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https://git.salome-platform.org/gitpub/modules/smesh.git
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first executable version
This commit is contained in:
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@ -51,6 +51,8 @@
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#include "SMDS_QuadraticFaceOfNodes.hxx"
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#include "SMDS_QuadraticFaceOfNodes.hxx"
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#include "SMDS_QuadraticEdge.hxx"
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#include "SMDS_QuadraticEdge.hxx"
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using namespace std;
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/*
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/*
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AUXILIARY METHODS
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AUXILIARY METHODS
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@ -49,6 +49,7 @@ static int MYDEBUG = 0;
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#define _EDF_NODE_IDS_
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#define _EDF_NODE_IDS_
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using namespace MED;
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using namespace MED;
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using namespace std;
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void
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void
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DriverMED_R_SMESHDS_Mesh
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DriverMED_R_SMESHDS_Mesh
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@ -56,8 +56,8 @@ private:
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int myNbPrisms , myNbQuadPrisms ;
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int myNbPrisms , myNbQuadPrisms ;
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int myNbPolyhedrons;
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int myNbPolyhedrons;
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vector<int*> myNb; // pointers to myNb... fields
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std::vector<int*> myNb; // pointers to myNb... fields
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vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
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std::vector<int> myShift; // shift to get an index in myNb by elem->NbNodes()
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};
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};
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inline SMDS_MeshInfo::SMDS_MeshInfo():
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inline SMDS_MeshInfo::SMDS_MeshInfo():
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@ -26,7 +26,6 @@
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// Module : SMESH
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// Module : SMESH
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// $Header$
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// $Header$
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using namespace std;
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#include "SMESH_2D_Algo.hxx"
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#include "SMESH_2D_Algo.hxx"
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#include "SMESH_Gen.hxx"
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#include "SMESH_Gen.hxx"
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@ -36,6 +35,7 @@ using namespace std;
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#include <TopExp.hxx>
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#include <TopExp.hxx>
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#include <TopoDS.hxx>
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#include <TopoDS.hxx>
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using namespace std;
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//=============================================================================
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//=============================================================================
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/*!
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/*!
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*
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*
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@ -115,10 +115,10 @@ class SMESH_EXPORT SMESH_Block: public math_FunctionSetWithDerivatives
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// ShapeIndex( ID_Ex00 ) == 0
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// ShapeIndex( ID_Ex00 ) == 0
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// ShapeIndex( ID_Ex10 ) == 1
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// ShapeIndex( ID_Ex10 ) == 1
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static void GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec );
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static void GetFaceEdgesIDs (const int faceID, std::vector< int >& edgeVec );
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// return edges IDs of a face in the order u0, u1, 0v, 1v
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// return edges IDs of a face in the order u0, u1, 0v, 1v
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static void GetEdgeVertexIDs (const int edgeID, vector< int >& vertexVec );
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static void GetEdgeVertexIDs (const int edgeID, std::vector< int >& vertexVec );
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// return vertex IDs of an edge
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// return vertex IDs of an edge
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static int GetCoordIndOnEdge (const int theEdgeID)
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static int GetCoordIndOnEdge (const int theEdgeID)
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@ -161,7 +161,7 @@ class SMESH_EXPORT SMESH_Block: public math_FunctionSetWithDerivatives
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bool LoadMeshBlock(const SMDS_MeshVolume* theVolume,
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bool LoadMeshBlock(const SMDS_MeshVolume* theVolume,
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const int theNode000Index,
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const int theNode000Index,
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const int theNode001Index,
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const int theNode001Index,
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vector<const SMDS_MeshNode*>& theOrderedNodes);
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std::vector<const SMDS_MeshNode*>& theOrderedNodes);
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// prepare to work with theVolume and
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// prepare to work with theVolume and
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// return nodes in theVolume corners in the order of TShapeID enum
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// return nodes in theVolume corners in the order of TShapeID enum
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@ -225,7 +225,7 @@ public:
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// return coordinates of a point in shell
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// return coordinates of a point in shell
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static bool ShellPoint(const gp_XYZ& theParams,
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static bool ShellPoint(const gp_XYZ& theParams,
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const vector<gp_XYZ>& thePointOnShape,
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const std::vector<gp_XYZ>& thePointOnShape,
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gp_XYZ& thePoint );
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gp_XYZ& thePoint );
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// computes coordinates of a point in shell by points on sub-shapes
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// computes coordinates of a point in shell by points on sub-shapes
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// and point parameters.
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// and point parameters.
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@ -377,7 +377,7 @@ public:
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gp_XYZ myParam; // the best parameters guess
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gp_XYZ myParam; // the best parameters guess
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double myValues[ 4 ]; // values computed at myParam: square distance and 3 derivatives
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double myValues[ 4 ]; // values computed at myParam: square distance and 3 derivatives
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typedef pair<gp_XYZ,gp_XYZ> TxyzPair;
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typedef std::pair<gp_XYZ,gp_XYZ> TxyzPair;
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TxyzPair my3x3x3GridNodes[ 27 ]; // to compute the first param guess
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TxyzPair my3x3x3GridNodes[ 27 ]; // to compute the first param guess
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bool myGridComputed;
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bool myGridComputed;
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};
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};
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@ -244,8 +244,8 @@ protected:
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std::list <SMESH_subMesh*> _subMeshesUsingHypothesisList;
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std::list <SMESH_subMesh*> _subMeshesUsingHypothesisList;
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SMESHDS_Document * _myDocument;
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SMESHDS_Document * _myDocument;
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SMESHDS_Mesh * _myMeshDS;
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SMESHDS_Mesh * _myMeshDS;
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map <int, SMESH_subMesh *> _mapSubMesh;
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std::map <int, SMESH_subMesh *> _mapSubMesh;
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map <int, SMESH_Group *> _mapGroup;
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std::map <int, SMESH_Group *> _mapGroup;
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SMESH_Gen * _gen;
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SMESH_Gen * _gen;
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bool _isAutoColor;
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bool _isAutoColor;
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@ -313,9 +313,9 @@ public:
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*/
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*/
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SMESH_NodeSearcher* GetNodeSearcher();
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SMESH_NodeSearcher* GetNodeSearcher();
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int SimplifyFace (const vector<const SMDS_MeshNode *> faceNodes,
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int SimplifyFace (const std::vector<const SMDS_MeshNode *> faceNodes,
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vector<const SMDS_MeshNode *>& poly_nodes,
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std::vector<const SMDS_MeshNode *>& poly_nodes,
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vector<int>& quantities) const;
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std::vector<int>& quantities) const;
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// Split face, defined by <faceNodes>, into several faces by repeating nodes.
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// Split face, defined by <faceNodes>, into several faces by repeating nodes.
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// Is used by MergeNodes()
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// Is used by MergeNodes()
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@ -478,8 +478,8 @@ public:
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* \param nReplaceMap - output map of corresponding nodes
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* \param nReplaceMap - output map of corresponding nodes
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* \retval Sew_Error - is a success or not
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* \retval Sew_Error - is a success or not
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*/
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*/
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static Sew_Error FindMatchingNodes(set<const SMDS_MeshElement*>& theSide1,
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static Sew_Error FindMatchingNodes(std::set<const SMDS_MeshElement*>& theSide1,
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set<const SMDS_MeshElement*>& theSide2,
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std::set<const SMDS_MeshElement*>& theSide2,
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const SMDS_MeshNode* theFirstNode1,
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const SMDS_MeshNode* theFirstNode1,
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const SMDS_MeshNode* theFirstNode2,
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const SMDS_MeshNode* theFirstNode2,
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const SMDS_MeshNode* theSecondNode1,
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const SMDS_MeshNode* theSecondNode1,
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#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
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#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
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using namespace std;
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//================================================================================
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//================================================================================
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/*!
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/*!
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* \brief Constructor
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* \brief Constructor
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#include <map>
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#include <map>
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typedef pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
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typedef std::pair<const SMDS_MeshNode*, const SMDS_MeshNode*> NLink;
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typedef map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
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typedef std::map<NLink, const SMDS_MeshNode*> NLinkNodeMap;
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typedef map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
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typedef std::map<NLink, const SMDS_MeshNode*>::iterator ItNLinkNode;
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/*!
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/*!
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* \brief It helps meshers to add elements
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* \brief It helps meshers to add elements
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@ -49,7 +49,7 @@ class SMESH_OctreeNode : public SMESH_Octree{
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public:
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public:
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// Constructor
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// Constructor
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SMESH_OctreeNode (const set<const SMDS_MeshNode*>& theNodes, const int maxLevel = -1,
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SMESH_OctreeNode (const std::set<const SMDS_MeshNode*>& theNodes, const int maxLevel = -1,
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const int maxNbNodes = 5 , const double minBoxSize = 0.);
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const int maxNbNodes = 5 , const double minBoxSize = 0.);
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//=============================
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//=============================
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virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0. );
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virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0. );
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// Return in Result a list of Nodes potentials to be near Node
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// Return in Result a list of Nodes potentials to be near Node
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void NodesAround( const SMDS_MeshNode * Node , list<const SMDS_MeshNode*>* Result,
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void NodesAround( const SMDS_MeshNode * Node ,
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std::list<const SMDS_MeshNode*>* Result,
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const double precision = 0. );
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const double precision = 0. );
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// Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
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// Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
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// Search for all the nodes in nodes
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// Search for all the nodes in nodes
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void FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes,
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void FindCoincidentNodes ( std::set<const SMDS_MeshNode*>* nodes,
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const double theTolerance,
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const double theTolerance,
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list< list< const SMDS_MeshNode*> >* theGroupsOfNodes);
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std::list< std::list< const SMDS_MeshNode*> >* theGroupsOfNodes);
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// Static method that return in theGroupsOfNodes a list of group of nodes close to each other within
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// Static method that return in theGroupsOfNodes a list of group of nodes close to each other within
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// theTolerance search for all the nodes in nodes
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// theTolerance search for all the nodes in nodes
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static void FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes,
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static void FindCoincidentNodes ( std::set<const SMDS_MeshNode*> nodes,
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list< list< const SMDS_MeshNode*> >* theGroupsOfNodes,
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std::list< std::list< const SMDS_MeshNode*> >* theGroupsOfNodes,
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const double theTolerance = 0.00001, const int maxLevel = -1,
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const double theTolerance = 0.00001, const int maxLevel = -1,
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const int maxNbNodes = 5);
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const int maxNbNodes = 5);
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/*!
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/*!
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// Return in result a list of nodes closed to Node and remove it from SetOfNodes
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// Return in result a list of nodes closed to Node and remove it from SetOfNodes
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void FindCoincidentNodes( const SMDS_MeshNode * Node,
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void FindCoincidentNodes( const SMDS_MeshNode * Node,
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set<const SMDS_MeshNode*>* SetOfNodes,
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std::set<const SMDS_MeshNode*>* SetOfNodes,
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list<const SMDS_MeshNode*>* Result,
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std::list<const SMDS_MeshNode*>* Result,
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const double precision);
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const double precision);
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// The max number of nodes a leaf box can contain
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// The max number of nodes a leaf box can contain
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int myMaxNbNodes;
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int myMaxNbNodes;
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// The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
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// The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
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set<const SMDS_MeshNode*> myNodes;
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std::set<const SMDS_MeshNode*> myNodes;
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// The number of nodes I have inside the box
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// The number of nodes I have inside the box
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int myNbNodes;
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int myNbNodes;
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@ -246,51 +246,51 @@ private:
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bool setShapeToMesh(const TopoDS_Shape& theShape);
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bool setShapeToMesh(const TopoDS_Shape& theShape);
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// Set a shape to be meshed. Return True if meshing is possible
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// Set a shape to be meshed. Return True if meshing is possible
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list< TPoint* > & getShapePoints(const TopoDS_Shape& theShape);
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std::list< TPoint* > & getShapePoints(const TopoDS_Shape& theShape);
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// Return list of points located on theShape.
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// Return list of points located on theShape.
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// A list of edge-points include vertex-points (for 2D pattern only).
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// A list of edge-points include vertex-points (for 2D pattern only).
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// A list of face-points doesnt include edge-points.
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// A list of face-points doesnt include edge-points.
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// A list of volume-points doesnt include face-points.
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// A list of volume-points doesnt include face-points.
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list< TPoint* > & getShapePoints(const int theShapeID);
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std::list< TPoint* > & getShapePoints(const int theShapeID);
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// Return list of points located on the shape
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// Return list of points located on the shape
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bool findBoundaryPoints();
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bool findBoundaryPoints();
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// If loaded from file, find points to map on edges and faces and
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// If loaded from file, find points to map on edges and faces and
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// compute their parameters
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// compute their parameters
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void arrangeBoundaries (list< list< TPoint* > >& boundaryPoints);
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void arrangeBoundaries (std::list< std::list< TPoint* > >& boundaryPoints);
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// if there are several wires, arrange boundaryPoints so that
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// if there are several wires, arrange boundaryPoints so that
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// the outer wire goes first and fix inner wires orientation;
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// the outer wire goes first and fix inner wires orientation;
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// update myKeyPointIDs to correspond to the order of key-points
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// update myKeyPointIDs to correspond to the order of key-points
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// in boundaries; sort internal boundaries by the nb of key-points
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// in boundaries; sort internal boundaries by the nb of key-points
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void computeUVOnEdge( const TopoDS_Edge& theEdge, const list< TPoint* > & ePoints );
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void computeUVOnEdge( const TopoDS_Edge& theEdge, const std::list< TPoint* > & ePoints );
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// compute coordinates of points on theEdge
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// compute coordinates of points on theEdge
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bool compUVByIsoIntersection (const list< list< TPoint* > >& boundaryPoints,
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bool compUVByIsoIntersection (const std::list< std::list< TPoint* > >& boundaryPoints,
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const gp_XY& theInitUV,
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const gp_XY& theInitUV,
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gp_XY& theUV,
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gp_XY& theUV,
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bool & theIsDeformed);
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bool & theIsDeformed);
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// compute UV by intersection of iso-lines found by points on edges
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// compute UV by intersection of iso-lines found by points on edges
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bool compUVByElasticIsolines(const list< list< TPoint* > >& boundaryPoints,
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bool compUVByElasticIsolines(const std::list< std::list< TPoint* > >& boundaryPoints,
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const list< TPoint* >& pointsToCompute);
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const std::list< TPoint* >& pointsToCompute);
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// compute UV as nodes of iso-poly-lines consisting of
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// compute UV as nodes of iso-poly-lines consisting of
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// segments keeping relative size as in the pattern
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// segments keeping relative size as in the pattern
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double setFirstEdge (list< TopoDS_Edge > & theWire, int theFirstEdgeID);
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double setFirstEdge (std::list< TopoDS_Edge > & theWire, int theFirstEdgeID);
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// choose the best first edge of theWire; return the summary distance
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// choose the best first edge of theWire; return the summary distance
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// between point UV computed by isolines intersection and
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// between point UV computed by isolines intersection and
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// eventual UV got from edge p-curves
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// eventual UV got from edge p-curves
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typedef list< list< TopoDS_Edge > > TListOfEdgesList;
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typedef std::list< std::list< TopoDS_Edge > > TListOfEdgesList;
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bool sortSameSizeWires (TListOfEdgesList & theWireList,
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bool sortSameSizeWires (TListOfEdgesList & theWireList,
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const TListOfEdgesList::iterator& theFromWire,
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const TListOfEdgesList::iterator& theFromWire,
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const TListOfEdgesList::iterator& theToWire,
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const TListOfEdgesList::iterator& theToWire,
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const int theFirstEdgeID,
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const int theFirstEdgeID,
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list< list< TPoint* > >& theEdgesPointsList );
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std::list< std::list< TPoint* > >& theEdgesPointsList );
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// sort wires in theWireList from theFromWire until theToWire,
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// sort wires in theWireList from theFromWire until theToWire,
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// the wires are set in the order to correspond to the order
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// the wires are set in the order to correspond to the order
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// of boundaries; after sorting, edges in the wires are put
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// of boundaries; after sorting, edges in the wires are put
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// all functions assure that shapes are indexed so that first go
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// all functions assure that shapes are indexed so that first go
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// ordered vertices, then ordered edge, then faces and maybe a shell
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// ordered vertices, then ordered edge, then faces and maybe a shell
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TopTools_IndexedMapOfOrientedShape myShapeIDMap;
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TopTools_IndexedMapOfOrientedShape myShapeIDMap;
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std::map< int, list< TPoint* > > myShapeIDToPointsMap;
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std::map< int, std::list< TPoint* > > myShapeIDToPointsMap;
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// for the 2d case:
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// for the 2d case:
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// nb of key-points in each of pattern boundaries
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// nb of key-points in each of pattern boundaries
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SMESH_subMesh *GetFirstToCompute();
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SMESH_subMesh *GetFirstToCompute();
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const map < int, SMESH_subMesh * >& DependsOn();
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const std::map < int, SMESH_subMesh * >& DependsOn();
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//const map < int, SMESH_subMesh * >&Dependants();
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//const map < int, SMESH_subMesh * >&Dependants();
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/*!
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/*!
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* \brief Return iterator on the submeshes this one depends on
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* \brief Return iterator on the submeshes this one depends on
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@ -274,7 +274,7 @@ protected:
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SMESH_Mesh * _father;
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SMESH_Mesh * _father;
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int _Id;
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int _Id;
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map < int, SMESH_subMesh * >_mapDepend;
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std::map < int, SMESH_subMesh * >_mapDepend;
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bool _dependenceAnalysed;
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bool _dependenceAnalysed;
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int _algoState;
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int _algoState;
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void addNodeToSubmesh( const SMDS_MeshNode* aNode, int Index )
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void addNodeToSubmesh( const SMDS_MeshNode* aNode, int Index )
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{
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{
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//Update or build submesh
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//Update or build submesh
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map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index );
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std::map<int,SMESHDS_SubMesh*>::iterator it = myShapeIndexToSubMesh.find( Index );
|
||||||
if ( it == myShapeIndexToSubMesh.end() )
|
if ( it == myShapeIndexToSubMesh.end() )
|
||||||
it = myShapeIndexToSubMesh.insert( make_pair(Index, new SMESHDS_SubMesh() )).first;
|
it = myShapeIndexToSubMesh.insert( std::make_pair(Index, new SMESHDS_SubMesh() )).first;
|
||||||
it->second->AddNode( aNode ); // add aNode to submesh
|
it->second->AddNode( aNode ); // add aNode to submesh
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
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Reference in New Issue
Block a user