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PR: bug on CreateHoleSkin with groups
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@ -5891,7 +5891,7 @@ SMESH_MeshEditor::generateGroups(const SMESH_SequenceOfElemPtr& nodeGens,
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vector< TOldNewGroup* > orderedOldNewGroups; // in order of old groups
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// group names
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set< string > groupNames;
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SMESH_Mesh::GroupIteratorPtr groupIt = GetMesh()->GetGroups();
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if ( !groupIt->more() ) return newGroupIDs;
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@ -6657,7 +6657,7 @@ void SMESH_ElementSearcherImpl::findOuterBoundary(const SMDS_MeshElement* outerF
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* \brief Find elements of given type where the given point is IN or ON.
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* Returns nb of found elements and elements them-selves.
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*
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* 'ALL' type means elements of any type excluding nodes, balls and 0D elements
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* 'ALL' type means elements of any type excluding nodes, balls and 0D elements
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*/
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//=======================================================================
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@ -6734,7 +6734,7 @@ SMESH_ElementSearcherImpl::FindClosestTo( const gp_Pnt& point,
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}
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TIDSortedElemSet suspectElems;
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_ebbTree->getElementsNearPoint( point, suspectElems );
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if ( suspectElems.empty() && _ebbTree->maxSize() > 0 )
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{
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gp_Pnt boxCenter = 0.5 * ( _ebbTree->getBox().CornerMin() +
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@ -7242,7 +7242,7 @@ namespace
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POS_ALL = POS_LEFT | POS_RIGHT | POS_VERTEX };
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struct PointPos
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{
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PositionName _name;
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PositionName _name;
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int _index; // index of vertex or segment
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PointPos( PositionName n, int i=-1 ): _name(n), _index(i) {}
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@ -11779,8 +11779,11 @@ void SMESH_MeshEditor::CreateHoleSkin(double radius,
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groupDS = group->GetGroupDS();
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if ( !groupDS || groupDS->IsEmpty() ) continue;
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std::string grpName = group->GetName();
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//MESSAGE("grpName=" << grpName);
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if (grpName == groupName)
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break;
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else
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groupDS = 0;
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}
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bool isNodeGroup = false;
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@ -11794,6 +11797,7 @@ void SMESH_MeshEditor::CreateHoleSkin(double radius,
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if (nodesCoords.size() > 0)
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isNodeCoords = true; // a list o nodes given by their coordinates
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//MESSAGE("---" << isNodeGroup << " " << isNodeCoords);
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// --- define groups to build
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