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23487: EDF 15571 - Mesh with quadratic algo 1D
Update medium nodes after smoothing
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@ -64,17 +64,15 @@
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#include "utilities.h"
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#include "utilities.h"
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#include "Utils_ExceptHandlers.hxx"
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#include "Utils_ExceptHandlers.hxx"
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#ifndef StdMeshers_Array2OfNode_HeaderFile
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#include <boost/container/flat_set.hpp>
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#define StdMeshers_Array2OfNode_HeaderFile
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typedef const SMDS_MeshNode* SMDS_MeshNodePtr;
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typedef NCollection_Array2<SMDS_MeshNodePtr> StdMeshers_Array2OfNode;
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#endif
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using namespace std;
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typedef NCollection_Array2<const SMDS_MeshNode*> StdMeshers_Array2OfNode;
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typedef gp_XY gp_UV;
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typedef gp_XY gp_UV;
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typedef SMESH_Comment TComm;
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typedef SMESH_Comment TComm;
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using namespace std;
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//=============================================================================
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//=============================================================================
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/*!
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/*!
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*
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*
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@ -1010,14 +1008,14 @@ bool StdMeshers_Quadrangle_2D::IsApplicable( const TopoDS_Shape & aShape, bool t
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continue;
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continue;
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}
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}
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int nbNoDegenEdges = 0;
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int nbNoDegenEdges = 0, totalNbEdges = 0;
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TopExp_Explorer eExp( aFace, TopAbs_EDGE );
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TopExp_Explorer eExp( aFace, TopAbs_EDGE );
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for ( ; eExp.More() && nbNoDegenEdges < 3; eExp.Next() ) {
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for ( ; eExp.More() && nbNoDegenEdges < 3; eExp.Next(), ++totalNbEdges ) {
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if ( !SMESH_Algo::isDegenerated( TopoDS::Edge( eExp.Current() )))
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if ( !SMESH_Algo::isDegenerated( TopoDS::Edge( eExp.Current() )))
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++nbNoDegenEdges;
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++nbNoDegenEdges;
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}
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}
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if ( toCheckAll && nbNoDegenEdges < 3 ) return false;
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if ( toCheckAll && ( totalNbEdges < 4 && nbNoDegenEdges < 3 )) return false;
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if ( !toCheckAll && nbNoDegenEdges >= 3 ) return true;
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if ( !toCheckAll && ( totalNbEdges >= 4 || nbNoDegenEdges >= 3 )) return true;
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}
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}
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return ( toCheckAll && nbFoundFaces != 0 );
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return ( toCheckAll && nbFoundFaces != 0 );
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}
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}
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@ -1139,7 +1137,7 @@ FaceQuadStruct::Ptr StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh &
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}
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}
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}
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}
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}
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}
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else
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else //if ( !myHelper || !myHelper->IsRealSeam( edge ))
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{
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{
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sideEdges.push_back( edge );
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sideEdges.push_back( edge );
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}
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}
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@ -3895,173 +3893,179 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
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{
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{
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// "smooth" by computing node positions using 3D TFI and further projection
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// "smooth" by computing node positions using 3D TFI and further projection
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int nbhoriz = quad->iSize;
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list< FaceQuadStruct::Ptr >::iterator q = myQuadList.begin();
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int nbvertic = quad->jSize;
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for ( ; q != myQuadList.end() ; ++q )
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SMESH_TNodeXYZ a0( quad->UVPt( 0, 0 ).node );
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SMESH_TNodeXYZ a1( quad->UVPt( nbhoriz-1, 0 ).node );
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SMESH_TNodeXYZ a2( quad->UVPt( nbhoriz-1, nbvertic-1 ).node );
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SMESH_TNodeXYZ a3( quad->UVPt( 0, nbvertic-1 ).node );
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for (int i = 1; i < nbhoriz-1; i++)
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{
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{
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SMESH_TNodeXYZ p0( quad->UVPt( i, 0 ).node );
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quad = *q;
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SMESH_TNodeXYZ p2( quad->UVPt( i, nbvertic-1 ).node );
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int nbhoriz = quad->iSize;
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for (int j = 1; j < nbvertic-1; j++)
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int nbvertic = quad->jSize;
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SMESH_TNodeXYZ a0( quad->UVPt( 0, 0 ).node );
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SMESH_TNodeXYZ a1( quad->UVPt( nbhoriz-1, 0 ).node );
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SMESH_TNodeXYZ a2( quad->UVPt( nbhoriz-1, nbvertic-1 ).node );
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SMESH_TNodeXYZ a3( quad->UVPt( 0, nbvertic-1 ).node );
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for (int i = 1; i < nbhoriz-1; i++)
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{
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{
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SMESH_TNodeXYZ p1( quad->UVPt( nbhoriz-1, j ).node );
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SMESH_TNodeXYZ p0( quad->UVPt( i, 0 ).node );
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SMESH_TNodeXYZ p3( quad->UVPt( 0, j ).node );
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SMESH_TNodeXYZ p2( quad->UVPt( i, nbvertic-1 ).node );
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for (int j = 1; j < nbvertic-1; j++)
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UVPtStruct& uvp = quad->UVPt( i, j );
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gp_Pnt p = myHelper->calcTFI(uvp.x,uvp.y, a0,a1,a2,a3, p0,p1,p2,p3);
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gp_Pnt2d uv = surface->NextValueOfUV( uvp.UV(), p, 10*tol );
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gp_Pnt pnew = surface->Value( uv );
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meshDS->MoveNode( uvp.node, pnew.X(), pnew.Y(), pnew.Z() );
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uvp.u = uv.X();
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uvp.v = uv.Y();
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}
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}
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return;
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}
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// Get nodes to smooth
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typedef map< const SMDS_MeshNode*, TSmoothNode, TIDCompare > TNo2SmooNoMap;
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TNo2SmooNoMap smooNoMap;
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// fixed nodes
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set< const SMDS_MeshNode* > fixedNodes;
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for ( size_t i = 0; i < myForcedPnts.size(); ++i )
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{
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fixedNodes.insert( myForcedPnts[i].node );
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if ( myForcedPnts[i].node->getshapeId() != myHelper->GetSubShapeID() )
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{
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TSmoothNode & sNode = smooNoMap[ myForcedPnts[i].node ];
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sNode._uv = myForcedPnts[i].uv;
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sNode._xyz = SMESH_TNodeXYZ( myForcedPnts[i].node );
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}
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}
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SMESHDS_SubMesh* fSubMesh = meshDS->MeshElements( quad->face );
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SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
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while ( nIt->more() ) // loop on nodes bound to a FACE
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{
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const SMDS_MeshNode* node = nIt->next();
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TSmoothNode & sNode = smooNoMap[ node ];
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sNode._uv = myHelper->GetNodeUV( quad->face, node );
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sNode._xyz = SMESH_TNodeXYZ( node );
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if ( fixedNodes.count( node ))
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continue; // fixed - no triangles
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// set sNode._triangles
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SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator( SMDSAbs_Face );
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while ( fIt->more() )
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{
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const SMDS_MeshElement* face = fIt->next();
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const int nbN = face->NbCornerNodes();
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const int nInd = face->GetNodeIndex( node );
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const int prevInd = myHelper->WrapIndex( nInd - 1, nbN );
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const int nextInd = myHelper->WrapIndex( nInd + 1, nbN );
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const SMDS_MeshNode* prevNode = face->GetNode( prevInd );
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const SMDS_MeshNode* nextNode = face->GetNode( nextInd );
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sNode._triangles.push_back( TTriangle( & smooNoMap[ prevNode ],
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& smooNoMap[ nextNode ]));
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}
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}
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// set _uv of smooth nodes on FACE boundary
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set< StdMeshers_FaceSide* > sidesOnEdge;
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list< FaceQuadStruct::Ptr >::iterator q = myQuadList.begin();
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for ( ; q != myQuadList.end() ; ++q )
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for ( size_t i = 0; i < (*q)->side.size(); ++i )
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if ( ! (*q)->side[i].grid->Edge(0).IsNull() &&
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//(*q)->nbNodeOut( i ) == 0 &&
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sidesOnEdge.insert( (*q)->side[i].grid.get() ).second )
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{
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const vector<UVPtStruct>& uvVec = (*q)->side[i].grid->GetUVPtStruct();
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for ( unsigned j = 0; j < uvVec.size(); ++j )
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{
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{
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TSmoothNode & sNode = smooNoMap[ uvVec[j].node ];
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SMESH_TNodeXYZ p1( quad->UVPt( nbhoriz-1, j ).node );
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sNode._uv = uvVec[j].UV();
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SMESH_TNodeXYZ p3( quad->UVPt( 0, j ).node );
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sNode._xyz = SMESH_TNodeXYZ( uvVec[j].node );
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UVPtStruct& uvp = quad->UVPt( i, j );
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gp_Pnt p = myHelper->calcTFI(uvp.x,uvp.y, a0,a1,a2,a3, p0,p1,p2,p3);
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gp_Pnt2d uv = surface->NextValueOfUV( uvp.UV(), p, 10*tol );
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gp_Pnt pnew = surface->Value( uv );
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meshDS->MoveNode( uvp.node, pnew.X(), pnew.Y(), pnew.Z() );
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uvp.u = uv.X();
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uvp.v = uv.Y();
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}
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}
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}
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}
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}
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// define reference orientation in 2D
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}
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TNo2SmooNoMap::iterator n2sn = smooNoMap.begin();
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else
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for ( ; n2sn != smooNoMap.end(); ++n2sn )
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if ( !n2sn->second._triangles.empty() )
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break;
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if ( n2sn == smooNoMap.end() ) return;
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const TSmoothNode & sampleNode = n2sn->second;
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const bool refForward = ( sampleNode._triangles[0].IsForward( sampleNode._uv ));
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// Smoothing
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for ( int iLoop = 0; iLoop < 5; ++iLoop )
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{
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{
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// Get nodes to smooth
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typedef map< const SMDS_MeshNode*, TSmoothNode, TIDCompare > TNo2SmooNoMap;
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TNo2SmooNoMap smooNoMap;
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// fixed nodes
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boost::container::flat_set< const SMDS_MeshNode* > fixedNodes;
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for ( size_t i = 0; i < myForcedPnts.size(); ++i )
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{
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fixedNodes.insert( myForcedPnts[i].node );
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if ( myForcedPnts[i].node->getshapeId() != myHelper->GetSubShapeID() )
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{
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TSmoothNode & sNode = smooNoMap[ myForcedPnts[i].node ];
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sNode._uv = myForcedPnts[i].uv;
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sNode._xyz = SMESH_TNodeXYZ( myForcedPnts[i].node );
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}
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}
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SMESHDS_SubMesh* fSubMesh = meshDS->MeshElements( quad->face );
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SMDS_NodeIteratorPtr nIt = fSubMesh->GetNodes();
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while ( nIt->more() ) // loop on nodes bound to a FACE
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{
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const SMDS_MeshNode* node = nIt->next();
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TSmoothNode & sNode = smooNoMap[ node ];
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sNode._uv = myHelper->GetNodeUV( quad->face, node );
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sNode._xyz = SMESH_TNodeXYZ( node );
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if ( fixedNodes.count( node ))
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continue; // fixed - no triangles
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// set sNode._triangles
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SMDS_ElemIteratorPtr fIt = node->GetInverseElementIterator( SMDSAbs_Face );
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while ( fIt->more() )
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{
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const SMDS_MeshElement* face = fIt->next();
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const int nbN = face->NbCornerNodes();
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const int nInd = face->GetNodeIndex( node );
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const int prevInd = myHelper->WrapIndex( nInd - 1, nbN );
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const int nextInd = myHelper->WrapIndex( nInd + 1, nbN );
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const SMDS_MeshNode* prevNode = face->GetNode( prevInd );
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const SMDS_MeshNode* nextNode = face->GetNode( nextInd );
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sNode._triangles.push_back( TTriangle( & smooNoMap[ prevNode ],
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& smooNoMap[ nextNode ]));
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}
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}
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// set _uv of smooth nodes on FACE boundary
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set< StdMeshers_FaceSide* > sidesOnEdge;
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list< FaceQuadStruct::Ptr >::iterator q = myQuadList.begin();
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for ( ; q != myQuadList.end() ; ++q )
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for ( size_t i = 0; i < (*q)->side.size(); ++i )
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if ( ! (*q)->side[i].grid->Edge(0).IsNull() &&
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//(*q)->nbNodeOut( i ) == 0 &&
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sidesOnEdge.insert( (*q)->side[i].grid.get() ).second )
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{
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const vector<UVPtStruct>& uvVec = (*q)->side[i].grid->GetUVPtStruct();
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for ( unsigned j = 0; j < uvVec.size(); ++j )
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{
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TSmoothNode & sNode = smooNoMap[ uvVec[j].node ];
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sNode._uv = uvVec[j].UV();
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sNode._xyz = SMESH_TNodeXYZ( uvVec[j].node );
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}
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}
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// define reference orientation in 2D
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TNo2SmooNoMap::iterator n2sn = smooNoMap.begin();
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for ( ; n2sn != smooNoMap.end(); ++n2sn )
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if ( !n2sn->second._triangles.empty() )
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break;
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if ( n2sn == smooNoMap.end() ) return;
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const TSmoothNode & sampleNode = n2sn->second;
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const bool refForward = ( sampleNode._triangles[0].IsForward( sampleNode._uv ));
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// Smoothing
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for ( int iLoop = 0; iLoop < 5; ++iLoop )
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{
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for ( n2sn = smooNoMap.begin(); n2sn != smooNoMap.end(); ++n2sn )
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{
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TSmoothNode& sNode = n2sn->second;
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if ( sNode._triangles.empty() )
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continue; // not movable node
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gp_XY newUV;
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bool isValid = false;
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bool use3D = ( iLoop > 2 ); // 3 loops in 2D and 2, in 3D
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if ( use3D )
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{
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// compute a new XYZ
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gp_XYZ newXYZ (0,0,0);
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for ( size_t i = 0; i < sNode._triangles.size(); ++i )
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newXYZ += sNode._triangles[i]._n1->_xyz;
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newXYZ /= sNode._triangles.size();
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// compute a new UV by projection
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newUV = surface->NextValueOfUV( sNode._uv, newXYZ, 10*tol ).XY();
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// check validity of the newUV
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for ( size_t i = 0; i < sNode._triangles.size() && isValid; ++i )
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isValid = ( sNode._triangles[i].IsForward( newUV ) == refForward );
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}
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if ( !isValid )
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{
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// compute a new UV by averaging
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newUV.SetCoord(0.,0.);
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for ( unsigned i = 0; i < sNode._triangles.size(); ++i )
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newUV += sNode._triangles[i]._n1->_uv;
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newUV /= sNode._triangles.size();
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// check validity of the newUV
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isValid = true;
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for ( unsigned i = 0; i < sNode._triangles.size() && isValid; ++i )
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isValid = ( sNode._triangles[i].IsForward( newUV ) == refForward );
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}
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if ( isValid )
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{
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sNode._uv = newUV;
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sNode._xyz = surface->Value( newUV ).XYZ();
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}
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}
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}
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// Set new XYZ to the smoothed nodes
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for ( n2sn = smooNoMap.begin(); n2sn != smooNoMap.end(); ++n2sn )
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for ( n2sn = smooNoMap.begin(); n2sn != smooNoMap.end(); ++n2sn )
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{
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{
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TSmoothNode& sNode = n2sn->second;
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TSmoothNode& sNode = n2sn->second;
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if ( sNode._triangles.empty() )
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if ( sNode._triangles.empty() )
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continue; // not movable node
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continue; // not movable node
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gp_XY newUV;
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SMDS_MeshNode* node = const_cast< SMDS_MeshNode*>( n2sn->first );
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bool isValid = false;
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gp_Pnt xyz = surface->Value( sNode._uv );
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bool use3D = ( iLoop > 2 ); // 3 loops in 2D and 2, in 3D
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meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
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if ( use3D )
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// store the new UV
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{
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node->SetPosition( SMDS_PositionPtr( new SMDS_FacePosition( sNode._uv.X(), sNode._uv.Y() )));
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// compute a new XYZ
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gp_XYZ newXYZ (0,0,0);
|
|
||||||
for ( size_t i = 0; i < sNode._triangles.size(); ++i )
|
|
||||||
newXYZ += sNode._triangles[i]._n1->_xyz;
|
|
||||||
newXYZ /= sNode._triangles.size();
|
|
||||||
|
|
||||||
// compute a new UV by projection
|
|
||||||
newUV = surface->NextValueOfUV( sNode._uv, newXYZ, 10*tol ).XY();
|
|
||||||
|
|
||||||
// check validity of the newUV
|
|
||||||
for ( size_t i = 0; i < sNode._triangles.size() && isValid; ++i )
|
|
||||||
isValid = ( sNode._triangles[i].IsForward( newUV ) == refForward );
|
|
||||||
}
|
|
||||||
if ( !isValid )
|
|
||||||
{
|
|
||||||
// compute a new UV by averaging
|
|
||||||
newUV.SetCoord(0.,0.);
|
|
||||||
for ( unsigned i = 0; i < sNode._triangles.size(); ++i )
|
|
||||||
newUV += sNode._triangles[i]._n1->_uv;
|
|
||||||
newUV /= sNode._triangles.size();
|
|
||||||
|
|
||||||
// check validity of the newUV
|
|
||||||
isValid = true;
|
|
||||||
for ( unsigned i = 0; i < sNode._triangles.size() && isValid; ++i )
|
|
||||||
isValid = ( sNode._triangles[i].IsForward( newUV ) == refForward );
|
|
||||||
}
|
|
||||||
if ( isValid )
|
|
||||||
{
|
|
||||||
sNode._uv = newUV;
|
|
||||||
sNode._xyz = surface->Value( newUV ).XYZ();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set new XYZ to the smoothed nodes
|
|
||||||
|
|
||||||
for ( n2sn = smooNoMap.begin(); n2sn != smooNoMap.end(); ++n2sn )
|
|
||||||
{
|
|
||||||
TSmoothNode& sNode = n2sn->second;
|
|
||||||
if ( sNode._triangles.empty() )
|
|
||||||
continue; // not movable node
|
|
||||||
|
|
||||||
SMDS_MeshNode* node = const_cast< SMDS_MeshNode*>( n2sn->first );
|
|
||||||
gp_Pnt xyz = surface->Value( sNode._uv );
|
|
||||||
meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
|
|
||||||
|
|
||||||
// store the new UV
|
|
||||||
node->SetPosition( SMDS_PositionPtr( new SMDS_FacePosition( sNode._uv.X(), sNode._uv.Y() )));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move medium nodes in quadratic mesh
|
// Move medium nodes in quadratic mesh
|
||||||
if ( _quadraticMesh )
|
if ( _quadraticMesh )
|
||||||
{
|
{
|
||||||
@ -4085,6 +4089,7 @@ void StdMeshers_Quadrangle_2D::smooth (FaceQuadStruct::Ptr quad)
|
|||||||
meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
|
meshDS->MoveNode( node, xyz.X(), xyz.Y(), xyz.Z() );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//================================================================================
|
//================================================================================
|
||||||
@ -4180,12 +4185,18 @@ bool StdMeshers_Quadrangle_2D::check()
|
|||||||
if ( myHelper->HasSeam() )
|
if ( myHelper->HasSeam() )
|
||||||
for ( int i = 0; i < nbN && !nInFace; ++i )
|
for ( int i = 0; i < nbN && !nInFace; ++i )
|
||||||
if ( !myHelper->IsSeamShape( nn[i]->getshapeId() ))
|
if ( !myHelper->IsSeamShape( nn[i]->getshapeId() ))
|
||||||
|
{
|
||||||
nInFace = nn[i];
|
nInFace = nn[i];
|
||||||
|
gp_XY uv = myHelper->GetNodeUV( geomFace, nInFace );
|
||||||
|
if ( myHelper->IsOnSeam( uv ))
|
||||||
|
nInFace = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
toCheckUV = true;
|
toCheckUV = true;
|
||||||
for ( int i = 0; i < nbN; ++i )
|
for ( int i = 0; i < nbN; ++i )
|
||||||
uv[ i ] = myHelper->GetNodeUV( geomFace, nn[i], nInFace, &toCheckUV );
|
uv[ i ] = myHelper->GetNodeUV( geomFace, nn[i], nInFace, &toCheckUV );
|
||||||
|
|
||||||
|
bool isBad = false;
|
||||||
switch ( nbN ) {
|
switch ( nbN ) {
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
@ -4198,19 +4209,34 @@ bool StdMeshers_Quadrangle_2D::check()
|
|||||||
if ( sign1 * sign2 < 0 )
|
if ( sign1 * sign2 < 0 )
|
||||||
continue; // this should not happen
|
continue; // this should not happen
|
||||||
}
|
}
|
||||||
if ( sign1 * okSign < 0 )
|
isBad = ( sign1 * okSign < 0 );
|
||||||
badFaces.push_back ( f );
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
double sign = getArea( uv[0], uv[1], uv[2] );
|
double sign = getArea( uv[0], uv[1], uv[2] );
|
||||||
if ( sign * okSign < 0 )
|
isBad = ( sign * okSign < 0 );
|
||||||
badFaces.push_back ( f );
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:;
|
default:;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// if ( isBad && myHelper->HasRealSeam() )
|
||||||
|
// {
|
||||||
|
// // detect a case where a face intersects the seam
|
||||||
|
// for ( int iPar = 1; iPar < 3; ++iPar )
|
||||||
|
// if ( iPar & myHelper->GetPeriodicIndex() )
|
||||||
|
// {
|
||||||
|
// double min = uv[0].Coord( iPar ), max = uv[0].Coord( iPar );
|
||||||
|
// for ( int i = 1; i < nbN; ++i )
|
||||||
|
// {
|
||||||
|
// min = Min( min, uv[i].Coord( iPar ));
|
||||||
|
// max = Max( max, uv[i].Coord( iPar ));
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
if ( isBad )
|
||||||
|
badFaces.push_back ( f );
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( !badFaces.empty() )
|
if ( !badFaces.empty() )
|
||||||
@ -4264,7 +4290,7 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
|
|||||||
if ( SMESH_Algo::isDegenerated( prevE ))
|
if ( SMESH_Algo::isDegenerated( prevE ))
|
||||||
{
|
{
|
||||||
list<TopoDS_Edge>::reverse_iterator edge = ++theWire.rbegin();
|
list<TopoDS_Edge>::reverse_iterator edge = ++theWire.rbegin();
|
||||||
while ( SMESH_Algo::isDegenerated( *edge ))
|
while ( SMESH_Algo::isDegenerated( *edge ) /*|| helper.IsRealSeam( *edge )*/)
|
||||||
++edge;
|
++edge;
|
||||||
if ( edge == theWire.rend() )
|
if ( edge == theWire.rend() )
|
||||||
return false;
|
return false;
|
||||||
@ -4273,7 +4299,7 @@ int StdMeshers_Quadrangle_2D::getCorners(const TopoDS_Face& theFace,
|
|||||||
list<TopoDS_Edge>::iterator edge = theWire.begin();
|
list<TopoDS_Edge>::iterator edge = theWire.begin();
|
||||||
for ( int iE = 0; edge != theWire.end(); ++edge, ++iE )
|
for ( int iE = 0; edge != theWire.end(); ++edge, ++iE )
|
||||||
{
|
{
|
||||||
if ( SMESH_Algo::isDegenerated( *edge ))
|
if ( SMESH_Algo::isDegenerated( *edge ) /*|| helper.IsRealSeam( *edge )*/)
|
||||||
{
|
{
|
||||||
++theNbDegenEdges;
|
++theNbDegenEdges;
|
||||||
continue;
|
continue;
|
||||||
|
Loading…
Reference in New Issue
Block a user