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https://git.salome-platform.org/gitpub/modules/smesh.git
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0020834]: EDF 1362 SMESH : Add a 2D quadrangle mesher of reduced type
Make Mesh_Quadrangle always create QuadranglePreference hyp
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@ -50,6 +50,7 @@
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## @defgroup l3_hypos_ghs3dh GHS3D Parameters hypothesis
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## @defgroup l3_hypos_ghs3dh GHS3D Parameters hypothesis
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## @defgroup l3_hypos_blsurf BLSURF Parameters hypothesis
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## @defgroup l3_hypos_blsurf BLSURF Parameters hypothesis
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## @defgroup l3_hypos_hexotic Hexotic Parameters hypothesis
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## @defgroup l3_hypos_hexotic Hexotic Parameters hypothesis
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## @defgroup l3_hypos_quad Quadrangle Parameters hypothesis
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## @defgroup l3_hypos_additi Additional Hypotheses
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## @defgroup l3_hypos_additi Additional Hypotheses
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## @}
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## @}
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@ -201,6 +202,8 @@ PrecisionConfusion = 1e-07
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# Methods of splitting a hexahedron into tetrahedra
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# Methods of splitting a hexahedron into tetrahedra
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Hex_5Tet, Hex_6Tet, Hex_24Tet = 1, 2, 3
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Hex_5Tet, Hex_6Tet, Hex_24Tet = 1, 2, 3
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# import items of enum QuadType
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for e in StdMeshers.QuadType._items: exec('%s = StdMeshers.%s'%(e,e))
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## Converts an angle from degrees to radians
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## Converts an angle from degrees to radians
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def DegreesToRadians(AngleInDegrees):
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def DegreesToRadians(AngleInDegrees):
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@ -4693,48 +4696,96 @@ class Mesh_Triangle(Mesh_Algorithm):
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# @ingroup l3_algos_basic
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# @ingroup l3_algos_basic
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class Mesh_Quadrangle(Mesh_Algorithm):
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class Mesh_Quadrangle(Mesh_Algorithm):
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params=0
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## Private constructor.
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## Private constructor.
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def __init__(self, mesh, geom=0):
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def __init__(self, mesh, geom=0):
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Mesh_Algorithm.__init__(self)
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Mesh_Algorithm.__init__(self)
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self.Create(mesh, geom, "Quadrangle_2D")
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self.Create(mesh, geom, "Quadrangle_2D")
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return
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## Defines "QuadranglePreference" hypothesis, forcing construction
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## Defines "QuadrangleParameters" hypothesis
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# of quadrangles if the number of nodes on the opposite edges is not the same
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# @param quadType defines the algorithm of transition between differently descretized
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# while the total number of nodes on edges is even
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# sides of a geometrical face:
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#
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# - QUAD_STANDARD - both triangles and quadrangles are possible in the transition
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# @ingroup l3_hypos_additi
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# area along the finer meshed sides.
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def QuadranglePreference(self):
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# - QUAD_TRIANGLE_PREF - only triangles are built in the transition area along the
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hyp = self.Hypothesis("QuadranglePreference", UseExisting=1,
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# finer meshed sides.
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CompareMethod=self.CompareEqualHyp)
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# - QUAD_QUADRANGLE_PREF - only quadrangles are built in the transition area along
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return hyp
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# the finer meshed sides, iff the total quantity of segments on
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# all four sides of the face is even (divisible by 2).
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# - QUAD_QUADRANGLE_PREF_REVERSED - same as QUAD_QUADRANGLE_PREF but the transition
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# area is located along the coarser meshed sides.
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# - QUAD_REDUCED - only quadrangles are built and the transition between the sides
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# is made gradually, layer by layer. This type has a limitation on
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# the number of segments: one pair of opposite sides must have the
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# same number of segments, the other pair must have an even difference
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# between the numbers of segments on the sides.
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# @param triangleVertex: vertex of a trilateral geometrical face, around which triangles
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# will be created while other elements will be quadrangles.
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# Vertex can be either a GEOM_Object or a vertex ID within the
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# shape to mesh
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# @param UseExisting: if ==true - searches for the existing hypothesis created with
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# the same parameters, else (default) - creates a new one
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# @ingroup l3_hypos_quad
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def QuadrangleParameters(self, quadType=StdMeshers.QUAD_STANDARD, triangleVertex=0, UseExisting=0):
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vertexID = triangleVertex
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if isinstance( triangleVertex, geompyDC.GEOM._objref_GEOM_Object ):
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vertexID = self.mesh.geompyD.GetSubShapeID( self.mesh.geom, triangleVertex )
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if not self.params:
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compFun = lambda hyp,args: \
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hyp.GetQuadType() == args[0] and \
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( hyp.GetTriaVertex()==args[1] or ( hyp.GetTriaVertex()<1 and args[1]<1))
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self.params = self.Hypothesis("QuadrangleParams", [quadType,vertexID],
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UseExisting = UseExisting, CompareMethod=compFun)
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pass
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if self.params.GetQuadType() != quadType:
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self.params.SetQuadType(quadType)
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if vertexID > 0:
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self.params.SetTriaVertex( vertexID )
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return self.params
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## Defines "TrianglePreference" hypothesis, forcing construction
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## Defines "QuadrangleParams" hypothesis with a type of quadrangulation that only
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# of triangles in the refinement area if the number of nodes
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# quadrangles are built in the transition area along the finer meshed sides,
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# on the opposite edges is not the same
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# iff the total quantity of segments on all four sides of the face is even.
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#
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# @param reversed if True, transition area is located along the coarser meshed sides.
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# @ingroup l3_hypos_additi
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# @param UseExisting: if ==true - searches for the existing hypothesis created with
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def TrianglePreference(self):
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# the same parameters, else (default) - creates a new one
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hyp = self.Hypothesis("TrianglePreference", UseExisting=1,
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# @ingroup l3_hypos_quad
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CompareMethod=self.CompareEqualHyp)
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def QuadranglePreference(self, reversed=False, UseExisting=0):
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return hyp
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if reversed:
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return self.QuadrangleParameters(QUAD_QUADRANGLE_PREF_REVERSED,UseExisting=UseExisting)
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return self.QuadrangleParameters(QUAD_QUADRANGLE_PREF,UseExisting=UseExisting)
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## Defines "QuadrangleParams" hypothesis
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## Defines "QuadrangleParams" hypothesis with a type of quadrangulation that only
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# triangles are built in the transition area along the finer meshed sides.
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# @param UseExisting: if ==true - searches for the existing hypothesis created with
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# the same parameters, else (default) - creates a new one
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# @ingroup l3_hypos_quad
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def TrianglePreference(self, UseExisting=0):
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return self.QuadrangleParameters(QUAD_TRIANGLE_PREF,UseExisting=UseExisting)
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## Defines "QuadrangleParams" hypothesis with a type of quadrangulation that only
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# quadrangles are built and the transition between the sides is made gradually,
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# layer by layer. This type has a limitation on the number of segments: one pair
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# of opposite sides must have the same number of segments, the other pair must
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# have an even difference between the numbers of segments on the sides.
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# @param UseExisting: if ==true - searches for the existing hypothesis created with
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# the same parameters, else (default) - creates a new one
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# @ingroup l3_hypos_quad
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def Reduced(self, UseExisting=0):
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return self.QuadrangleParameters(QUAD_REDUCED,UseExisting=UseExisting)
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## Defines "QuadrangleParams" hypothesis with QUAD_STANDARD type of quadrangulation
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# @param vertex: vertex of a trilateral geometrical face, around which triangles
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# @param vertex: vertex of a trilateral geometrical face, around which triangles
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# will be created while other elements will be quadrangles.
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# will be created while other elements will be quadrangles.
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# Vertex can be either a GEOM_Object or a vertex ID within the
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# Vertex can be either a GEOM_Object or a vertex ID within the
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# shape to mesh
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# shape to mesh
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# @param UseExisting: if ==true - searches for the existing hypothesis created with
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# @param UseExisting: if ==true - searches for the existing hypothesis created with
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# the same parameters, else (default) - creates a new one
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# the same parameters, else (default) - creates a new one
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#
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# @ingroup l3_hypos_quad
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# @ingroup l3_hypos_additi
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def TriangleVertex(self, vertex, UseExisting=0):
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def TriangleVertex(self, vertex, UseExisting=0):
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vertexID = vertex
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return self.QuadrangleParameters(QUAD_STANDARD,vertex,UseExisting)
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if isinstance( vertexID, geompyDC.GEOM._objref_GEOM_Object ):
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vertexID = self.mesh.geompyD.GetSubShapeID( self.mesh.geom, vertex )
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hyp = self.Hypothesis("QuadrangleParams", [vertexID], UseExisting = UseExisting,
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CompareMethod=lambda hyp,args: hyp.GetTriaVertex()==args[0])
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hyp.SetTriaVertex( vertexID )
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return hyp
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# Public class: Mesh_Tetrahedron
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# Public class: Mesh_Tetrahedron
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