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https://git.salome-platform.org/gitpub/modules/smesh.git
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OCCT Exception in "Cutting of quadrangles" dialog
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@ -2939,14 +2939,13 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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SMESH_MesherHelper helper( *GetMesh() );
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TIDSortedElemSet::iterator itElem;
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for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
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for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ )
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{
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const SMDS_MeshElement* elem = *itElem;
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if ( !elem || elem->GetType() != SMDSAbs_Face )
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if ( !elem || elem->GetGeomType() != SMDSGeom_QUADRANGLE )
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continue;
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bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
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if(!isquad) continue;
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if(elem->NbNodes()==4) {
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if ( elem->NbNodes() == 4 ) {
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// retrieve element nodes
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const SMDS_MeshNode* aNodes [4];
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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@ -2969,10 +2968,10 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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myLastCreatedElems.Append(newElem2);
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// put a new triangle on the same shape and add to the same groups
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if ( aShapeId )
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{
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aMesh->SetMeshElementOnShape( newElem1, aShapeId );
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aMesh->SetMeshElementOnShape( newElem2, aShapeId );
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}
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{
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aMesh->SetMeshElementOnShape( newElem1, aShapeId );
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aMesh->SetMeshElementOnShape( newElem2, aShapeId );
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}
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AddToSameGroups( newElem1, elem, aMesh );
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AddToSameGroups( newElem2, elem, aMesh );
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aMesh->RemoveElement( elem );
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@ -2980,8 +2979,8 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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// Quadratic quadrangle
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if( elem->NbNodes()==8 && elem->IsQuadratic() ) {
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else if ( elem->NbNodes() == 8 )
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{
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// get surface elem is on
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int aShapeId = FindShape( elem );
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if ( aShapeId != helper.GetSubShapeID() ) {
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@ -3001,14 +3000,14 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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const SMDS_MeshNode* inFaceNode = 0;
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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int i = 0;
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while ( itN->more() ) {
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aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
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if ( !inFaceNode && helper.GetNodeUVneedInFaceNode() &&
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aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
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{
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inFaceNode = aNodes[ i-1 ];
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if ( helper.GetNodeUVneedInFaceNode() )
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while ( itN->more() && !inFaceNode ) {
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aNodes[ i++ ] = static_cast<const SMDS_MeshNode*>( itN->next() );
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if ( aNodes[ i-1 ]->GetPosition()->GetTypeOfPosition() == SMDS_TOP_FACE )
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{
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inFaceNode = aNodes[ i-1 ];
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}
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}
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}
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// find middle point for (0,1,2,3)
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// and create a node in this point;
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@ -3048,10 +3047,10 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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myLastCreatedElems.Append(newElem2);
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// put a new triangle on the same shape and add to the same groups
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if ( aShapeId )
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{
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aMesh->SetMeshElementOnShape( newElem1, aShapeId );
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aMesh->SetMeshElementOnShape( newElem2, aShapeId );
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}
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{
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aMesh->SetMeshElementOnShape( newElem1, aShapeId );
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aMesh->SetMeshElementOnShape( newElem2, aShapeId );
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}
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AddToSameGroups( newElem1, elem, aMesh );
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AddToSameGroups( newElem2, elem, aMesh );
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aMesh->RemoveElement( elem );
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