From f96a5f853b454ee5cf9f164d5b3c9c8a9d262332 Mon Sep 17 00:00:00 2001 From: eap Date: Wed, 22 May 2013 15:35:28 +0000 Subject: [PATCH] 0022106: EDF 2464 SMESH : Split quadrangles in 4 triangles + def QuadTo4Tri (self, theElements=[]): --- src/SMESH_SWIG/smeshBuilder.py | 20 +++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/src/SMESH_SWIG/smeshBuilder.py b/src/SMESH_SWIG/smeshBuilder.py index 960a080c5..c58883f74 100644 --- a/src/SMESH_SWIG/smeshBuilder.py +++ b/src/SMESH_SWIG/smeshBuilder.py @@ -2857,7 +2857,6 @@ class Mesh: return self.editor.TriToQuadObject(theObject, Functor, MaxAngle) ## Splits quadrangles into triangles. - # # @param IDsOfElements the faces to be splitted. # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to # choose a diagonal for splitting. If @a theCriterion is None, which is a default @@ -2888,6 +2887,20 @@ class Mesh: Functor = self.smeshpyD.GetFunctor(theCriterion) return self.editor.QuadToTriObject(theObject, Functor) + ## Splits each of given quadrangles into 4 triangles. A node is added at the center of + # a quadrangle. + # @param theElements the faces to be splitted. This can be either mesh, sub-mesh, + # group or a list of face IDs. By default all quadrangles are split + # @ingroup l2_modif_cutquadr + def QuadTo4Tri (self, theElements=[]): + if isinstance( theElements, Mesh ): + theElements = theElements.mesh + elif not theElements: + theElements = self.mesh + elif isinstance( theElements, list ): + theElements = self.GetIDSource( theElements, SMESH.FACE ) + return self.editor.QuadTo4Tri( theElements ) + ## Splits quadrangles into triangles. # @param IDsOfElements the faces to be splitted # @param Diag13 is used to choose a diagonal for splitting. @@ -3150,6 +3163,8 @@ class Mesh: # @param theToBiQuad If True, converts the mesh to bi-quadratic # @ingroup l2_modif_tofromqu def ConvertToQuadratic(self, theForce3d, theSubMesh=None, theToBiQuad=False): + if isinstance( theSubMesh, Mesh ): + theSubMesh = theSubMesh.mesh if theToBiQuad: self.editor.ConvertToBiQuadratic(theForce3d,theSubMesh) else: @@ -3157,6 +3172,9 @@ class Mesh: self.editor.ConvertToQuadraticObject(theForce3d,theSubMesh) else: self.editor.ConvertToQuadratic(theForce3d) + error = self.editor.GetLastError() + if error and error.comment: + print error.comment ## Converts the mesh from quadratic to ordinary, # deletes old quadratic elements, \n replacing