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PAL8330. In sweepElement(): fix volume orientation
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@ -1615,8 +1615,8 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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nextNod[ i0 ], nextNod[ 1 ], nextNod[ i2 ] );
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else if ( nbSame == 1 ) // --- pyramid
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aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iBeforeSame ],
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nextNod[ iBeforeSame ], nextNod[ iAfterSame ],
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aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
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nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
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nextNod[ iSameNode ]);
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else // 2 same nodes: --- tetrahedron
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@ -1632,26 +1632,26 @@ static void sweepElement(SMESHDS_Mesh* aMesh,
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else if ( nbSame == 1 ) // --- pyramid + pentahedron
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{
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aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iBeforeSame ],
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nextNod[ iBeforeSame ], nextNod[ iAfterSame ],
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aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iAfterSame ],
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nextNod[ iAfterSame ], nextNod[ iBeforeSame ],
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nextNod[ iSameNode ]);
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newElems.push_back( aNewElem );
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aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
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prevNod[ iAfterSame ], nextNod[ iBeforeSame ],
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nextNod[ iOpposSame ], nextNod[ iAfterSame ] );
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aNewElem = aMesh->AddVolume (prevNod[ iAfterSame ], prevNod[ iOpposSame ],
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prevNod[ iBeforeSame ], nextNod[ iAfterSame ],
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nextNod[ iOpposSame ], nextNod[ iBeforeSame ] );
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}
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else if ( nbSame == 2 ) // pentahedron
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{
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if ( prevNod[ iBeforeSame ] == nextNod[ iBeforeSame ] )
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// iBeforeSame is same too
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aNewElem = aMesh->AddVolume (prevNod[ iOpposSame ], prevNod[ iBeforeSame ],
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nextNod[ iOpposSame ], prevNod[ iAfterSame ],
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prevNod[ iSameNode ], nextNod[ iAfterSame ]);
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aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iOpposSame ],
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nextNod[ iOpposSame ], prevNod[ iSameNode ],
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prevNod[ iAfterSame ], nextNod[ iAfterSame ]);
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else
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// iAfterSame is same too
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aNewElem = aMesh->AddVolume (prevNod[ iBeforeSame ], prevNod[ iSameNode ],
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nextNod[ iBeforeSame ], prevNod[ iOpposSame ],
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prevNod[ iAfterSame ], nextNod[ iOpposSame ]);
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aNewElem = aMesh->AddVolume (prevNod[ iSameNode ], prevNod[ iBeforeSame ],
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nextNod[ iBeforeSame ], prevNod[ iAfterSame ],
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prevNod[ iOpposSame ], nextNod[ iOpposSame ]);
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}
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break;
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}
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