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https://git.salome-platform.org/gitpub/modules/smesh.git
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PAL13330( When mesh generation does not success, trace where )
fix conversion to/from quadratic order
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4ecc69b9b1
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@ -6307,18 +6307,22 @@ void SMESH_MeshEditor::UpdateVolumes (const SMDS_MeshNode* theBetweenNode
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}
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//=======================================================================
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//function : ConvertElemToQuadratic
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//purpose :
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/*!
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* \brief Convert elements contained in a submesh to quadratic
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* \retval int - nb of checked elements
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*/
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//=======================================================================
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void SMESH_MeshEditor::ConvertElemToQuadratic(SMESHDS_SubMesh * theSm,
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int SMESH_MeshEditor::ConvertElemToQuadratic(SMESHDS_SubMesh * theSm,
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SMESH_MesherHelper& theHelper,
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const bool theForce3d)
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{
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if( !theSm ) return;
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SMESHDS_Mesh* meshDS = GetMeshDS();
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int nbElem = 0;
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if( !theSm ) return nbElem;
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SMDS_ElemIteratorPtr ElemItr = theSm->GetElements();
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while(ElemItr->more())
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{
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nbElem++;
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const SMDS_MeshElement* elem = ElemItr->next();
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if( !elem || elem->IsQuadratic() ) continue;
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@ -6333,7 +6337,7 @@ void SMESH_MeshEditor::ConvertElemToQuadratic(SMESHDS_SubMesh * theSm,
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SMDSAbs_ElementType aType = elem->GetType();
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theSm->RemoveElement(elem);
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meshDS->SMDS_Mesh::RemoveFreeElement(elem);
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GetMeshDS()->SMDS_Mesh::RemoveFreeElement(elem);
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const SMDS_MeshElement* NewElem = 0;
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@ -6383,12 +6387,13 @@ void SMESH_MeshEditor::ConvertElemToQuadratic(SMESHDS_SubMesh * theSm,
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}
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if( NewElem )
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{
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AddToSameGroups( NewElem, elem, meshDS);
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AddToSameGroups( NewElem, elem, GetMeshDS());
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theSm->AddElement( NewElem );
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}
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if ( NewElem != elem )
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RemoveElemFromGroups (elem, meshDS);
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RemoveElemFromGroups (elem, GetMeshDS());
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}
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return nbElem;
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}
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//=======================================================================
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@ -6402,21 +6407,23 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d)
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SMESH_MesherHelper aHelper(*myMesh);
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aHelper.SetIsQuadratic( true );
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int nbCheckedElems = 0;
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if ( myMesh->HasShapeToMesh() )
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{
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SMESH_subMesh *aSubMesh = myMesh->GetSubMesh(myMesh->GetShapeToMesh());
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SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(false,false);
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while ( smIt->more() ) {
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SMESH_subMesh* sm = smIt->next();
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if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() ) {
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aHelper.SetSubShape( sm->GetSubShape() );
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ConvertElemToQuadratic(smDS, aHelper, theForce3d);
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if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
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{
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SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
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while ( smIt->more() ) {
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SMESH_subMesh* sm = smIt->next();
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if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() ) {
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aHelper.SetSubShape( sm->GetSubShape() );
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nbCheckedElems += ConvertElemToQuadratic(smDS, aHelper, theForce3d);
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}
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}
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}
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aHelper.SetSubShape( aSubMesh->GetSubShape() );
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ConvertElemToQuadratic(aSubMesh->GetSubMeshDS(), aHelper, theForce3d);
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}
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else
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int totalNbElems = meshDS->NbEdges() + meshDS->NbFaces() + meshDS->NbVolumes();
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if ( nbCheckedElems < totalNbElems ) // not all elements in submeshes
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{
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SMDS_EdgeIteratorPtr aEdgeItr = meshDS->edgesIterator();
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while(aEdgeItr->more())
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@ -6515,17 +6522,22 @@ void SMESH_MeshEditor::ConvertToQuadratic(const bool theForce3d)
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}
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//=======================================================================
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//function : RemoveQuadElem
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//purpose :
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/*!
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* \brief Convert quadratic elements to linear ones and remove quadratic nodes
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* \retval int - nb of checked elements
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*/
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//=======================================================================
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void SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh * theSm,
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SMDS_ElemIteratorPtr theItr,
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const int theShapeID)
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int SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh * theSm,
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SMDS_ElemIteratorPtr theItr,
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const int theShapeID)
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{
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int nbElem = 0;
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SMESHDS_Mesh* meshDS = GetMeshDS();
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while( theItr->more() )
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{
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const SMDS_MeshElement* elem = theItr->next();
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nbElem++;
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if( elem && elem->IsQuadratic())
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{
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int id = elem->GetID();
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@ -6546,7 +6558,7 @@ void SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh * theSm,
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if( aNds.empty() ) continue;
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SMDSAbs_ElementType aType = elem->GetType();
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//remove old quadratic elements
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//remove old quadratic element
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meshDS->SMDS_Mesh::RemoveFreeElement( elem );
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if ( theSm )
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theSm->RemoveElement( elem );
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@ -6573,6 +6585,7 @@ void SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh * theSm,
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}
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}
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}
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return nbElem;
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}
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//=======================================================================
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@ -6581,17 +6594,23 @@ void SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh * theSm,
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//=======================================================================
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bool SMESH_MeshEditor::ConvertFromQuadratic()
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{
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int nbCheckedElems = 0;
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if ( myMesh->HasShapeToMesh() )
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{
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SMESH_subMesh *aSubMesh = myMesh->GetSubMesh(myMesh->GetShapeToMesh());
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SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
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while ( smIt->more() ) {
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SMESH_subMesh* sm = smIt->next();
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if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() )
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RemoveQuadElem( smDS, smDS->GetElements(), sm->GetId() );
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if ( SMESH_subMesh *aSubMesh = myMesh->GetSubMeshContaining(myMesh->GetShapeToMesh()))
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{
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SMESH_subMeshIteratorPtr smIt = aSubMesh->getDependsOnIterator(true,false);
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while ( smIt->more() ) {
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SMESH_subMesh* sm = smIt->next();
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if ( SMESHDS_SubMesh *smDS = sm->GetSubMeshDS() )
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nbCheckedElems += RemoveQuadElem( smDS, smDS->GetElements(), sm->GetId() );
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}
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}
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}
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else
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int totalNbElems =
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GetMeshDS()->NbEdges() + GetMeshDS()->NbFaces() + GetMeshDS()->NbVolumes();
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if ( nbCheckedElems < totalNbElems ) // not all elements in submeshes
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{
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SMESHDS_SubMesh *aSM = 0;
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RemoveQuadElem( aSM, GetMeshDS()->elementsIterator(), 0 );
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@ -501,17 +501,22 @@ public:
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private:
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void ConvertElemToQuadratic(SMESHDS_SubMesh * theSm,
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SMESH_MesherHelper& theHelper,
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const bool theForce3d);
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//Auxiliary function for "ConvertToQuadratic" is intended to convert
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//elements contained in submesh to quadratic
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/*!
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* \brief Convert elements contained in a submesh to quadratic
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* \retval int - nb of checked elements
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*/
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int ConvertElemToQuadratic(SMESHDS_SubMesh * theSm,
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SMESH_MesherHelper& theHelper,
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const bool theForce3d);
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void RemoveQuadElem( SMESHDS_SubMesh * theSm,
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SMDS_ElemIteratorPtr theItr,
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const int theShapeID);
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//Auxiliary function for "ConvertFromQuadratic" is intended to convert quadratic
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//element to ordinary and for removing quadratic nodes
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/*!
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* \brief Convert quadratic elements to linear ones and remove quadratic nodes
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* \retval int - nb of checked elements
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*/
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int RemoveQuadElem( SMESHDS_SubMesh * theSm,
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SMDS_ElemIteratorPtr theItr,
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const int theShapeID);
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//Auxiliary function for "ConvertFromQuadratic" is intended to
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private:
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