a