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Merge from 1.18.2.10
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@ -120,16 +120,17 @@ SMESH_Mesh* SMESH_Gen::CreateMesh(int theStudyId, bool theIsEmbeddedMode)
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}
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//=============================================================================
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/*!
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/*
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* Compute a mesh
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*/
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//=============================================================================
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bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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const TopoDS_Shape & aShape,
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const bool anUpward,
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const ::MeshDimension aDim,
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TSetOfInt* aShapesId)
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const bool aShapeOnly /*=false*/,
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const bool anUpward /*=false*/,
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const ::MeshDimension aDim /*=::MeshDim_3D*/,
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TSetOfInt* aShapesId /*=0*/)
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{
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MESSAGE("SMESH_Gen::Compute");
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MEMOSTAT;
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@ -143,11 +144,12 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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const int globalAlgoDim = 100;
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SMESH_subMeshIteratorPtr smIt;
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SMESH_subMesh::compute_event computeEvent;
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if ( !anUpward && aShape.IsSame( aMesh.GetShapeToMesh() ))
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computeEvent = SMESH_subMesh::COMPUTE;
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else
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computeEvent = SMESH_subMesh::COMPUTE_SUBMESH;
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// Fix of Issue 22150. Due to !BLSURF->OnlyUnaryInput(), BLSURF computes edges
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// that must be computed by Projection 1D-2D when Projection asks to compute
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// one face only.
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SMESH_subMesh::compute_event computeEvent =
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aShapeOnly ? SMESH_subMesh::COMPUTE_SUBMESH : SMESH_subMesh::COMPUTE;
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if ( anUpward ) // is called from the below code in this method
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{
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@ -331,7 +333,7 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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SMESH_Hypothesis::Hypothesis_Status status;
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if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
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// mesh a lower smToCompute starting from vertices
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Compute( aMesh, aSubShape, /*anUpward=*/true, aDim, aShapesId );
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Compute( aMesh, aSubShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
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}
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}
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}
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@ -363,7 +365,7 @@ bool SMESH_Gen::Compute(SMESH_Mesh & aMesh,
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// -----------------------------------------------
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// mesh the rest sub-shapes starting from vertices
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// -----------------------------------------------
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ret = Compute( aMesh, aShape, /*anUpward=*/true, aDim, aShapesId );
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ret = Compute( aMesh, aShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
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}
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MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
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