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https://git.salome-platform.org/gitpub/modules/smesh.git
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Merge remote branch 'origin/V7_dev' into V8_0_0_BR
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commit
eb75a450cc
@ -3212,14 +3212,13 @@ bool RangeOfIds::SetRangeStr( const TCollection_AsciiString& theStr )
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myIds.Clear();
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TCollection_AsciiString aStr = theStr;
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//aStr.RemoveAll( ' ' );
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//aStr.RemoveAll( '\t' );
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for ( int i = 1; i <= aStr.Length(); ++i )
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if ( isspace( aStr.Value( i )))
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aStr.SetValue( i, ',');
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for ( int aPos = aStr.Search( ",," ); aPos != -1; aPos = aStr.Search( ",," ) )
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aStr.Remove( aPos, 1 );
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{
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char c = aStr.Value( i );
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if ( !isdigit( c ) && c != ',' && c != '-' )
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aStr.SetValue( i, ' ');
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}
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aStr.RemoveAll( ' ' );
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TCollection_AsciiString tmpStr = aStr.Token( ",", 1 );
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int i = 1;
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@ -1601,13 +1601,13 @@ void SMESH_MeshEditor::QuadTo4Tri (TIDSortedElemSet & theElems)
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// create 4 triangles
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GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
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helper.SetIsQuadratic ( nodes.size() > 4 );
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helper.SetIsBiQuadratic( nodes.size() == 9 );
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if ( helper.GetIsQuadratic() )
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helper.AddTLinks( static_cast< const SMDS_MeshFace*>( quad ));
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GetMeshDS()->RemoveFreeElement( quad, subMeshDS, /*fromGroups=*/false );
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for ( int i = 0; i < 4; ++i )
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{
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SMDS_MeshElement* tria = helper.AddFace( nodes[ i ],
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@ -2979,7 +2979,7 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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// Quadratic quadrangle
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else if ( elem->NbNodes() == 8 )
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else if ( elem->NbNodes() >= 8 )
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{
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// get surface elem is on
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int aShapeId = FindShape( elem );
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@ -2996,52 +2996,34 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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}
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}
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const SMDS_MeshNode* aNodes [8];
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const SMDS_MeshNode* inFaceNode = 0;
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const SMDS_MeshNode* aNodes [9]; aNodes[8] = 0;
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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int i = 0;
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if ( helper.GetNodeUVneedInFaceNode() )
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while ( itN->more() && !inFaceNode ) {
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aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
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if ( aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
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{
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inFaceNode = aNodes[ i-1 ];
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}
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}
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for ( int i = 0; itN->more(); ++i )
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aNodes[ i ] = static_cast<const SMDS_MeshNode*>( itN->next() );
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// find middle point for (0,1,2,3)
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// and create a node in this point;
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gp_XYZ p( 0,0,0 );
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if ( surface.IsNull() ) {
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for(i=0; i<4; i++)
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p += gp_XYZ(aNodes[i]->X(), aNodes[i]->Y(), aNodes[i]->Z() );
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p /= 4;
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const SMDS_MeshNode* centrNode = aNodes[8];
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if ( centrNode == 0 )
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{
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centrNode = helper.GetCentralNode( aNodes[0], aNodes[1], aNodes[2], aNodes[3],
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aNodes[4], aNodes[5], aNodes[6], aNodes[7],
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surface.IsNull() );
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myLastCreatedNodes.Append(centrNode);
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}
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else {
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TopoDS_Face geomFace = TopoDS::Face( helper.GetSubShape() );
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gp_XY uv( 0,0 );
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for(i=0; i<4; i++)
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uv += helper.GetNodeUV( geomFace, aNodes[i], inFaceNode );
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uv /= 4.;
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p = surface->Value( uv.X(), uv.Y() ).XYZ();
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}
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const SMDS_MeshNode* newN = aMesh->AddNode( p.X(), p.Y(), p.Z() );
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myLastCreatedNodes.Append(newN);
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// create a new element
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const SMDS_MeshElement* newElem1 = 0;
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const SMDS_MeshElement* newElem2 = 0;
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if ( the13Diag ) {
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newElem1 = aMesh->AddFace(aNodes[2], aNodes[3], aNodes[0],
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aNodes[6], aNodes[7], newN );
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aNodes[6], aNodes[7], centrNode );
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newElem2 = aMesh->AddFace(aNodes[2], aNodes[0], aNodes[1],
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newN, aNodes[4], aNodes[5] );
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centrNode, aNodes[4], aNodes[5] );
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}
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else {
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newElem1 = aMesh->AddFace(aNodes[3], aNodes[0], aNodes[1],
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aNodes[7], aNodes[4], newN );
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aNodes[7], aNodes[4], centrNode );
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newElem2 = aMesh->AddFace(aNodes[3], aNodes[1], aNodes[2],
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newN, aNodes[5], aNodes[6] );
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centrNode, aNodes[5], aNodes[6] );
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}
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myLastCreatedElems.Append(newElem1);
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myLastCreatedElems.Append(newElem2);
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@ -5304,7 +5304,7 @@ bool SMESH_MeshEditor_i::idSourceToSet(SMESH::SMESH_IDSource_ptr theIDSource,
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{
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if ( error ) *error = IDSource_OK;
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if ( CORBA::is_nil( theIDSource ) )
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if ( CORBA::is_nil( theIDSource ))
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{
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if ( error ) *error = IDSource_INVALID;
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return false;
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@ -62,6 +62,7 @@
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#include <gp_Ax3.hxx>
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#include <limits>
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#include <numeric>
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using namespace std;
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@ -977,7 +978,7 @@ bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
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{
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iE = 0;
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++nbE;
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int nbQuadPrev = nbQuadsPerWire.empty() ? 0 : nbQuadsPerWire.back();
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int nbQuadPrev = std::accumulate( nbQuadsPerWire.begin(), nbQuadsPerWire.end(), 0 );
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nbQuadsPerWire.push_back( thePrism.myWallQuads.size() - nbQuadPrev );
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}
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}
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@ -1291,6 +1292,7 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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if ( !smDS ) return toSM( error(COMPERR_BAD_INPUT_MESH, "Null submesh"));
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// loop on bottom mesh faces
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vector< const TNodeColumn* > columns;
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SMDS_ElemIteratorPtr faceIt = smDS->GetElements();
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while ( faceIt->more() )
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{
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@ -1300,7 +1302,7 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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// find node columns for each node
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int nbNodes = face->NbCornerNodes();
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vector< const TNodeColumn* > columns( nbNodes );
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columns.resize( nbNodes );
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for ( int i = 0; i < nbNodes; ++i )
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{
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const SMDS_MeshNode* n = face->GetNode( i );
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@ -1317,7 +1319,8 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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}
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}
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// create prisms
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AddPrisms( columns, myHelper );
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if ( !AddPrisms( columns, myHelper ))
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return toSM( error("Different 'vertical' discretization"));
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} // loop on bottom mesh faces
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@ -1815,17 +1818,20 @@ bool StdMeshers_Prism_3D::Evaluate(SMESH_Mesh& theMesh,
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*/
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//================================================================================
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void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
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bool StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
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SMESH_MesherHelper* helper)
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{
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int nbNodes = columns.size();
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int nbZ = columns[0]->size();
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if ( nbZ < 2 ) return;
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size_t nbNodes = columns.size();
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size_t nbZ = columns[0]->size();
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if ( nbZ < 2 ) return false;
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for ( size_t i = 1; i < nbNodes; ++i )
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if ( columns[i]->size() != nbZ )
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return false;
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// find out orientation
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bool isForward = true;
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SMDS_VolumeTool vTool;
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int z = 1;
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size_t z = 1;
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switch ( nbNodes ) {
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case 3: {
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SMDS_VolumeOfNodes tmpPenta ( (*columns[0])[z-1], // bottom
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@ -1911,7 +1917,7 @@ void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
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vector<const SMDS_MeshNode*> nodes( 2*nbNodes + 4*nbNodes);
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for ( z = 1; z < nbZ; ++z )
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{
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for ( int i = 0; i < nbNodes; ++i ) {
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for ( size_t i = 0; i < nbNodes; ++i ) {
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nodes[ i ] = (*columns[ i ])[z+iBase1]; // bottom or top
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nodes[ 2*nbNodes-i-1 ] = (*columns[ i ])[z+iBase2]; // top or bottom
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// side
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@ -1925,6 +1931,8 @@ void StdMeshers_Prism_3D::AddPrisms( vector<const TNodeColumn*> & columns,
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}
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} // switch ( nbNodes )
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return true;
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}
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//================================================================================
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@ -472,7 +472,7 @@ public:
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* \param nodeColumns - columns of nodes generated from nodes of a mesh face
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* \param helper - helper initialized by mesh and shape to add prisms to
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*/
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static void AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
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static bool AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
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SMESH_MesherHelper* helper);
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static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
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