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@ -38,12 +38,11 @@
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_ControlsDef.hxx"
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#include "SMESH_ControlsDef.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_OctreeNode.hxx"
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#include "SMESH_OctreeNode.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_Group.hxx"
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#include "utilities.h"
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#include "utilities.h"
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@ -52,17 +51,11 @@
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#include <BRep_Tool.hxx>
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#include <BRep_Tool.hxx>
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#include <ElCLib.hxx>
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#include <ElCLib.hxx>
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#include <Extrema_GenExtPS.hxx>
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#include <Extrema_GenExtPS.hxx>
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#include <Extrema_POnCurv.hxx>
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#include <Extrema_POnSurf.hxx>
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#include <Extrema_POnSurf.hxx>
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#include <GC_MakeSegment.hxx>
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#include <Geom2d_Curve.hxx>
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#include <Geom2d_Curve.hxx>
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#include <GeomAPI_ExtremaCurveCurve.hxx>
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#include <GeomAdaptor_Surface.hxx>
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#include <GeomAdaptor_Surface.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom_Curve.hxx>
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#include <Geom_Line.hxx>
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#include <Geom_Surface.hxx>
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#include <Geom_Surface.hxx>
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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#include <Precision.hxx>
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#include <Precision.hxx>
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#include <TColStd_ListOfInteger.hxx>
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#include <TColStd_ListOfInteger.hxx>
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#include <TopAbs_State.hxx>
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#include <TopAbs_State.hxx>
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@ -82,7 +75,6 @@
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#include <gp_Vec.hxx>
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#include <gp_Vec.hxx>
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#include <gp_XY.hxx>
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#include <gp_XY.hxx>
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#include <gp_XYZ.hxx>
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#include <gp_XYZ.hxx>
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#include <math.h>
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#include <math.h>
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#include <map>
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#include <map>
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@ -1110,7 +1102,6 @@ bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
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//function : BestSplit
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//function : BestSplit
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//purpose : Find better diagonal for cutting.
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//purpose : Find better diagonal for cutting.
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//=======================================================================
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//=======================================================================
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int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
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int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
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SMESH::Controls::NumericalFunctorPtr theCrit)
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SMESH::Controls::NumericalFunctorPtr theCrit)
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{
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{
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@ -1152,164 +1143,6 @@ int SMESH_MeshEditor::BestSplit (const SMDS_MeshElement* theQuad,
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return -1;
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return -1;
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}
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}
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namespace
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{
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// Methods of splitting volumes into tetra
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const int theHexTo5[5*4] =
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{
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0, 1, 5, 2,
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0, 4, 5, 7,
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0, 3, 7, 2,
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5, 6, 7, 2,
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0, 2, 5, 7
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};
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const int theHexTo6[6*4] =
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{
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0, 1, 5, 2,
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0, 4, 5, 7,
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0, 3, 7, 2,
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5, 6, 7, 2,
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0, 2, 5, 7
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};
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const int thePyraTo2[2*4] =
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{
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0, 1, 2, 4,
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0, 2, 3, 4
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};
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const int thePentaTo8[8*4] =
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{
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0, 1, 2, 6,
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3, 5, 4, 6,
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0, 3, 4, 6,
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0, 4, 1, 6,
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1, 4, 5, 6,
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1, 5, 2, 6,
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2, 5, 3, 6,
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2, 3, 0, 6
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};
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struct TSplitMethod
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{
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int _nbTetra;
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const int* _connectivity;
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bool _addNode; // additional node is to be created
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TSplitMethod( int nbTet=0, const int* conn=0, bool addNode=false)
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: _nbTetra(nbTet), _connectivity(conn), _addNode(addNode) {}
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};
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/*!
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* \brief return TSplitMethod for the given element
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*/
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TSplitMethod getSplitMethod( const SMDS_MeshElement* vol, const int theMethodFlags)
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{
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TSplitMethod method;
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if ( vol->GetType() == SMDSAbs_Volume && !vol->IsPoly())
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switch ( vol->NbNodes() )
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{
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case 8:
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case 20:
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if ( theMethodFlags & SMESH_MeshEditor::HEXA_TO_5 )
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method = TSplitMethod( 5, theHexTo5 );
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else
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method = TSplitMethod( 6, theHexTo6 );
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break;
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case 5:
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case 13:
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method = TSplitMethod( 2, thePyraTo2 );
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break;
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case 6:
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case 15:
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method = TSplitMethod( 8, thePentaTo8, /*addNode=*/true );
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break;
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default:;
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}
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return method;
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}
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}
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//=======================================================================
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//function : SplitVolumesIntoTetra
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//purpose : Split volumic elements into tetrahedra.
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//=======================================================================
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void SMESH_MeshEditor::SplitVolumesIntoTetra (const TIDSortedElemSet & theElems,
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const int theMethodFlags)
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{
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// sdt-like iterator on coordinates of nodes of mesh element
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typedef SMDS_StdIterator< TNodeXYZ, SMDS_ElemIteratorPtr > NXyzIterator;
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NXyzIterator xyzEnd;
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SMESH_MesherHelper helper( *GetMesh());
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TIDSortedElemSet::const_iterator elem = theElems.begin();
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for ( ; elem != theElems.end(); ++elem )
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{
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SMDSAbs_EntityType geomType = (*elem)->GetEntityType();
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if ( geomType <= SMDSEntity_Quad_Tetra )
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continue; // tetra or face or edge
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if ( (*elem)->IsQuadratic() )
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{
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// add quadratic links to the helper
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SMDS_VolumeTool vol( *elem );
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for ( int iF = 0; iF < vol.NbFaces(); ++iF )
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{
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const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
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for ( int iN = 0; iN < vol.NbFaceNodes( iF ); iN += 2)
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helper.AddTLinkNode( fNodes[iF], fNodes[iF+2], fNodes[iF+1] );
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}
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helper.SetIsQuadratic( true );
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}
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else
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{
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helper.SetIsQuadratic( false );
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}
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vector<const SMDS_MeshElement* > tetras; // splits of a volume
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if ( geomType == SMDSEntity_Polyhedra )
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{
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// Each face of a polyhedron is split into triangles and
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// each of triangles and a cell barycenter form a tetrahedron.
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SMDS_VolumeTool vol( *elem );
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// make a node at barycenter
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gp_XYZ gc = std::accumulate( NXyzIterator((*elem)->nodesIterator()), xyzEnd,gp_XYZ(0,0,0));
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gc /= vol.NbNodes();
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SMDS_MeshNode* gcNode = GetMeshDS()->AddNode( gc.X(), gc.Y(), gc.Z() );
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for ( int iF = 0; iF < vol.NbFaces(); ++iF )
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{
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const SMDS_MeshNode** fNodes = vol.GetFaceNodes( iF );
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int nbFNodes = vol.NbFaceNodes( iF );
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int nbTria = nbFNodes - 2;
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bool extFace = vol.IsFaceExternal( iF );
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SMDS_MeshElement* tet;
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for ( int i = 0; i < nbTria; ++i )
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{
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if ( extFace )
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tet = helper.AddVolume( fNodes[0], fNodes[i+1], fNodes[i+2], gcNode );
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else
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tet = helper.AddVolume( fNodes[0], fNodes[i+2], fNodes[i+1], gcNode );
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tetras.push_back( tet );
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}
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}
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}
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else
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{
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TSplitMethod splitMethod = getSplitMethod( *elem, theMethodFlags );
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if ( splitMethod._nbTetra < 1 ) continue;
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vector<const SMDS_MeshNode*> volNodes( (*elem)->begin_nodes(), (*elem)->end_nodes());
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}
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}
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}
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//=======================================================================
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//=======================================================================
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//function : AddToSameGroups
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//function : AddToSameGroups
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//purpose : add elemToAdd to the groups the elemInGroups belongs to
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//purpose : add elemToAdd to the groups the elemInGroups belongs to
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@ -5751,7 +5584,6 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType);
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ElementBndBoxTree(const SMDS_Mesh& mesh, SMDSAbs_ElementType elemType);
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void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems);
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void getElementsNearPoint( const gp_Pnt& point, TIDSortedElemSet& foundElems);
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void getElementsNearLine ( const gp_Ax1& line, TIDSortedElemSet& foundElems);
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~ElementBndBoxTree();
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~ElementBndBoxTree();
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protected:
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protected:
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@ -5877,31 +5709,6 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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}
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}
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}
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}
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//================================================================================
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/*!
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* \brief Return elements which can be intersected by the line
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*/
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//================================================================================
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void ElementBndBoxTree::getElementsNearLine( const gp_Ax1& line,
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TIDSortedElemSet& foundElems)
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{
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if ( level() && getBox().IsOut( line ))
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return;
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if ( isLeaf() )
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{
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for ( int i = 0; i < _elements.size(); ++i )
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if ( !_elements[i]->IsOut( line ))
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foundElems.insert( _elements[i]->_element );
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}
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else
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{
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for (int i = 0; i < 8; i++)
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((ElementBndBoxTree*) myChildren[i])->getElementsNearLine( line, foundElems );
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}
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}
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//================================================================================
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//================================================================================
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/*!
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/*!
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* \brief Construct the element box
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* \brief Construct the element box
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@ -5922,78 +5729,60 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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//=======================================================================
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//=======================================================================
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/*!
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/*!
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* \brief Implementation of search for the elements by point and
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* \brief Implementation of search for the elements by point
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* of classification of point in 2D mesh
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*/
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*/
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//=======================================================================
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//=======================================================================
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struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
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struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
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{
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{
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SMESHDS_Mesh* _mesh;
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SMESHDS_Mesh* _mesh;
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ElementBndBoxTree* _ebbTree;
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ElementBndBoxTree* _ebbTree;
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SMESH_NodeSearcherImpl* _nodeSearcher;
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SMESH_NodeSearcherImpl* _nodeSearcher;
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SMDSAbs_ElementType _elementType;
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SMDSAbs_ElementType _elementType;
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double _tolerance;
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set<const SMDS_MeshElement*> _internalFaces;
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SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh )
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SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh ): _mesh(&mesh),_ebbTree(0),_nodeSearcher(0) {}
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: _mesh(&mesh),_ebbTree(0),_nodeSearcher(0), _tolerance(-1) {}
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~SMESH_ElementSearcherImpl()
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~SMESH_ElementSearcherImpl()
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{
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{
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if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
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if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
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if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
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if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
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}
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}
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virtual int FindElementsByPoint(const gp_Pnt& point,
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SMDSAbs_ElementType type,
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vector< const SMDS_MeshElement* >& foundElements);
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virtual TopAbs_State GetPointState(const gp_Pnt& point);
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struct TInters //!< data of intersection of the line and the mesh face
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/*!
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* \brief Find elements of given type where the given point is IN or ON.
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* Returns nb of found elements and elements them-selves.
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*
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* 'ALL' type means elements of any type excluding nodes and 0D elements
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*/
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int FindElementsByPoint(const gp_Pnt& point,
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SMDSAbs_ElementType type,
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vector< const SMDS_MeshElement* >& foundElements)
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{
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{
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const SMDS_MeshElement* _face;
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foundElements.clear();
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gp_Vec _faceNorm;
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bool _coincides; //!< the line lays in face plane
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TInters(const SMDS_MeshElement* face, const gp_Vec& faceNorm, bool coinc=false)
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: _face(face), _faceNorm( faceNorm ), _coincides( coinc ) {}
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};
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double getTolerance();
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bool getIntersParamOnLine(const gp_Lin& line, const SMDS_MeshElement* face,
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const double tolerance, double & param);
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void findOuterBoundary();
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bool isOuterBoundary(const SMDS_MeshElement* face) const { return !_internalFaces.count(face);}
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};
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//=======================================================================
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/*!
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* \brief define tolerance for search
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*/
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//=======================================================================
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double SMESH_ElementSearcherImpl::getTolerance()
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{
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if ( _tolerance < 0 )
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{
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const SMDS_MeshInfo& meshInfo = _mesh->GetMeshInfo();
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const SMDS_MeshInfo& meshInfo = _mesh->GetMeshInfo();
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_tolerance = 0;
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// -----------------
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// define tolerance
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// -----------------
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double tolerance = 0;
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if ( _nodeSearcher && meshInfo.NbNodes() > 1 )
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if ( _nodeSearcher && meshInfo.NbNodes() > 1 )
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{
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{
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double boxSize = _nodeSearcher->getTree()->maxSize();
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double boxSize = _nodeSearcher->getTree()->maxSize();
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_tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
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tolerance = 1e-8 * boxSize/* / meshInfo.NbNodes()*/;
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}
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}
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else if ( _ebbTree && meshInfo.NbElements() > 0 )
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else if ( _ebbTree && meshInfo.NbElements() > 0 )
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{
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{
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double boxSize = _ebbTree->maxSize();
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double boxSize = _ebbTree->maxSize();
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_tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
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tolerance = 1e-8 * boxSize/* / meshInfo.NbElements()*/;
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}
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}
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if ( _tolerance == 0 )
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if ( tolerance == 0 )
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{
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{
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// define tolerance by size of a most complex element
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// define tolerance by size of a most complex element
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int complexType = SMDSAbs_Volume;
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int complexType = SMDSAbs_Volume;
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while ( complexType > SMDSAbs_All &&
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while ( complexType > SMDSAbs_All &&
|
||||||
meshInfo.NbElements( SMDSAbs_ElementType( complexType )) < 1 )
|
meshInfo.NbElements( SMDSAbs_ElementType( complexType )) < 1 )
|
||||||
--complexType;
|
--complexType;
|
||||||
if ( complexType == SMDSAbs_All ) return 0; // empty mesh
|
if ( complexType == SMDSAbs_All ) return foundElements.size(); // empty mesh
|
||||||
|
|
||||||
double elemSize;
|
double elemSize;
|
||||||
if ( complexType == int( SMDSAbs_Node ))
|
if ( complexType == int( SMDSAbs_Node ))
|
||||||
@ -6015,325 +5804,50 @@ double SMESH_ElementSearcherImpl::getTolerance()
|
|||||||
elemSize = max( dist, elemSize );
|
elemSize = max( dist, elemSize );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_tolerance = 1e-6 * elemSize;
|
tolerance = 1e-6 * elemSize;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
return _tolerance;
|
|
||||||
}
|
|
||||||
|
|
||||||
//================================================================================
|
// =================================================================================
|
||||||
/*!
|
if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement )
|
||||||
* \brief Find intersection of the line and an edge of face and return parameter on line
|
|
||||||
*/
|
|
||||||
//================================================================================
|
|
||||||
|
|
||||||
bool SMESH_ElementSearcherImpl::getIntersParamOnLine(const gp_Lin& line,
|
|
||||||
const SMDS_MeshElement* face,
|
|
||||||
const double tol,
|
|
||||||
double & param)
|
|
||||||
{
|
|
||||||
int nbInts = 0;
|
|
||||||
param = 0;
|
|
||||||
|
|
||||||
GeomAPI_ExtremaCurveCurve anExtCC;
|
|
||||||
Handle(Geom_Curve) lineCurve = new Geom_Line( line );
|
|
||||||
|
|
||||||
int nbNodes = face->IsQuadratic() ? face->NbNodes()/2 : face->NbNodes();
|
|
||||||
for ( int i = 0; i < nbNodes && nbInts < 2; ++i )
|
|
||||||
{
|
|
||||||
GC_MakeSegment edge( SMESH_MeshEditor::TNodeXYZ( face->GetNode( i )),
|
|
||||||
SMESH_MeshEditor::TNodeXYZ( face->GetNode( (i+1)%nbNodes) ));
|
|
||||||
anExtCC.Init( lineCurve, edge);
|
|
||||||
if ( anExtCC.NbExtrema() > 0 && anExtCC.LowerDistance() <= tol)
|
|
||||||
{
|
{
|
||||||
Quantity_Parameter pl, pe;
|
if ( !_nodeSearcher )
|
||||||
anExtCC.LowerDistanceParameters( pl, pe );
|
_nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
|
||||||
param += pl;
|
|
||||||
if ( ++nbInts == 2 )
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( nbInts > 0 ) param /= nbInts;
|
|
||||||
return nbInts > 0;
|
|
||||||
}
|
|
||||||
//================================================================================
|
|
||||||
/*!
|
|
||||||
* \brief Find all faces belonging to the outer boundary of mesh
|
|
||||||
*/
|
|
||||||
//================================================================================
|
|
||||||
|
|
||||||
void SMESH_ElementSearcherImpl::findOuterBoundary()
|
const SMDS_MeshNode* closeNode = _nodeSearcher->FindClosestTo( point );
|
||||||
{
|
if ( !closeNode ) return foundElements.size();
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//=======================================================================
|
if ( point.Distance( SMESH_MeshEditor::TNodeXYZ( closeNode )) > tolerance )
|
||||||
/*!
|
return foundElements.size(); // to far from any node
|
||||||
* \brief Find elements of given type where the given point is IN or ON.
|
|
||||||
* Returns nb of found elements and elements them-selves.
|
|
||||||
*
|
|
||||||
* 'ALL' type means elements of any type excluding nodes and 0D elements
|
|
||||||
*/
|
|
||||||
//=======================================================================
|
|
||||||
|
|
||||||
int SMESH_ElementSearcherImpl::
|
if ( type == SMDSAbs_Node )
|
||||||
FindElementsByPoint(const gp_Pnt& point,
|
|
||||||
SMDSAbs_ElementType type,
|
|
||||||
vector< const SMDS_MeshElement* >& foundElements)
|
|
||||||
{
|
|
||||||
foundElements.clear();
|
|
||||||
|
|
||||||
double tolerance = getTolerance();
|
|
||||||
|
|
||||||
// =================================================================================
|
|
||||||
if ( type == SMDSAbs_Node || type == SMDSAbs_0DElement )
|
|
||||||
{
|
|
||||||
if ( !_nodeSearcher )
|
|
||||||
_nodeSearcher = new SMESH_NodeSearcherImpl( _mesh );
|
|
||||||
|
|
||||||
const SMDS_MeshNode* closeNode = _nodeSearcher->FindClosestTo( point );
|
|
||||||
if ( !closeNode ) return foundElements.size();
|
|
||||||
|
|
||||||
if ( point.Distance( SMESH_MeshEditor::TNodeXYZ( closeNode )) > tolerance )
|
|
||||||
return foundElements.size(); // to far from any node
|
|
||||||
|
|
||||||
if ( type == SMDSAbs_Node )
|
|
||||||
{
|
|
||||||
foundElements.push_back( closeNode );
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( SMDSAbs_0DElement );
|
|
||||||
while ( elemIt->more() )
|
|
||||||
foundElements.push_back( elemIt->next() );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// =================================================================================
|
|
||||||
else // elements more complex than 0D
|
|
||||||
{
|
|
||||||
if ( !_ebbTree || _elementType != type )
|
|
||||||
{
|
|
||||||
if ( _ebbTree ) delete _ebbTree;
|
|
||||||
_ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type );
|
|
||||||
}
|
|
||||||
TIDSortedElemSet suspectElems;
|
|
||||||
_ebbTree->getElementsNearPoint( point, suspectElems );
|
|
||||||
TIDSortedElemSet::iterator elem = suspectElems.begin();
|
|
||||||
for ( ; elem != suspectElems.end(); ++elem )
|
|
||||||
if ( !SMESH_MeshEditor::isOut( *elem, point, tolerance ))
|
|
||||||
foundElements.push_back( *elem );
|
|
||||||
}
|
|
||||||
return foundElements.size();
|
|
||||||
}
|
|
||||||
|
|
||||||
//================================================================================
|
|
||||||
/*!
|
|
||||||
* \brief Classify the given point in the closed 2D mesh
|
|
||||||
*/
|
|
||||||
//================================================================================
|
|
||||||
|
|
||||||
TopAbs_State SMESH_ElementSearcherImpl::GetPointState(const gp_Pnt& point)
|
|
||||||
{
|
|
||||||
double tolerance = getTolerance();
|
|
||||||
if ( !_ebbTree || _elementType != SMDSAbs_Face )
|
|
||||||
{
|
|
||||||
if ( _ebbTree ) delete _ebbTree;
|
|
||||||
_ebbTree = new ElementBndBoxTree( *_mesh, _elementType = SMDSAbs_Face );
|
|
||||||
}
|
|
||||||
// algo: analyse transition of a line starting at the point through mesh boundary;
|
|
||||||
// try several lines, if none of attemps gives a clear answer, we give up as the
|
|
||||||
// task can be too complex including internal boundaries, concave surfaces etc.
|
|
||||||
|
|
||||||
const int nbAxes = 3;
|
|
||||||
gp_Dir axisDir[ nbAxes ] = { gp::DX(), gp::DY(), gp::DZ() };
|
|
||||||
map< double, TInters > paramOnLine2TInters[ nbAxes ];
|
|
||||||
list< TInters > tangentInters[ nbAxes ]; // of faces whose plane includes the line
|
|
||||||
multimap< int, int > nbInt2Axis; // to find the simplest case
|
|
||||||
for ( int axis = 0; axis < nbAxes; ++axis )
|
|
||||||
{
|
|
||||||
gp_Ax1 lineAxis( point, axisDir[axis]);
|
|
||||||
gp_Lin line ( lineAxis );
|
|
||||||
|
|
||||||
TIDSortedElemSet suspectFaces; // faces possibly intersecting the line
|
|
||||||
_ebbTree->getElementsNearLine( lineAxis, suspectFaces );
|
|
||||||
|
|
||||||
// Intersect faces with the line
|
|
||||||
|
|
||||||
map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
|
|
||||||
TIDSortedElemSet::iterator face = suspectFaces.begin();
|
|
||||||
for ( ; face != suspectFaces.end(); ++face )
|
|
||||||
{
|
|
||||||
// get face plane
|
|
||||||
gp_XYZ fNorm;
|
|
||||||
if ( !SMESH_Algo::FaceNormal( *face, fNorm, /*normalized=*/false)) continue;
|
|
||||||
gp_Pln facePlane( SMESH_MeshEditor::TNodeXYZ( (*face)->GetNode(0)), fNorm );
|
|
||||||
|
|
||||||
// intersection
|
|
||||||
IntAna_IntConicQuad intersection( line, IntAna_Quadric( facePlane ));
|
|
||||||
if ( !intersection.IsDone() )
|
|
||||||
continue;
|
|
||||||
if ( intersection.IsInQuadric() )
|
|
||||||
{
|
{
|
||||||
tangentInters[ axis ].push_back( TInters( *face, fNorm, true ));
|
foundElements.push_back( closeNode );
|
||||||
}
|
}
|
||||||
else if ( ! intersection.IsParallel() && intersection.NbPoints() > 0 )
|
else
|
||||||
{
|
{
|
||||||
gp_Pnt intersectionPoint = intersection.Point(1);
|
SMDS_ElemIteratorPtr elemIt = closeNode->GetInverseElementIterator( SMDSAbs_0DElement );
|
||||||
if ( !SMESH_MeshEditor::isOut( *face, intersectionPoint, tolerance ))
|
while ( elemIt->more() )
|
||||||
u2inters.insert(make_pair( intersection.ParamOnConic(1), TInters( *face, fNorm )));
|
foundElements.push_back( elemIt->next() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Analyse intersections roughly
|
// =================================================================================
|
||||||
|
else // elements more complex than 0D
|
||||||
int nbInter = u2inters.size();
|
|
||||||
if ( nbInter == 0 )
|
|
||||||
return TopAbs_OUT;
|
|
||||||
|
|
||||||
double f = u2inters.begin()->first, l = u2inters.rbegin()->first;
|
|
||||||
if ( nbInter == 1 )
|
|
||||||
return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
|
|
||||||
|
|
||||||
if ( fabs( f ) < tolerance || fabs( l ) < tolerance )
|
|
||||||
return TopAbs_ON;
|
|
||||||
|
|
||||||
if ( (f<0) == (l<0) )
|
|
||||||
return TopAbs_OUT;
|
|
||||||
|
|
||||||
int nbIntBeforePoint = std::distance( u2inters.begin(), u2inters.lower_bound(0));
|
|
||||||
int nbIntAfterPoint = nbInter - nbIntBeforePoint;
|
|
||||||
if ( nbIntBeforePoint == 1 || nbIntAfterPoint == 1 )
|
|
||||||
return TopAbs_IN;
|
|
||||||
|
|
||||||
nbInt2Axis.insert( make_pair( min( nbIntBeforePoint, nbIntAfterPoint ), axis ));
|
|
||||||
|
|
||||||
} // three attempts - loop on CS axes
|
|
||||||
|
|
||||||
// Analyse intersections thoroughly
|
|
||||||
// We make two loops, on the first one we correctly exclude touching intersections,
|
|
||||||
// on the second, we additionally just throw away intersections with small angles
|
|
||||||
|
|
||||||
for ( int angleCheck = 0; angleCheck < 2; ++angleCheck )
|
|
||||||
{
|
|
||||||
multimap< int, int >::const_iterator nb_axis = nbInt2Axis.begin();
|
|
||||||
for ( ; nb_axis != nbInt2Axis.end(); ++nb_axis )
|
|
||||||
{
|
{
|
||||||
int axis = nb_axis->second;
|
if ( !_ebbTree || _elementType != type )
|
||||||
map< double, TInters > & u2inters = paramOnLine2TInters[ axis ];
|
|
||||||
|
|
||||||
gp_Ax1 lineAxis( point, axisDir[axis]);
|
|
||||||
gp_Lin line ( lineAxis );
|
|
||||||
|
|
||||||
// add tangent intersections to u2inters
|
|
||||||
double param;
|
|
||||||
list< TInters >::const_iterator tgtInt = tangentInters[ axis ].begin();
|
|
||||||
for ( ; tgtInt != tangentInters[ axis ].end(); ++tgtInt )
|
|
||||||
if ( getIntersParamOnLine( line, tgtInt->_face, tolerance, param ))
|
|
||||||
u2inters.insert(make_pair( param, *tgtInt ));
|
|
||||||
tangentInters[ axis ].clear();
|
|
||||||
|
|
||||||
// Count intersections before and after the point excluding touching ones.
|
|
||||||
|
|
||||||
int nbIntBeforePoint = 0, nbIntAfterPoint = 0;
|
|
||||||
double f = numeric_limits<double>::max(), l = -numeric_limits<double>::max();
|
|
||||||
map< double, TInters >::iterator u_int2 = u2inters.begin(), u_int1 = u_int2++;
|
|
||||||
bool ok = ! u_int1->second._coincides;
|
|
||||||
while ( ok && u_int1 != u2inters.end() )
|
|
||||||
{
|
{
|
||||||
// skip intersections at the same point (if line pass through edge or node)
|
if ( _ebbTree ) delete _ebbTree;
|
||||||
int nbSamePnt = 0;
|
_ebbTree = new ElementBndBoxTree( *_mesh, _elementType = type );
|
||||||
double u = u_int1->first;
|
|
||||||
while ( u_int2 != u2inters.end() && fabs( u_int2->first - u ) < tolerance )
|
|
||||||
{
|
|
||||||
++nbSamePnt;
|
|
||||||
++u_int2;
|
|
||||||
}
|
|
||||||
|
|
||||||
// skip tangent intersections
|
|
||||||
int nbTgt = 0;
|
|
||||||
const SMDS_MeshElement* prevFace = u_int1->second._face;
|
|
||||||
while ( ok && u_int2->second._coincides )
|
|
||||||
{
|
|
||||||
if ( SMESH_Algo::GetCommonNodes(prevFace , u_int2->second._face).empty() )
|
|
||||||
ok = false;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
nbTgt++;
|
|
||||||
u_int2++;
|
|
||||||
ok = ( u_int2 != u2inters.end() );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if ( !ok ) break;
|
|
||||||
|
|
||||||
// skip intersections at the same point after tangent intersections
|
|
||||||
if ( nbTgt > 0 )
|
|
||||||
{
|
|
||||||
double u = u_int2->first;
|
|
||||||
++u_int2;
|
|
||||||
while ( u_int2 != u2inters.end() && fabs( u_int2->first - u ) < tolerance )
|
|
||||||
{
|
|
||||||
++nbSamePnt;
|
|
||||||
++u_int2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool touchingInt = false;
|
|
||||||
if ( nbSamePnt + nbTgt > 0 )
|
|
||||||
{
|
|
||||||
double minDot = numeric_limits<double>::max(), maxDot = -numeric_limits<double>::max();
|
|
||||||
map< double, TInters >::iterator u_int = u_int1;
|
|
||||||
for ( ; u_int != u_int2; ++u_int )
|
|
||||||
{
|
|
||||||
if ( u_int->second._coincides ) continue;
|
|
||||||
double dot = u_int->second._faceNorm * line.Direction();
|
|
||||||
if ( dot > maxDot ) maxDot = dot;
|
|
||||||
if ( dot < minDot ) minDot = dot;
|
|
||||||
}
|
|
||||||
touchingInt = ( minDot*maxDot < 0 );
|
|
||||||
}
|
|
||||||
// throw away intersection with lower angles
|
|
||||||
if ( !touchingInt && angleCheck )
|
|
||||||
{
|
|
||||||
const double angTol = 2 * Standard_PI180, normAng = Standard_PI / 2;
|
|
||||||
double angle = u_int1->second._faceNorm.Angle( line.Direction() );
|
|
||||||
touchingInt = ( fabs( angle - normAng ) < angTol );
|
|
||||||
}
|
|
||||||
if ( !touchingInt )
|
|
||||||
{
|
|
||||||
if ( u < 0 )
|
|
||||||
++nbIntBeforePoint;
|
|
||||||
else
|
|
||||||
++nbIntAfterPoint;
|
|
||||||
|
|
||||||
if ( u < f ) f = u;
|
|
||||||
if ( u > l ) l = u;
|
|
||||||
}
|
|
||||||
|
|
||||||
u_int1 = u_int2++; // to next intersection
|
|
||||||
|
|
||||||
} // loop on intersections with one line
|
|
||||||
|
|
||||||
if ( ok )
|
|
||||||
{
|
|
||||||
if ( nbIntBeforePoint == 0 || nbIntAfterPoint == 0)
|
|
||||||
return TopAbs_OUT;
|
|
||||||
|
|
||||||
if ( nbIntBeforePoint + nbIntAfterPoint == 1 )
|
|
||||||
return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
|
|
||||||
|
|
||||||
if ( nbIntBeforePoint == 1 || nbIntAfterPoint == 1 )
|
|
||||||
return fabs( f ) < tolerance ? TopAbs_ON : TopAbs_UNKNOWN;
|
|
||||||
|
|
||||||
if ( fabs( f ) < tolerance || fabs( l ) < tolerance )
|
|
||||||
return TopAbs_ON;
|
|
||||||
|
|
||||||
if ( (f<0) == (l<0) )
|
|
||||||
return TopAbs_OUT;
|
|
||||||
}
|
}
|
||||||
} // loop on intersections of the tree lines - thorough analysis
|
TIDSortedElemSet suspectElems;
|
||||||
} // two attempts - with and w/o angleCheck
|
_ebbTree->getElementsNearPoint( point, suspectElems );
|
||||||
|
TIDSortedElemSet::iterator elem = suspectElems.begin();
|
||||||
return TopAbs_UNKNOWN;
|
for ( ; elem != suspectElems.end(); ++elem )
|
||||||
}
|
if ( !SMESH_MeshEditor::isOut( *elem, point, tolerance ))
|
||||||
|
foundElements.push_back( *elem );
|
||||||
|
}
|
||||||
|
return foundElements.size();
|
||||||
|
}
|
||||||
|
}; // struct SMESH_ElementSearcherImpl
|
||||||
|
|
||||||
//=======================================================================
|
//=======================================================================
|
||||||
/*!
|
/*!
|
||||||
@ -9837,3 +9351,5 @@ bool SMESH_MeshEditor::Make2DMeshFrom3D()
|
|||||||
}
|
}
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -78,7 +78,6 @@ struct SMESH_NodeSearcher
|
|||||||
/*!
|
/*!
|
||||||
* \brief Find elements of given type where the given point is IN or ON.
|
* \brief Find elements of given type where the given point is IN or ON.
|
||||||
* Returns nb of found elements and elements them-selves.
|
* Returns nb of found elements and elements them-selves.
|
||||||
* Another task is to find out if the given point is out of closed 2D mesh.
|
|
||||||
*
|
*
|
||||||
* 'ALL' type means elements of any type excluding nodes and 0D elements
|
* 'ALL' type means elements of any type excluding nodes and 0D elements
|
||||||
*/
|
*/
|
||||||
@ -89,8 +88,6 @@ struct SMESH_ElementSearcher
|
|||||||
virtual int FindElementsByPoint(const gp_Pnt& point,
|
virtual int FindElementsByPoint(const gp_Pnt& point,
|
||||||
SMDSAbs_ElementType type,
|
SMDSAbs_ElementType type,
|
||||||
std::vector< const SMDS_MeshElement* >& foundElems)=0;
|
std::vector< const SMDS_MeshElement* >& foundElems)=0;
|
||||||
|
|
||||||
virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//=======================================================================
|
//=======================================================================
|
||||||
@ -127,7 +124,7 @@ public:
|
|||||||
struct TNodeXYZ : public gp_XYZ
|
struct TNodeXYZ : public gp_XYZ
|
||||||
{
|
{
|
||||||
const SMDS_MeshNode* _node;
|
const SMDS_MeshNode* _node;
|
||||||
TNodeXYZ( const SMDS_MeshElement* e):gp_XYZ(0,0,0),_node(0) {
|
TNodeXYZ( const SMDS_MeshElement* e):_node(0) {
|
||||||
if (e) {
|
if (e) {
|
||||||
ASSERT( e->GetType() == SMDSAbs_Node );
|
ASSERT( e->GetType() == SMDSAbs_Node );
|
||||||
_node = static_cast<const SMDS_MeshNode*>(e);
|
_node = static_cast<const SMDS_MeshNode*>(e);
|
||||||
@ -224,13 +221,6 @@ public:
|
|||||||
SMESH::Controls::NumericalFunctorPtr theCriterion);
|
SMESH::Controls::NumericalFunctorPtr theCriterion);
|
||||||
|
|
||||||
|
|
||||||
enum SplitVolumToTetraFlags { HEXA_TO_5 = 1, HEXA_TO_6 = 2 };//!<arg of SplitVolumesIntoTetra()
|
|
||||||
/*!
|
|
||||||
* \brief Split volumic elements into tetrahedra.
|
|
||||||
*/
|
|
||||||
void SplitVolumesIntoTetra (const TIDSortedElemSet & theElems, const int theMethodFlags);
|
|
||||||
|
|
||||||
|
|
||||||
enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
|
enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
|
||||||
|
|
||||||
void Smooth (TIDSortedElemSet & theElements,
|
void Smooth (TIDSortedElemSet & theElements,
|
||||||
@ -734,3 +724,5 @@ private:
|
|||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user