first executable version

This commit is contained in:
abd 2008-04-09 09:02:06 +00:00
parent 1db871e848
commit ee9052e3b5
13 changed files with 48 additions and 42 deletions

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@ -51,6 +51,8 @@
#include "SMDS_QuadraticFaceOfNodes.hxx" #include "SMDS_QuadraticFaceOfNodes.hxx"
#include "SMDS_QuadraticEdge.hxx" #include "SMDS_QuadraticEdge.hxx"
using namespace std;
/* /*
AUXILIARY METHODS AUXILIARY METHODS

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@ -49,6 +49,7 @@ static int MYDEBUG = 0;
#define _EDF_NODE_IDS_ #define _EDF_NODE_IDS_
using namespace MED; using namespace MED;
using namespace std;
void void
DriverMED_R_SMESHDS_Mesh DriverMED_R_SMESHDS_Mesh

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@ -56,8 +56,8 @@ private:
int myNbPrisms , myNbQuadPrisms ; int myNbPrisms , myNbQuadPrisms ;
int myNbPolyhedrons; int myNbPolyhedrons;
vector<int*> myNb; // pointers to myNb... fields std::vector<int*> myNb; // pointers to myNb... fields
vector<int> myShift; // shift to get an index in myNb by elem->NbNodes() std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
}; };
inline SMDS_MeshInfo::SMDS_MeshInfo(): inline SMDS_MeshInfo::SMDS_MeshInfo():

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@ -26,7 +26,6 @@
// Module : SMESH // Module : SMESH
// $Header$ // $Header$
using namespace std;
#include "SMESH_2D_Algo.hxx" #include "SMESH_2D_Algo.hxx"
#include "SMESH_Gen.hxx" #include "SMESH_Gen.hxx"
@ -36,6 +35,7 @@ using namespace std;
#include <TopExp.hxx> #include <TopExp.hxx>
#include <TopoDS.hxx> #include <TopoDS.hxx>
using namespace std;
//============================================================================= //=============================================================================
/*! /*!
* *

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@ -115,10 +115,10 @@ class SMESH_EXPORT SMESH_Block: public math_FunctionSetWithDerivatives
// ShapeIndex( ID_Ex00 ) == 0 // ShapeIndex( ID_Ex00 ) == 0
// ShapeIndex( ID_Ex10 ) == 1 // ShapeIndex( ID_Ex10 ) == 1
static void GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec ); static void GetFaceEdgesIDs (const int faceID, std::vector< int >& edgeVec );
// return edges IDs of a face in the order u0, u1, 0v, 1v // return edges IDs of a face in the order u0, u1, 0v, 1v
static void GetEdgeVertexIDs (const int edgeID, vector< int >& vertexVec ); static void GetEdgeVertexIDs (const int edgeID, std::vector< int >& vertexVec );
// return vertex IDs of an edge // return vertex IDs of an edge
static int GetCoordIndOnEdge (const int theEdgeID) static int GetCoordIndOnEdge (const int theEdgeID)
@ -161,7 +161,7 @@ class SMESH_EXPORT SMESH_Block: public math_FunctionSetWithDerivatives
bool LoadMeshBlock(const SMDS_MeshVolume* theVolume, bool LoadMeshBlock(const SMDS_MeshVolume* theVolume,
const int theNode000Index, const int theNode000Index,
const int theNode001Index, const int theNode001Index,
vector<const SMDS_MeshNode*>& theOrderedNodes); std::vector<const SMDS_MeshNode*>& theOrderedNodes);
// prepare to work with theVolume and // prepare to work with theVolume and
// return nodes in theVolume corners in the order of TShapeID enum // return nodes in theVolume corners in the order of TShapeID enum
@ -225,7 +225,7 @@ public:
// return coordinates of a point in shell // return coordinates of a point in shell
static bool ShellPoint(const gp_XYZ& theParams, static bool ShellPoint(const gp_XYZ& theParams,
const vector<gp_XYZ>& thePointOnShape, const std::vector<gp_XYZ>& thePointOnShape,
gp_XYZ& thePoint ); gp_XYZ& thePoint );
// computes coordinates of a point in shell by points on sub-shapes // computes coordinates of a point in shell by points on sub-shapes
// and point parameters. // and point parameters.
@ -377,7 +377,7 @@ public:
gp_XYZ myParam; // the best parameters guess gp_XYZ myParam; // the best parameters guess
double myValues[ 4 ]; // values computed at myParam: square distance and 3 derivatives double myValues[ 4 ]; // values computed at myParam: square distance and 3 derivatives
typedef pair<gp_XYZ,gp_XYZ> TxyzPair; typedef std::pair<gp_XYZ,gp_XYZ> TxyzPair;
TxyzPair my3x3x3GridNodes[ 27 ]; // to compute the first param guess TxyzPair my3x3x3GridNodes[ 27 ]; // to compute the first param guess
bool myGridComputed; bool myGridComputed;
}; };

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@ -244,8 +244,8 @@ protected:
std::list <SMESH_subMesh*> _subMeshesUsingHypothesisList; std::list <SMESH_subMesh*> _subMeshesUsingHypothesisList;
SMESHDS_Document * _myDocument; SMESHDS_Document * _myDocument;
SMESHDS_Mesh * _myMeshDS; SMESHDS_Mesh * _myMeshDS;
map <int, SMESH_subMesh *> _mapSubMesh; std::map <int, SMESH_subMesh *> _mapSubMesh;
map <int, SMESH_Group *> _mapGroup; std::map <int, SMESH_Group *> _mapGroup;
SMESH_Gen * _gen; SMESH_Gen * _gen;
bool _isAutoColor; bool _isAutoColor;

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@ -313,9 +313,9 @@ public:
*/ */
SMESH_NodeSearcher* GetNodeSearcher(); SMESH_NodeSearcher* GetNodeSearcher();
int SimplifyFace (const vector<const SMDS_MeshNode *> faceNodes, int SimplifyFace (const std::vector<const SMDS_MeshNode *> faceNodes,
vector<const SMDS_MeshNode *>& poly_nodes, std::vector<const SMDS_MeshNode *>& poly_nodes,
vector<int>& quantities) const; std::vector<int>& quantities) const;
// Split face, defined by <faceNodes>, into several faces by repeating nodes. // Split face, defined by <faceNodes>, into several faces by repeating nodes.
// Is used by MergeNodes() // Is used by MergeNodes()
@ -478,8 +478,8 @@ public:
* \param nReplaceMap - output map of corresponding nodes * \param nReplaceMap - output map of corresponding nodes
* \retval Sew_Error - is a success or not * \retval Sew_Error - is a success or not
*/ */
static Sew_Error FindMatchingNodes(set<const SMDS_MeshElement*>& theSide1, static Sew_Error FindMatchingNodes(std::set<const SMDS_MeshElement*>& theSide1,
set<const SMDS_MeshElement*>& theSide2, std::set<const SMDS_MeshElement*>& theSide2,
const SMDS_MeshNode* theFirstNode1, const SMDS_MeshNode* theFirstNode1,
const SMDS_MeshNode* theFirstNode2, const SMDS_MeshNode* theFirstNode2,
const SMDS_MeshNode* theSecondNode1, const SMDS_MeshNode* theSecondNode1,

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@ -50,6 +50,8 @@
#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; } #define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
using namespace std;
//================================================================================ //================================================================================
/*! /*!
* \brief Constructor * \brief Constructor

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@ -36,9 +36,9 @@
#include <map> #include <map>
typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink; typedef std::pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
typedef map<NLink, const SMDS_MeshNode*> NLinkNodeMap; typedef std::map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode; typedef std::map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
/*! /*!
* \brief It helps meshers to add elements * \brief It helps meshers to add elements

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@ -49,7 +49,7 @@ class SMESH_OctreeNode : public SMESH_Octree{
public: public:
// Constructor // Constructor
SMESH_OctreeNode (const set<const SMDS_MeshNode*>& theNodes, const int maxLevel = -1, SMESH_OctreeNode (const std::set<const SMDS_MeshNode*>& theNodes, const int maxLevel = -1,
const int maxNbNodes = 5 , const double minBoxSize = 0.); const int maxNbNodes = 5 , const double minBoxSize = 0.);
//============================= //=============================
@ -66,19 +66,20 @@ public:
virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0. ); virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0. );
// Return in Result a list of Nodes potentials to be near Node // Return in Result a list of Nodes potentials to be near Node
void NodesAround( const SMDS_MeshNode * Node , list<const SMDS_MeshNode*>* Result, void NodesAround( const SMDS_MeshNode * Node ,
std::list<const SMDS_MeshNode*>* Result,
const double precision = 0. ); const double precision = 0. );
// Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance // Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
// Search for all the nodes in nodes // Search for all the nodes in nodes
void FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes, void FindCoincidentNodes ( std::set<const SMDS_MeshNode*>* nodes,
const double theTolerance, const double theTolerance,
list< list< const SMDS_MeshNode*> >* theGroupsOfNodes); std::list< std::list< const SMDS_MeshNode*> >* theGroupsOfNodes);
// Static method that return in theGroupsOfNodes a list of group of nodes close to each other within // Static method that return in theGroupsOfNodes a list of group of nodes close to each other within
// theTolerance search for all the nodes in nodes // theTolerance search for all the nodes in nodes
static void FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes, static void FindCoincidentNodes ( std::set<const SMDS_MeshNode*> nodes,
list< list< const SMDS_MeshNode*> >* theGroupsOfNodes, std::list< std::list< const SMDS_MeshNode*> >* theGroupsOfNodes,
const double theTolerance = 0.00001, const int maxLevel = -1, const double theTolerance = 0.00001, const int maxLevel = -1,
const int maxNbNodes = 5); const int maxNbNodes = 5);
/*! /*!
@ -114,15 +115,15 @@ protected:
// Return in result a list of nodes closed to Node and remove it from SetOfNodes // Return in result a list of nodes closed to Node and remove it from SetOfNodes
void FindCoincidentNodes( const SMDS_MeshNode * Node, void FindCoincidentNodes( const SMDS_MeshNode * Node,
set<const SMDS_MeshNode*>* SetOfNodes, std::set<const SMDS_MeshNode*>* SetOfNodes,
list<const SMDS_MeshNode*>* Result, std::list<const SMDS_MeshNode*>* Result,
const double precision); const double precision);
// The max number of nodes a leaf box can contain // The max number of nodes a leaf box can contain
int myMaxNbNodes; int myMaxNbNodes;
// The set of nodes inside the box of the Octree (Empty if Octree is not a leaf) // The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
set<const SMDS_MeshNode*> myNodes; std::set<const SMDS_MeshNode*> myNodes;
// The number of nodes I have inside the box // The number of nodes I have inside the box
int myNbNodes; int myNbNodes;

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@ -246,51 +246,51 @@ private:
bool setShapeToMesh(const TopoDS_Shape& theShape); bool setShapeToMesh(const TopoDS_Shape& theShape);
// Set a shape to be meshed. Return True if meshing is possible // Set a shape to be meshed. Return True if meshing is possible
list< TPoint* > & getShapePoints(const TopoDS_Shape& theShape); std::list< TPoint* > & getShapePoints(const TopoDS_Shape& theShape);
// Return list of points located on theShape. // Return list of points located on theShape.
// A list of edge-points include vertex-points (for 2D pattern only). // A list of edge-points include vertex-points (for 2D pattern only).
// A list of face-points doesnt include edge-points. // A list of face-points doesnt include edge-points.
// A list of volume-points doesnt include face-points. // A list of volume-points doesnt include face-points.
list< TPoint* > & getShapePoints(const int theShapeID); std::list< TPoint* > & getShapePoints(const int theShapeID);
// Return list of points located on the shape // Return list of points located on the shape
bool findBoundaryPoints(); bool findBoundaryPoints();
// If loaded from file, find points to map on edges and faces and // If loaded from file, find points to map on edges and faces and
// compute their parameters // compute their parameters
void arrangeBoundaries (list< list< TPoint* > >& boundaryPoints); void arrangeBoundaries (std::list< std::list< TPoint* > >& boundaryPoints);
// if there are several wires, arrange boundaryPoints so that // if there are several wires, arrange boundaryPoints so that
// the outer wire goes first and fix inner wires orientation; // the outer wire goes first and fix inner wires orientation;
// update myKeyPointIDs to correspond to the order of key-points // update myKeyPointIDs to correspond to the order of key-points
// in boundaries; sort internal boundaries by the nb of key-points // in boundaries; sort internal boundaries by the nb of key-points
void computeUVOnEdge( const TopoDS_Edge& theEdge, const list< TPoint* > & ePoints ); void computeUVOnEdge( const TopoDS_Edge& theEdge, const std::list< TPoint* > & ePoints );
// compute coordinates of points on theEdge // compute coordinates of points on theEdge
bool compUVByIsoIntersection (const list< list< TPoint* > >& boundaryPoints, bool compUVByIsoIntersection (const std::list< std::list< TPoint* > >& boundaryPoints,
const gp_XY& theInitUV, const gp_XY& theInitUV,
gp_XY& theUV, gp_XY& theUV,
bool & theIsDeformed); bool & theIsDeformed);
// compute UV by intersection of iso-lines found by points on edges // compute UV by intersection of iso-lines found by points on edges
bool compUVByElasticIsolines(const list< list< TPoint* > >& boundaryPoints, bool compUVByElasticIsolines(const std::list< std::list< TPoint* > >& boundaryPoints,
const list< TPoint* >& pointsToCompute); const std::list< TPoint* >& pointsToCompute);
// compute UV as nodes of iso-poly-lines consisting of // compute UV as nodes of iso-poly-lines consisting of
// segments keeping relative size as in the pattern // segments keeping relative size as in the pattern
double setFirstEdge (list< TopoDS_Edge > & theWire, int theFirstEdgeID); double setFirstEdge (std::list< TopoDS_Edge > & theWire, int theFirstEdgeID);
// choose the best first edge of theWire; return the summary distance // choose the best first edge of theWire; return the summary distance
// between point UV computed by isolines intersection and // between point UV computed by isolines intersection and
// eventual UV got from edge p-curves // eventual UV got from edge p-curves
typedef list< list< TopoDS_Edge > > TListOfEdgesList; typedef std::list< std::list< TopoDS_Edge > > TListOfEdgesList;
bool sortSameSizeWires (TListOfEdgesList & theWireList, bool sortSameSizeWires (TListOfEdgesList & theWireList,
const TListOfEdgesList::iterator& theFromWire, const TListOfEdgesList::iterator& theFromWire,
const TListOfEdgesList::iterator& theToWire, const TListOfEdgesList::iterator& theToWire,
const int theFirstEdgeID, const int theFirstEdgeID,
list< list< TPoint* > >& theEdgesPointsList ); std::list< std::list< TPoint* > >& theEdgesPointsList );
// sort wires in theWireList from theFromWire until theToWire, // sort wires in theWireList from theFromWire until theToWire,
// the wires are set in the order to correspond to the order // the wires are set in the order to correspond to the order
// of boundaries; after sorting, edges in the wires are put // of boundaries; after sorting, edges in the wires are put
@ -352,7 +352,7 @@ private:
// all functions assure that shapes are indexed so that first go // all functions assure that shapes are indexed so that first go
// ordered vertices, then ordered edge, then faces and maybe a shell // ordered vertices, then ordered edge, then faces and maybe a shell
TopTools_IndexedMapOfOrientedShape myShapeIDMap; TopTools_IndexedMapOfOrientedShape myShapeIDMap;
std::map< int, list< TPoint* > > myShapeIDToPointsMap; std::map< int, std::list< TPoint* > > myShapeIDToPointsMap;
// for the 2d case: // for the 2d case:
// nb of key-points in each of pattern boundaries // nb of key-points in each of pattern boundaries

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@ -75,7 +75,7 @@ class SMESH_EXPORT SMESH_subMesh
SMESH_subMesh *GetFirstToCompute(); SMESH_subMesh *GetFirstToCompute();
const map < int, SMESH_subMesh * >& DependsOn(); const std::map < int, SMESH_subMesh * >& DependsOn();
//const map < int, SMESH_subMesh * >&Dependants(); //const map < int, SMESH_subMesh * >&Dependants();
/*! /*!
* \brief Return iterator on the submeshes this one depends on * \brief Return iterator on the submeshes this one depends on
@ -274,7 +274,7 @@ protected:
SMESH_Mesh * _father; SMESH_Mesh * _father;
int _Id; int _Id;
map < int, SMESH_subMesh * >_mapDepend; std::map < int, SMESH_subMesh * >_mapDepend;
bool _dependenceAnalysed; bool _dependenceAnalysed;
int _algoState; int _algoState;

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@ -438,9 +438,9 @@ private:
void addNodeToSubmesh( const SMDS_MeshNode* aNode, int Index ) void addNodeToSubmesh( const SMDS_MeshNode* aNode, int Index )
{ {
//Update or build submesh //Update or build submesh
map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index ); std::map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index );
if ( it == myShapeIndexToSubMesh.end() ) if ( it == myShapeIndexToSubMesh.end() )
it = myShapeIndexToSubMesh.insert( make_pair(Index, new SMESHDS_SubMesh() )).first; it = myShapeIndexToSubMesh.insert( std::make_pair(Index, new SMESHDS_SubMesh() )).first;
it->second->AddNode( aNode ); // add aNode to submesh it->second->AddNode( aNode ); // add aNode to submesh
} }