- //_face.Orientation( TopAbs_FORWARD );

+  _face.Orientation( TopAbs_FORWARD ); // 2D logic works only in this case
This commit is contained in:
eap 2013-05-31 11:56:48 +00:00
parent 083e873dfe
commit ea2fec5674

View File

@ -497,7 +497,7 @@ _ViscousBuilder2D::_ViscousBuilder2D(SMESH_Mesh& theMesh,
_helper.SetSubShape( _face ); _helper.SetSubShape( _face );
_helper.SetElementsOnShape( true ); _helper.SetElementsOnShape( true );
//_face.Orientation( TopAbs_FORWARD ); _face.Orientation( TopAbs_FORWARD ); // 2D logic works only in this case
_surface = BRep_Tool::Surface( _face ); _surface = BRep_Tool::Surface( _face );
if ( _hyp ) if ( _hyp )
@ -1760,7 +1760,7 @@ bool _ViscousBuilder2D::refine()
{ {
// find out orientation of faces to create // find out orientation of faces to create
bool isReverse = bool isReverse =
( _helper.GetSubShapeOri( _mesh->GetShapeToMesh(), _face ) != _face.Orientation() ); ( _helper.GetSubShapeOri( _mesh->GetShapeToMesh(), _face ) == TopAbs_REVERSED );
// store a proxyMesh in a sub-mesh // store a proxyMesh in a sub-mesh
// make faces on each _PolyLine // make faces on each _PolyLine