mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-28 02:10:35 +05:00
PAL13504 (Mesh from an imported mesh)
add SetElementsOnShape(), redesign
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9e4f893366
commit
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@ -44,6 +44,16 @@
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#define RETURN_BAD_RESULT(msg) { MESSAGE(msg); return false; }
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESH_MesherHelper::SMESH_MesherHelper(SMESH_Mesh& theMesh)
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: myMesh(&theMesh), myShapeID(-1), myCreateQuadratic(false), mySetElemOnShape(false)
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{}
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//=======================================================================
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//function : CheckShape
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//purpose :
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@ -115,7 +125,7 @@ void SMESH_MesherHelper::SetSubShape(const int aShID)
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if ( aShID == myShapeID )
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return;
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if ( aShID > 1 )
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SetSubShape( GetMesh()->GetMeshDS()->IndexToShape( aShID ));
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SetSubShape( GetMeshDS()->IndexToShape( aShID ));
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else
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SetSubShape( TopoDS_Shape() );
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}
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@ -282,7 +292,7 @@ gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
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// edge and recieve value from this pcurve
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const SMDS_EdgePosition* epos =
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static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
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SMESHDS_Mesh* meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh* meshDS = GetMeshDS();
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int edgeID = Pos->GetShapeId();
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TopoDS_Edge E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
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double f, l;
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@ -326,7 +336,7 @@ double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
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param = epos->GetUParameter();
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}
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else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
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SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh * meshDS = GetMeshDS();
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int vertexID = n->GetPosition()->GetShapeId();
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const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
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param = BRep_Tool::Parameter( V, E );
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@ -478,68 +488,108 @@ const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
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}
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//=======================================================================
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//function : AddQuadraticEdge
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//purpose :
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//=======================================================================
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/**
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* Special function for creation quadratic edge
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/*!
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* Creates a node
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*/
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SMDS_QuadraticEdge* SMESH_MesherHelper::AddQuadraticEdge(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const int id,
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const bool force3d)
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{
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SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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myCreateQuadratic = true;
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//=======================================================================
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if(id)
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return (SMDS_QuadraticEdge*)(meshDS->AddEdgeWithID(n1, n2, n12, id));
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SMDS_MeshNode* SMESH_MesherHelper::AddNode(double x, double y, double z, int ID)
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{
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SMESHDS_Mesh * meshDS = GetMeshDS();
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SMDS_MeshNode* node = 0;
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if ( ID )
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node = meshDS->AddNodeWithID( x, y, z, ID );
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else
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return (SMDS_QuadraticEdge*)(meshDS->AddEdge(n1, n2, n12));
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node = meshDS->AddNode( x, y, z );
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if ( mySetElemOnShape && myShapeID > 0 ) {
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switch ( myShape.ShapeType() ) {
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case TopAbs_SOLID: meshDS->SetNodeInVolume( node, myShapeID); break;
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case TopAbs_SHELL: meshDS->SetNodeInVolume( node, myShapeID); break;
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case TopAbs_FACE: meshDS->SetNodeOnFace( node, myShapeID); break;
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case TopAbs_EDGE: meshDS->SetNodeOnEdge( node, myShapeID); break;
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case TopAbs_VERTEX: meshDS->SetNodeOnVertex( node, myShapeID); break;
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default: ;
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}
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}
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return node;
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}
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//=======================================================================
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//function : AddFace
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//purpose :
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/*!
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* Creates quadratic or linear edge
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*/
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//=======================================================================
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SMDS_MeshEdge* SMESH_MesherHelper::AddEdge(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const int id,
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const bool force3d)
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{
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SMESHDS_Mesh * meshDS = GetMeshDS();
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SMDS_MeshEdge* edge = 0;
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if (myCreateQuadratic) {
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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if(id)
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edge = meshDS->AddEdgeWithID(n1, n2, n12, id);
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else
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edge = meshDS->AddEdge(n1, n2, n12);
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}
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else {
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if(id)
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edge = meshDS->AddEdgeWithID(n1, n2, id);
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else
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edge = meshDS->AddEdge(n1, n2);
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}
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if ( mySetElemOnShape && myShapeID > 0 )
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meshDS->SetMeshElementOnShape( edge, myShapeID );
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return edge;
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}
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//=======================================================================
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/*!
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* Special function for creation quadratic triangle
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* Creates quadratic or linear triangle
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*/
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//=======================================================================
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SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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const int id,
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const bool force3d)
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{
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SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh * meshDS = GetMeshDS();
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SMDS_MeshFace* elem = 0;
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if(!myCreateQuadratic) {
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if(id)
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return meshDS->AddFaceWithID(n1, n2, n3, id);
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elem = meshDS->AddFaceWithID(n1, n2, n3, id);
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else
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return meshDS->AddFace(n1, n2, n3);
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elem = meshDS->AddFace(n1, n2, n3);
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}
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else {
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
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if(id)
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elem = meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
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else
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elem = meshDS->AddFace(n1, n2, n3, n12, n23, n31);
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}
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if ( mySetElemOnShape && myShapeID > 0 )
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meshDS->SetMeshElementOnShape( elem, myShapeID );
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if(id)
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return meshDS->AddFaceWithID(n1, n2, n3, n12, n23, n31, id);
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else
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return meshDS->AddFace(n1, n2, n3, n12, n23, n31);
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return elem;
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}
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//=======================================================================
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//function : AddFace
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//purpose :
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//=======================================================================
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/*!
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* Special function for creation quadratic quadrangle
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* Creates quadratic or linear quadrangle
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*/
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//=======================================================================
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SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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@ -547,33 +597,37 @@ SMDS_MeshFace* SMESH_MesherHelper::AddFace(const SMDS_MeshNode* n1,
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const int id,
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const bool force3d)
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{
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SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh * meshDS = GetMeshDS();
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SMDS_MeshFace* elem = 0;
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if(!myCreateQuadratic) {
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if(id)
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return meshDS->AddFaceWithID(n1, n2, n3, n4, id);
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elem = meshDS->AddFaceWithID(n1, n2, n3, n4, id);
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else
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return meshDS->AddFace(n1, n2, n3, n4);
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elem = meshDS->AddFace(n1, n2, n3, n4);
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}
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else {
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
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const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
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const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
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if(id)
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elem = meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
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else
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elem = meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
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}
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if ( mySetElemOnShape && myShapeID > 0 )
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meshDS->SetMeshElementOnShape( elem, myShapeID );
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if(id)
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return meshDS->AddFaceWithID(n1, n2, n3, n4, n12, n23, n34, n41, id);
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else
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return meshDS->AddFace(n1, n2, n3, n4, n12, n23, n34, n41);
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return elem;
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}
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//=======================================================================
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//function : AddVolume
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//purpose :
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//=======================================================================
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/*!
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* Special function for creation quadratic volume
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* Creates quadratic or linear volume
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*/
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//=======================================================================
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SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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const SMDS_MeshNode* n2,
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const SMDS_MeshNode* n3,
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@ -583,37 +637,43 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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const int id,
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const bool force3d)
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{
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SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh * meshDS = GetMeshDS();
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SMDS_MeshVolume* elem = 0;
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if(!myCreateQuadratic) {
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if(id)
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return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, id);
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elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, id);
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else
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return meshDS->AddVolume(n1, n2, n3, n4, n5, n6);
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elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6);
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}
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else {
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
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const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
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const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
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const SMDS_MeshNode* n64 = GetMediumNode(n6,n4,force3d);
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const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
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const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
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const SMDS_MeshNode* n64 = GetMediumNode(n6,n4,force3d);
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const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
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const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
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const SMDS_MeshNode* n36 = GetMediumNode(n3,n6,force3d);
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const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
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const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
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const SMDS_MeshNode* n36 = GetMediumNode(n3,n6,force3d);
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if(id)
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elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6,
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n12, n23, n31, n45, n56, n64, n14, n25, n36, id);
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else
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elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6,
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n12, n23, n31, n45, n56, n64, n14, n25, n36);
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}
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if ( mySetElemOnShape && myShapeID > 0 )
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meshDS->SetMeshElementOnShape( elem, myShapeID );
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if(id)
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return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6,
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n12, n23, n31, n45, n56, n64, n14, n25, n36, id);
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else
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return meshDS->AddVolume(n1, n2, n3, n4, n5, n6,
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n12, n23, n31, n45, n56, n64, n14, n25, n36);
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return elem;
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}
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//=======================================================================
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/*!
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* Special function for creation quadratic volume
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* Creates quadratic or linear volume
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*/
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//=======================================================================
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@ -624,31 +684,37 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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const int id,
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const bool force3d)
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{
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SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
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SMESHDS_Mesh * meshDS = GetMeshDS();
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SMDS_MeshVolume* elem = 0;
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if(!myCreateQuadratic) {
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if(id)
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return meshDS->AddVolumeWithID(n1, n2, n3, n4, id);
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elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, id);
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else
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return meshDS->AddVolume(n1, n2, n3, n4);
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elem = meshDS->AddVolume(n1, n2, n3, n4);
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}
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else {
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n31 = GetMediumNode(n3,n1,force3d);
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const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
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const SMDS_MeshNode* n24 = GetMediumNode(n2,n4,force3d);
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const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
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const SMDS_MeshNode* n14 = GetMediumNode(n1,n4,force3d);
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const SMDS_MeshNode* n24 = GetMediumNode(n2,n4,force3d);
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const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
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if(id)
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elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, id);
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else
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elem = meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
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}
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if ( mySetElemOnShape && myShapeID > 0 )
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meshDS->SetMeshElementOnShape( elem, myShapeID );
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if(id)
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return meshDS->AddVolumeWithID(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34, id);
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else
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return meshDS->AddVolume(n1, n2, n3, n4, n12, n23, n31, n14, n24, n34);
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return elem;
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}
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//=======================================================================
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/*!
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* Special function for creation quadratic pyramid
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* Creates quadratic or linear pyramid
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*/
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//=======================================================================
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@ -660,37 +726,43 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
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const int id,
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const bool force3d)
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{
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SMDS_MeshVolume* elem = 0;
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if(!myCreateQuadratic) {
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if(id)
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return GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
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elem = GetMeshDS()->AddVolumeWithID(n1, n2, n3, n4, n5, id);
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else
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return GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
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elem = GetMeshDS()->AddVolume(n1, n2, n3, n4, n5);
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}
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else {
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
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const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
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const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
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const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
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const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
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const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
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const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
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const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
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const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
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const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
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const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
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const SMDS_MeshNode* n25 = GetMediumNode(n2,n5,force3d);
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const SMDS_MeshNode* n35 = GetMediumNode(n3,n5,force3d);
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const SMDS_MeshNode* n45 = GetMediumNode(n4,n5,force3d);
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if(id)
|
||||
elem = GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
|
||||
n12, n23, n34, n41,
|
||||
n15, n25, n35, n45,
|
||||
id);
|
||||
else
|
||||
elem = GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
|
||||
n12, n23, n34, n41,
|
||||
n15, n25, n35, n45);
|
||||
}
|
||||
if ( mySetElemOnShape && myShapeID > 0 )
|
||||
GetMeshDS()->SetMeshElementOnShape( elem, myShapeID );
|
||||
|
||||
if(id)
|
||||
return GetMeshDS()->AddVolumeWithID ( n1, n2, n3, n4, n5,
|
||||
n12, n23, n34, n41,
|
||||
n15, n25, n35, n45,
|
||||
id);
|
||||
else
|
||||
return GetMeshDS()->AddVolume( n1, n2, n3, n4, n5,
|
||||
n12, n23, n34, n41,
|
||||
n15, n25, n35, n45);
|
||||
return elem;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
/*!
|
||||
* Special function for creation of quadratic hexahedron
|
||||
* Creates quadratic or linear hexahedron
|
||||
*/
|
||||
//=======================================================================
|
||||
|
||||
@ -705,37 +777,43 @@ SMDS_MeshVolume* SMESH_MesherHelper::AddVolume(const SMDS_MeshNode* n1,
|
||||
const int id,
|
||||
const bool force3d)
|
||||
{
|
||||
SMESHDS_Mesh * meshDS = GetMesh()->GetMeshDS();
|
||||
SMESHDS_Mesh * meshDS = GetMeshDS();
|
||||
SMDS_MeshVolume* elem = 0;
|
||||
if(!myCreateQuadratic) {
|
||||
if(id)
|
||||
return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, id);
|
||||
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, id);
|
||||
else
|
||||
return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
|
||||
elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8);
|
||||
}
|
||||
else {
|
||||
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
|
||||
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
|
||||
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
|
||||
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
|
||||
|
||||
const SMDS_MeshNode* n12 = GetMediumNode(n1,n2,force3d);
|
||||
const SMDS_MeshNode* n23 = GetMediumNode(n2,n3,force3d);
|
||||
const SMDS_MeshNode* n34 = GetMediumNode(n3,n4,force3d);
|
||||
const SMDS_MeshNode* n41 = GetMediumNode(n4,n1,force3d);
|
||||
const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
|
||||
const SMDS_MeshNode* n67 = GetMediumNode(n6,n7,force3d);
|
||||
const SMDS_MeshNode* n78 = GetMediumNode(n7,n8,force3d);
|
||||
const SMDS_MeshNode* n85 = GetMediumNode(n8,n5,force3d);
|
||||
|
||||
const SMDS_MeshNode* n56 = GetMediumNode(n5,n6,force3d);
|
||||
const SMDS_MeshNode* n67 = GetMediumNode(n6,n7,force3d);
|
||||
const SMDS_MeshNode* n78 = GetMediumNode(n7,n8,force3d);
|
||||
const SMDS_MeshNode* n85 = GetMediumNode(n8,n5,force3d);
|
||||
const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
|
||||
const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
|
||||
const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
|
||||
const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
|
||||
|
||||
const SMDS_MeshNode* n15 = GetMediumNode(n1,n5,force3d);
|
||||
const SMDS_MeshNode* n26 = GetMediumNode(n2,n6,force3d);
|
||||
const SMDS_MeshNode* n37 = GetMediumNode(n3,n7,force3d);
|
||||
const SMDS_MeshNode* n48 = GetMediumNode(n4,n8,force3d);
|
||||
if(id)
|
||||
elem = meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
|
||||
n12, n23, n34, n41, n56, n67,
|
||||
n78, n85, n15, n26, n37, n48, id);
|
||||
else
|
||||
elem = meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
|
||||
n12, n23, n34, n41, n56, n67,
|
||||
n78, n85, n15, n26, n37, n48);
|
||||
}
|
||||
if ( mySetElemOnShape && myShapeID > 0 )
|
||||
meshDS->SetMeshElementOnShape( elem, myShapeID );
|
||||
|
||||
if(id)
|
||||
return meshDS->AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8,
|
||||
n12, n23, n34, n41, n56, n67,
|
||||
n78, n85, n15, n26, n37, n48, id);
|
||||
else
|
||||
return meshDS->AddVolume(n1, n2, n3, n4, n5, n6, n7, n8,
|
||||
n12, n23, n34, n41, n56, n67,
|
||||
n78, n85, n15, n26, n37, n48);
|
||||
return elem;
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
|
@ -55,6 +55,15 @@ class SMESH_MesherHelper
|
||||
public:
|
||||
// ---------- PUBLIC UTILITIES ----------
|
||||
|
||||
/*!
|
||||
* \brief Returns true if given node is medium
|
||||
* \param n - node to check
|
||||
* \param typeToCheck - type of elements containing the node to ask about node status
|
||||
* \retval bool - check result
|
||||
*/
|
||||
static bool IsMedium(const SMDS_MeshNode* node,
|
||||
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
|
||||
|
||||
/*!
|
||||
* \brief Load nodes bound to face into a map of node columns
|
||||
* \param theParam2ColumnMap - map of node columns to fill
|
||||
@ -95,119 +104,72 @@ public:
|
||||
}
|
||||
|
||||
public:
|
||||
// ---------- PUBLIC METHODS ----------
|
||||
// ---------- PUBLIC INSTANCE METHODS ----------
|
||||
|
||||
/// Empty constructor
|
||||
SMESH_MesherHelper(SMESH_Mesh& theMesh)
|
||||
{ myMesh=(void *)&theMesh; myCreateQuadratic = false; myShapeID=-1;}
|
||||
// constructor
|
||||
SMESH_MesherHelper(SMESH_Mesh& theMesh);
|
||||
|
||||
SMESH_Mesh* GetMesh() const { return (SMESH_Mesh*)myMesh; }
|
||||
SMESH_Mesh* GetMesh() const { return myMesh; }
|
||||
|
||||
SMESHDS_Mesh* GetMeshDS() const { return GetMesh()->GetMeshDS(); }
|
||||
|
||||
/// Copy constructor
|
||||
//Standard_EXPORT SMESH_MesherHelper (const SMESH_MesherHelper& theOther);
|
||||
|
||||
/// Destructor
|
||||
//Standard_EXPORT virtual ~SMESH_MesherHelper ();
|
||||
|
||||
/**
|
||||
* Check submesh for given shape
|
||||
* Check if all elements on this shape
|
||||
* are quadratic, if yes => set true to myCreateQuadratic
|
||||
* (default value is false). Also fill myNLinkNodeMap
|
||||
* Returns myCreateQuadratic
|
||||
/*!
|
||||
* Check submesh for given shape: if all elements on this shape are quadratic,
|
||||
* quadratic elements will be created. Also fill myNLinkNodeMap
|
||||
*/
|
||||
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
|
||||
/*!
|
||||
* \brief Set order of elements to create without calling IsQuadraticSubMesh()
|
||||
*/
|
||||
void SetIsQuadratic(const bool theBuildQuadratic)
|
||||
{ myCreateQuadratic = theBuildQuadratic; }
|
||||
/*!
|
||||
* \brief Return myCreateQuadratic flag
|
||||
*/
|
||||
bool GetIsQuadratic() const { return myCreateQuadratic; }
|
||||
|
||||
/*!
|
||||
* \brief Returns true if given node is medium
|
||||
* \param n - node to check
|
||||
* \param typeToCheck - type of elements containing the node to ask about node status
|
||||
* \retval bool - check result
|
||||
* \brief To set created elements on the shape set by IsQuadraticSubMesh()
|
||||
* or the next methods. By defaul elements are not set on the shape
|
||||
*/
|
||||
static bool IsMedium(const SMDS_MeshNode* node,
|
||||
const SMDSAbs_ElementType typeToCheck = SMDSAbs_All);
|
||||
|
||||
/**
|
||||
* Auxilary function for filling myNLinkNodeMap
|
||||
*/
|
||||
void AddNLinkNode(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n12);
|
||||
|
||||
/**
|
||||
* Auxilary function for filling myNLinkNodeMap
|
||||
*/
|
||||
void AddNLinkNodeMap(const NLinkNodeMap& aMap)
|
||||
{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
|
||||
|
||||
/**
|
||||
* Returns myNLinkNodeMap
|
||||
*/
|
||||
const NLinkNodeMap& GetNLinkNodeMap() { return myNLinkNodeMap; }
|
||||
void SetElementsOnShape(bool toSet) { mySetElemOnShape = toSet; }
|
||||
|
||||
/*!
|
||||
* \brief Return node UV on face
|
||||
* \param F - the face
|
||||
* \param n - the node
|
||||
* \param inFaceNode - a node of element being created located inside a face
|
||||
* \retval gp_XY - resulting UV
|
||||
*
|
||||
* Auxilary function called form GetMediumNode()
|
||||
* \brief Set shape to make elements on without calling IsQuadraticSubMesh()
|
||||
*/
|
||||
gp_XY GetNodeUV(const TopoDS_Face& F,
|
||||
const SMDS_MeshNode* n,
|
||||
const SMDS_MeshNode* inFaceNode=0) const;
|
||||
void SetSubShape(const int subShapeID);//!==SMESHDS_Mesh::ShapeToIndex(shape)
|
||||
void SetSubShape(const TopoDS_Shape& subShape);
|
||||
/*!
|
||||
* \brief Return ID of the shape set by IsQuadraticSubMesh() or SetSubShape()
|
||||
* \retval int - shape index in SMESHDS
|
||||
*/
|
||||
int GetSubShapeID() const { return myShapeID; }
|
||||
/*!
|
||||
* \brief Return the shape set by IsQuadraticSubMesh() or SetSubShape()
|
||||
*/
|
||||
TopoDS_Shape GetSubShape() const { return myShape; }
|
||||
|
||||
/*!
|
||||
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
|
||||
* \param F - the face
|
||||
* \retval bool - return true if the face is periodic
|
||||
*
|
||||
* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
|
||||
* SetSubShape()
|
||||
* Creates a node
|
||||
*/
|
||||
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
|
||||
|
||||
SMDS_MeshNode* AddNode(double x, double y, double z, int ID = 0);
|
||||
/*!
|
||||
* \brief Return U on edge
|
||||
* \param F - the edge
|
||||
* \param n - the node
|
||||
* \retval double - resulting U
|
||||
*
|
||||
* Auxilary function called from GetMediumNode()
|
||||
* Creates quadratic or linear edge
|
||||
*/
|
||||
double GetNodeU(const TopoDS_Edge& E,
|
||||
const SMDS_MeshNode* n);
|
||||
|
||||
|
||||
/**
|
||||
* Special function for search or creation medium node
|
||||
*/
|
||||
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const bool force3d);
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic edge
|
||||
*/
|
||||
SMDS_QuadraticEdge* AddQuadraticEdge(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const int id = 0,
|
||||
const bool force3d = true);
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic triangle
|
||||
SMDS_MeshEdge* AddEdge(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const int id = 0,
|
||||
const bool force3d = true);
|
||||
/*!
|
||||
* Creates quadratic or linear triangle
|
||||
*/
|
||||
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n3,
|
||||
const int id=0,
|
||||
const bool force3d = false);
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic quadrangle
|
||||
/*!
|
||||
* Creates quadratic or linear quadrangle
|
||||
*/
|
||||
SMDS_MeshFace* AddFace(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
@ -215,9 +177,8 @@ public:
|
||||
const SMDS_MeshNode* n4,
|
||||
const int id = 0,
|
||||
const bool force3d = false);
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic tetraahedron
|
||||
/*!
|
||||
* Creates quadratic or linear tetraahedron
|
||||
*/
|
||||
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
@ -225,10 +186,8 @@ public:
|
||||
const SMDS_MeshNode* n4,
|
||||
const int id = 0,
|
||||
const bool force3d = true);
|
||||
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic pyramid
|
||||
/*!
|
||||
* Creates quadratic or linear pyramid
|
||||
*/
|
||||
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
@ -237,9 +196,8 @@ public:
|
||||
const SMDS_MeshNode* n5,
|
||||
const int id = 0,
|
||||
const bool force3d = true);
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic pentahedron
|
||||
/*!
|
||||
* Creates quadratic or linear pentahedron
|
||||
*/
|
||||
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
@ -249,9 +207,8 @@ public:
|
||||
const SMDS_MeshNode* n6,
|
||||
const int id = 0,
|
||||
const bool force3d = true);
|
||||
|
||||
/**
|
||||
* Special function for creation quadratic hexahedron
|
||||
/*!
|
||||
* Creates quadratic or linear hexahedron
|
||||
*/
|
||||
SMDS_MeshVolume* AddVolume(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
@ -263,45 +220,26 @@ public:
|
||||
const SMDS_MeshNode* n8,
|
||||
const int id = 0,
|
||||
bool force3d = true);
|
||||
|
||||
|
||||
/*!
|
||||
* \brief Set order of elements to create
|
||||
* \param theBuildQuadratic - to build quadratic or not
|
||||
*
|
||||
* To be used for quadratic elements creation without preceding
|
||||
* IsQuadraticSubMesh() or AddQuadraticEdge() call
|
||||
* \brief Return U of the given node on the edge
|
||||
*/
|
||||
void SetKeyIsQuadratic(const bool theBuildQuadratic)
|
||||
{ myCreateQuadratic = theBuildQuadratic; }
|
||||
|
||||
double GetNodeU(const TopoDS_Edge& theEdge,
|
||||
const SMDS_MeshNode* theNode);
|
||||
/*!
|
||||
* \brief Return myCreateQuadratic flag
|
||||
* \retval bool - myCreateQuadratic value
|
||||
* \brief Return node UV on face
|
||||
* \param inFaceNode - a node of element being created located inside a face
|
||||
*/
|
||||
bool GetIsQuadratic() const { return myCreateQuadratic; }
|
||||
|
||||
gp_XY GetNodeUV(const TopoDS_Face& F,
|
||||
const SMDS_MeshNode* n,
|
||||
const SMDS_MeshNode* inFaceNode=0) const;
|
||||
/*!
|
||||
* \brief Set shape to make elements on
|
||||
* \param subShape, subShapeID - shape or its ID (==SMESHDS_Mesh::ShapeToIndex(shape))
|
||||
*/
|
||||
void SetSubShape(const int subShapeID);
|
||||
void SetSubShape(const TopoDS_Shape& subShape);
|
||||
|
||||
/*!
|
||||
* \brief Return shape or its ID, on which created elements are added
|
||||
* \retval int - shape index in SMESHDS
|
||||
* \brief Check if inFaceNode argument is necessary for call GetNodeUV(F,..)
|
||||
* \retval bool - return true if the face is periodic
|
||||
*
|
||||
* Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
|
||||
* if F is Null, answer about subshape set through IsQuadraticSubMesh() or
|
||||
* SetSubShape()
|
||||
*/
|
||||
int GetSubShapeID() const { return myShapeID; }
|
||||
/*!
|
||||
* \brief Return shape or its ID, on which created elements are added
|
||||
* \retval TopoDS_Shape - shape
|
||||
*
|
||||
* Shape is set by calling either IsQuadraticSubMesh() or SetSubShape()
|
||||
*/
|
||||
TopoDS_Shape GetSubShape() const { return myShape; }
|
||||
bool GetNodeUVneedInFaceNode(const TopoDS_Face& F = TopoDS_Face()) const;
|
||||
|
||||
/*!
|
||||
* \brief Check if shape is a seam edge or it's vertex
|
||||
@ -321,21 +259,42 @@ public:
|
||||
*/
|
||||
bool IsSeamShape(const TopoDS_Shape& subShape) const
|
||||
{ return IsSeamShape( GetMeshDS()->ShapeToIndex( subShape )); }
|
||||
|
||||
/*!
|
||||
* \brief Check if the shape set through IsQuadraticSubMesh() or SetSubShape()
|
||||
* has a seam edge
|
||||
* \retval bool - true if it has
|
||||
*/
|
||||
bool HasSeam() const { return !mySeamShapeIds.empty(); }
|
||||
|
||||
/*!
|
||||
* \brief Return index of periodic parametric direction of a closed face
|
||||
* \retval int - 1 for U, 2 for V direction
|
||||
*/
|
||||
int GetPeriodicIndex() const { return myParIndex; }
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Special function for search or creation medium node
|
||||
*/
|
||||
const SMDS_MeshNode* GetMediumNode(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const bool force3d);
|
||||
/*!
|
||||
* Auxilary function for filling myNLinkNodeMap
|
||||
*/
|
||||
void AddNLinkNode(const SMDS_MeshNode* n1,
|
||||
const SMDS_MeshNode* n2,
|
||||
const SMDS_MeshNode* n12);
|
||||
/**
|
||||
* Auxilary function for filling myNLinkNodeMap
|
||||
*/
|
||||
void AddNLinkNodeMap(const NLinkNodeMap& aMap)
|
||||
{ myNLinkNodeMap.insert(aMap.begin(), aMap.end()); }
|
||||
|
||||
/**
|
||||
* Returns myNLinkNodeMap
|
||||
*/
|
||||
const NLinkNodeMap& GetNLinkNodeMap() const { return myNLinkNodeMap; }
|
||||
|
||||
protected:
|
||||
|
||||
/*!
|
||||
* \brief Select UV on either of 2 pcurves of a seam edge, closest to the given UV
|
||||
@ -347,20 +306,23 @@ public:
|
||||
|
||||
private:
|
||||
|
||||
void* myMesh;
|
||||
|
||||
int myShapeID;
|
||||
|
||||
// Key for creation quadratic faces
|
||||
bool myCreateQuadratic;
|
||||
// Forbiden copy constructor
|
||||
SMESH_MesherHelper (const SMESH_MesherHelper& theOther) {};
|
||||
|
||||
// special map for using during creation quadratic faces
|
||||
NLinkNodeMap myNLinkNodeMap;
|
||||
NLinkNodeMap myNLinkNodeMap;
|
||||
|
||||
std::set< int > mySeamShapeIds;
|
||||
double myPar1, myPar2; // bounds of a closed periodic surface
|
||||
int myParIndex; // bounds' index (1-U, 2-V)
|
||||
|
||||
TopoDS_Shape myShape;
|
||||
SMESH_Mesh* myMesh;
|
||||
int myShapeID;
|
||||
|
||||
// to create quadratic elements
|
||||
bool myCreateQuadratic;
|
||||
bool mySetElemOnShape;
|
||||
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user