23070: [CEA 1502] Create the 2D mesh from the 1D mesh with one mesh face for each geom face

This commit is contained in:
eap 2015-06-30 15:14:46 +03:00
parent 2295213e66
commit fe7d1d5767
28 changed files with 819 additions and 171 deletions

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@ -60,6 +60,9 @@ There is also a number of more specific algorithms:
<ul> <ul>
<li>\subpage prism_3d_algo_page "for meshing prismatic 3D shapes"</li> <li>\subpage prism_3d_algo_page "for meshing prismatic 3D shapes"</li>
<li>\subpage quad_from_ma_algo_page "for meshing faces with sinuous borders"</li> <li>\subpage quad_from_ma_algo_page "for meshing faces with sinuous borders"</li>
<li> <em>Polygon per Face</em> meshing algorithm - generates one mesh
face (either a triangle, a quadrangle or a polygon) per a geometrical
face using all nodes from the face boundary.</li>
<li>\subpage projection_algos_page "for meshing by projection of another mesh"</li> <li>\subpage projection_algos_page "for meshing by projection of another mesh"</li>
<li>\subpage import_algos_page "for meshing by importing elements from another mesh"</li> <li>\subpage import_algos_page "for meshing by importing elements from another mesh"</li>
<li>\subpage radial_prism_algo_page "for meshing geometrical objects with cavities"</li> <li>\subpage radial_prism_algo_page "for meshing geometrical objects with cavities"</li>

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@ -22,9 +22,9 @@ The Medial Axis is used in two ways:
Axis.</li> Axis.</li>
<li> If there is no sub-meshes on the sinuous borders, then a part of <li> If there is no sub-meshes on the sinuous borders, then a part of
the Medial Axis that can be mapped to both borders is discretized the Medial Axis that can be mapped to both borders is discretized
using a hypothesis assigned to the face or its ancestor shapes, using a 1D hypothesis assigned to the face or its ancestor shapes,
and the division points are mapped from the Medial Axis to the both and the division points are mapped from the Medial Axis to the both
borders.</li> borders to find positions of nodes.</li>
</ol> </ol>
*/ */

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@ -1097,6 +1097,13 @@ module StdMeshers
{ {
}; };
/*!
* StdMeshers_PolygonPerFace_2D: interface of "Polygon Per Face" 2D algorithm
*/
interface StdMeshers_PolygonPerFace_2D : SMESH::SMESH_2D_Algo
{
};
/*! /*!
* StdMeshers_Hexa_3D: interface of "Hexahedron (i,j,k)" algorithm * StdMeshers_Hexa_3D: interface of "Hexahedron (i,j,k)" algorithm
*/ */

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@ -98,6 +98,7 @@ SET(SMESH_RESOURCES_FILES
mesh_tetra.png mesh_tetra.png
mesh_tree_algo_hexa.png mesh_tree_algo_hexa.png
mesh_tree_algo_mefisto.png mesh_tree_algo_mefisto.png
mesh_tree_algo_polygon.png
mesh_tree_algo.png mesh_tree_algo.png
mesh_tree_algo_0D.png mesh_tree_algo_0D.png
mesh_tree_algo_quad.png mesh_tree_algo_quad.png

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@ -324,6 +324,19 @@
</python-wrap> </python-wrap>
</algorithm> </algorithm>
<algorithm type ="PolygonPerFace_2D"
label-id ="Polygon per Face"
icon-id ="mesh_algo_polygon.png"
opt-hypos="ViscousLayers2D"
input ="EDGE"
output ="POLYGON,QUAD,TRIA"
dim ="2">
<python-wrap>
<algo>PolygonPerFace_2D=Polygon()</algo>
<hypo>ViscousLayers2D=ViscousLayers2D(SetTotalThickness(),SetNumberLayers(),SetStretchFactor(),SetIgnoreEdges())</hypo>
</python-wrap>
</algorithm>
<algorithm type ="Hexa_3D" <algorithm type ="Hexa_3D"
label-id ="Hexahedron (i,j,k)" label-id ="Hexahedron (i,j,k)"
icon-id ="mesh_algo_hexa.png" icon-id ="mesh_algo_hexa.png"

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@ -181,7 +181,7 @@ class SMESH_EXPORT SMESH_Algo : public SMESH_Hypothesis
* \brief evaluates size of prospective mesh on a shape * \brief evaluates size of prospective mesh on a shape
* \param aMesh - the mesh * \param aMesh - the mesh
* \param aShape - the shape * \param aShape - the shape
* \param aNbElems - prospective number of elements by types * \param aResMap - prospective number of elements by SMDSAbs_ElementType by a sub-mesh
* \retval bool - is a success * \retval bool - is a success
*/ */
virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape, virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,

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@ -258,12 +258,9 @@ public:
* quadratic elements will be created. Also fill myTLinkNodeMap * quadratic elements will be created. Also fill myTLinkNodeMap
*/ */
bool IsQuadraticSubMesh(const TopoDS_Shape& theShape); bool IsQuadraticSubMesh(const TopoDS_Shape& theShape);
/*!
* \brief Set order of elements to create without calling IsQuadraticSubMesh()
*/
/*! /*!
* \brief Set myCreateQuadratic flag * \brief Set order of elements to create without calling IsQuadraticSubMesh()
*/ */
void SetIsQuadratic(const bool theBuildQuadratic) void SetIsQuadratic(const bool theBuildQuadratic)
{ myCreateQuadratic = theBuildQuadratic; } { myCreateQuadratic = theBuildQuadratic; }

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@ -403,13 +403,7 @@ int SMESH_subMesh::computeCost() const
//============================================================================= //=============================================================================
/*! /*!
* Construct dependence on first level subMeshes. complex shapes (compsolid, * Returns all sub-meshes this one depend on
* shell, wire) are not analysed the same way as simple shapes (solid, face,
* edge).
* For collection shapes (compsolid, shell, wire) prepare a list of submeshes
* with possible multiples occurences. Multiples occurences corresponds to
* internal frontiers within shapes of the collection and must not be keeped.
* See FinalizeDependence.
*/ */
//============================================================================= //=============================================================================
@ -474,7 +468,7 @@ namespace {
//============================================================================= //=============================================================================
/*! /*!
* For simple Shapes (solid, face, edge): add subMesh into dependence list. * Add sub-meshes on sub-shapes of a given type into the dependence map.
*/ */
//============================================================================= //=============================================================================

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@ -23,22 +23,20 @@
// //
#include "SMESHGUI_ComputeDlg.h" #include "SMESHGUI_ComputeDlg.h"
#include "SMDS_Mesh.hxx"
#include "SMDS_SetIterator.hxx"
#include "SMESHGUI.h" #include "SMESHGUI.h"
#include "SMESHGUI_GEOMGenUtils.h" #include "SMESHGUI_GEOMGenUtils.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESHGUI_MeshInfosBox.h"
#include "SMESHGUI_HypothesesUtils.h" #include "SMESHGUI_HypothesesUtils.h"
#include "SMESHGUI_MeshEditPreview.h" #include "SMESHGUI_MeshEditPreview.h"
#include "SMESHGUI_MeshOrderOp.h" #include "SMESHGUI_MeshInfosBox.h"
#include "SMESHGUI_MeshOrderDlg.h" #include "SMESHGUI_MeshOrderDlg.h"
#include "SMESHGUI_MeshOrderOp.h"
#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_VTKUtils.h"
#include "SMESH_Actor.h" #include "SMESH_Actor.h"
#include "SMESH_ActorUtils.h" #include "SMESH_ActorUtils.h"
#include <SMDS_SetIterator.hxx>
#include <SMDS_Mesh.hxx>
// SALOME GEOM includes // SALOME GEOM includes
#include <GEOMBase.h> #include <GEOMBase.h>
#include <GEOM_Actor.h> #include <GEOM_Actor.h>
@ -67,17 +65,16 @@
#include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_Group)
// OCCT includes // OCCT includes
#include <BRep_Tool.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopoDS.hxx>
#include <TopLoc_Location.hxx>
#include <Poly_Triangulation.hxx>
#include <Bnd_Box.hxx>
#include <BRepBndLib.hxx> #include <BRepBndLib.hxx>
#include <BRepMesh_IncrementalMesh.hxx> #include <BRepMesh_IncrementalMesh.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_Box.hxx>
#include <Poly_Triangulation.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopLoc_Location.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
#include <TopoDS.hxx>
#include <Standard_ErrorHandler.hxx> #include <Standard_ErrorHandler.hxx>

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@ -167,11 +167,10 @@ private:
}; };
/*! /*!
* \brief Class containing information about hypothesis * \brief Information about a hypothesis
*/ */
class HypothesisData struct HypothesisData
{ {
public:
HypothesisData( const QString&, const QString&, const QString&, HypothesisData( const QString&, const QString&, const QString&,
const QString&, const QString&, const QString&, const QString&, const QString&, const QString&,
const QString&, const QList<int>&, const bool, const QString&, const QList<int>&, const bool,

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@ -66,7 +66,7 @@ SMESHGUI_MeshInfosBox::SMESHGUI_MeshInfosBox(const bool full, QWidget* theParent
myNbTrai(0), myNbLinTrai(0), myNbQuadTrai(0), myNbBiQuadTrai(0), myNbTrai(0), myNbLinTrai(0), myNbQuadTrai(0), myNbBiQuadTrai(0),
myNbQuad(0), myNbLinQuad(0), myNbQuadQuad(0), myNbBiQuadQuad(0), myNbQuad(0), myNbLinQuad(0), myNbQuadQuad(0), myNbBiQuadQuad(0),
myNbFace(0), myNbLinFace(0), myNbQuadFace(0), myNbBiQuadFace(0), myNbFace(0), myNbLinFace(0), myNbQuadFace(0), myNbBiQuadFace(0),
myNbPolyg(0), myNbPolyg(0), myNbQuadPolyg(0),
myNbHexa(0), myNbLinHexa(0), myNbQuadHexa(0), myNbBiQuadHexa(0), myNbHexa(0), myNbLinHexa(0), myNbQuadHexa(0), myNbBiQuadHexa(0),
myNbTetra(0),myNbLinTetra(0),myNbQuadTetra(0), myNbTetra(0),myNbLinTetra(0),myNbQuadTetra(0),
myNbPyra(0), myNbLinPyra(0), myNbQuadPyra(0), myNbPyra(0), myNbLinPyra(0), myNbQuadPyra(0),
@ -219,8 +219,15 @@ SMESHGUI_MeshInfosBox::SMESHGUI_MeshInfosBox(const bool full, QWidget* theParent
// ... poligones // ... poligones
lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_POLYGONES")), this ); lab = new QLabel(COLONIZE(tr("SMESH_MESHINFO_POLYGONES")), this );
l->addWidget( lab, row, 0 ); l->addWidget( lab, row, 0 );
// --
myNbPolyg = new QLabel( this ); myNbPolyg = new QLabel( this );
l->addWidget( myNbPolyg, row, 1 ); l->addWidget( myNbPolyg, row, 1 );
// --
myNbLinPolyg = new QLabel( this );
l->addWidget( myNbLinPolyg, row, 2 );
// --
myNbQuadPolyg = new QLabel( this );
l->addWidget( myNbQuadPolyg, row, 3 );
addSeparator(this); // add separator addSeparator(this); // add separator
@ -432,12 +439,14 @@ void SMESHGUI_MeshInfosBox::SetMeshInfo(const SMESH::long_array& theInfo)
theInfo[SMDSEntity_Quadrangle] + theInfo[SMDSEntity_Quadrangle] +
theInfo[SMDSEntity_Quad_Quadrangle] + theInfo[SMDSEntity_Quad_Quadrangle] +
theInfo[SMDSEntity_BiQuad_Quadrangle] + theInfo[SMDSEntity_BiQuad_Quadrangle] +
theInfo[SMDSEntity_Polygon] )); theInfo[SMDSEntity_Polygon] +
theInfo[SMDSEntity_Quad_Polygon]));
myNbLinFace ->setText( QString("%1").arg( theInfo[SMDSEntity_Triangle] + myNbLinFace ->setText( QString("%1").arg( theInfo[SMDSEntity_Triangle] +
theInfo[SMDSEntity_Quadrangle] + theInfo[SMDSEntity_Quadrangle] +
theInfo[SMDSEntity_Polygon] )); theInfo[SMDSEntity_Polygon] ));
myNbQuadFace ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Triangle] + myNbQuadFace ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Triangle] +
theInfo[SMDSEntity_Quad_Quadrangle] )); theInfo[SMDSEntity_Quad_Quadrangle] +
theInfo[SMDSEntity_Quad_Polygon] ));
myNbBiQuadFace ->setText( QString("%1").arg( theInfo[SMDSEntity_BiQuad_Triangle] + myNbBiQuadFace ->setText( QString("%1").arg( theInfo[SMDSEntity_BiQuad_Triangle] +
theInfo[SMDSEntity_BiQuad_Quadrangle] )); theInfo[SMDSEntity_BiQuad_Quadrangle] ));
@ -481,7 +490,10 @@ void SMESHGUI_MeshInfosBox::SetMeshInfo(const SMESH::long_array& theInfo)
myNbQuadQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Quadrangle] )); myNbQuadQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Quadrangle] ));
myNbBiQuadQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_BiQuad_Quadrangle])); myNbBiQuadQuad ->setText( QString("%1").arg( theInfo[SMDSEntity_BiQuad_Quadrangle]));
// poligones // poligones
myNbPolyg ->setText( QString("%1").arg( theInfo[SMDSEntity_Polygon] )); myNbPolyg ->setText( QString("%1").arg( theInfo[SMDSEntity_Polygon] +
theInfo[SMDSEntity_Quad_Polygon] ));
myNbLinPolyg ->setText( QString("%1").arg( theInfo[SMDSEntity_Polygon] ));
myNbQuadPolyg ->setText( QString("%1").arg( theInfo[SMDSEntity_Quad_Polygon] ));
// tetras // tetras
myNbTetra ->setText( QString("%1").arg( theInfo[SMDSEntity_Tetra] + myNbTetra ->setText( QString("%1").arg( theInfo[SMDSEntity_Tetra] +

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@ -69,6 +69,8 @@ private:
QLabel* myNbQuadFace; QLabel* myNbQuadFace;
QLabel* myNbBiQuadFace; QLabel* myNbBiQuadFace;
QLabel* myNbPolyg; QLabel* myNbPolyg;
QLabel* myNbLinPolyg;
QLabel* myNbQuadPolyg;
QLabel* myNbHexa; QLabel* myNbHexa;
QLabel* myNbLinHexa; QLabel* myNbLinHexa;
QLabel* myNbQuadHexa; QLabel* myNbQuadHexa;

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@ -459,6 +459,7 @@ namespace
gp_Pnt p, pPrev; gp_Pnt p, pPrev;
if ( !c3d.IsNull() ) if ( !c3d.IsNull() )
pPrev = c3d->Value( f ); pPrev = c3d->Value( f );
if ( discret.NbPoints() > 2 )
for ( int i = 2; i <= discret.NbPoints(); i++ ) // skip the 1st point for ( int i = 2; i <= discret.NbPoints(); i++ ) // skip the 1st point
{ {
double u = discret.Parameter(i); double u = discret.Parameter(i);
@ -595,6 +596,45 @@ namespace
return true; return true;
} }
//================================================================================
/*!
* \brief Update a branch joined to another one
*/
//================================================================================
void updateJoinedBranch( vector< const TVDEdge* > & branchEdges,
const size_t newID,
vector< BndSeg > & bndSegs,
const bool reverse)
{
if ( reverse )
{
for ( size_t i = 0; i < branchEdges.size(); ++i )
{
size_t seg1 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i] );
size_t seg2 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i]->twin() );
bndSegs[ seg1 ]._branchID /= bndSegs[ seg1 ].branchID();
bndSegs[ seg2 ]._branchID /= bndSegs[ seg2 ].branchID();
bndSegs[ seg1 ]._branchID *= -newID;
bndSegs[ seg2 ]._branchID *= -newID;
branchEdges[i] = branchEdges[i]->twin();
}
std::reverse( branchEdges.begin(), branchEdges.end() );
}
else
{
for ( size_t i = 0; i < branchEdges.size(); ++i )
{
size_t seg1 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i] );
size_t seg2 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i]->twin() );
bndSegs[ seg1 ]._branchID /= bndSegs[ seg1 ].branchID();
bndSegs[ seg2 ]._branchID /= bndSegs[ seg2 ].branchID();
bndSegs[ seg1 ]._branchID *= newID;
bndSegs[ seg2 ]._branchID *= newID;
}
}
}
//================================================================================ //================================================================================
/*! /*!
* \brief Create MA branches and FACE boundary data * \brief Create MA branches and FACE boundary data
@ -608,6 +648,7 @@ namespace
//================================================================================ //================================================================================
void makeMA( const TVD& vd, void makeMA( const TVD& vd,
const bool ignoreCorners,
vector< InPoint >& inPoints, vector< InPoint >& inPoints,
vector< InSegment > & inSegments, vector< InSegment > & inSegments,
vector< SMESH_MAT2d::Branch >& branch, vector< SMESH_MAT2d::Branch >& branch,
@ -797,7 +838,7 @@ namespace
size_t i1st = 0; size_t i1st = 0;
while ( i1st < bndSegs.size() && !bndSegs[i1st].hasOppositeEdge( noEdgeID )) while ( i1st < bndSegs.size() && !bndSegs[i1st].hasOppositeEdge( noEdgeID ))
++i1st; ++i1st;
bndSegs[i1st].setBranch( branchID, bndSegs ); // set to i-th and the opposite bndSeg bndSegs[i1st].setBranch( branchID, bndSegs ); // set to the i-th and the opposite bndSeg
branchEdges[ branchID ].push_back( bndSegs[i1st]._edge ); branchEdges[ branchID ].push_back( bndSegs[i1st]._edge );
for ( size_t i = i1st+1; i < bndSegs.size(); ++i ) for ( size_t i = i1st+1; i < bndSegs.size(); ++i )
@ -858,17 +899,92 @@ namespace
br2.clear(); br2.clear();
} }
// remove branches ending at BE_ON_VERTEX
vector<bool> isBranchRemoved( branchEdges.size(), false );
if ( ignoreCorners && branchEdges.size() > 2 && !branchEdges[2].empty() )
{
// find branches to remove
map< const TVDVertex*, SMESH_MAT2d::BranchEndType >::iterator v2et;
for ( size_t iB = 1; iB < branchEdges.size(); ++iB )
{
if ( branchEdges[iB].empty() )
continue;
const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
v2et = endType.find( v0 );
if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
isBranchRemoved[ iB ] = true;
v2et = endType.find( v1 );
if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
isBranchRemoved[ iB ] = true;
}
// try to join not removed branches into one
for ( size_t iB = 1; iB < branchEdges.size(); ++iB )
{
if ( branchEdges[iB].empty() || isBranchRemoved[iB] )
continue;
const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
v2et = endType.find( v0 );
if ( v2et == endType.end() || v2et->second != SMESH_MAT2d::BE_BRANCH_POINT )
v0 = 0;
v2et = endType.find( v1 );
if ( v2et == endType.end() || v2et->second != SMESH_MAT2d::BE_BRANCH_POINT )
v1 = 0;
if ( !v0 && !v1 )
continue;
size_t iBrToJoin = 0;
for ( size_t iB2 = 1; iB2 < branchEdges.size(); ++iB2 )
{
if ( branchEdges[iB2].empty() || isBranchRemoved[iB2] || iB == iB2 )
continue;
const TVDVertex* v02 = branchEdges[iB2][0]->vertex1();
const TVDVertex* v12 = branchEdges[iB2].back()->vertex0();
if ( v0 == v02 || v0 == v12 || v1 == v02 || v1 == v12 )
{
if ( iBrToJoin > 0 )
{
iBrToJoin = 0;
break; // more than 2 not removed branches meat at a TVDVertex
}
iBrToJoin = iB2;
}
}
if ( iBrToJoin > 0 )
{
vector<const TVDEdge*>& branch = branchEdges[ iBrToJoin ];
const TVDVertex* v02 = branch[0]->vertex1();
const TVDVertex* v12 = branch.back()->vertex0();
updateJoinedBranch( branch, iB, bndSegs, /*reverse=*/(v0 == v02 || v1 == v12 ));
if ( v0 == v02 || v0 == v12 )
branchEdges[iB].insert( branchEdges[iB].begin(), branch.begin(), branch.end() );
else
branchEdges[iB].insert( branchEdges[iB].end(), branch.begin(), branch.end() );
branch.clear();
}
} // loop on branchEdges
} // if ( ignoreCorners )
// associate branchIDs and the input branch vector (arg) // associate branchIDs and the input branch vector (arg)
vector< const SMESH_MAT2d::Branch* > branchByID( branchEdges.size(), 0 ); vector< SMESH_MAT2d::Branch* > branchByID( branchEdges.size(), 0 );
int nbBranches = 0; int nbBranches = 0;
for ( size_t i = 0; i < branchEdges.size(); ++i ) for ( size_t i = 0; i < branchEdges.size(); ++i )
{ {
nbBranches += ( !branchEdges[i].empty() ); nbBranches += ( !branchEdges[i].empty() );
} }
branch.resize( nbBranches ); branch.resize( nbBranches );
for ( size_t iBr = 0, brID = 0; brID < branchEdges.size(); ++brID ) size_t iBr = 0;
for ( size_t brID = 1; brID < branchEdges.size(); ++brID ) // 1st - not removed
{ {
if ( !branchEdges[ brID ].empty() ) if ( !branchEdges[ brID ].empty() && !isBranchRemoved[ brID ])
branchByID[ brID ] = & branch[ iBr++ ];
}
for ( size_t brID = 1; brID < branchEdges.size(); ++brID ) // then - removed
{
if ( !branchEdges[ brID ].empty() && isBranchRemoved[ brID ])
branchByID[ brID ] = & branch[ iBr++ ]; branchByID[ brID ] = & branch[ iBr++ ];
} }
@ -956,16 +1072,37 @@ namespace
} // loop on all bndSegs } // loop on all bndSegs
// Initialize branches
// find a not removed branch
size_t iBrNorRemoved = 0;
for ( size_t brID = 1; brID < branchEdges.size(); ++brID )
if ( !branchEdges[brID].empty() && !isBranchRemoved[brID] )
{
iBrNorRemoved = brID;
break;
}
// fill the branches with MA edges // fill the branches with MA edges
for ( size_t iBr = 0, brID = 0; brID < branchEdges.size(); ++brID ) for ( size_t brID = 1; brID < branchEdges.size(); ++brID )
if ( !branchEdges[brID].empty() ) if ( !branchEdges[brID].empty() )
{ {
branch[ iBr ].init( branchEdges[brID], & boundary, endType ); branchByID[ brID ]->init( branchEdges[brID], & boundary, endType );
iBr++; }
// mark removed branches
for ( size_t brID = 1; brID < branchEdges.size(); ++brID )
if ( isBranchRemoved[brID] && iBrNorRemoved > 0 )
{
SMESH_MAT2d::Branch* branch = branchByID[ brID ];
SMESH_MAT2d::Branch* mainBranch = branchByID[ iBrNorRemoved ];
bool is1stBrPnt = ( branch->getEnd(0)->_type == SMESH_MAT2d::BE_BRANCH_POINT );
const TVDVertex* branchVextex =
is1stBrPnt ? branch->getEnd(0)->_vertex : branch->getEnd(1)->_vertex;
SMESH_MAT2d::BranchPoint bp = mainBranch->getPoint( branchVextex );
branch->setRemoved( bp );
} }
// set branches to branch ends // set branches to branch ends
for ( size_t i = 0; i < branch.size(); ++i ) for ( size_t i = 0; i < branch.size(); ++i )
if ( !branch[i].isRemoved() )
branch[i].setBranchesToEnds( branch ); branch[i].setBranchesToEnds( branch );
// fill branchPnt arg // fill branchPnt arg
@ -1009,13 +1146,30 @@ SMESH_MAT2d::MedialAxis::MedialAxis(const TopoDS_Face& face,
if ( !makeInputData( face, edges, minSegLen, inPoints, inSegments, _scale )) if ( !makeInputData( face, edges, minSegLen, inPoints, inSegments, _scale ))
return; return;
//inSegmentsToFile( inSegments ); inSegmentsToFile( inSegments );
// build voronoi diagram // build voronoi diagram
construct_voronoi( inSegments.begin(), inSegments.end(), &_vd ); construct_voronoi( inSegments.begin(), inSegments.end(), &_vd );
// make MA data // make MA data
makeMA( _vd, inPoints, inSegments, _branch, _branchPnt, _boundary ); makeMA( _vd, ignoreCorners, inPoints, inSegments, _branch, _branchPnt, _boundary );
// count valid branches
_nbBranches = _branch.size();
for ( size_t i = 0; i < _branch.size(); ++i )
if ( _branch[i].isRemoved() )
--_nbBranches;
}
//================================================================================
/*!
* \brief Returns the i-th branch
*/
//================================================================================
const SMESH_MAT2d::Branch* SMESH_MAT2d::MedialAxis::getBranch(size_t i) const
{
return i < _nbBranches ? &_branch[i] : 0;
} }
//================================================================================ //================================================================================
@ -1024,10 +1178,10 @@ SMESH_MAT2d::MedialAxis::MedialAxis(const TopoDS_Face& face,
*/ */
//================================================================================ //================================================================================
void SMESH_MAT2d::MedialAxis::getPoints( const Branch& branch, void SMESH_MAT2d::MedialAxis::getPoints( const Branch* branch,
std::vector< gp_XY >& points) const std::vector< gp_XY >& points) const
{ {
branch.getPoints( points, _scale ); branch->getPoints( points, _scale );
} }
//================================================================================ //================================================================================
@ -1070,7 +1224,7 @@ bool SMESH_MAT2d::Boundary::getBranchPoint( const std::size_t iEdge,
double edgeParam = ( u - points._params[i] ) / ( points._params[i+1] - points._params[i] ); double edgeParam = ( u - points._params[i] ) / ( points._params[i+1] - points._params[i] );
if ( !points._maEdges[ i ].second ) // no branch at the EDGE end if ( !points._maEdges[ i ].second ) // no branch at the EDGE end, look for a closest branch
{ {
if ( i < points._maEdges.size() / 2 ) // near 1st point if ( i < points._maEdges.size() / 2 ) // near 1st point
{ {
@ -1105,16 +1259,36 @@ bool SMESH_MAT2d::Boundary::getBranchPoint( const std::size_t iEdge,
*/ */
//================================================================================ //================================================================================
bool SMESH_MAT2d::Boundary::IsConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const bool SMESH_MAT2d::Boundary::isConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const
{ {
if ( iEdge >= _pointsPerEdge.size() || _pointsPerEdge[iEdge]._params.empty() ) if ( iEdge >= _pointsPerEdge.size() || _pointsPerEdge[iEdge]._params.empty() )
return false; return false;
const BndPoints& points = _pointsPerEdge[ iEdge ]; const BndPoints& points = _pointsPerEdge[ iEdge ];
if ( points._params.size() >= iSeg+1 ) if ( points._params.size() <= iSeg+1 )
return false; return false;
return Abs( points._params[ iEdge ] - points._params[ iEdge+1 ]) < 1e-20; return Abs( points._params[ iSeg ] - points._params[ iSeg+1 ]) < 1e-20;
}
//================================================================================
/*!
* \brief Moves (changes _param) a given BoundaryPoint to a closest EDGE end
*/
//================================================================================
bool SMESH_MAT2d::Boundary::moveToClosestEdgeEnd( BoundaryPoint& bp ) const
{
if ( bp._edgeIndex >= _pointsPerEdge.size() )
return false;
const BndPoints& points = _pointsPerEdge[ bp._edgeIndex ];
if ( bp._param - points._params[0] < points._params.back() - bp._param )
bp._param = points._params[0];
else
bp._param = points._params.back();
return true;
} }
//================================================================================ //================================================================================
@ -1191,7 +1365,7 @@ void SMESH_MAT2d::Branch::init( vector<const TVDEdge*>& maEdges,
//================================================================================ //================================================================================
/*! /*!
* \brief fill BranchEnd::_branches of its ends * \brief fills BranchEnd::_branches of its ends
*/ */
//================================================================================ //================================================================================
@ -1209,6 +1383,47 @@ void SMESH_MAT2d::Branch::setBranchesToEnds( const vector< Branch >& branches )
} }
} }
//================================================================================
/*!
* \brief returns a BranchPoint corresponding to a TVDVertex
*/
//================================================================================
SMESH_MAT2d::BranchPoint SMESH_MAT2d::Branch::getPoint( const TVDVertex* vertex ) const
{
BranchPoint p;
p._branch = this;
p._iEdge = 0;
if ( vertex == _maEdges[0]->vertex1() )
{
p._edgeParam = 0;
}
else
{
for ( ; p._iEdge < _maEdges.size(); ++p._iEdge )
if ( vertex == _maEdges[ p._iEdge ]->vertex0() )
{
p._edgeParam = _params[ p._iEdge ];
break;
}
}
return p;
}
//================================================================================
/*!
* \brief Sets a proxy point for a removed branch
* \param [in] proxyPoint - a point of another branch to which all points of this
* branch are mapped
*/
//================================================================================
void SMESH_MAT2d::Branch::setRemoved( const BranchPoint& proxyPoint )
{
_proxyPoint = proxyPoint;
}
//================================================================================ //================================================================================
/*! /*!
* \brief Returns points on two EDGEs, equidistant from a given point of this Branch * \brief Returns points on two EDGEs, equidistant from a given point of this Branch
@ -1254,6 +1469,9 @@ bool SMESH_MAT2d::Branch::getBoundaryPoints(std::size_t iMAEdge,
BoundaryPoint& bp1, BoundaryPoint& bp1,
BoundaryPoint& bp2 ) const BoundaryPoint& bp2 ) const
{ {
if ( isRemoved() )
return _proxyPoint._branch->getBoundaryPoints( _proxyPoint, bp1, bp2 );
if ( iMAEdge > _maEdges.size() ) if ( iMAEdge > _maEdges.size() )
return false; return false;
if ( iMAEdge == _maEdges.size() ) if ( iMAEdge == _maEdges.size() )
@ -1382,8 +1600,8 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
size_t iSeg1 = getBndSegment( maEdges[ i-1 ] ); size_t iSeg1 = getBndSegment( maEdges[ i-1 ] );
size_t iSeg2 = getBndSegment( maEdges[ i ] ); size_t iSeg2 = getBndSegment( maEdges[ i ] );
bool isConcaPrev = _boundary->IsConcaveSegment( edgeIDs1.back(), iSeg1 ); bool isConcaPrev = _boundary->isConcaveSegment( edgeIDs1.back(), iSeg1 );
bool isConcaNext = _boundary->IsConcaveSegment( ie1, iSeg2 ); bool isConcaNext = _boundary->isConcaveSegment( ie1, iSeg2 );
if ( !isConcaNext && !isConcaPrev ) if ( !isConcaNext && !isConcaPrev )
return false; return false;
@ -1397,7 +1615,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
while ( iNext < maEdges.size() ) while ( iNext < maEdges.size() )
{ {
iSeg2 = getBndSegment( maEdges[ iNext ] ); iSeg2 = getBndSegment( maEdges[ iNext ] );
if ( _boundary->IsConcaveSegment( ie1, iSeg2 )) if ( _boundary->isConcaveSegment( ie1, iSeg2 ))
++iNext; ++iNext;
else else
break; break;
@ -1419,7 +1637,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
} }
if ( vertexFound ) if ( vertexFound )
{ {
i = --iNext; iPrev = i = --iNext; // not to add a BP in the moddle
isConcaveV = true; isConcaveV = true;
} }
} }
@ -1429,7 +1647,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
while ( iPrev-1 >= 0 ) while ( iPrev-1 >= 0 )
{ {
iSeg1 = getBndSegment( maEdges[ iPrev-1 ] ); iSeg1 = getBndSegment( maEdges[ iPrev-1 ] );
if ( _boundary->IsConcaveSegment( edgeIDs1.back(), iSeg1 )) if ( _boundary->isConcaveSegment( edgeIDs1.back(), iSeg1 ))
--iPrev; --iPrev;
else else
break; break;
@ -1439,7 +1657,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
if ( iPrev < i-1 || iNext > i ) if ( iPrev < i-1 || iNext > i )
{ {
// no VERTEX on the opposite EDGE, put the Branch Point in the middle // no VERTEX on the opposite EDGE, put the Branch Point in the middle
double par1 = _params[ iPrev ], par2 = _params[ iNext ]; double par1 = _params[ iPrev+1 ], par2 = _params[ iNext ];
double midPar = 0.5 * ( par1 + par2 ); double midPar = 0.5 * ( par1 + par2 );
divisionPnt._iEdge = iPrev; divisionPnt._iEdge = iPrev;
while ( _params[ divisionPnt._iEdge + 1 ] < midPar ) while ( _params[ divisionPnt._iEdge + 1 ] < midPar )

View File

@ -88,6 +88,7 @@ namespace SMESH_MAT2d
/*! /*!
* \brief Branch is a set of MA edges enclosed between branch points and/or MA ends. * \brief Branch is a set of MA edges enclosed between branch points and/or MA ends.
* It's main feature is to return two BoundaryPoint's per a point on it. * It's main feature is to return two BoundaryPoint's per a point on it.
* Points on a Branch are defined by [0,1] parameter
*/ */
class SMESHUtils_EXPORT Branch class SMESHUtils_EXPORT Branch
{ {
@ -114,11 +115,16 @@ namespace SMESH_MAT2d
std::vector< std::size_t >& edgeIDs2, std::vector< std::size_t >& edgeIDs2,
std::vector< BranchPoint >& divPoints) const; std::vector< BranchPoint >& divPoints) const;
// construction bool isRemoved() const { return _proxyPoint._branch; }
public: // internal: construction
void init( std::vector<const TVDEdge*>& maEdges, void init( std::vector<const TVDEdge*>& maEdges,
const Boundary* boundary, const Boundary* boundary,
std::map< const TVDVertex*, BranchEndType > endType); std::map< const TVDVertex*, BranchEndType > endType);
void setBranchesToEnds( const std::vector< Branch >& branches); void setBranchesToEnds( const std::vector< Branch >& branches);
BranchPoint getPoint( const TVDVertex* vertex ) const;
void setRemoved( const BranchPoint& proxyPoint );
static void setGeomEdge ( std::size_t geomIndex, const TVDEdge* maEdge ); static void setGeomEdge ( std::size_t geomIndex, const TVDEdge* maEdge );
static std::size_t getGeomEdge ( const TVDEdge* maEdge ); static std::size_t getGeomEdge ( const TVDEdge* maEdge );
@ -142,6 +148,7 @@ namespace SMESH_MAT2d
const Boundary* _boundary; // face boundary const Boundary* _boundary; // face boundary
BranchEnd _endPoint1; BranchEnd _endPoint1;
BranchEnd _endPoint2; BranchEnd _endPoint2;
BranchPoint _proxyPoint;
}; };
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
@ -173,7 +180,9 @@ namespace SMESH_MAT2d
bool getBranchPoint( const std::size_t iEdge, double u, BranchPoint& p ) const; bool getBranchPoint( const std::size_t iEdge, double u, BranchPoint& p ) const;
bool IsConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const; bool isConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const;
bool moveToClosestEdgeEnd( BoundaryPoint& bp ) const;
private: private:
std::vector< BndPoints > _pointsPerEdge; std::vector< BndPoints > _pointsPerEdge;
@ -201,11 +210,12 @@ namespace SMESH_MAT2d
const std::vector< TopoDS_Edge >& edges, const std::vector< TopoDS_Edge >& edges,
const double minSegLen, const double minSegLen,
const bool ignoreCorners = false ); const bool ignoreCorners = false );
const Boundary& getBoundary() const { return _boundary; } std::size_t nbBranches() const { return _nbBranches; }
const std::vector< Branch >& getBranches() const { return _branch; } const Branch* getBranch(size_t i) const;
const std::vector< const BranchEnd* >& getBranchPoints() const { return _branchPnt; } const std::vector< const BranchEnd* >& getBranchPoints() const { return _branchPnt; }
const Boundary& getBoundary() const { return _boundary; }
void getPoints( const Branch& branch, std::vector< gp_XY >& points) const; void getPoints( const Branch* branch, std::vector< gp_XY >& points) const;
Adaptor3d_Curve* make3DCurve(const Branch& branch) const; Adaptor3d_Curve* make3DCurve(const Branch& branch) const;
private: private:
@ -214,6 +224,7 @@ namespace SMESH_MAT2d
TopoDS_Face _face; TopoDS_Face _face;
TVD _vd; TVD _vd;
std::vector< Branch > _branch; std::vector< Branch > _branch;
std::size_t _nbBranches; // removed branches ignored
std::vector< const BranchEnd* > _branchPnt; std::vector< const BranchEnd* > _branchPnt;
Boundary _boundary; Boundary _boundary;
double _scale[2]; double _scale[2];

View File

@ -44,6 +44,8 @@ QUADRANGLE = "Quadrangle_2D"
RADIAL_QUAD = "RadialQuadrangle_1D2D" RADIAL_QUAD = "RadialQuadrangle_1D2D"
## Algorithm type: Quadrangle (Medial Axis Projection) 1D-2D algorithm, see StdMeshersBuilder_QuadMA_1D2D ## Algorithm type: Quadrangle (Medial Axis Projection) 1D-2D algorithm, see StdMeshersBuilder_QuadMA_1D2D
QUAD_MA_PROJ = "QuadFromMedialAxis_1D2D" QUAD_MA_PROJ = "QuadFromMedialAxis_1D2D"
## Algorithm type: Polygon Per Face 2D algorithm, see StdMeshersBuilder_PolygonPerFace
POLYGON = "PolygonPerFace_2D"
# import items of enums # import items of enums
for e in StdMeshers.QuadType._items: exec('%s = StdMeshers.%s'%(e,e)) for e in StdMeshers.QuadType._items: exec('%s = StdMeshers.%s'%(e,e))
@ -66,7 +68,7 @@ class StdMeshersBuilder_Segment(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = REGULAR algoType = REGULAR
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -424,7 +426,7 @@ class StdMeshersBuilder_CompositeSegment(StdMeshersBuilder_Segment):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = COMPOSITE algoType = COMPOSITE
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = False isDefault = False
@ -497,7 +499,7 @@ class StdMeshersBuilder_Triangle_MEFISTO(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = MEFISTO algoType = MEFISTO
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -551,7 +553,7 @@ class StdMeshersBuilder_Quadrangle(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = QUADRANGLE algoType = QUADRANGLE
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -698,7 +700,7 @@ class StdMeshersBuilder_Hexahedron(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = Hexa algoType = Hexa
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -730,7 +732,7 @@ class StdMeshersBuilder_Projection1D(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = "Projection_1D" algoType = "Projection_1D"
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -788,7 +790,7 @@ class StdMeshersBuilder_Projection2D(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = "Projection_2D" algoType = "Projection_2D"
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -1285,6 +1287,37 @@ class StdMeshersBuilder_QuadMA_1D2D(Mesh_Algorithm):
pass pass
## Defines a Polygon Per Face 2D algorithm
#
# It is created by calling smeshBuilder.Mesh.Polygon(geom=0)
#
# @ingroup l2_algos_quad_ma
class StdMeshersBuilder_PolygonPerFace(Mesh_Algorithm):
## name of the dynamic method in smeshBuilder.Mesh class
# @internal
meshMethod = "Polygon"
## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal
algoType = POLYGON
## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class
# @internal
isDefault = True
## doc string of the method
# @internal
docHelper = "Creates polygon 2D algorithm for faces"
## Private constructor.
# @param mesh parent mesh object algorithm is assigned to
# @param geom geometry (shape/sub-shape) algorithm is assigned to;
# if it is @c 0 (default), the algorithm is assigned to the main shape
def __init__(self, mesh, geom=0):
Mesh_Algorithm.__init__(self)
self.Create(mesh, geom, self.algoType)
pass
pass
## Defines a Use Existing Elements 1D algorithm ## Defines a Use Existing Elements 1D algorithm
# #
@ -1299,7 +1332,7 @@ class StdMeshersBuilder_UseExistingElements_1D(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = "Import_1D" algoType = "Import_1D"
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -1349,7 +1382,7 @@ class StdMeshersBuilder_UseExistingElements_1D2D(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = "Import_1D2D" algoType = "Import_1D2D"
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True
@ -1397,7 +1430,7 @@ class StdMeshersBuilder_Cartesian_3D(Mesh_Algorithm):
## type of algorithm used with helper function in smeshBuilder.Mesh class ## type of algorithm used with helper function in smeshBuilder.Mesh class
# @internal # @internal
algoType = "Cartesian_3D" algoType = "Cartesian_3D"
## flag pointing either this algorithm should be used by default in dynamic method ## flag pointing whether this algorithm should be used by default in dynamic method
# of smeshBuilder.Mesh class # of smeshBuilder.Mesh class
# @internal # @internal
isDefault = True isDefault = True

View File

@ -131,6 +131,7 @@ SET(StdMeshers_HEADERS
StdMeshers_CartesianParameters3D.hxx StdMeshers_CartesianParameters3D.hxx
StdMeshers_Cartesian_3D.hxx StdMeshers_Cartesian_3D.hxx
StdMeshers_QuadFromMedialAxis_1D2D.hxx StdMeshers_QuadFromMedialAxis_1D2D.hxx
StdMeshers_PolygonPerFace_2D.hxx
) )
IF(SALOME_SMESH_ENABLE_MEFISTO) IF(SALOME_SMESH_ENABLE_MEFISTO)
@ -195,6 +196,7 @@ SET(StdMeshers_SOURCES
StdMeshers_Cartesian_3D.cxx StdMeshers_Cartesian_3D.cxx
StdMeshers_Adaptive1D.cxx StdMeshers_Adaptive1D.cxx
StdMeshers_QuadFromMedialAxis_1D2D.cxx StdMeshers_QuadFromMedialAxis_1D2D.cxx
StdMeshers_PolygonPerFace_2D.cxx
) )
IF(SALOME_SMESH_ENABLE_MEFISTO) IF(SALOME_SMESH_ENABLE_MEFISTO)

View File

@ -1188,7 +1188,7 @@ bool _QuadFaceGrid::needContinuationAtSide( int iSide,
// check presence of corners at other sides // check presence of corners at other sides
nbCorners = mySides.NbCommonVertices( cornerVertices ); nbCorners = mySides.NbCommonVertices( cornerVertices );
return ( 0 < nbCorners && nbCorners <= 2 ); // if nbCorners == 2 additional check is needed!!! return ( 0 < nbCorners && nbCorners <= 3 ); // if nbCorners == 2 additional check is needed!!!
} }
//================================================================================ //================================================================================

View File

@ -0,0 +1,158 @@
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshers_PolygonPerFace_2D.cxx
// Module : SMESH
// Created : Fri Oct 20 11:37:07 2006
// Author : Edward AGAPOV (eap)
//
#include "StdMeshers_PolygonPerFace_2D.hxx"
#include "SMESH_Comment.hxx"
#include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMESH_ProxyMesh.hxx"
#include "SMESH_subMesh.hxx"
#include "StdMeshers_FaceSide.hxx"
#include "StdMeshers_ViscousLayers2D.hxx"
#include <TopExp_Explorer.hxx>
#include <TopoDS_Face.hxx>
#include <vector>
#include <TopoDS.hxx>
using namespace std;
//=======================================================================
//function : StdMeshers_PolygonPerFace_2D
//purpose :
//=======================================================================
StdMeshers_PolygonPerFace_2D::StdMeshers_PolygonPerFace_2D(int hypId,
int studyId,
SMESH_Gen* gen)
:SMESH_2D_Algo(hypId, studyId, gen)
{
_name = "PolygonPerFace_2D";
}
//=======================================================================
//function : CheckHypothesis
//purpose :
//=======================================================================
bool StdMeshers_PolygonPerFace_2D::CheckHypothesis(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
SMESH_Hypothesis::Hypothesis_Status& theStatus)
{
theStatus = HYP_OK;
return true;
}
//=======================================================================
//function : Compute
//purpose :
//=======================================================================
bool StdMeshers_PolygonPerFace_2D::Compute(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape)
{
const TopoDS_Face& face = TopoDS::Face( theShape );
SMESH_MesherHelper helper( theMesh );
helper.SetElementsOnShape( true );
_quadraticMesh = helper.IsQuadraticSubMesh( face );
SMESH_ProxyMesh::Ptr proxyMesh = StdMeshers_ViscousLayers2D::Compute( theMesh, face );
if ( !proxyMesh )
return false;
TError erorr;
TSideVector wires = StdMeshers_FaceSide::GetFaceWires(face, theMesh,
/*skipMediumNodes=*/_quadraticMesh,
erorr, proxyMesh,
/*checkVertexNodes=*/false);
if ( wires.size() != 1 )
return error( COMPERR_BAD_SHAPE, SMESH_Comment("One wire required, not ") << wires.size() );
vector<const SMDS_MeshNode*> nodes = wires[0]->GetOrderedNodes();
int nbNodes = int( nodes.size() ) - 1; // 1st node is repeated at end
switch ( nbNodes ) {
case 3:
helper.AddFace( nodes[0], nodes[1], nodes[2] );
break;
case 4:
helper.AddFace( nodes[0], nodes[1], nodes[2], nodes[3] );
break;
default:
if ( nbNodes < 3 )
return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" );
nodes.resize( nodes.size() - 1 );
helper.AddPolygonalFace ( nodes );
}
return true;
}
//=======================================================================
//function : Evaluate
//purpose :
//=======================================================================
bool StdMeshers_PolygonPerFace_2D::Evaluate(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
MapShapeNbElems& theResMap)
{
// count nb segments
int nbLinSegs = 0, nbQuadSegs = 0;
TopExp_Explorer edge( theShape, TopAbs_EDGE );
for ( ; edge.More(); edge.Next() )
{
SMESH_subMesh* sm = theMesh.GetSubMesh( edge.Current() );
MapShapeNbElems::iterator sm2vec = theResMap.find( sm );
if ( sm2vec == theResMap.end() )
continue;
nbLinSegs += sm2vec->second.at( SMDSEntity_Edge );
nbQuadSegs += sm2vec->second.at( SMDSEntity_Quad_Edge );
}
std::vector<int> aVec( SMDSEntity_Last, 0 );
switch ( nbLinSegs + nbQuadSegs ) {
case 3:
aVec[ nbQuadSegs ? SMDSEntity_Quad_Triangle : SMDSEntity_Triangle ] = 1;
break;
case 4:
aVec[ nbQuadSegs ? SMDSEntity_Quad_Quadrangle : SMDSEntity_Quadrangle ] = 1;
break;
default:
if ( nbLinSegs + nbQuadSegs < 3 )
return error( COMPERR_BAD_INPUT_MESH, "Less that 3 nodes on the wire" );
aVec[ nbQuadSegs ? SMDSEntity_Quad_Polygon : SMDSEntity_Polygon ] = 1;
}
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);
theResMap.insert(std::make_pair(sm,aVec));
return true;
}

View File

@ -0,0 +1,47 @@
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshers_PolygonPerFace_2D.hxx
// Module : SMESH
//
#ifndef _SMESH_PolygonPerFace_2D_HXX_
#define _SMESH_PolygonPerFace_2D_HXX_
#include "SMESH_StdMeshers.hxx"
#include "SMESH_Algo.hxx"
class STDMESHERS_EXPORT StdMeshers_PolygonPerFace_2D: public SMESH_2D_Algo
{
public:
StdMeshers_PolygonPerFace_2D(int hypId, int studyId, SMESH_Gen* gen);
virtual bool CheckHypothesis(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus);
virtual bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape);
virtual bool Evaluate(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap);
};
#endif

View File

@ -95,7 +95,7 @@ StdMeshers_QuadFromMedialAxis_1D2D::StdMeshers_QuadFromMedialAxis_1D2D(int
_neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo _neededLowerHyps[ 1 ] = true; // suppress warning on hiding a global 1D algo
_neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo _neededLowerHyps[ 2 ] = true; // suppress warning on hiding a global 2D algo
_compatibleHypothesis.clear(); _compatibleHypothesis.clear();
//_compatibleHypothesis.push_back("ViscousLayers2D"); _compatibleHypothesis.push_back("ViscousLayers2D");
} }
//================================================================================ //================================================================================
@ -120,6 +120,7 @@ bool StdMeshers_QuadFromMedialAxis_1D2D::CheckHypothesis(SMESH_Mesh& aMe
const TopoDS_Shape& aShape, const TopoDS_Shape& aShape,
Hypothesis_Status& aStatus) Hypothesis_Status& aStatus)
{ {
aStatus = HYP_OK;
return true; // does not require hypothesis return true; // does not require hypothesis
} }
@ -593,11 +594,11 @@ namespace
TopoDS_Edge makeEdgeFromMA( SMESH_MesherHelper& theHelper, TopoDS_Edge makeEdgeFromMA( SMESH_MesherHelper& theHelper,
const SMESH_MAT2d::MedialAxis& theMA ) const SMESH_MAT2d::MedialAxis& theMA )
{ {
if ( theMA.getBranches().size() != 1 ) if ( theMA.nbBranches() != 1 )
return TopoDS_Edge(); return TopoDS_Edge();
vector< gp_XY > uv; vector< gp_XY > uv;
theMA.getPoints( theMA.getBranches()[0], uv ); theMA.getPoints( theMA.getBranch(0), uv );
if ( uv.size() < 2 ) if ( uv.size() < 2 )
return TopoDS_Edge(); return TopoDS_Edge();
@ -812,6 +813,8 @@ namespace
bool findVertex( NodePoint& theNodePnt, bool findVertex( NodePoint& theNodePnt,
const vector<TopoDS_Edge>& theSinuEdges, const vector<TopoDS_Edge>& theSinuEdges,
size_t theEdgeIndPrev,
size_t theEdgeIndNext,
SMESHDS_Mesh* theMeshDS) SMESHDS_Mesh* theMeshDS)
{ {
if ( theNodePnt._edgeInd >= theSinuEdges.size() ) if ( theNodePnt._edgeInd >= theSinuEdges.size() )
@ -826,6 +829,8 @@ namespace
V = SMESH_MesherHelper::IthVertex( 0, theSinuEdges[ theNodePnt._edgeInd ], /*CumOri=*/false); V = SMESH_MesherHelper::IthVertex( 0, theSinuEdges[ theNodePnt._edgeInd ], /*CumOri=*/false);
else if ( Abs( l - theNodePnt._u ) < tol ) else if ( Abs( l - theNodePnt._u ) < tol )
V = SMESH_MesherHelper::IthVertex( 1, theSinuEdges[ theNodePnt._edgeInd ], /*CumOri=*/false); V = SMESH_MesherHelper::IthVertex( 1, theSinuEdges[ theNodePnt._edgeInd ], /*CumOri=*/false);
else if ( theEdgeIndPrev != theEdgeIndNext )
TopExp::CommonVertex( theSinuEdges[theEdgeIndPrev], theSinuEdges[theEdgeIndNext], V );
if ( !V.IsNull() ) if ( !V.IsNull() )
{ {
@ -860,6 +865,8 @@ namespace
//const double theMinSegLen, //const double theMinSegLen,
const SMESH_MAT2d::MedialAxis& theMA, const SMESH_MAT2d::MedialAxis& theMA,
const vector< SMESH_MAT2d::BranchPoint >& theDivPoints, const vector< SMESH_MAT2d::BranchPoint >& theDivPoints,
const vector< std::size_t > & theEdgeIDs1,
const vector< std::size_t > & theEdgeIDs2,
const vector<TopoDS_Edge>& theSinuEdges, const vector<TopoDS_Edge>& theSinuEdges,
const vector< Handle(Geom_Curve) >& theCurves, const vector< Handle(Geom_Curve) >& theCurves,
const vector< bool >& theIsEdgeComputed, const vector< bool >& theIsEdgeComputed,
@ -873,8 +880,23 @@ namespace
double uMA; double uMA;
SMESH_MAT2d::BoundaryPoint bp[2]; SMESH_MAT2d::BoundaryPoint bp[2];
const SMESH_MAT2d::Branch& branch = theMA.getBranches()[0]; const SMESH_MAT2d::Branch& branch = *theMA.getBranch(0);
// fill a map holding NodePoint's of ends of theSinuEdges
map< double, pair< NodePoint, NodePoint > > extremaNP;
map< double, pair< NodePoint, NodePoint > >::iterator u2NP0, u2NP1;
if ( !branch.getBoundaryPoints( 0., bp[0], bp[1] ) ||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[0] ) ||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[1] )) return false;
u2NP0 = extremaNP.insert
( make_pair( 0., make_pair( NodePoint( bp[0]), NodePoint( bp[1])))).first;
if ( !branch.getBoundaryPoints( 1., bp[0], bp[1] ) ||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[0] ) ||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[1] )) return false;
u2NP1 = extremaNP.insert
( make_pair( 1., make_pair( NodePoint( bp[0]), NodePoint( bp[1])))).first;
// project theDivPoints
for ( size_t i = 0; i < theDivPoints.size(); ++i ) for ( size_t i = 0; i < theDivPoints.size(); ++i )
{ {
if ( !branch.getParameter( theDivPoints[i], uMA )) if ( !branch.getParameter( theDivPoints[i], uMA ))
@ -882,10 +904,14 @@ namespace
if ( !branch.getBoundaryPoints( theDivPoints[i], bp[0], bp[1] )) if ( !branch.getBoundaryPoints( theDivPoints[i], bp[0], bp[1] ))
return false; return false;
NodePoint np[2] = { NodePoint( bp[0] ), NodePoint np[2] = {
NodePoint( bp[1] )}; NodePoint( bp[0] ),
bool isVertex[2] = { findVertex( np[0], theSinuEdges, meshDS ), NodePoint( bp[1] )
findVertex( np[1], theSinuEdges, meshDS )}; };
bool isVertex[2] = {
findVertex( np[0], theSinuEdges, theEdgeIDs1[i], theEdgeIDs1[i+1], meshDS ),
findVertex( np[1], theSinuEdges, theEdgeIDs2[i], theEdgeIDs2[i+1], meshDS )
};
map< double, pair< NodePoint, NodePoint > >::iterator u2NP = map< double, pair< NodePoint, NodePoint > >::iterator u2NP =
thePointsOnE.insert( make_pair( uMA, make_pair( np[0], np[1]))).first; thePointsOnE.insert( make_pair( uMA, make_pair( np[0], np[1]))).first;
@ -893,8 +919,8 @@ namespace
if ( !isVertex[0] && !isVertex[1] ) return false; // error if ( !isVertex[0] && !isVertex[1] ) return false; // error
if ( isVertex[0] && isVertex[1] ) if ( isVertex[0] && isVertex[1] )
continue; continue;
const size_t iVertex = isVertex[0] ? 0 : 1; const size_t iVert = isVertex[0] ? 0 : 1;
const size_t iNode = 1 - iVertex; const size_t iNode = 1 - iVert;
bool isOppComputed = theIsEdgeComputed[ np[ iNode ]._edgeInd ]; bool isOppComputed = theIsEdgeComputed[ np[ iNode ]._edgeInd ];
if ( !isOppComputed ) if ( !isOppComputed )
@ -912,6 +938,10 @@ namespace
bool isShortPrev[2], isShortNext[2]; bool isShortPrev[2], isShortNext[2];
map< double, pair< NodePoint, NodePoint > >::iterator u2NPPrev = u2NP, u2NPNext = u2NP; map< double, pair< NodePoint, NodePoint > >::iterator u2NPPrev = u2NP, u2NPNext = u2NP;
--u2NPPrev; ++u2NPNext; --u2NPPrev; ++u2NPNext;
bool hasPrev = ( u2NP != thePointsOnE.begin() );
bool hasNext = ( u2NPNext != thePointsOnE.end() );
if ( !hasPrev ) u2NPPrev = u2NP0;
if ( !hasNext ) u2NPNext = u2NP1;
for ( int iS = 0; iS < 2; ++iS ) // side with Vertex and side with Nodes for ( int iS = 0; iS < 2; ++iS ) // side with Vertex and side with Nodes
{ {
NodePoint np = get( u2NP->second, iS ); NodePoint np = get( u2NP->second, iS );
@ -926,6 +956,8 @@ namespace
isShortPrev[iS] = ( r < rShort ); isShortPrev[iS] = ( r < rShort );
isShortNext[iS] = (( 1 - r ) > ( 1 - rShort )); isShortNext[iS] = (( 1 - r ) > ( 1 - rShort ));
} }
// if ( !hasPrev ) isShortPrev[0] = isShortPrev[1] = false;
// if ( !hasNext ) isShortNext[0] = isShortNext[1] = false;
map< double, pair< NodePoint, NodePoint > >::iterator u2NPClose; map< double, pair< NodePoint, NodePoint > >::iterator u2NPClose;
@ -935,7 +967,7 @@ namespace
u2NPClose = isShortPrev[0] ? u2NPPrev : u2NPNext; u2NPClose = isShortPrev[0] ? u2NPPrev : u2NPNext;
NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection
NodePoint npCloseN = get( u2NPClose->second, iNode ); // NP close to npProj NodePoint npCloseN = get( u2NPClose->second, iNode ); // NP close to npProj
NodePoint npCloseV = get( u2NPClose->second, iVertex); // NP close to VERTEX NodePoint npCloseV = get( u2NPClose->second, iVert ); // NP close to VERTEX
if ( !npCloseV._node ) if ( !npCloseV._node )
{ {
npProj = npCloseN; npProj = npCloseN;
@ -947,7 +979,7 @@ namespace
// can't remove the neighbor projection as it is also from VERTEX, -> option 1) // can't remove the neighbor projection as it is also from VERTEX, -> option 1)
} }
} }
// else option 1) - wide enough -> "duplicate" existing node // else: option 1) - wide enough -> "duplicate" existing node
{ {
u2NPClose = isShortPrev[ iNode ] ? u2NPPrev : u2NPNext; u2NPClose = isShortPrev[ iNode ] ? u2NPPrev : u2NPNext;
NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection
@ -985,7 +1017,7 @@ namespace
vector<double>& theMAParams, vector<double>& theMAParams,
SinuousFace& theSinuFace) SinuousFace& theSinuFace)
{ {
if ( theMA.getBranches().size() != 1 ) if ( theMA.nbBranches() != 1 )
return false; return false;
// normalize theMAParams // normalize theMAParams
@ -1029,7 +1061,7 @@ namespace
} }
} }
const SMESH_MAT2d::Branch& branch = theMA.getBranches()[0]; const SMESH_MAT2d::Branch& branch = *theMA.getBranch(0);
SMESH_MAT2d::BoundaryPoint bp[2]; SMESH_MAT2d::BoundaryPoint bp[2];
vector< std::size_t > edgeIDs1, edgeIDs2; vector< std::size_t > edgeIDs1, edgeIDs2;
@ -1121,8 +1153,8 @@ namespace
++iEdgePair; ++iEdgePair;
} }
if ( !projectVertices( theHelper, theMA, divPoints, theSinuEdges, curves, if ( !projectVertices( theHelper, theMA, divPoints, edgeIDs1, edgeIDs2, theSinuEdges,
isComputed, pointsOnE, theSinuFace._nodesToMerge )) curves, isComputed, pointsOnE, theSinuFace._nodesToMerge ))
return false; return false;
// create nodes // create nodes

View File

@ -123,6 +123,10 @@
<source>ICON_SMESH_TREE_ALGO_MEFISTO_2D</source> <source>ICON_SMESH_TREE_ALGO_MEFISTO_2D</source>
<translation>mesh_tree_algo_mefisto.png</translation> <translation>mesh_tree_algo_mefisto.png</translation>
</message> </message>
<message>
<source>ICON_SMESH_TREE_ALGO_PolygonPerFace_2D</source>
<translation>mesh_tree_algo_polygon.png</translation>
</message>
<message> <message>
<source>ICON_SMESH_TREE_ALGO_Projection_1D</source> <source>ICON_SMESH_TREE_ALGO_Projection_1D</source>
<translation>mesh_tree_algo_regular.png</translation> <translation>mesh_tree_algo_regular.png</translation>

View File

@ -119,6 +119,7 @@ SET(StdMeshersEngine_HEADERS
StdMeshers_ViscousLayers2D_i.hxx StdMeshers_ViscousLayers2D_i.hxx
StdMeshers_CartesianParameters3D_i.hxx StdMeshers_CartesianParameters3D_i.hxx
StdMeshers_Cartesian_3D_i.hxx StdMeshers_Cartesian_3D_i.hxx
StdMeshers_PolygonPerFace_2D_i.hxx
) )
IF(SALOME_SMESH_ENABLE_MEFISTO) IF(SALOME_SMESH_ENABLE_MEFISTO)
SET(StdMeshersEngine_HEADERS ${StdMeshersEngine_HEADERS} StdMeshers_MEFISTO_2D_i.hxx) SET(StdMeshersEngine_HEADERS ${StdMeshersEngine_HEADERS} StdMeshers_MEFISTO_2D_i.hxx)
@ -173,6 +174,7 @@ SET(StdMeshersEngine_SOURCES
StdMeshers_CartesianParameters3D_i.cxx StdMeshers_CartesianParameters3D_i.cxx
StdMeshers_Cartesian_3D_i.cxx StdMeshers_Cartesian_3D_i.cxx
StdMeshers_Adaptive1D_i.cxx StdMeshers_Adaptive1D_i.cxx
StdMeshers_PolygonPerFace_2D_i.cxx
) )
IF(SALOME_SMESH_ENABLE_MEFISTO) IF(SALOME_SMESH_ENABLE_MEFISTO)

View File

@ -0,0 +1,61 @@
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshers_PolygonPerFace_2D_i.cxx
// Module : SMESH
//
#include "StdMeshers_PolygonPerFace_2D_i.hxx"
#include "SMESH_Gen.hxx"
#include "StdMeshers_PolygonPerFace_2D.hxx"
//=============================================================================
/*!
* Constructor
*/
//=============================================================================
StdMeshers_PolygonPerFace_2D_i::StdMeshers_PolygonPerFace_2D_i( PortableServer::POA_ptr thePOA,
int theStudyId,
::SMESH_Gen* theGenImpl )
: SALOME::GenericObj_i( thePOA ),
SMESH_Hypothesis_i( thePOA ),
SMESH_Algo_i( thePOA ),
SMESH_2D_Algo_i( thePOA )
{
//MESSAGE( "StdMeshers_PolygonPerFace_2D_i::StdMeshers_PolygonPerFace_2D_i" );
myBaseImpl = new ::StdMeshers_PolygonPerFace_2D( theGenImpl->GetANewId(),
theStudyId,
theGenImpl );
}
//=============================================================================
/*!
* Destructor
*/
//=============================================================================
StdMeshers_PolygonPerFace_2D_i::~StdMeshers_PolygonPerFace_2D_i()
{
//MESSAGE( "StdMeshers_PolygonPerFace_2D_i::~StdMeshers_PolygonPerFace_2D_i" );
}

View File

@ -0,0 +1,54 @@
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : StdMeshers_PolygonPerFace_2D_i.hxx
// Module : SMESH
//
#ifndef _SMESH_PolygonPerFace_2D_I_HXX_
#define _SMESH_PolygonPerFace_2D_I_HXX_
#include "SMESH_StdMeshers_I.hxx"
#include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_BasicHypothesis)
#include "SMESH_2D_Algo_i.hxx"
class SMESH_Gen;
// ======================================================
// Polygon Per Face 2d algorithm
// ======================================================
class STDMESHERS_I_EXPORT StdMeshers_PolygonPerFace_2D_i:
public virtual POA_StdMeshers::StdMeshers_PolygonPerFace_2D,
public virtual SMESH_2D_Algo_i
{
public:
// Constructor
StdMeshers_PolygonPerFace_2D_i( PortableServer::POA_ptr thePOA,
int theStudyId,
::SMESH_Gen* theGenImpl );
// Destructor
virtual ~StdMeshers_PolygonPerFace_2D_i();
};
#endif

View File

@ -78,9 +78,6 @@ class STDMESHERS_I_EXPORT StdMeshers_QuadFromMedialAxis_1D2D_i:
// Destructor // Destructor
virtual ~StdMeshers_QuadFromMedialAxis_1D2D_i(); virtual ~StdMeshers_QuadFromMedialAxis_1D2D_i();
// Get implementation
//::StdMeshers_Quadrangle_2D* GetImpl();
// Return true if the algorithm is applicable to a shape // Return true if the algorithm is applicable to a shape
//static CORBA::Boolean IsApplicable(const TopoDS_Shape &S, CORBA::Boolean toCheckAll); //static CORBA::Boolean IsApplicable(const TopoDS_Shape &S, CORBA::Boolean toCheckAll);
}; };

View File

@ -31,70 +31,72 @@
#include "utilities.h" #include "utilities.h"
#include "StdMeshers_LocalLength_i.hxx"
#include "StdMeshers_AutomaticLength_i.hxx"
#include "StdMeshers_StartEndLength_i.hxx"
#include "StdMeshers_Arithmetic1D_i.hxx"
#include "StdMeshers_Geometric1D_i.hxx"
#include "StdMeshers_FixedPoints1D_i.hxx"
#include "StdMeshers_NumberOfSegments_i.hxx"
#include "StdMeshers_Deflection1D_i.hxx"
#include "StdMeshers_Adaptive1D_i.hxx" #include "StdMeshers_Adaptive1D_i.hxx"
#include "StdMeshers_Propagation_i.hxx" #include "StdMeshers_Arithmetic1D_i.hxx"
#include "StdMeshers_LengthFromEdges_i.hxx" #include "StdMeshers_AutomaticLength_i.hxx"
#include "StdMeshers_QuadranglePreference_i.hxx" #include "StdMeshers_CartesianParameters3D_i.hxx"
//#include "StdMeshers_TrianglePreference_i.hxx" #include "StdMeshers_Cartesian_3D_i.hxx"
#include "StdMeshers_QuadraticMesh_i.hxx" #include "StdMeshers_CompositeSegment_1D_i.hxx"
#include "StdMeshers_MaxElementArea_i.hxx" #include "StdMeshers_Deflection1D_i.hxx"
#include "StdMeshers_MaxElementVolume_i.hxx" #include "StdMeshers_FixedPoints1D_i.hxx"
#include "StdMeshers_NotConformAllowed_i.hxx" #include "StdMeshers_Geometric1D_i.hxx"
#include "StdMeshers_ProjectionSource3D_i.hxx" #include "StdMeshers_Hexa_3D_i.hxx"
#include "StdMeshers_ProjectionSource2D_i.hxx"
#include "StdMeshers_ProjectionSource1D_i.hxx"
#include "StdMeshers_NumberOfLayers_i.hxx"
#include "StdMeshers_LayerDistribution_i.hxx"
#include "StdMeshers_NumberOfLayers2D_i.hxx"
#include "StdMeshers_LayerDistribution2D_i.hxx"
#include "StdMeshers_SegmentLengthAroundVertex_i.hxx"
#include "StdMeshers_MaxLength_i.hxx"
#include "StdMeshers_QuadrangleParams_i.hxx"
#include "StdMeshers_ImportSource1D_i.hxx" #include "StdMeshers_ImportSource1D_i.hxx"
#include "StdMeshers_ImportSource2D_i.hxx" #include "StdMeshers_ImportSource2D_i.hxx"
#include "StdMeshers_Cartesian_3D_i.hxx" #include "StdMeshers_Import_1D2D_i.hxx"
#include "StdMeshers_Import_1D_i.hxx"
#include "StdMeshers_LayerDistribution2D_i.hxx"
#include "StdMeshers_LayerDistribution_i.hxx"
#include "StdMeshers_LengthFromEdges_i.hxx"
#include "StdMeshers_LocalLength_i.hxx"
#include "StdMeshers_MaxElementArea_i.hxx"
#include "StdMeshers_MaxElementVolume_i.hxx"
#include "StdMeshers_MaxLength_i.hxx"
#include "StdMeshers_NotConformAllowed_i.hxx"
#include "StdMeshers_NumberOfLayers2D_i.hxx"
#include "StdMeshers_NumberOfLayers_i.hxx"
#include "StdMeshers_NumberOfSegments_i.hxx"
#include "StdMeshers_PolygonPerFace_2D_i.hxx"
#include "StdMeshers_Prism_3D_i.hxx"
#include "StdMeshers_ProjectionSource1D_i.hxx"
#include "StdMeshers_ProjectionSource2D_i.hxx"
#include "StdMeshers_ProjectionSource3D_i.hxx"
#include "StdMeshers_Projection_1D_2D_3D_i.hxx"
#include "StdMeshers_Propagation_i.hxx"
#include "StdMeshers_QuadrangleParams_i.hxx"
#include "StdMeshers_QuadranglePreference_i.hxx"
#include "StdMeshers_Quadrangle_2D_i.hxx"
#include "StdMeshers_QuadraticMesh_i.hxx"
#include "StdMeshers_RadialQuadrangle_1D2D_i.hxx"
#include "StdMeshers_Regular_1D_i.hxx" #include "StdMeshers_Regular_1D_i.hxx"
#include "StdMeshers_SegmentAroundVertex_0D_i.hxx"
#include "StdMeshers_SegmentLengthAroundVertex_i.hxx"
#include "StdMeshers_StartEndLength_i.hxx"
#include "StdMeshers_UseExisting_1D2D_i.hxx"
#include "StdMeshers_ViscousLayers2D_i.hxx"
#include "StdMeshers_ViscousLayers_i.hxx"
#ifdef ENABLE_MEFISTO #ifdef ENABLE_MEFISTO
#include "StdMeshers_MEFISTO_2D_i.hxx" #include "StdMeshers_MEFISTO_2D_i.hxx"
#endif #endif
#include "StdMeshers_Quadrangle_2D_i.hxx"
#include "StdMeshers_Hexa_3D_i.hxx"
#include "StdMeshers_Projection_1D_2D_3D_i.hxx"
#include "StdMeshers_Prism_3D_i.hxx"
#include "StdMeshers_SegmentAroundVertex_0D_i.hxx"
#include "StdMeshers_CompositeSegment_1D_i.hxx"
#include "StdMeshers_UseExisting_1D2D_i.hxx"
#include "StdMeshers_RadialQuadrangle_1D2D_i.hxx"
#include "StdMeshers_Import_1D_i.hxx"
#include "StdMeshers_Import_1D2D_i.hxx"
#include "StdMeshers_ViscousLayers_i.hxx"
#include "StdMeshers_ViscousLayers2D_i.hxx"
#include "StdMeshers_CartesianParameters3D_i.hxx"
namespace SMESH { namespace SMESH {
class ApplicableToAny class ApplicableToAny
{ {
public: public:
static CORBA::Boolean IsApplicable( const TopoDS_Shape &S, CORBA::Boolean toCheckAll ) { static CORBA::Boolean IsApplicable( const TopoDS_Shape &S, CORBA::Boolean toCheckAll )
{
return true; return true;
} }
}; };
}; };
template <class T, class TIsApplicable = SMESH::ApplicableToAny> class StdHypothesisCreator_i:public HypothesisCreator_i<T> template <class T, class TIsApplicable = SMESH::ApplicableToAny>
class StdHypothesisCreator_i : public HypothesisCreator_i< T >
{ {
public: public:
// as we have 'module StdMeshers' in SMESH_BasicHypothesis.idl // as we have 'module StdMeshers' in SMESH_BasicHypothesis.idl
virtual std::string GetModuleName() { return "StdMeshers"; } virtual std::string GetModuleName() { return "StdMeshers"; }
virtual CORBA::Boolean IsApplicable( const TopoDS_Shape & S, CORBA::Boolean toCheckAll ) { virtual CORBA::Boolean IsApplicable( const TopoDS_Shape & S, CORBA::Boolean toCheckAll )
{
return TIsApplicable::IsApplicable( S, toCheckAll ); return TIsApplicable::IsApplicable( S, toCheckAll );
} }
}; };
@ -248,6 +250,8 @@ STDMESHERS_I_EXPORT
aCreator = new StdHypothesisCreator_i<StdMeshers_Import_1D2D_i>; aCreator = new StdHypothesisCreator_i<StdMeshers_Import_1D2D_i>;
else if (strcmp(aHypName, "Cartesian_3D") == 0) else if (strcmp(aHypName, "Cartesian_3D") == 0)
aCreator = new StdHypothesisCreator_i<StdMeshers_Cartesian_3D_i>; aCreator = new StdHypothesisCreator_i<StdMeshers_Cartesian_3D_i>;
else if (strcmp(aHypName, "PolygonPerFace_2D") == 0)
aCreator = new StdHypothesisCreator_i<StdMeshers_PolygonPerFace_2D_i>;
else ; else ;
return aCreator; return aCreator;

View File

@ -50,7 +50,7 @@ all_states = run_states+end_states;
# The SALOME launcher resource is specified by its name as defined in # The SALOME launcher resource is specified by its name as defined in
# the file CatalogResources.xml (see root directory of the # the file CatalogResources.xml (see root directory of the
# application). We could have a check box in the dialog to specify # application). We could have a check box in the dialog to specify
# wether we want a local execution or a remote one. # whether we want a local execution or a remote one.
resource_name = "localhost" resource_name = "localhost"
from salome.smesh.spadder.configreader import ConfigReader from salome.smesh.spadder.configreader import ConfigReader