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IPAL15344 (SMESH_MeshEditor.idl: signature of MergeEqualElements() was changed):
restore MergeEqualElements() signature; add MergeElements().
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@ -5071,7 +5071,8 @@ class SortableElement : public set <const SMDS_MeshElement*>
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//=======================================================================
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//function : FindEqualElements
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//purpose :
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//purpose : Return list of group of elements built on the same nodes.
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// Search among theElements or in the whole mesh if theElements is empty
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//=======================================================================
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void SMESH_MeshEditor::FindEqualElements(set<const SMDS_MeshElement*> & theElements,
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TListOfListOfElementsID & theGroupsOfElementsID)
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@ -5128,11 +5129,11 @@ void SMESH_MeshEditor::FindEqualElements(set<const SMDS_MeshElement*> & theEleme
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}
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//=======================================================================
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//function : MergeEqualElements
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//purpose : Remove all but one of elements built on the same nodes.
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//function : MergeElements
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//purpose : In each given group, substitute all elements by the first one.
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//=======================================================================
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void SMESH_MeshEditor::MergeEqualElements(TListOfListOfElementsID & theGroupsOfElementsID)
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void SMESH_MeshEditor::MergeElements(TListOfListOfElementsID & theGroupsOfElementsID)
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{
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myLastCreatedElems.Clear();
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myLastCreatedNodes.Clear();
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@ -5164,6 +5165,20 @@ void SMESH_MeshEditor::MergeEqualElements(TListOfListOfElementsID & theGroupsOfE
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Remove( rmElemIds, false );
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}
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//=======================================================================
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//function : MergeEqualElements
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//purpose : Remove all but one of elements built on the same nodes.
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//=======================================================================
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void SMESH_MeshEditor::MergeEqualElements()
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{
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set<const SMDS_MeshElement*> aMeshElements; /* empty input -
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to merge equal elements in the whole mesh */
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TListOfListOfElementsID aGroupsOfElementsID;
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FindEqualElements(aMeshElements, aGroupsOfElementsID);
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MergeElements(aGroupsOfElementsID);
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}
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//=======================================================================
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//function : FindFaceInSet
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//purpose : Return a face having linked nodes n1 and n2 and which is
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@ -322,7 +322,10 @@ public:
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// Return list of group of elements build on the same nodes.
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// Search among theElements or in the whole mesh if theElements is empty.
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void MergeEqualElements(TListOfListOfElementsID & theGroupsOfElementsID);
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void MergeElements(TListOfListOfElementsID & theGroupsOfElementsID);
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// In each group remove all but first of elements.
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void MergeEqualElements();
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// Remove all but one of elements built on the same nodes.
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// Return nb of successfully merged groups.
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@ -1932,16 +1932,16 @@ void SMESH_MeshEditor_i::FindEqualElements(SMESH::SMESH_IDSource_ptr theObj
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}
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//=======================================================================
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//function : MergeEqualElements
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//function : MergeElements
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//purpose :
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//=======================================================================
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void SMESH_MeshEditor_i::MergeEqualElements(const SMESH::array_of_long_array& GroupsOfElementsID)
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void SMESH_MeshEditor_i::MergeElements(const SMESH::array_of_long_array& GroupsOfElementsID)
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{
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initData();
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TPythonDump aTPythonDump;
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aTPythonDump << this << ".MergeEqualElements( [";
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aTPythonDump << this << ".MergeElements( [";
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::SMESH_MeshEditor::TListOfListOfElementsID aListOfListOfElementsID;
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@ -1960,12 +1960,28 @@ void SMESH_MeshEditor_i::MergeEqualElements(const SMESH::array_of_long_array& Gr
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}
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::SMESH_MeshEditor anEditor( myMesh );
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anEditor.MergeEqualElements(aListOfListOfElementsID);
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anEditor.MergeElements(aListOfListOfElementsID);
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// Update Python script
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aTPythonDump << "] )";
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}
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//=======================================================================
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//function : MergeEqualElements
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//purpose :
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//=======================================================================
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void SMESH_MeshEditor_i::MergeEqualElements()
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{
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initData();
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::SMESH_MeshEditor anEditor( myMesh );
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anEditor.MergeEqualElements();
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// Update Python script
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TPythonDump() << this << ".MergeEqualElements()";
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}
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//================================================================================
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/*!
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* \brief If the given ID is a valid node ID (nodeID > 0), just move this node, else
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@ -210,7 +210,8 @@ class SMESH_MeshEditor_i: public POA_SMESH::SMESH_MeshEditor
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void MergeNodes (const SMESH::array_of_long_array& GroupsOfNodes);
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void FindEqualElements(SMESH::SMESH_IDSource_ptr theObject,
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SMESH::array_of_long_array_out GroupsOfElementsID);
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void MergeEqualElements(const SMESH::array_of_long_array& GroupsOfElementsID);
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void MergeElements(const SMESH::array_of_long_array& GroupsOfElementsID);
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void MergeEqualElements();
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CORBA::Long MoveClosestNodeToPoint(CORBA::Double x,
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CORBA::Double y,
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CORBA::Double z,
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