mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-25 17:00:34 +05:00
0022420: [CEA 1004] Take the "incremental limit check" into account at the first mesh display.
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BIN
doc/salome/gui/SMESH/images/display_entity_choose_item.png
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doc/salome/gui/SMESH/images/display_entity_choose_item.png
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doc/salome/gui/SMESH/images/display_entity_dlg.png
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doc/salome/gui/SMESH/images/display_entity_dlg.png
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@ -9,4 +9,13 @@ edges or combine them.
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\image html image58.gif Only Edges
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If the mesh contains a lot of elements, select <b>Choose...</b> item,
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\image html display_entity_choose_item.png Item to call 'Display Entity' dialog box
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and <b>Display Entity</b> dialog box will provide a way to display only some entities at first display instead of displaying all entities long time.
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\image html display_entity_dlg.png 'Display Entity' dialog allows to select entities before displaying
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\note This menu item is available from popup menu in both Object browser and 3D viewer.
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*/
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@ -33,7 +33,7 @@ viewer.</li>
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<li>\subpage display_mode_page "Display Mode" - allows to select between
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Wireframe, Shading and Nodes presentation.</li>
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<li>\subpage display_entity_page "Display Entity" - allows to display
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Faces, Edges or both.</li>
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entities by types (Faces, Edges, Volumes etc.).</li>
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<li><b>2D Quadratic</b> - allows to select between the representation
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of quadratic edges as broken <b>lines</b> or as <b>arcs</b></li>
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<li><b>Orientation of faces</b> - shows vectors of orientation of
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@ -34,6 +34,8 @@ SET(SMESH_RESOURCES_FILES
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mesh_aspect_3d.png
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mesh_biquad_quadrangle.png
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mesh_biquad_triangle.png
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mesh_choose.png
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mesh_choose_all.png
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mesh_clear.png
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mesh_compute.png
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mesh_diagonal.png
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resources/mesh_choose.png
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resources/mesh_choose.png
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resources/mesh_choose_all.png
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resources/mesh_choose_all.png
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@ -142,6 +142,7 @@ SET(_moc_HEADERS
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SMESHGUI_PropertiesDlg.h
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SMESHGUI_Add0DElemsOnAllNodesDlg.h
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SMESHGUI_FieldSelectorWdg.h
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SMESHGUI_DisplayEntitiesDlg.h
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)
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# header files / no moc processing
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@ -249,6 +250,7 @@ SET(_other_SOURCES
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SMESHGUI_MeshEditPreview.cxx
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SMESHGUI_FileValidator.cxx
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SMESHGUI_FieldSelectorWdg.cxx
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SMESHGUI_DisplayEntitiesDlg.cxx
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)
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# sources / to compile
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@ -81,6 +81,7 @@
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#include "SMESHGUI_SymmetryDlg.h"
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#include "SMESHGUI_TranslationDlg.h"
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#include "SMESHGUI_TransparencyDlg.h"
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#include "SMESHGUI_DisplayEntitiesDlg.h"
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#include "SMESHGUI_FilterUtils.h"
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#include "SMESHGUI_GEOMGenUtils.h"
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@ -2516,6 +2517,13 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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::SetDisplayEntity(theCommandID);
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break;
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// Choose entities to be displayed
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case SMESHOp::OpDEChoose:
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{
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( new SMESHGUI_DisplayEntitiesDlg( SMESHGUI::desktop() ) )->exec();
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break;
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}
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case SMESHOp::OpOrientationOnFaces:
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{
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LightApp_SelectionMgr* mgr = selectionMgr();
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@ -3903,7 +3911,8 @@ void SMESHGUI::initialize( CAM_Application* app )
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createSMESHAction( SMESHOp::OpDEFaces, "FACES", "ICON_DLG_TRIANGLE", 0, true );
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createSMESHAction( SMESHOp::OpDEVolumes, "VOLUMES", "ICON_DLG_TETRAS", 0, true );
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createSMESHAction( SMESHOp::OpDEBalls, "BALLS", "ICON_DLG_BALL", 0, true );
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createSMESHAction( SMESHOp::OpDEAllEntity, "ALL" );
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createSMESHAction( SMESHOp::OpDEChoose, "CHOOSE", "ICON_DLG_CHOOSE", 0, false );
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createSMESHAction( SMESHOp::OpDEAllEntity, "ALL", "ICON_DLG_CHOOSE_ALL", 0, false );
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createSMESHAction( SMESHOp::OpOrientationOnFaces, "FACE_ORIENTATION", "", 0, true );
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createSMESHAction( SMESHOp::OpRepresentationLines, "LINE_REPRESENTATION", "", 0, true );
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@ -4436,6 +4445,11 @@ void SMESHGUI::initialize( CAM_Application* app )
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popupMgr()->insert( separator(), anId, -1 );
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popupMgr()->insert( action( SMESHOp::OpDEChoose ), anId, -1 );
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popupMgr()->setRule( action( SMESHOp::OpDEChoose ), aClient + "&&" + aType + "&&" + isNotEmpty, QtxPopupMgr::VisibleRule );
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popupMgr()->insert( separator(), anId, -1 );
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popupMgr()->insert( action( SMESHOp::OpDEAllEntity ), anId, -1 );
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popupMgr()->setRule( action( SMESHOp::OpDEAllEntity ), aDiffElemsInVTK + "&& isVisible && not( elemTypes in entityMode )", QtxPopupMgr::VisibleRule );
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247
src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.cxx
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src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.cxx
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@ -0,0 +1,247 @@
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// Copyright (C) 2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_DisplayEntitiesDlg.cxx
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// Author : Alexander KOVALEV, Open CASCADE S.A.S. (alexander.kovalev@opencascade.com)
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#include "SMESHGUI_DisplayEntitiesDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_MeshUtils.h"
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#include <QLabel>
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#include <QGroupBox>
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#include <QGridLayout>
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#include <QVBoxLayout>
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#include <QCheckBox>
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#include <SUIT_Session.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_ResourceMgr.h>
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#include <LightApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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#include <SALOME_ListIteratorOfListIO.hxx>
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const int MARGIN = 9;
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const int SPACING = 6;
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/*!
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\class SMESHGUI_DisplayEntitiesDlg
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\brief Dialog box to select entities to be displayed in viewer
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*/
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/*
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\brief Constructor
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\param parent parent widget
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*/
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SMESHGUI_DisplayEntitiesDlg::SMESHGUI_DisplayEntitiesDlg( QWidget* parent )
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: SMESHGUI_Dialog( parent, true, false, Standard )
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{
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SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr();
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LightApp_SelectionMgr* mgr = SMESHGUI::selectionMgr();
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SALOME_ListIO selected;
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mgr->selectedObjects( selected );
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SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_nil();
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myActor = 0;
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myNbCheckedButtons = 0;
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SALOME_ListIteratorOfListIO it( selected );
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myIObject = selected.First();
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if ( myIObject->hasEntry() ) {
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myActor = SMESH::FindActorByEntry( myIObject->getEntry() );
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}
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myEntityMode = myActor ? myActor->GetEntityMode() : 0;
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aMesh = SMESH::GetMeshByIO( myIObject );
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// set title
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setWindowTitle( tr( "MEN_DISP_ENT" ) );
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// create widgets
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QGroupBox* anEntitiesGrp = new QGroupBox( tr( "SMESH_MESHINFO_ENTITIES" ), mainFrame() );
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QGridLayout* hl = new QGridLayout( anEntitiesGrp );
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hl->setMargin( MARGIN );
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hl->setSpacing( SPACING );
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int nbElements;
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// 0DElements
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nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_0DElement ) : aMesh->Nb0DElements();
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my0DElemsTB = new QCheckBox( tr("SMESH_ELEMS0D"), anEntitiesGrp );
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my0DElemsTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_ELEM0D" ) ) ) );
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bool has0DElems = myEntityMode & SMESH_Actor::e0DElements;
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my0DElemsTB->setChecked( has0DElems );
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if ( has0DElems )
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myNbCheckedButtons++;
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connect( my0DElemsTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
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QLabel* nb0DElemsLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp );
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hl->addWidget( my0DElemsTB, 0, 0 );
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hl->addWidget( nb0DElemsLab, 0, 1 );
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my0DElemsTB->setEnabled( nbElements );
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nb0DElemsLab->setEnabled( nbElements );
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// Edges
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nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Edge ) : aMesh->NbEdges();
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myEdgesTB = new QCheckBox( tr("SMESH_EDGES"), anEntitiesGrp );
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myEdgesTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_EDGE" ) ) ) );
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bool hasEdges = myEntityMode & SMESH_Actor::eEdges;
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myEdgesTB->setChecked( hasEdges );
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if ( hasEdges )
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myNbCheckedButtons++;
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connect( myEdgesTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
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QLabel* nbEdgesLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp );
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hl->addWidget( myEdgesTB, 1, 0 );
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hl->addWidget( nbEdgesLab, 1, 1 );
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myEdgesTB->setEnabled( nbElements );
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nbEdgesLab->setEnabled( nbElements );
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// Faces
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nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Face ) : aMesh->NbFaces();
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myFacesTB = new QCheckBox( tr("SMESH_FACES"), anEntitiesGrp );
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myFacesTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_TRIANGLE" ) ) ) );
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bool hasFaces = myEntityMode & SMESH_Actor::eFaces;
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myFacesTB->setChecked( hasFaces );
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if ( hasFaces )
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myNbCheckedButtons++;
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connect( myFacesTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
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QLabel* nbFacesLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp );
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hl->addWidget( myFacesTB, 2, 0 );
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hl->addWidget( nbFacesLab, 2, 1 );
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myFacesTB->setEnabled( nbElements );
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nbFacesLab->setEnabled( nbElements );
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// Volumes
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nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Volume ) : aMesh->NbVolumes();
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myVolumesTB = new QCheckBox( tr("SMESH_VOLUMES"), anEntitiesGrp );
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myVolumesTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_TETRAS" ) ) ) );
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bool hasVolumes = myEntityMode & SMESH_Actor::eVolumes;
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myVolumesTB->setChecked( hasVolumes );
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if ( hasVolumes )
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myNbCheckedButtons++;
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connect( myVolumesTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool) ) );
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QLabel* nbVolumesLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp );
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hl->addWidget( myVolumesTB, 3, 0 );
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hl->addWidget( nbVolumesLab, 3, 1 );
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myVolumesTB->setEnabled( nbElements );
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nbVolumesLab->setEnabled( nbElements );
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// Balls
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nbElements = myActor ? myActor->GetObject()->GetNbEntities( SMDSAbs_Ball ) : aMesh->NbBalls();
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myBallsTB = new QCheckBox( tr("SMESH_BALLS"), anEntitiesGrp );
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myBallsTB->setIcon( QIcon( aResMgr->loadPixmap( "SMESH", tr( "ICON_DLG_BALL" ) ) ) );
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bool hasBalls = myEntityMode & SMESH_Actor::eBallElem;
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myBallsTB->setChecked( hasBalls );
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if ( hasBalls )
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myNbCheckedButtons++;
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connect( myBallsTB, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
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QLabel* nbBallsLab = new QLabel( QString("%1").arg(nbElements).toLatin1().data(), anEntitiesGrp );
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hl->addWidget( myBallsTB, 4, 0 );
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hl->addWidget( nbBallsLab, 4, 1 );
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myBallsTB->setEnabled( nbElements );
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nbBallsLab->setEnabled( nbElements );
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QVBoxLayout* aDlgLay = new QVBoxLayout( mainFrame() );
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aDlgLay->setMargin( 0 );
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aDlgLay->setSpacing( SPACING );
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aDlgLay->addWidget( anEntitiesGrp );
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button( OK )->setText( tr( "SMESH_BUT_OK" ) );
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connect( this, SIGNAL( dlgHelp() ), this, SLOT( onHelp() ) );
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connect( this, SIGNAL( dlgOk() ), this, SLOT( onOk() ) );
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}
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/*
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\brief Destructor: clean-up resources if necessary
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*/
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SMESHGUI_DisplayEntitiesDlg::~SMESHGUI_DisplayEntitiesDlg()
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{
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}
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void SMESHGUI_DisplayEntitiesDlg::InverseEntityMode(unsigned int& theOutputMode,
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unsigned int theMode)
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{
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bool anIsNotPresent = ~theOutputMode & theMode;
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if(anIsNotPresent)
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theOutputMode |= theMode;
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else
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theOutputMode &= ~theMode;
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}
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/*!
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\brief Slot for changing entities state
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*/
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void SMESHGUI_DisplayEntitiesDlg::onChangeEntityMode( bool isChecked )
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{
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QCheckBox* aSender = (QCheckBox*)sender();
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if ( myNbCheckedButtons == 1 && !isChecked ) {
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SUIT_MessageBox::warning(this, tr("SMESH_WRN_WARNING"),
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tr("WRN_AT_LEAST_ONE"));
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disconnect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
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aSender->setChecked( true );
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connect( aSender, SIGNAL(toggled(bool)), this, SLOT(onChangeEntityMode(bool)) );
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return;
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}
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if ( my0DElemsTB == aSender )
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InverseEntityMode( myEntityMode, SMESH_Actor::e0DElements );
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else if ( myEdgesTB == aSender )
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InverseEntityMode( myEntityMode, SMESH_Actor::eEdges );
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else if ( myFacesTB == aSender )
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InverseEntityMode( myEntityMode, SMESH_Actor::eFaces );
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else if ( myVolumesTB == aSender )
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InverseEntityMode( myEntityMode, SMESH_Actor::eVolumes );
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else if ( myBallsTB == aSender )
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InverseEntityMode( myEntityMode, SMESH_Actor::eBallElem );
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isChecked ? myNbCheckedButtons++ : myNbCheckedButtons--;
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}
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/*!
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\brief Show online help on dialog box
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*/
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void SMESHGUI_DisplayEntitiesDlg::onHelp()
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{
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LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication());
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app->onHelpContextModule( "SMESH", "display_entity_page.html" );
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}
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/*!
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\brief Display or update the mesh in the 3D view with selected entity mode
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*/
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void SMESHGUI_DisplayEntitiesDlg::onOk()
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{
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const char* entry = myIObject->getEntry();
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if ( !myActor ) {
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myActor = SMESH::CreateActor(SMESH::GetActiveStudyDocument(),
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entry, true);
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}
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if( myEntityMode != myActor->GetEntityMode() ) {
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myActor->SetEntityMode(myEntityMode);
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SUIT_ViewWindow* wnd = SMESH::GetActiveWindow();
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SMESH::DisplayActor( wnd, myActor );
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SUIT_DataOwnerPtrList aList;
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aList.append( new LightApp_DataOwner( entry ) );
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SMESHGUI::selectionMgr()->setSelected( aList, false );
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SMESH::UpdateView( wnd, SMESH::eDisplay, entry );
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}
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}
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61
src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.h
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61
src/SMESHGUI/SMESHGUI_DisplayEntitiesDlg.h
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@ -0,0 +1,61 @@
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// Copyright (C) 2014 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_DisplayEntitiesDlg.h
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// Author : Alexander KOVALEV, Open CASCADE S.A.S. (alexander.kovalev@opencascade.com)
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#ifndef SMESHGUI_DISPLAYENTITIES_H
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#define SMESHGUI_DISPLAYENTITIES_H
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#include "SMESHGUI_Dialog.h"
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#include "SMESH_SMESHGUI.hxx"
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#include <SMESH_Actor.h>
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|
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class QCheckBox;
|
||||
|
||||
class SMESHGUI_EXPORT SMESHGUI_DisplayEntitiesDlg : public SMESHGUI_Dialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_DisplayEntitiesDlg( QWidget* parent );
|
||||
~SMESHGUI_DisplayEntitiesDlg();
|
||||
|
||||
private:
|
||||
void InverseEntityMode( unsigned int& theOutputMode,
|
||||
unsigned int theMode );
|
||||
|
||||
private slots:
|
||||
void onOk();
|
||||
void onHelp();
|
||||
void onChangeEntityMode( bool isChecked );
|
||||
|
||||
private:
|
||||
Handle(SALOME_InteractiveObject) myIObject;
|
||||
unsigned int myEntityMode;
|
||||
SMESH_Actor *myActor;
|
||||
int myNbCheckedButtons;
|
||||
QCheckBox* my0DElemsTB;
|
||||
QCheckBox* myEdgesTB;
|
||||
QCheckBox* myFacesTB;
|
||||
QCheckBox* myVolumesTB;
|
||||
QCheckBox* myBallsTB;
|
||||
};
|
||||
|
||||
#endif // SMESHGUI_DISPLAYENTITIES_H
|
@ -200,7 +200,8 @@ namespace SMESHOp {
|
||||
OpDEFaces = 6042, // POPUP MENU - DISPLAY ENTITY - FACES
|
||||
OpDEVolumes = 6043, // POPUP MENU - DISPLAY ENTITY - VOLUMES
|
||||
OpDEBalls = 6044, // POPUP MENU - DISPLAY ENTITY - BALLS
|
||||
OpDEAllEntity = 6045, // POPUP MENU - DISPLAY ENTITY - ALL ENTITY
|
||||
OpDEAllEntity = 6045, // POPUP MENU - DISPLAY ENTITY - ALL ENTITIES
|
||||
OpDEChoose = 6046, // POPUP MENU - DISPLAY ENTITY - CHOOSE ENTITIES
|
||||
// Representation -----------------//--------------------------------
|
||||
OpRepresentationLines = 6050, // POPUP MENU - 2D QUADRATIC - LINES
|
||||
OpRepresentationArcs = 6051, // POPUP MENU - 2D QUADRATIC - ARCS
|
||||
|
@ -255,6 +255,14 @@
|
||||
<source>ICON_DLG_TRIANGLE</source>
|
||||
<translation>mesh_triangle.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_DLG_CHOOSE</source>
|
||||
<translation>mesh_choose.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_DLG_CHOOSE_ALL</source>
|
||||
<translation>mesh_choose_all.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_EDIT_GROUP</source>
|
||||
<translation>mesh_edit_group.png</translation>
|
||||
|
@ -396,6 +396,10 @@
|
||||
<source>MEN_EDGES</source>
|
||||
<translation>Edges</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_CHOOSE</source>
|
||||
<translation>Choose...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_EDIT</source>
|
||||
<translation>Edit</translation>
|
||||
@ -7805,4 +7809,11 @@ as they are of improper type:
|
||||
<translation>Shrink coef:</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_DisplayEntitiesDlg</name>
|
||||
<message>
|
||||
<source>WRN_AT_LEAST_ONE</source>
|
||||
<translation>At least one entity type should be chosen!</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -396,6 +396,10 @@
|
||||
<source>MEN_EDGES</source>
|
||||
<translation>Arêtes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_CHOOSE</source>
|
||||
<translation type="unfinished">Choose...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_EDIT</source>
|
||||
<translation>Edition</translation>
|
||||
@ -7753,4 +7757,11 @@ en raison de leurs types incompatibles:
|
||||
<translation>Coef de réduction:</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_DisplayEntitiesDlg</name>
|
||||
<message>
|
||||
<source>WRN_AT_LEAST_ONE</source>
|
||||
<translation type="unfinished">At least one entity type should be chosen!</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
@ -395,6 +395,10 @@
|
||||
<source>MEN_EDGES</source>
|
||||
<translation>エッジ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_CHOOSE</source>
|
||||
<translation type="unfinished">Choose...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_EDIT</source>
|
||||
<translation>編集(&E)</translation>
|
||||
@ -7687,4 +7691,11 @@
|
||||
<translation>減少係数:</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_DisplayEntitiesDlg</name>
|
||||
<message>
|
||||
<source>WRN_AT_LEAST_ONE</source>
|
||||
<translation type="unfinished">At least one entity type should be chosen!</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
|
Loading…
Reference in New Issue
Block a user