PAL13504 (Mesh from an imported mesh)

add SetElementsOnShape(), redesign
This commit is contained in:
eap 2007-02-19 16:25:03 +00:00
parent 9e4f893366
commit f3d960a86a
2 changed files with 315 additions and 275 deletions

View File

@ -44,6 +44,16 @@
#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
//================================================================================
/*!
* \brief Constructor
*/
//================================================================================
SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
: myMesh(&theMesh), myShapeID(-1), myCreateQuadratic(false), mySetElemOnShape(false)
{}
//=======================================================================
//function : CheckShape
//purpose :
@ -115,7 +125,7 @@ void SMESH_MesherHelper::SetSubShape(const int aShID)
if ( aShID == myShapeID )
return;
if ( aShID > 1 )
SetSubShape( GetMesh()->GetMeshDS()->IndexToShape( aShID ));
SetSubShape( GetMeshDS()->IndexToShape( aShID ));
else
SetSubShape( TopoDS_Shape() );
}
@ -282,7 +292,7 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
// edge and recieve value from this pcurve
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
SMESHDS_Mesh* meshDS = GetMeshDS();
int edgeID = Pos->GetShapeId();
TopoDS_Edge E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
double f, l;
@ -326,7 +336,7 @@ double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
param = epos->GetUParameter();
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
SMESHDS_Mesh * meshDS = GetMeshDS();
int vertexID = n->GetPosition()->GetShapeId();
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
param = BRep_Tool::Parameter( V, E );
@ -478,68 +488,108 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
}
//=======================================================================
//function : AddQuadraticEdge
//purpose :
//=======================================================================
/**
* Special function for creation quadratic edge
/*!
* Creates a node
*/
SMDS_QuadraticEdge* SMESH_MesherHelper::AddQuadraticEdge(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
myCreateQuadratic = true;
//=======================================================================
if(id)
return (SMDS_QuadraticEdge*)(meshDS->AddEdgeWithID(n1, n2, n12, id));
SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshNode* node = 0;
if ( ID )
node = meshDS->AddNodeWithID( x, y, z, ID );
else
return (SMDS_QuadraticEdge*)(meshDS->AddEdge(n1, n2, n12));
node = meshDS->AddNode( x, y, z );
if ( mySetElemOnShape && myShapeID > 0 ) {
switch ( myShape.ShapeType() ) {
case TopAbs_SOLID: meshDS->SetNodeInVolume( node, myShapeID); break;
case TopAbs_SHELL: meshDS->SetNodeInVolume( node, myShapeID); break;
case TopAbs_FACE: meshDS->SetNodeOnFace( node, myShapeID); break;
case TopAbs_EDGE: meshDS->SetNodeOnEdge( node, myShapeID); break;
case TopAbs_VERTEX: meshDS->SetNodeOnVertex( node, myShapeID); break;
default: ;
}
}
return node;
}
//=======================================================================
//function : AddFace
//purpose :
/*!
* Creates quadratic or linear edge
*/
//=======================================================================
SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshEdge* edge = 0;
if (myCreateQuadratic) {
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
if(id)
edge = meshDS->AddEdgeWithID(n1, n2, n12, id);
else
edge = meshDS->AddEdge(n1, n2, n12);
}
else {
if(id)
edge = meshDS->AddEdgeWithID(n1, n2, id);
else
edge = meshDS->AddEdge(n1, n2);
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( edge, myShapeID );
return edge;
}
//=======================================================================
/*!
* Special function for creation quadratic triangle
* Creates quadratic or linear triangle
*/
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshFace* elem = 0;
if(!myCreateQuadratic) {
if(id)
return meshDS->AddFaceWithID(n1, n2, n3, id);
elem = meshDS->AddFaceWithID(n1, n2, n3, id);
else
return meshDS->AddFace(n1, n2, n3);
elem = meshDS->AddFace(n1, n2, n3);
}
else {
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
if(id)
elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
else
elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
if(id)
return meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
else
return meshDS->AddFace(n1, n2, n3, n12, n23, n31);
return elem;
}
//=======================================================================
//function : AddFace
//purpose :
//=======================================================================
/*!
* Special function for creation quadratic quadrangle
* Creates quadratic or linear quadrangle
*/
//=======================================================================
SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
@ -547,33 +597,37 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshFace* elem = 0;
if(!myCreateQuadratic) {
if(id)
return meshDS->AddFaceWithID(n1, n2, n3, n4, id);
elem = meshDS->AddFaceWithID(n1, n2, n3, n4, id);
else
return meshDS->AddFace(n1, n2, n3, n4);
elem = meshDS->AddFace(n1, n2, n3, n4);
}
else {
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
if(id)
elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
else
elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
if(id)
return meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
else
return meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
return elem;
}
//=======================================================================
//function : AddVolume
//purpose :
//=======================================================================
/*!
* Special function for creation quadratic volume
* Creates quadratic or linear volume
*/
//=======================================================================
SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
@ -583,37 +637,43 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, id);
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, id);
else
return meshDS->AddVolume(n1, n2, n3, n4, n5, n6);
elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6);
}
else {
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
const SMDS_MeshNode* n64 = GetMediumNode(n6,n4,force3d);
const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
const SMDS_MeshNode* n64 = GetMediumNode(n6,n4,force3d);
const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
const SMDS_MeshNode* n36 = GetMediumNode(n3,n6,force3d);
const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
const SMDS_MeshNode* n36 = GetMediumNode(n3,n6,force3d);
if(id)
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6,
n12, n23, n31, n45, n56, n64, n14, n25, n36, id);
else
elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6,
n12, n23, n31, n45, n56, n64, n14, n25, n36);
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
if(id)
return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6,
n12, n23, n31, n45, n56, n64, n14, n25, n36, id);
else
return meshDS->AddVolume(n1, n2, n3, n4, n5, n6,
n12, n23, n31, n45, n56, n64, n14, n25, n36);
return elem;
}
//=======================================================================
/*!
* Special function for creation quadratic volume
* Creates quadratic or linear volume
*/
//=======================================================================
@ -624,31 +684,37 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
return meshDS->AddVolumeWithID(n1, n2, n3, n4, id);
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, id);
else
return meshDS->AddVolume(n1, n2, n3, n4);
elem = meshDS->AddVolume(n1, n2, n3, n4);
}
else {
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
const SMDS_MeshNode* n24 = GetMediumNode(n2,n4,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
const SMDS_MeshNode* n24 = GetMediumNode(n2,n4,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
if(id)
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, id);
else
elem = meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
if(id)
return meshDS->AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, id);
else
return meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
return elem;
}
//=======================================================================
/*!
* Special function for creation quadratic pyramid
* Creates quadratic or linear pyramid
*/
//=======================================================================
@ -660,37 +726,43 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const int id,
const bool force3d)
{
SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
return GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
elem = GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
else
return GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
elem = GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
}
else {
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
if(id)
elem = GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
n12, n23, n34, n41,
n15, n25, n35, n45,
id);
else
elem = GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
n12, n23, n34, n41,
n15, n25, n35, n45);
}
if ( mySetElemOnShape && myShapeID > 0 )
GetMeshDS()->SetMeshElementOnShape( elem, myShapeID );
if(id)
return GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
n12, n23, n34, n41,
n15, n25, n35, n45,
id);
else
return GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
n12, n23, n34, n41,
n15, n25, n35, n45);
return elem;
}
//=======================================================================
/*!
* Special function for creation of quadratic hexahedron
* Creates quadratic or linear hexahedron
*/
//=======================================================================
@ -705,37 +777,43 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
const int id,
const bool force3d)
{
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
SMESHDS_Mesh * meshDS = GetMeshDS();
SMDS_MeshVolume* elem = 0;
if(!myCreateQuadratic) {
if(id)
return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, id);
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, id);
else
return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
}
else {
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
const SMDS_MeshNode* n67 = GetMediumNode(n6,n7,force3d);
const SMDS_MeshNode* n78 = GetMediumNode(n7,n8,force3d);
const SMDS_MeshNode* n85 = GetMediumNode(n8,n5,force3d);
const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
const SMDS_MeshNode* n67 = GetMediumNode(n6,n7,force3d);
const SMDS_MeshNode* n78 = GetMediumNode(n7,n8,force3d);
const SMDS_MeshNode* n85 = GetMediumNode(n8,n5,force3d);
const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
if(id)
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
n12, n23, n34, n41, n56, n67,
n78, n85, n15, n26, n37, n48, id);
else
elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
n12, n23, n34, n41, n56, n67,
n78, n85, n15, n26, n37, n48);
}
if ( mySetElemOnShape && myShapeID > 0 )
meshDS->SetMeshElementOnShape( elem, myShapeID );
if(id)
return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
n12, n23, n34, n41, n56, n67,
n78, n85, n15, n26, n37, n48, id);
else
return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
n12, n23, n34, n41, n56, n67,
n78, n85, n15, n26, n37, n48);
return elem;
}
//=======================================================================

View File

@ -55,6 +55,15 @@ class SMESH_MesherHelper
public:
// ---------- PUBLIC UTILITIES ----------
/*!
* \brief Returns true if given node is medium
* \param n - node to check
* \param typeToCheck - type of elements containing the node to ask about node status
* \retval bool - check result
*/
static bool IsMedium(const SMDS_MeshNode* node,
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
/*!
* \brief Load nodes bound to face into a map of node columns
* \param theParam2ColumnMap - map of node columns to fill
@ -95,119 +104,72 @@ public:
}
public:
// ---------- PUBLIC METHODS ----------
// ---------- PUBLIC INSTANCE METHODS ----------
/// Empty constructor
SMESH_MesherHelper(SMESH_Mesh& theMesh)
{ myMesh=(void *)&theMesh; myCreateQuadratic = false; myShapeID=-1;}
// constructor
SMESH_MesherHelper(SMESH_Mesh& theMesh);
SMESH_Mesh* GetMesh() const { return (SMESH_Mesh*)myMesh; }
SMESH_Mesh* GetMesh() const { return myMesh; }
SMESHDS_Mesh* GetMeshDS() const { return GetMesh()->GetMeshDS(); }
/// Copy constructor
//Standard_EXPORT SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
/// Destructor
//Standard_EXPORT virtual ~SMESH_MesherHelper ();
/**
* Check submesh for given shape
* Check if all elements on this shape
* are quadratic, if yes => set true to myCreateQuadratic
* (default value is false). Also fill myNLinkNodeMap
* Returns myCreateQuadratic
/*!
* Check submesh for given shape: if all elements on this shape are quadratic,
* quadratic elements will be created. Also fill myNLinkNodeMap
*/
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
/*!
* \brief Set order of elements to create without calling IsQuadraticSubMesh()
*/
void SetIsQuadratic(const bool theBuildQuadratic)
{ myCreateQuadratic = theBuildQuadratic; }
/*!
* \brief Return myCreateQuadratic flag
*/
bool GetIsQuadratic() const { return myCreateQuadratic; }
/*!
* \brief Returns true if given node is medium
* \param n - node to check
* \param typeToCheck - type of elements containing the node to ask about node status
* \retval bool - check result
* \brief To set created elements on the shape set by IsQuadraticSubMesh()
* or the next methods. By defaul elements are not set on the shape
*/
static bool IsMedium(const SMDS_MeshNode* node,
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
/**
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12);
/**
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNodeMap(const NLinkNodeMap& aMap)
{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
/**
* Returns myNLinkNodeMap
*/
const NLinkNodeMap& GetNLinkNodeMap() { return myNLinkNodeMap; }
void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; }
/*!
* \brief Return node UV on face
* \param F - the face
* \param n - the node
* \param inFaceNode - a node of element being created located inside a face
* \retval gp_XY - resulting UV
*
* Auxilary function called form GetMediumNode()
* \brief Set shape to make elements on without calling IsQuadraticSubMesh()
*/
gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
const SMDS_MeshNode* inFaceNode=0) const;
void SetSubShape(const int subShapeID);//!==SMESHDS_Mesh::ShapeToIndex(shape)
void SetSubShape(const TopoDS_Shape& subShape);
/*!
* \brief Return ID of the shape set by IsQuadraticSubMesh() or SetSubShape()
* \retval int - shape index in SMESHDS
*/
int GetSubShapeID() const { return myShapeID; }
/*!
* \brief Return the shape set by IsQuadraticSubMesh() or SetSubShape()
*/
TopoDS_Shape GetSubShape() const { return myShape; }
/*!
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
* \param F - the face
* \retval bool - return true if the face is periodic
*
* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
* SetSubShape()
* Creates a node
*/
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0);
/*!
* \brief Return U on edge
* \param F - the edge
* \param n - the node
* \retval double - resulting U
*
* Auxilary function called from GetMediumNode()
* Creates quadratic or linear edge
*/
double GetNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n);
/**
* Special function for search or creation medium node
*/
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const bool force3d);
/**
* Special function for creation quadratic edge
*/
SMDS_QuadraticEdge* AddQuadraticEdge(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const int id = 0,
const bool force3d = true);
/**
* Special function for creation quadratic triangle
SMDS_MeshEdge* AddEdge(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const int id = 0,
const bool force3d = true);
/*!
* Creates quadratic or linear triangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n3,
const int id=0,
const bool force3d = false);
/**
* Special function for creation quadratic quadrangle
/*!
* Creates quadratic or linear quadrangle
*/
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
@ -215,9 +177,8 @@ public:
const SMDS_MeshNode* n4,
const int id = 0,
const bool force3d = false);
/**
* Special function for creation quadratic tetraahedron
/*!
* Creates quadratic or linear tetraahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
@ -225,10 +186,8 @@ public:
const SMDS_MeshNode* n4,
const int id = 0,
const bool force3d = true);
/**
* Special function for creation quadratic pyramid
/*!
* Creates quadratic or linear pyramid
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
@ -237,9 +196,8 @@ public:
const SMDS_MeshNode* n5,
const int id = 0,
const bool force3d = true);
/**
* Special function for creation quadratic pentahedron
/*!
* Creates quadratic or linear pentahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
@ -249,9 +207,8 @@ public:
const SMDS_MeshNode* n6,
const int id = 0,
const bool force3d = true);
/**
* Special function for creation quadratic hexahedron
/*!
* Creates quadratic or linear hexahedron
*/
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
@ -263,45 +220,26 @@ public:
const SMDS_MeshNode* n8,
const int id = 0,
bool force3d = true);
/*!
* \brief Set order of elements to create
* \param theBuildQuadratic - to build quadratic or not
*
* To be used for quadratic elements creation without preceding
* IsQuadraticSubMesh() or AddQuadraticEdge() call
* \brief Return U of the given node on the edge
*/
void SetKeyIsQuadratic(const bool theBuildQuadratic)
{ myCreateQuadratic = theBuildQuadratic; }
double GetNodeU(const TopoDS_Edge& theEdge,
const SMDS_MeshNode* theNode);
/*!
* \brief Return myCreateQuadratic flag
* \retval bool - myCreateQuadratic value
* \brief Return node UV on face
* \param inFaceNode - a node of element being created located inside a face
*/
bool GetIsQuadratic() const { return myCreateQuadratic; }
gp_XY GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
const SMDS_MeshNode* inFaceNode=0) const;
/*!
* \brief Set shape to make elements on
* \param subShape, subShapeID - shape or its ID (==SMESHDS_Mesh::ShapeToIndex(shape))
*/
void SetSubShape(const int subShapeID);
void SetSubShape(const TopoDS_Shape& subShape);
/*!
* \brief Return shape or its ID, on which created elements are added
* \retval int - shape index in SMESHDS
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
* \retval bool - return true if the face is periodic
*
* Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
* SetSubShape()
*/
int GetSubShapeID() const { return myShapeID; }
/*!
* \brief Return shape or its ID, on which created elements are added
* \retval TopoDS_Shape - shape
*
* Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
*/
TopoDS_Shape GetSubShape() const { return myShape; }
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
/*!
* \brief Check if shape is a seam edge or it's vertex
@ -321,21 +259,42 @@ public:
*/
bool IsSeamShape(const TopoDS_Shape& subShape) const
{ return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
/*!
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
* has a seam edge
* \retval bool - true if it has
*/
bool HasSeam() const { return !mySeamShapeIds.empty(); }
/*!
* \brief Return index of periodic parametric direction of a closed face
* \retval int - 1 for U, 2 for V direction
*/
int GetPeriodicIndex() const { return myParIndex; }
protected:
/**
* Special function for search or creation medium node
*/
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const bool force3d);
/*!
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshNode* n12);
/**
* Auxilary function for filling myNLinkNodeMap
*/
void AddNLinkNodeMap(const NLinkNodeMap& aMap)
{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
/**
* Returns myNLinkNodeMap
*/
const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; }
protected:
/*!
* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
@ -347,20 +306,23 @@ public:
private:
void* myMesh;
int myShapeID;
// Key for creation quadratic faces
bool myCreateQuadratic;
// Forbiden copy constructor
SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {};
// special map for using during creation quadratic faces
NLinkNodeMap myNLinkNodeMap;
NLinkNodeMap myNLinkNodeMap;
std::set< int > mySeamShapeIds;
double myPar1, myPar2; // bounds of a closed periodic surface
int myParIndex; // bounds' index (1-U, 2-V)
TopoDS_Shape myShape;
SMESH_Mesh* myMesh;
int myShapeID;
// to create quadratic elements
bool myCreateQuadratic;
bool mySetElemOnShape;
};