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Problem of finding a normal at a VERTEX where more than 2 FACEs meet
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@ -479,6 +479,9 @@ namespace VISCOUS_3D
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bool makeLayer(_SolidData& data);
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bool setEdgeData(_LayerEdge& edge, const set<TGeomID>& subIds,
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SMESH_MesherHelper& helper, _SolidData& data);
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gp_XYZ getWeigthedNormal( const SMDS_MeshNode* n,
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std::pair< TGeomID, gp_XYZ > fId2Normal[],
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const int nbFaces );
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bool findNeiborsOnEdge(const _LayerEdge* edge,
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const SMDS_MeshNode*& n1,
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const SMDS_MeshNode*& n2,
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@ -1804,12 +1807,12 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
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set<TGeomID>::iterator id = faceIds.begin();
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TopoDS_Face F;
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std::pair< TGeomID, gp_XYZ > id2Norm[20];
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for ( ; id != faceIds.end(); ++id )
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{
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const TopoDS_Shape& s = getMeshDS()->IndexToShape( *id );
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if ( s.IsNull() || s.ShapeType() != TopAbs_FACE || !subIds.count( *id ))
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continue;
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totalNbFaces++;
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F = TopoDS::Face( s );
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gp_XY uv = helper.GetNodeUV( F, node, 0, &normOK );
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@ -1844,12 +1847,22 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
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}
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if ( helper.GetSubShapeOri( data._solid, F ) != TopAbs_REVERSED )
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geomNorm.Reverse();
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id2Norm[ totalNbFaces ].first = *id;
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id2Norm[ totalNbFaces ].second = geomNorm.XYZ();
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totalNbFaces++;
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edge._normal += geomNorm.XYZ();
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}
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if ( totalNbFaces == 0 )
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return error(SMESH_Comment("Can't get normal to node ") << node->GetID(), data._index);
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if ( totalNbFaces < 3 )
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{
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edge._normal /= totalNbFaces;
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}
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else
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{
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edge._normal = getWeigthedNormal( node, id2Norm, totalNbFaces );
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}
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switch ( posType )
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{
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@ -1951,6 +1964,87 @@ bool _ViscousBuilder::setEdgeData(_LayerEdge& edge,
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return true;
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}
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//================================================================================
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/*!
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* \brief Return normal at a node weighted with angles taken by FACEs
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* \param [in] n - the node
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* \param [in] fId2Normal - FACE ids and normals
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* \param [in] nbFaces - nb of FACEs meeting at the node
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* \return gp_XYZ - computed normal
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*/
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//================================================================================
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gp_XYZ _ViscousBuilder::getWeigthedNormal( const SMDS_MeshNode* n,
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std::pair< TGeomID, gp_XYZ > fId2Normal[],
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const int nbFaces )
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{
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gp_XYZ resNorm(0,0,0);
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TopoDS_Shape V = SMESH_MesherHelper::GetSubShapeByNode( n, getMeshDS() );
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if ( V.ShapeType() != TopAbs_VERTEX )
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{
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for ( int i = 0; i < nbFaces; ++i )
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resNorm += fId2Normal[i].second / nbFaces ;
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return resNorm;
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}
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double angles[30];
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for ( int i = 0; i < nbFaces; ++i )
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{
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const TopoDS_Face& F = TopoDS::Face( getMeshDS()->IndexToShape( fId2Normal[i].first ));
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// look for two EDGEs shared by F and other FACEs within fId2Normal
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TopoDS_Edge ee[2];
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int nbE = 0;
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PShapeIteratorPtr eIt = SMESH_MesherHelper::GetAncestors( V, *_mesh, TopAbs_EDGE );
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while ( const TopoDS_Shape* E = eIt->next() )
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{
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if ( !SMESH_MesherHelper::IsSubShape( *E, F ))
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continue;
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bool isSharedEdge = false;
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for ( int j = 0; j < nbFaces && !isSharedEdge; ++j )
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{
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if ( i == j ) continue;
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const TopoDS_Shape& otherF = getMeshDS()->IndexToShape( fId2Normal[j].first );
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isSharedEdge = SMESH_MesherHelper::IsSubShape( *E, otherF );
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}
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if ( !isSharedEdge )
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continue;
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ee[ nbE ] = TopoDS::Edge( *E );
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ee[ nbE ].Orientation( SMESH_MesherHelper::GetSubShapeOri( F, *E ));
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if ( ++nbE == 2 )
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break;
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}
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// get an angle between the two EDGEs
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angles[i] = 0;
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if ( nbE < 1 ) continue;
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if ( nbE == 1 )
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{
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ee[ 1 ] == ee[ 0 ];
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}
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else
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{
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TopoDS_Vertex v10 = SMESH_MesherHelper::IthVertex( 1, ee[ 0 ]);
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TopoDS_Vertex v01 = SMESH_MesherHelper::IthVertex( 0, ee[ 1 ]);
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if ( !v10.IsSame( v01 ))
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std::swap( ee[0], ee[1] );
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}
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angles[i] = SMESH_MesherHelper::GetAngle( ee[0], ee[1], F );
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}
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// compute a weighted normal
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double sumAngle = 0;
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for ( int i = 0; i < nbFaces; ++i )
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{
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angles[i] = ( angles[i] > 2*M_PI ) ? 0 : M_PI - angles[i];
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sumAngle += angles[i];
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}
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for ( int i = 0; i < nbFaces; ++i )
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resNorm += angles[i] / sumAngle * fId2Normal[i].second;
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return resNorm;
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}
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//================================================================================
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/*!
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* \brief Find 2 neigbor nodes of a node on EDGE
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