mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 01:10:35 +05:00
Merge branch 'V8_5_asterstudy'
This commit is contained in:
commit
f513b3c72c
@ -33,7 +33,7 @@ ENDIF(WIN32)
|
||||
STRING(TOUPPER ${PROJECT_NAME} PROJECT_NAME_UC)
|
||||
|
||||
SET(${PROJECT_NAME_UC}_MAJOR_VERSION 8)
|
||||
SET(${PROJECT_NAME_UC}_MINOR_VERSION 4)
|
||||
SET(${PROJECT_NAME_UC}_MINOR_VERSION 5)
|
||||
SET(${PROJECT_NAME_UC}_PATCH_VERSION 0)
|
||||
SET(${PROJECT_NAME_UC}_VERSION
|
||||
${${PROJECT_NAME_UC}_MAJOR_VERSION}.${${PROJECT_NAME_UC}_MINOR_VERSION}.${${PROJECT_NAME_UC}_PATCH_VERSION})
|
||||
@ -81,7 +81,7 @@ OPTION(SALOME_SMESH_USE_CGNS "Enable import/export to CGNS format" OFF)
|
||||
OPTION(SALOME_SMESH_USE_TBB "Enable parallel computation" OFF)
|
||||
OPTION(SALOME_SMESH_DYNLOAD_LOCAL "Load plug-ins' symbols locally (Linux only)" ON)
|
||||
CMAKE_DEPENDENT_OPTION(SALOME_SMESH_BUILD_FRENCH_DOC "Generate SALOME SMESH French documentation" OFF
|
||||
"NOT SALOME_BUILD_DOC" OFF)
|
||||
"SALOME_BUILD_DOC" OFF)
|
||||
|
||||
IF(SALOME_SMESH_DYNLOAD_LOCAL)
|
||||
ADD_DEFINITIONS(-DDYNLOAD_LOCAL)
|
||||
@ -132,6 +132,7 @@ IF(SALOME_BUILD_TESTS)
|
||||
ENDIF()
|
||||
IF(SALOME_BUILD_DOC)
|
||||
FIND_PACKAGE(SalomeDoxygen)
|
||||
SET(Sphinx_EXTENSIONS sphinxcontrib.napoleon)
|
||||
FIND_PACKAGE(SalomeSphinx)
|
||||
SALOME_LOG_OPTIONAL_PACKAGE(Doxygen SALOME_BUILD_DOC)
|
||||
SALOME_LOG_OPTIONAL_PACKAGE(Sphinx SALOME_BUILD_DOC)
|
||||
|
@ -19,7 +19,7 @@
|
||||
|
||||
INCLUDE(tests.set)
|
||||
|
||||
SET(SALOME_TEST_DRIVER "$ENV{ABSOLUTE_APPLI_PATH}/bin/salome/appliskel/salome_test_driver.py")
|
||||
SET(SALOME_TEST_DRIVER "$ENV{KERNEL_ROOT_DIR}/bin/salome/appliskel/salome_test_driver.py")
|
||||
SET(COMPONENT_NAME SMESH)
|
||||
SET(TIMEOUT 300)
|
||||
|
||||
|
@ -23,9 +23,13 @@ import sys, os
|
||||
|
||||
# Add any Sphinx extension module names here, as strings. They can be extensions
|
||||
# coming with Sphinx (named 'sphinx.ext.*') or your custom ones.
|
||||
extensions = ['sphinx.ext.autodoc','sphinx.ext.autosummary',
|
||||
'sphinxcontrib.napoleon'
|
||||
]
|
||||
extensions = ['sphinx.ext.autodoc','sphinx.ext.autosummary']
|
||||
try:
|
||||
import sphinxcontrib.napoleon
|
||||
extensions += ['sphinxcontrib.napoleon']
|
||||
except:
|
||||
pass
|
||||
|
||||
#add pdfbuilder to build a pdf with rst2pdf
|
||||
#extensions = ['rst2pdf.pdfbuilder']
|
||||
|
||||
|
@ -492,7 +492,7 @@ SALOMEDS::SObject_ptr SMESH_Gen_i::PublishInStudy(SALOMEDS::Study_ptr theStudy
|
||||
// Publishing a hypothesis or algorithm
|
||||
SMESH::SMESH_Hypothesis_var aHyp = SMESH::SMESH_Hypothesis::_narrow( theIOR );
|
||||
if ( aSO->_is_nil() && !aHyp->_is_nil() )
|
||||
aSO = PublishHypothesis( theStudy, aHyp );
|
||||
aSO = PublishHypothesis( theStudy, aHyp, theName );
|
||||
|
||||
// Publishing a group
|
||||
SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow(theIOR);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -17,135 +17,199 @@
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
|
||||
// SMESH SMESH : GUI for SMESH component
|
||||
// File : libSMESH_Swig.h
|
||||
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
|
||||
//
|
||||
#ifndef LIBSMESH_SWIG_H
|
||||
#define LIBSMESH_SWIG_H
|
||||
|
||||
#ifdef WIN32
|
||||
#if defined SMESH_SWIG_EXPORTS || defined _libSMESH_Swig_EXPORTS
|
||||
#define SMESH_SWIG_EXPORT __declspec( dllexport )
|
||||
#define SMESH_SWIG_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define SMESH_SWIG_EXPORT __declspec( dllimport )
|
||||
#define SMESH_SWIG_EXPORT __declspec(dllimport)
|
||||
#endif
|
||||
#else
|
||||
#define SMESH_SWIG_EXPORT
|
||||
#endif
|
||||
|
||||
// IDL includes
|
||||
#include <SALOMEconfig.h>
|
||||
#include CORBA_SERVER_HEADER(SALOMEDS)
|
||||
|
||||
//std includes
|
||||
#include <SVTK_Selection.h>
|
||||
#include <vector>
|
||||
#include <utility>
|
||||
|
||||
#include <SVTK_Selection.h>
|
||||
|
||||
#include <SVTK_Selection.h>
|
||||
|
||||
// See SMESH_Actor.h
|
||||
typedef enum
|
||||
{
|
||||
Undefined = -1,
|
||||
Node = NodeSelection,
|
||||
Cell = CellSelection,
|
||||
EdgeOfCell = EdgeOfCellSelection,
|
||||
Edge = EdgeSelection,
|
||||
Face = FaceSelection,
|
||||
Volume = VolumeSelection,
|
||||
Actor = ActorSelection,
|
||||
Elem0D = Elem0DSelection,
|
||||
Ball = BallSelection
|
||||
} SelectionMode;
|
||||
{
|
||||
EntityNone = 0x00,
|
||||
Entity0d = 0x01, // SMESH_Actor::e0DElements
|
||||
EntityEdges = 0x02, // SMESH_Actor::eEdges
|
||||
EntityFaces = 0x04, // SMESH_Actor::eFaces
|
||||
EntityVolumes = 0x08, // SMESH_Actor::eVolumes
|
||||
EntityBalls = 0x10, // SMESH_Actor::eBallElem
|
||||
EntityAll = 0xff // SMESH_Actor::eAllEntity
|
||||
} EntityMode;
|
||||
|
||||
typedef struct
|
||||
// See SVTK_Selection.h
|
||||
typedef enum
|
||||
{
|
||||
Undefined = -1,
|
||||
Node = NodeSelection,
|
||||
Cell = CellSelection,
|
||||
EdgeOfCell = EdgeOfCellSelection,
|
||||
Edge = EdgeSelection,
|
||||
Face = FaceSelection,
|
||||
Volume = VolumeSelection,
|
||||
Actor = ActorSelection,
|
||||
Elem0D = Elem0DSelection,
|
||||
Ball = BallSelection
|
||||
} SelectionMode;
|
||||
|
||||
// See SMESH_Actor.h
|
||||
typedef enum
|
||||
{
|
||||
UndefinedMode = -1,
|
||||
PointMode = 0, // SMESH_Actor::ePoint
|
||||
EdgeMode, // SMESH_Actor::eEdge
|
||||
SurfaceMode // SMESH_Actor::eSurface
|
||||
} DisplayMode;
|
||||
|
||||
struct ColorData
|
||||
{
|
||||
double r, g, b;
|
||||
int delta;
|
||||
} surfaceColorStruct;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double r, g, b;
|
||||
int delta;
|
||||
} volumeColorStruct;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double r, g, b;
|
||||
} edgeColorStruct;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double r, g, b;
|
||||
} nodeColorStruct;
|
||||
|
||||
struct actorAspect
|
||||
{
|
||||
surfaceColorStruct surfaceColor;
|
||||
volumeColorStruct volumeColor;
|
||||
edgeColorStruct edgeColor;
|
||||
nodeColorStruct nodeColor;
|
||||
double opacity;
|
||||
public:
|
||||
ColorData();
|
||||
};
|
||||
|
||||
struct BicolorData
|
||||
{
|
||||
double r, g, b;
|
||||
int delta;
|
||||
public:
|
||||
BicolorData();
|
||||
};
|
||||
|
||||
struct Properties
|
||||
{
|
||||
ColorData nodeColor;
|
||||
int markerType;
|
||||
int markerScale;
|
||||
|
||||
ColorData edgeColor;
|
||||
int edgeWidth;
|
||||
|
||||
BicolorData surfaceColor;
|
||||
BicolorData volumeColor;
|
||||
|
||||
ColorData elem0dColor;
|
||||
int elem0dSize;
|
||||
|
||||
ColorData ballColor;
|
||||
double ballScale;
|
||||
|
||||
ColorData outlineColor;
|
||||
int outlineWidth;
|
||||
|
||||
ColorData orientationColor;
|
||||
double orientationScale;
|
||||
bool orientation3d;
|
||||
|
||||
double shrinkFactor;
|
||||
double opacity;
|
||||
|
||||
public:
|
||||
Properties();
|
||||
};
|
||||
|
||||
typedef ColorData nodeColorStruct; // deprecated
|
||||
typedef ColorData edgeColorStruct; // deprecated
|
||||
typedef BicolorData surfaceColorStruct; // deprecated
|
||||
typedef BicolorData volumeColorStruct; // deprecated
|
||||
typedef Properties actorAspect; // deprecated
|
||||
|
||||
class SMESH_SWIG_EXPORT SMESH_Swig
|
||||
{
|
||||
public:
|
||||
SMESH_Swig();
|
||||
~SMESH_Swig();
|
||||
|
||||
void Init( int );
|
||||
|
||||
// Initialization =============================================
|
||||
|
||||
void Init(int); // deprecated
|
||||
|
||||
const char* AddNewMesh( const char* );
|
||||
// Publishing =================================================
|
||||
|
||||
const char* AddNewHypothesis( const char* );
|
||||
const char* AddNewAlgorithms( const char* );
|
||||
const char* publish(const char*, const char* = 0);
|
||||
void rename(const char*, const char*);
|
||||
|
||||
void SetShape( const char*, const char* );
|
||||
const char* AddNewMesh(const char*, const char* = 0); // deprecated
|
||||
const char* AddNewHypothesis(const char*, const char* = 0); // deprecated
|
||||
const char* AddNewAlgorithm(const char*, const char* = 0); // deprecated
|
||||
const char* AddNewAlgorithms(const char*, const char* = 0); // deprecated
|
||||
|
||||
void SetHypothesis( const char*, const char* );
|
||||
void SetAlgorithms( const char*, const char* );
|
||||
void SetShape(const char*, const char*); // deprecated
|
||||
|
||||
void UnSetHypothesis( const char* );
|
||||
void SetHypothesis(const char*, const char*); // deprecated
|
||||
void SetAlgorithms(const char*, const char*); // deprecated
|
||||
|
||||
const char* AddSubMesh( const char*, const char*, int );
|
||||
const char* AddSubMeshOnShape( const char*, const char*, const char*, int );
|
||||
void UnSetHypothesis(const char*); // deprecated
|
||||
|
||||
void CreateAndDisplayActor( const char* );
|
||||
const char* AddSubMesh(const char*, const char*, int, const char* = 0); // deprecated
|
||||
const char* AddSubMeshOnShape(const char*, const char*, const char*, int, const char* = 0); // deprecated
|
||||
|
||||
void SetName( const char*, const char* );
|
||||
void SetName(const char*, const char*); // deprecated
|
||||
|
||||
void EraseActor( const char*, const bool allViewers = false );
|
||||
void SetMeshIcon(const char*, const bool, const bool); // deprecated
|
||||
|
||||
void UpdateActor( const char* Mesh_Entry );
|
||||
// Visualization =============================================
|
||||
|
||||
/*!
|
||||
* \brief Set mesh icon according to compute status
|
||||
* \param Mesh_Entry - entry of a mesh
|
||||
* \param isComputed - is mesh computed or not
|
||||
*/
|
||||
void SetMeshIcon( const char*, const bool, const bool );
|
||||
void display(const char*, int = 0, bool = true);
|
||||
void erase(const char*, int = 0, bool = true);
|
||||
void update(const char*);
|
||||
|
||||
actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
|
||||
void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
|
||||
Properties properties(const char*, int = 0);
|
||||
void setProperties(const char*, const Properties&, int = 0);
|
||||
|
||||
void setSelectionMode( SelectionMode selectionMode );
|
||||
std::vector<int> getSelected( const char* Mesh_Entry );
|
||||
std::vector<std::pair<int, int> > getSelectedEdgeOfCell( const char* Mesh_Entry );
|
||||
bool nodesNumbering(const char*, int = 0);
|
||||
void setNodesNumbering(const char*, bool, int = 0);
|
||||
bool elementsNumbering(const char*, int = 0);
|
||||
void setElementsNumbering(const char*, bool, int = 0);
|
||||
|
||||
// --------------------- for the test purposes -----------------------
|
||||
SelectionMode getSelectionMode();
|
||||
void select( const char *id, std::vector<int> ids, bool append = false );
|
||||
void select( const char *id, int id1, bool append = false );
|
||||
void select( const char *id, std::vector<std::pair<int,int> >, bool apend = false );
|
||||
DisplayMode displayMode(const char*, int = 0);
|
||||
void setDisplayMode(const char*, DisplayMode, int = 0);
|
||||
|
||||
bool shrinkMode(const char*, int = 0);
|
||||
void setShrinkMode(const char*, bool, int = 0);
|
||||
|
||||
double opacity(const char*, int = 0);
|
||||
void setOpacity(const char*, double, int = 0);
|
||||
|
||||
bool isOrientationShown(const char*, int = 0);
|
||||
void setOrientationShown(const char*, bool, int = 0);
|
||||
|
||||
int entitiesShown(const char*, int = 0);
|
||||
void setEntitiesShown(const char*, int, int = 0);
|
||||
bool isEntityShown(const char*, EntityMode, int = 0);
|
||||
void setEntityShown(const char*, EntityMode, bool, int = 0);
|
||||
|
||||
void CreateAndDisplayActor(const char*); // deprecated
|
||||
void EraseActor(const char*, const bool = false); // deprecated
|
||||
void UpdateActor(const char* Mesh_Entry); // deprecated
|
||||
|
||||
actorAspect GetActorAspect(const char*, int = 0); // deprecated
|
||||
void SetActorAspect(const actorAspect&, const char*, int = 0); // deprecated
|
||||
|
||||
// Selection =================================================
|
||||
|
||||
SelectionMode getSelectionMode(int = 0);
|
||||
void setSelectionMode(SelectionMode, int = 0);
|
||||
std::vector<int> getSelected(const char*);
|
||||
std::vector<std::pair<int, int> > getSelectedEdgeOfCell(const char*);
|
||||
|
||||
void select(const char*, std::vector<int>, bool = false);
|
||||
void select(const char*, int, bool = false);
|
||||
void select(const char*, std::vector<std::pair<int,int> >, bool = false);
|
||||
|
||||
private:
|
||||
SALOMEDS::Study_var myStudy;
|
||||
SALOMEDS::StudyBuilder_var myStudyBuilder;
|
||||
SALOMEDS::SComponent_var mySComponentMesh;
|
||||
void init();
|
||||
|
||||
private:
|
||||
int myCachedStudyId;
|
||||
};
|
||||
|
||||
#endif // LIBSMESH_SWIG_H
|
||||
|
@ -17,10 +17,6 @@
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
|
||||
// SMESH SMESHGUI : GUI for SMESH component
|
||||
// File : libSMESH_Swig.i
|
||||
// Author : Nicolas REJNERI, Open CASCADE S.A.S.
|
||||
//
|
||||
%module libSMESH_Swig
|
||||
|
||||
%{
|
||||
@ -38,7 +34,7 @@
|
||||
// Py_END_ALLOW_THREADS
|
||||
~PyAllowThreadsGuard() { PyEval_RestoreThread(_save); }
|
||||
private:
|
||||
PyThreadState *_save;
|
||||
PyThreadState* _save;
|
||||
};
|
||||
|
||||
PyAllowThreadsGuard guard;
|
||||
@ -50,104 +46,176 @@
|
||||
%include "std_vector.i"
|
||||
%include "std_pair.i"
|
||||
|
||||
namespace std {
|
||||
|
||||
%template(VectorInt) vector<int>;
|
||||
%template() std::pair<int,int>;
|
||||
%template(PairVector) std::vector<std::pair<int,int> >;
|
||||
namespace std
|
||||
{
|
||||
%template(VectorInt) vector<int>;
|
||||
%template() std::pair<int,int>;
|
||||
%template(PairVector) std::vector<std::pair<int,int> >;
|
||||
};
|
||||
|
||||
// See SMESH_Actor.h
|
||||
typedef enum
|
||||
{
|
||||
EntityNone = 0x00,
|
||||
Entity0d = 0x01, // SMESH_Actor::e0DElements
|
||||
EntityEdges = 0x02, // SMESH_Actor::eEdges
|
||||
EntityFaces = 0x04, // SMESH_Actor::eFaces
|
||||
EntityVolumes = 0x08, // SMESH_Actor::eVolumes
|
||||
EntityBalls = 0x10, // SMESH_Actor::eBallElem
|
||||
EntityAll = 0xff // SMESH_Actor::eAllEntity
|
||||
} EntityMode;
|
||||
|
||||
/* Selection mode enumeration (corresponds to constants from the SALOME_Selection.h) */
|
||||
// See SVTK_Selection.h
|
||||
enum SelectionMode
|
||||
{
|
||||
Undefined = -1,
|
||||
Node = 0,
|
||||
Cell,
|
||||
EdgeOfCell,
|
||||
Edge,
|
||||
Face,
|
||||
Volume,
|
||||
Actor,
|
||||
Elem0D,
|
||||
Ball
|
||||
};
|
||||
{
|
||||
Undefined = -1,
|
||||
Node = 0, // NodeSelection
|
||||
Cell, // CellSelection
|
||||
EdgeOfCell, // EdgeOfCellSelection
|
||||
Edge, // EdgeSelection
|
||||
Face, // FaceSelection
|
||||
Volume, // VolumeSelection
|
||||
Actor, // ActorSelection
|
||||
Elem0D, // Elem0DSelection
|
||||
Ball // BallSelection
|
||||
};
|
||||
|
||||
typedef struct
|
||||
// See SMESH_Actor.h
|
||||
enum DisplayMode
|
||||
{
|
||||
UndefinedMode = -1,
|
||||
PointMode = 0, // SMESH_Actor::ePoint
|
||||
EdgeMode, // SMESH_Actor::eEdge
|
||||
SurfaceMode // SMESH_Actor::eSurface
|
||||
};
|
||||
|
||||
struct ColorData
|
||||
{
|
||||
double r, g, b;
|
||||
};
|
||||
|
||||
struct BicolorData
|
||||
{
|
||||
double r, g, b;
|
||||
int delta;
|
||||
} surfaceColorStruct;
|
||||
};
|
||||
|
||||
typedef struct
|
||||
struct Properties
|
||||
{
|
||||
double r, g, b;
|
||||
int delta;
|
||||
} volumeColorStruct;
|
||||
ColorData nodeColor;
|
||||
int markerType;
|
||||
int markerScale;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double r, g, b;
|
||||
} edgeColorStruct;
|
||||
ColorData edgeColor;
|
||||
int edgeWidth;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
double r, g, b;
|
||||
} nodeColorStruct;
|
||||
BicolorData surfaceColor;
|
||||
BicolorData volumeColor;
|
||||
|
||||
struct actorAspect
|
||||
{
|
||||
surfaceColorStruct surfaceColor;
|
||||
volumeColorStruct volumeColor;
|
||||
edgeColorStruct edgeColor;
|
||||
nodeColorStruct nodeColor;
|
||||
ColorData elem0dColor;
|
||||
int elem0dSize;
|
||||
|
||||
ColorData ballColor;
|
||||
double ballScale;
|
||||
|
||||
ColorData outlineColor;
|
||||
int outlineWidth;
|
||||
|
||||
ColorData orientationColor;
|
||||
double orientationScale;
|
||||
bool orientation3d;
|
||||
|
||||
double shrinkFactor;
|
||||
double opacity;
|
||||
};
|
||||
|
||||
typedef ColorData nodeColorStruct; // deprecated
|
||||
typedef ColorData edgeColorStruct; // deprecated
|
||||
typedef BicolorData surfaceColorStruct; // deprecated
|
||||
typedef BicolorData volumeColorStruct; // deprecated
|
||||
typedef Properties actorAspect; // deprecated
|
||||
|
||||
class SMESH_Swig
|
||||
{
|
||||
public:
|
||||
public:
|
||||
SMESH_Swig();
|
||||
~SMESH_Swig();
|
||||
|
||||
void Init(int studyID);
|
||||
// Initialization =============================================
|
||||
|
||||
const char* AddNewMesh(const char* IOR);
|
||||
const char* AddNewHypothesis(const char* IOR);
|
||||
const char* AddNewAlgorithms(const char* IOR);
|
||||
void Init(int); // deprecated
|
||||
|
||||
void SetShape(const char* ShapeEntry, const char* MeshEntry);
|
||||
// Publishing =================================================
|
||||
|
||||
const char* publish(const char*, const char* = 0);
|
||||
void rename(const char*, const char*);
|
||||
|
||||
void SetHypothesis(const char* Mesh_Or_SubMesh_Entry, const char* Hypothesis_Entry);
|
||||
void SetAlgorithms(const char* Mesh_Or_SubMesh_Entry, const char* Algorithms_Entry);
|
||||
const char* AddNewMesh(const char*, const char* = 0); // deprecated
|
||||
const char* AddNewHypothesis(const char*, const char* = 0); // deprecated
|
||||
const char* AddNewAlgorithms(const char*, const char* = 0); // deprecated
|
||||
const char* AddNewAlgorithm(const char*, const char* = 0); // deprecated
|
||||
|
||||
void UnSetHypothesis(const char* Applied_Hypothesis_Entry );
|
||||
void SetShape(const char*, const char*); // deprecated
|
||||
|
||||
const char* AddSubMesh (const char* Mesh_Entry, const char* SM_IOR, int ST);
|
||||
const char* AddSubMeshOnShape (const char* Mesh_Entry, const char* GeomShape_Entry, const char* SM_IOR, int ST);
|
||||
void SetHypothesis(const char*, const char*); // deprecated
|
||||
void SetAlgorithms(const char*, const char*); // deprecated
|
||||
|
||||
void SetName(const char* Entry, const char* Name);
|
||||
void UnSetHypothesis(const char*); // deprecated
|
||||
|
||||
void SetMeshIcon(const char* Mesh_Entry, const bool isComputed, const bool isEmpty);
|
||||
const char* AddSubMesh(const char*, const char*, int, const char* = 0); // deprecated
|
||||
const char* AddSubMeshOnShape (const char*, const char*, const char*, int, const char* = 0); // deprecated
|
||||
|
||||
void CreateAndDisplayActor( const char* Mesh_Entry );
|
||||
void EraseActor( const char* Mesh_Entry, const bool allViewers = false );
|
||||
void UpdateActor( const char* Mesh_Entry );
|
||||
void SetName(const char*, const char*); // deprecated
|
||||
|
||||
void setSelectionMode( SelectionMode selectionMode);
|
||||
std::vector<int> getSelected( const char* Mesh_Entry );
|
||||
std::vector<std::pair<int,int> > getSelectedEdgeOfCell( const char* Mesh_Entry );
|
||||
void SetMeshIcon(const char*, const bool, const bool); // deprecated
|
||||
|
||||
actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
|
||||
void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
|
||||
// Visualization =============================================
|
||||
|
||||
void setSelectionMode( SelectionMode selectionMode);
|
||||
std::vector<int> getSelected( const char* Mesh_Entry );
|
||||
void display(const char*, int = 0, bool = true);
|
||||
void erase(const char*, int = 0, bool = true);
|
||||
void update(const char*);
|
||||
|
||||
// --------------------- for the test purposes -----------------------
|
||||
SelectionMode getSelectionMode();
|
||||
void select( const char *id, std::vector<int> ids, bool append = false );
|
||||
void select( const char *id, int id1, bool append = false );
|
||||
void select( const char *id, std::vector<std::pair<int,int> >, bool apend = false );
|
||||
Properties properties(const char*, int = 0);
|
||||
void setProperties(const char*, const Properties&, int = 0);
|
||||
|
||||
bool nodesNumbering(const char*, int = 0);
|
||||
void setNodesNumbering(const char*, bool, int = 0);
|
||||
bool elementsNumbering(const char*, int = 0);
|
||||
void setElementsNumbering(const char*, bool, int = 0);
|
||||
|
||||
DisplayMode displayMode(const char*, int = 0);
|
||||
void setDisplayMode(const char*, DisplayMode, int = 0);
|
||||
|
||||
bool shrinkMode(const char*, int = 0);
|
||||
void setShrinkMode(const char*, bool, int = 0);
|
||||
|
||||
double opacity(const char*, int = 0);
|
||||
void setOpacity(const char*, double, int = 0);
|
||||
|
||||
bool isOrientationShown(const char*, int = 0);
|
||||
void setOrientationShown(const char*, bool, int = 0);
|
||||
|
||||
int entitiesShown(const char*, int = 0);
|
||||
void setEntitiesShown(const char*, int, int = 0);
|
||||
bool isEntityShown(const char*, EntityMode, int = 0);
|
||||
void setEntityShown(const char*, EntityMode, bool, int = 0);
|
||||
|
||||
void CreateAndDisplayActor(const char*); // deprecated
|
||||
void EraseActor(const char*, const bool = false); // deprecated
|
||||
void UpdateActor(const char*); // deprecated
|
||||
|
||||
actorAspect GetActorAspect(const char*, int = 0); // deprecated
|
||||
void SetActorAspect(const actorAspect&, const char*, int = 0); // deprecated
|
||||
|
||||
// Selection =================================================
|
||||
|
||||
SelectionMode getSelectionMode(int = 0);
|
||||
void setSelectionMode(SelectionMode, int = 0);
|
||||
|
||||
std::vector<int> getSelected(const char*);
|
||||
std::vector<std::pair<int,int> > getSelectedEdgeOfCell(const char*);
|
||||
|
||||
void select(const char*, std::vector<int>, bool = false);
|
||||
void select(const char*, int, bool = false);
|
||||
void select(const char*, std::vector<std::pair<int,int> >, bool = false);
|
||||
};
|
||||
|
@ -26,7 +26,7 @@ ADD_SUBDIRECTORY(MacMesh)
|
||||
IF(SALOME_BUILD_GUI)
|
||||
ADD_SUBDIRECTORY(MGCleanerPlug)
|
||||
ADD_SUBDIRECTORY(YamsPlug)
|
||||
ADD_SUBDIRECTORY(ZCracksPlug)
|
||||
# ADD_SUBDIRECTORY(ZCracksPlug)
|
||||
ENDIF(SALOME_BUILD_GUI)
|
||||
|
||||
# scripts / static
|
||||
|
Loading…
Reference in New Issue
Block a user